If you're like me-- a game collector who refuses to play emulators and re-releases and only wants to play games the way they were meant to be played (on the original system it was made for), then you MUST own this book. It includes information on every system from 1972 (Magnavox Odyssey) all the way up to 2005 (DS and PSP being the last entries). If you need system listings beyond that, than you have issues that a book can't help. It's over 200 pages detailing every system released in the that time period.
The point of the book is not to get into detailed discussions about the history of video game systems and how they work. Some examples of a few important games released on each system are mentioned but never really described further. BUT THAT'S NOT THE PURPOSE HERE-- the focus is all on the machines. It usually goes into about 1-4 pages for each system, detailing the brief history behind the systems origination and eventual death, and all the stuff in between. At the end of that it also has a chart listing all the major variations, system models and expansions that were released for the system. Say you're interested in purchasing a Philips CD-i but don't understand what all the model numbers mean-- these charts will describe the model design, basic specs, and other things that differentiate it from the rest. Pictures of the system and screenshots of select games are plentiful.
This book is great for any casual gamer who wants a nostalgic trip, or just wants to wow over a bunch of systems they've never heard of. However, it's best use is for collectors. I use it both for background information on systems, and as a guidebook to new systems I might be interested in collecting for (i.e. is it worth purchasing, and if so, what model?; .... if you want info on what games to get for it, that's probably best done elsewhere).
Two things I should note, that some people may object to with the book. First, this is a history of all game machines. While you may collect only consoles or handhelds or home computers, this book will cover all of them. There are quite a bit of computers from the late 70's and 80's covered here. Some interesting, like the Commodore Amiga, and some not so interesting, like the Apple Macintosh. However, for the book to really be complete, I think these inclusions are necessary.
The more important note is that the book is slightly more focused on the European market. Originally this was written in Germany, and then later translated to English. So, because the author is German, you might get a few more references to Europe than other world markets. Do not let this discourage you from getting this book though-- the American and Japanese markets are covered extremely well. This author did his research. (And you can't expect a European writer to focus a worldwide released book solely on America.) If I were to estimate how the writing is directed I would say: 45% European markets, 35% American, 20% Japanese. Always, though, the greatest focus on each system is placed on where it originated. So for the NES (aka Famicom), you will read mostly about how it started in Japan and there will be a little less detail into its transition into the other markets.
Overall, an excellent resource and one that any collector absolutely should not be without. I doesn't matter how much game knowledge you have stored in your head, a book like this will be invaluable and belongs side-by-side with your 2600s and Neo Geos.
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The Encyclopedia of Game Machines: Consoles, Handhelds & Home Computers 1972 2005 Paperback – September 1, 2006
by
Winnie Forster
(Author)
More than 450 dream machines, from million-dollar sellers to exotic variants, are celebrated in this exhaustive reference to video gaming systems. The near-ubiquity of video games means that nearly every reader will have owned, played, or heard about at least a handful of the machines included, whether from Europe, Japan, or the United States. Beyond just images of the gaming decks, the book covers classic software in all of its authentic, pixilated glory, as well as key technical facts for each console and operating system. With nostalgia and an archivist's attention to detail, this compendium of virtual competition looks back on 33 years of staring at screens and furiously pressing buttons.
- Print length224 pages
- LanguageEnglish
- PublisherVariant Press
- Publication dateSeptember 1, 2006
- Dimensions6.75 x 0.56 x 9.5 inches
- ISBN-103000153594
- ISBN-13978-3000153594
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About the Author
Winnie Forster is the cofounder and editor of the German game magazines Man!ac, PowerPlay, and VideoGames.
Product details
- Publisher : Variant Press (September 1, 2006)
- Language : English
- Paperback : 224 pages
- ISBN-10 : 3000153594
- ISBN-13 : 978-3000153594
- Item Weight : 1.4 pounds
- Dimensions : 6.75 x 0.56 x 9.5 inches
- Best Sellers Rank: #4,926,739 in Books (See Top 100 in Books)
- #1,075 in Computing Industry History
- #5,325 in History Encyclopedias
- #8,303 in Video & Computer Games
- Customer Reviews:
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4 out of 5 stars
4 out of 5
15 global ratings
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Top reviews from the United States
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Reviewed in the United States on March 5, 2007
Reviewed in the United States on July 3, 2007
I'm an American gamer from the old days. I started programming on a CBM PET, used Apple II, C64, Vic-20, Atari 400 and 800, Amiga, etc. and have used many game consoles (SNES, Xbox, PS2, etc.). One thing about this book is the very brief coverage of some areas. Things are not referenced, so when the author states that the PET was poor quality - it seems a jab. The original chicklet PETs were problematic, but the full-size keyboard ones (of which I had one) were extremely robust, and why they were in many schools in the US - you couldn't break them. Also, sound was easy to add via a $20 speaker but the book says they failed gamewise because without sound nobody made games for it (huh? I was just playing DeathPlanet with sound on my PET emulator!). Also, the text was apparently originally German, and translations are poor, for example Intellivision "at you fingerprints" should be "at your fingertips". Also, Fort Apocaplyse added 'depht' to Choplifter is an editing mistake, and furthermore Fort Apocalypse added 'depth' but was just made difficult by tight caverns and never achieved the fame of Choplifter (which was on every system and even the arcade). Computer screens were apparently added later. So Karateka is upside down on the monitor - hard to believe that Mount Fuji is upside down - is it really a cave game and that is a giant stalagmite? No, and for someone who played Karateka to the end and also Prince of Persia, it's more famous cousin, this lack of attention to detail is bad. Sometimes things are not noted, like an apple game screen shot of an adventure/RPG of stairs, does not mention what game that is (I went through my Apple emulator and it is Mystery House by Sierra On-Line). For SNES, C64 and Apple II should really have had much larger sections (yes, they get 4 pages and some systems get 1, but why can't the encyclopedia be comprehensive?). The C64 revolutionized home computing by offering (eventually) a $299 computer at K-mart (discount store in N. America - now supplanted by Wal-Mart). This made color computing, gaming and a real computer accessible. And the huge owner base encouraged thousands of games to be developed for it. Also, they ask Gordon Jump which machine was best to program on and he said C64, but they should have a whole page devoted to his Jumpman game which set a new standard for clever (30 unique levels), and high playability. Likewise, perhaps more profiles of developers like Sid Meier and others would have be a good addition. I was highly interested in the subject matter of this book but this book has gaps and editing problems.
Reviewed in the United States on March 14, 2017
I've got dozens of video game books and this is one of my favorites. Rather than get caught up in superfluous sentimentality like most of the others, this book sticks to the facts. The information on some of the lesser consoles is light but it covers a lot of ground and gives a good overview of the entire video game era. Each machine gets 1-4 pages and some nice photos and screenshots and timelines. I especially like the specs/comparisons in the back. Unfortunately it stops at 2005 (ending with the PSP), though there is an updated version that goes to 2012. Also keep in mind its written from a European perspective though Japanese and American consoles are well represented. I do wish it had more coverage from the 70s, but its still one of the best guides out there.
Reviewed in the United States on May 11, 2008
Basically goes over 450 home consoles, (rounded to 420 full console reviews -- since the more obscure 30 are semi explained in the back with no photos) with full photos, descriptions, last game published until, complete models, and how well they sold amongst the competition at the time.
The book is split up into 4 segments. First, explains the different storage of each console (floppy disk, Hudson's Hu Card, GDROM ect) briefly. Second goes over first computer/arcade built. Then branches off into 4 eras.. Beginning (Atari, C64, MSX ect) until the crash, return of 8-bit (Nintendo, PCE, SMS ect), 32/64-bit + handheld - (Saturn, Nuon, 3DO ect) until Today: which is Xbox and Nintendo DS since it was published in 2003.
But I would fully recommend picking up a copy 5/5
The book is split up into 4 segments. First, explains the different storage of each console (floppy disk, Hudson's Hu Card, GDROM ect) briefly. Second goes over first computer/arcade built. Then branches off into 4 eras.. Beginning (Atari, C64, MSX ect) until the crash, return of 8-bit (Nintendo, PCE, SMS ect), 32/64-bit + handheld - (Saturn, Nuon, 3DO ect) until Today: which is Xbox and Nintendo DS since it was published in 2003.
But I would fully recommend picking up a copy 5/5
Top reviews from other countries
Telmo Mendes Leal
5.0 out of 5 stars
Not more not less, the perfect quantity of information about every thing.
Reviewed in the United Kingdom on November 10, 2008
Wonderful book this is.
Each article is truly an encyclopedic article. The right amount of information: history of each machine, its technical characteristics (without going to deep on this), the impact on the history of video games and lots of colorful pictures. Also, a very important detail, each machine have a little board with information about it like the launch date or the number of games. This way the reader can easily compare two machines by looking at each others information board.
In this same book I read that its publisher is preparing an equivalent for video games and I can't wait for have it two.
Each article is truly an encyclopedic article. The right amount of information: history of each machine, its technical characteristics (without going to deep on this), the impact on the history of video games and lots of colorful pictures. Also, a very important detail, each machine have a little board with information about it like the launch date or the number of games. This way the reader can easily compare two machines by looking at each others information board.
In this same book I read that its publisher is preparing an equivalent for video games and I can't wait for have it two.
Mr. L. D. Chapman
5.0 out of 5 stars
Fantastic
Reviewed in the United Kingdom on February 4, 2010
Great photos and descriptions of alot of gaming machines. Not a definitive guide in terms of showing photos of all versions etc but a great book for your collection.
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