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About the product
- The Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
- Historical leaders: Over 1600 historical leaders each rated on their abilities and over 900 different types of units from infantry, to cavalry and artillery to aircrafts and battleships!
- Production: Control your nations spending on the military, economics, research and diplomacy through a few simple-to-understand assets and production centers.
- Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Spies, surprise attacks, key trench warfare aspects, technological or tactical breakthrough and, if played wisely can affect the flow of a campaign.
- Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.
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Ageod’s To End All Wars is a new game designed around one of the greatest wars that mankind has ever experienced. In this grand strategy game, players will take control over one of the major alliances that so desperately fought for control over Europe and to end all wars. Of course the engine has been updated and altered to convincingly simulate Great War warfare. Continues lines of trenches can be created by the player (and the AI) and special rules allow air units to fulfill missions even beyond enemy lines. Other features brought by this title include the new diplomacy system and the new research system. Together, these features, combined with the proven Ageod formula make To End All Wars one of the biggest and most detailed Ageod titles yet!
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To End All Wars is the kind of game I've dreamt about for most of my life. It's very in depth. It takes a huge chunk of time just to get used to the interface and what all the buttons do, so I'm very happy. Yes, it can be a little frustrating at times when you're just beginning to learn how to play it, but the satisfaction factor of making it through the entire war is high. My first play through I lost, because I was getting used to what did what and how it effected the outcome.
I've been a fan of turn based strategy games for as long as I can remember: I have Operation Europe and Liberty or Death for the SNES, Desert Commander for the NES, Iron Storm for the Sega Saturn, adore the Total War series, you get the idea. None of them really compare to this level. Ageod even put in a decent amount of diplomacy and I think it's handled very well.
I love that there's a huge learning curve for Ageod games. I tire of watered down strategy games. You really have to do your homework to play To End All Wars and be marginally successful. You're in it for the long haul and need to understand that it isn't a game you can sit down and get really good at in a few hours. A single turn should last you half an hour, at least, once the real meat of the war begins. Managing supply lines, building depots when you're in enemy territory, building replacement units and replenishing the ones you already have, keeping your diplomats in strategic nations to keep them from joining your enemy for as long as possible. These are only a few of the things to worry about and obsess over in this game.