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End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish 1st Edition
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Top Customer Reviews
The other criticism I have is that for a good part of the beginning of the book, the author defines the nomenclature that he will be using throughout the book. Then he defines it again. ...and again ...and again... um... OK, once was enough, alright?
There are amusing parts here and there--the tid bit about the history of lawyers gave me a good chuckle, for example, but overall, I wouldn't recommend this book. ...unless you wanted to start a gaming company :)
This approach might work for talking about a programming language, but I really think it's haphazard way of doing things here.
I simply cannot recommend this book.
Save yourself the money and just go on game sutra and read real game case studies from companies. This book isn't worth the paper it's printed on, avoid.
The ideal audience for this book is someone who has a grant to develop some kind of training game and has never played a game before in their life. Personally, I'm a programmer, and I've played a fair number of games. I also run a business and have an academic background (I even took a graduate-level course called "Videogames and Learning"), so it's not that I don't care about the marketing of games or the psychology behind them; it's that those areas are presented in an exceptionally turgid way here. Let me give an example: Chapter 17 is entitled "The Concept Document." OK, I don't care about concept documents, but maybe you do. But do you really need paragraphs like:
"You may generate several different concepts and need a one-page concept document for each. Compare-and-contrast was a good exercise back in high school, and generating multiple concepts may be a way to sift through different approaches and arrive at the best one."
To be fair, the chapter is only 12 pages long. 4 of those pages are a real example of a concept document (for a firefighter training game), which is useful. It's the other 8 pages that annoy me. And every chapter is like that. Chapter 19 is dedicated to "Development and Delivery Platforms," giving pros and cons for each major console (and some minor ones) of the last decade.Read more ›
I am currently using the book in my upper-level elective course on Serious Games in the Interactive Media and Game Development Program at Worcester Polytechnic Institute. The students in the course have already been studying and doing game development for several years.
The book is unusually comprehensive (really "end to end"), very readable and well organized. I looked at a lot of books for this course and this one is by far the best.
Dr. Charles Rich, Professor of Computer Science
Interactive Media and Game Development
Worcester Polytechnic Institute, Fuller Laboratories B25b
100 Institute Road, Worcester, MA 01609-2280
Most Recent Customer Reviews
this books provided the details that I needed for my research. Colleagues of mine are borrowing it from me for thier work.Published on March 4, 2013 by Stanley Bunson
Most important aspect of this book is the close attention it pays for design of software that happens to be for games, but can be applicable to all software development. Read morePublished on April 19, 2011 by Erol Esen
As a professional video game developer, I was curious about this book. I was hoping for, well, what the title said. Read morePublished on March 30, 2011 by MICHAEL G LUSTIG
I must admit I picked this book because of the title rather than reading the description. I expected a book on game development and this is not the case. Read morePublished on September 5, 2010 by Mathew A. Shember
Being a digital artist and having a BFA in Game Development, I try to stay current on industry trends, techniques and the general state of the market. Read morePublished on August 19, 2010 by R. Pickman
End-to-end Game Development guides the reader through the many aspects involved in the creation of serious games. Read morePublished on July 21, 2010 by Patrick Regan
I was excited to get this book. Game development is always something I've been interested in, but due to life's twists, turns and obligations, I've never really been able to delve... Read morePublished on May 20, 2010 by Marshall Carter