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Ender's Game (The Ender Quintet) Mass Market Paperback – July 15, 1994
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Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers, Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If the world survives, that is.
Winner of the Hugo and Nebula Awards.
- Print length352 pages
- LanguageEnglish
- Lexile measure780L
- Dimensions4.12 x 0.95 x 6.78 inches
- PublisherTor Science Fiction
- Publication dateJuly 15, 1994
- ISBN-100812550706
- ISBN-13978-0812550702
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A Reading Guide for Ender's Game.
THE ENDER UNIVERSE
Ender's Series: Ender Wiggin: The finest general the world could hope to find or breed.
The following Ender's Series titles are listed in order: Ender's Game, Ender In Exile, Speaker for the Dead, Xenocide, Children of the Mind.
Ender's Shadow Series: Parallel storylines to Ender’s Game from Bean: Ender’s right hand, his strategist, and his friend.
The following Ender's Shadow Series titles are listed in order: Ender's Shadow, Shadow of the Hegemon, Shadow Puppets, Shadow of the Giant, Shadows in Flight.
The First Formic War Series: One hundred years before Ender's Game, the aliens arrived on Earth with fire and death. These are the stories of the First Formic War.
A War of Gifts, First Meetings.
The Authorized Ender Companion: A complete and in-depth encyclopedia of all the persons, places, things, and events in Orson Scott Card’s Ender Universe.
Amazon.com Review
Review
About the Author
Orson Scott Card is best known for his science fiction novel Ender's Game and its many sequels that expand the Ender Universe into the far future and the near past. Those books are organized into the Ender Saga, which chronicles the life of Ender Wiggin; the Shadow Series, which follows on the novel Ender's Shadow and is set on Earth; and the Formic Wars series, written with co-author Aaron Johnston, which tells of the terrible first contact between humans and the alien "Buggers." Card has been a working writer since the 1970s. Beginning with dozens of plays and musical comedies produced in the 1960s and 70s, Card's first published fiction appeared in 1977--the short story "Gert Fram" in the July issue of The Ensign, and the novelette version of "Ender's Game" in the August issue of Analog. The novel-length version of Ender's Game, published in 1984 and continuously in print since then, became the basis of the 2013 film, starring Asa Butterfield, Harrison Ford, Ben Kingsley, Hailee Steinfeld, Viola Davis, and Abigail Breslin.
Card was born in Washington state, and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he runs occasional writers' workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.
He is the author many science fiction and fantasy novels, including the American frontier fantasy series "The Tales of Alvin Maker" (beginning with Seventh Son), and stand-alone novels like Pastwatch and Hart's Hope. He has collaborated with his daughter Emily Card on a manga series, Laddertop. He has also written contemporary thrillers like Empire and historical novels like the monumental Saints and the religious novels Sarah and Rachel and Leah. Card's work also includes the Mithermages books (Lost Gate, Gate Thief), contemporary magical fantasy for readers both young and old.
Card lives in Greensboro, North Carolina, with his wife, Kristine Allen Card. He and Kristine are the parents of five children and several grandchildren.
Excerpt. © Reprinted by permission. All rights reserved.
ENDER'S GAME
By ORSON SCOTT CARDA TOM DOHERTY ASSOCIATES BOOK
Copyright © 1991 Orson Scott CardAll right reserved.
ISBN: 0-812-55070-6
Contents
Acknowledgments..............................ixIntroduction.................................xi1. Third.....................................12. Peter.....................................93. Graff.....................................164. Launch....................................275. Games.....................................376. The Giant's Drink.........................547. Salamander................................668. Rat.......................................979. Locke and Demosthenes.....................12010. Dragon...................................15411. Veni Vidi Vici...........................17312. Bonzo....................................20013. Valentine................................22714. Ender's Teacher..........................25515. Speaker for the Dead.....................305Chapter One
Third"I've watched through his eyes, I've listened through his ears, and I tell you he's the one. Or at least as close as we're going to get."
"That's what you said about the brother."
"The brother tested out impossible. For other reasons. Nothing to do with his ability."
"Same with the sister. And there are doubts about him. He's too malleable. Too willing to submerge himself in someone else's will."
"Not if the other person is his enemy."
"So what do we do? Surround him with enemies all the time?"
"If we have to."
"I thought you said you liked this kid."
"If the buggers get him, they'll make me look like his favorite uncle."
"All right. We're saving the world, after all. Take him."
The monitor lady smiled very nicely and tousled his hair and said, "Andrew, I suppose by now you're just absolutely sick of having that horrid monitor. Well, I have good news for you. That monitor is going to come out today. We're going to take it right out, and it won't hurt a bit."
Ender nodded. It was a lie, of course, that it wouldn't hurt a bit. But since adults always said it when it was going to hurt, he could count on that statement as an accurate prediction of the future. Sometimes lies were more dependable than the truth.
"So if you'll just come over here, Andrew, just sit right up here on the examining table. The doctor will be in to see you in a moment."
The monitor gone. Ender tried to imagine the little device missing from the back of his neck. I'll roll over on my back in bed and it won't be pressing there. I won't feel it tingling and taking up the heat when I shower.
And Peter won't hate me anymore. I'll come home and show him that the monitor's gone, and he'll see that I didn't make it, either. That I'll just be a normal kid now, like him. That won't be so bad then. He'll forgive me that I had my monitor a whole year longer than he had his. We'll be-
Not friends, probably. No, Peter was too dangerous. Peter got so angry. Brothers, though. Not enemies, not friends, but brothers-able to live in the same house. He won't hate me, he'll just leave me alone. And when he wants to play buggers and astronauts, maybe I won't have to play, maybe I can just go read a book.
But Ender knew, even as he thought it, that Peter wouldn't leave him alone. There was something in Peter's eyes, when he was in his mad mood, and whenever Ender saw that look, that glint, he knew that the one thing Peter would not do was leave him alone. I'm practicing piano, Ender. Come turn the pages for me. Oh, is the monitor boy too busy to help his brother? Is he too smart? Got to go kill some buggers, astronaut? No, no, I don't want your help. I can do it on my own, you little bastard, you little Third.
"This won't take long, Andrew," said the doctor.
Ender nodded.
"It's designed to be removed. Without infection, without damage. But there'll be some tickling, and some people say they have a feeling of something missing. You'll keep looking around for something, something you were looking for, but you can't find it, and you can't remember what it was. So I'll tell you. It's the monitor you're looking for, and it isn't there. In a few days that feeling will pass."
The doctor was twisting something at the back of Ender's head. Suddenly a pain stabbed through him like a needle from his neck to his groin. Ender felt his back spasm, and his body arched violently backward; his head struck the bed. He could feel his legs thrashing, and his hands were clenching each other, wringing each other so tightly that they arched.
"Deedee!" shouted the doctor. "I need you!" The nurse ran in, gasped. "Got to relax these muscles. Get it to me, now! What are you waiting for!"
Something changed hands; Ender could not see. He lurched to one side and fell off the examining table. "Catch him!" cried the nurse.
"Just hold him steady-"
"You hold him, doctor, he's too strong for me-"
"Not the whole thing! You'll stop his heart-"
Ender felt a needle enter his back just above the neck of his shirt. It burned, but wherever in him the fire spread, his muscles gradually unclenched. Now he could cry for the fear and pain of it.
"Are you all right, Andrew?" the nurse asked.
Andrew could not remember how to speak. They lifted him onto the table. They checked his pulse, did other things; he did not understand it all.
The doctor was trembling; his voice shook as he spoke. "They leave these things in the kids for three years, what do they expect? We could have switched him off, do you realize that? We could have unplugged his brain for all time."
"When does the drug wear off?" asked the nurse.
"Keep him here for at least an hour. Watch him. If he doesn't start talking in fifteen minutes, call me. Could have unplugged him forever. I don't have the brains of a bugger."
* * *
He got back to Miss Pumphrey's class only fifteen minutes before the closing bell. He was still a little unsteady on his feet.
"Are you all right, Andrew?" asked Miss Pumphrey.
He nodded.
"Were you ill?"
He shook his head. "You don't look well."
"I'm OK."
"You'd better sit down, Andrew."
He started toward his seat, but stopped. Now what was I looking for? I can't think what I was looking for.
"Your seat is over there," said Miss Pumphrey.
He sat down, but it was something else he needed, something he had lost. I'll find it later.
"Your monitor," whispered the girl behind him. Andrew shrugged.
"His monitor," she whispered to the others.
Andrew reached up and felt his neck. There was a band-aid. It was gone. He was just like everybody else now.
"Washed out, Andy?" asked a boy who sat across the aisle and behind him. Couldn't think of his name. Peter. No, that was someone else.
"Quiet, Mr. Stilson," said Miss Pumphrey. Stilson smirked.
Miss Pumphrey talked about multiplication. Ender doodled on his desk, drawing contour maps of mountainous islands and then telling his desk to display them in three dimensions from every angle. The teacher would know, of course, that he wasn't paying attention, but she wouldn't bother him. He always knew the answer, even when she thought he wasn't paying attention.
In the corner of his desk a word appeared and began marching around the perimeter of the desk. It was upside down and backward at first, but Ender knew what it said long before it reached the bottom of the desk and turned right side up.
THIRD
Ender smiled. He was the one who had figured out how to send messages and make them march-even as his secret enemy called him names, the method of delivery praised him. It was not his fault he was a Third. It was the government's idea, they were the ones who authorized it-how else could a Third like Ender have got into school? And now the monitor was gone. The experiment entitled Andrew Wiggin hadn't worked out after all. If they could, he was sure they would like to rescind the waivers that had allowed him to be born at all. Didn't work, so erase the experiment.
The bell rang. Everyone signed off their desks or hurriedly typed in reminders to themselves. Some were dumping lessons or data into their computers at home. A few gathered at the printers while something they wanted to show was printed out. Ender spread his hands over the child-size keyboard near the edge of the desk and wondered what it would feel like to have hands as large as a grown-up's. They must feel so big and awkward, thick stubby fingers and beefy palms. Of course, they had bigger keyboards-but how could their thick fingers draw a fine line, the way Ender could, a thin line so precise that he could make it spiral seventy-nine times from the center to the edge of the desk without the lines ever touching or overlapping. It gave him something to do while the teacher droned on about arithmetic. Arithmetic! Valentine had taught him arithmetic when he was three.
"Are you all right, Andrew?"
"Yes, ma'am."
"You'll miss the bus."
Ender nodded and got up. The other kids were gone. They would be waiting, though, the bad ones. His monitor wasn't perched on his neck, hearing what he heard and seeing what he saw. They could say what they liked. They might even hit him now-no one could see them anymore, and so no one would come to Ender's rescue. There were advantages to the monitor, and he would miss them.
It was Stilson, of course. He wasn't bigger than most other kids, but he was bigger than Ender. And he had some others with him. He always did.
"Hey Third."
Don't answer. Nothing to say.
"Hey, Third, we're talkin to you, Third, hey bugger-lover, we're talkin to you."
Can't think of anything to answer. Anything I say will make it worse. So will saying nothing.
"Hey, Third, hey, turd, you flunked out, huh? Thought you were better than us, but you lost your little birdie, Thirdie, got a bandaid on your neck."
"Are you going to let me through?" Ender asked.
"Are we going to let him through? Should we let him through?" They all laughed. "Sure we'll let you through. First we'll let your arm through, then your butt through, then maybe a piece of your knee."
The others chimed in now. "Lost your birdie, Thirdie. Lost your birdie, Thirdie."
Stilson began pushing him with one hand; someone behind him then pushed him toward Stilson.
"See-saw, marjorie daw," somebody said.
"Tennis!"
"Ping-pong!"
This would not have a happy ending. So Ender decided that he'd rather not be the unhappiest at the end. The next time Stilson's arm came out to push him, Ender grabbed at it. He missed.
"Oh, gonna fight me, huh? Gonna fight me, Thirdie?"
The people behind Ender grabbed at him, to hold him.
Ender did not feel like laughing, but he laughed. "You mean it takes this many of you to fight one Third?"
"We're people, not Thirds, turd face. You're about as strong as a fart!"
But they let go of him. And as soon as they did, Ender kicked out high and hard, catching Stilson square in the breastbone. He dropped. It took Ender by surprise-he hadn't thought to put Stilson on the ground with one kick. It didn't occur to him that Stilson didn't take a fight like this seriously, that he wasn't prepared for a truly desperate blow.
For a moment, the others backed away and Stilson lay motionless. They were all wondering if he was dead. Ender, however, was trying to figure out a way to forestall vengeance. To keep them from taking him in a pack tomorrow. I have to win this now, and for all time, or I'll fight it every day and it will get worse and worse.
Ender knew the unspoken rules' of manly warfare, even though he was only six. It was forbidden to strike the opponent who lay helpless on the ground; only an animal would do that.
So Ender walked to Stilson's supine body and kicked him again, viciously, in the ribs. Stilson groaned and rolled away from him. Ender walked around him and kicked him again, in the crotch. Stilson could not make a sound; he only doubled up and tears streamed out of his eyes.
Then Ender looked at the others coldly. "You might be having some idea of ganging up on me. You could probably beat me up pretty bad. But just remember what I do to people who try to hurt me. From then on you'd be wondering when I'd get you, and how bad it would be." He kicked Stilson in the face. Blood from his nose spattered the ground nearby. "It wouldn't be this bad," Ender said. "It would be worse."
He turned and walked away. Nobody followed him. He turned a corner into the corridor leading to the bus stop. He could hear the boys behind him saying, "Geez. Look at him. He's wasted." Ender leaned his head against the wall of the corridor and cried until the bus came. I am just like Peter. Take my monitor away, and I am just like Peter.
Chapter Two
Peter"All right, it's off. How's he doing."
"You live inside somebody's body for a few years, you get used to it. I look at his face now. I can't tell what's going on. I'm not used to seeing his facial expressions. I'm used to feeling them."
"Come on, we're not talking about psychoanalysis here. We're soldiers, not witch doctors. You just saw him beat the guts out of the leader of a gang."
"He was thorough. He didn't just beat him, he beat him deep. Like Mazer Rackham at the-"
"Spare me. So in the judgment of the committee, he passes."
"Mostly. Let's see what he does with his brother, now that the monitor's off."
"His brother. Aren't you afraid of what his brother will do to him?"
"You were the one who told me that this wasn't a no-risk business."
(Continues...)
Excerpted from ENDER'S GAMEby ORSON SCOTT CARD Copyright © 1991 by Orson Scott Card. Excerpted by permission.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Product details
- Publisher : Tor Science Fiction (July 15, 1994)
- Language : English
- Mass Market Paperback : 352 pages
- ISBN-10 : 0812550706
- ISBN-13 : 978-0812550702
- Reading age : 6 - 14 years, from customers
- Lexile measure : 780L
- Item Weight : 6.4 ounces
- Dimensions : 4.12 x 0.95 x 6.78 inches
- Best Sellers Rank: #175,806 in Books (See Top 100 in Books)
- #714 in Genetic Engineering Science Fiction (Books)
- #1,528 in Space Marine Science Fiction
- #3,768 in Space Operas
- Customer Reviews:
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About the author

Orson Scott Card is the author of the novels Ender's Game, Ender's Shadow, and Speaker for the Dead, which are widely read by adults and younger readers, and are increasingly used in schools. His most recent series, the young adult Pathfinder series (Pathfinder, Ruins, Visitors) and the fantasy Mithermages series (Lost Gate, Gate Thief, Gatefather) are taking readers in new directions.
Besides these and other science fiction novels, Card writes contemporary fantasy (Magic Street, Enchantment, Lost Boys), biblical novels (Stone Tables, Rachel and Leah), the American frontier fantasy series The Tales of Alvin Maker (beginning with Seventh Son), poetry (An Open Book), and many plays and scripts, including his "freshened" Shakespeare scripts for Romeo & Juliet, The Taming of the Shrew, and The Merchant of Venice.
Card was born in Washington and grew up in California, Arizona, and Utah. He served a mission for the LDS Church in Brazil in the early 1970s. Besides his writing, he teaches occasional classes and workshops and directs plays. He frequently teaches writing and literature courses at Southern Virginia University.
Card currently lives in Greensboro, North Carolina, with his wife, Kristine Allen Card, where his primary activities are writing a review column for the local Rhinoceros Times and feeding birds, squirrels, chipmunks, possums, and raccoons on the patio.
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I am only saying that this book was able to keep my attention and was able to keep me reading it. There is a lot I could comment on, from Orson Scott Card's real life political views ( which are terrible, Orson Scott Card is Peter, Orson Scott Card is a whack job full of hate ) to how a lot in this book relates to real life itself in the aspect of human behavior.
.
For a short story published in 1977, and a novel republished in 1985, the insight of the NET, AKA Internet, and the use of internetworked DESKS, AKA laptops, is one example that is so true to today's real life. The Internet did not even exit in 1985, only the ARPANET existed, and its access in 1985 was very limited. I mean you do not see books from the early 80's diving into the aspect of the NET in the manor in which it applies today. Plus there is the aspect of what... population control.
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The book also throws some random possible off shoots that leave you wondering as you are reading. Such as, "Is the bugger threat really real? Or is it just a ploy used by the I.F. as a way to maintain power and to keep the world focused on a common cause." That is raised. Who is really the bad guy? Are the bugger even real? Are the bugger just a way of uniting Earth? Is someone really playing a game or a deception? Who is really PLAYING who? It sometimes leaves you wondering what exactly is really going on. You have that 1984 type government and that feeling of someone pulling the stings as the FATHER character in the film Equilibrium. Plus, Peter is working on gaining power and destabilizing the various governments of Earth in the effort to take power. It left me wonder if in the end, if Ender would be commanding I.F. ships and forces against his own brother to prevent his brother from seizing control of Earth. There are some twists and turns in the book that leave one wondering and asking question... What is really going on?????
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As for the use of children, that some readers dislike...
This book for sure touches on the dark side of all of us humans. I believe that is why some people hate this book so much. I mean children are gassed in Syria, today, right now! September, 2013. And no one, NO ONE, cares enough through out the world to take action. In part, people do not want to believe humans can really do that to other humans. People wonder how Hitler came to power with the promise of hate and death and how no one cared or was willing to accept responsibility and the reality that Hitler was KILLING CHILDREN. No one in American cared until Pearl Harbor. Anyhow.
.
I can certainly say I was bullied in school by other kids, some I fought, and that I have had to contend with extremely unfair treatment by adults through my professional career. Humans are very unfair, dishonest, immoral, unethical creatures who wake up each day and say, "Who can I cheat, or con, or ripoff, or blackmail, or take advantage of today?"
.
I know of no one who has not cheated on their taxes or who does not try regularly, to get away with something.
I will run a stop sign, call in sick, drive over the speed limit, tail gate other drives, cut in front of others, pay fast food workers minimum wage, outsource jobs so I can make more money... I need to make 20, not 15, million.
"How, or who do I cheat today so I am better off tomorrow?"
.
This book touches on that aspect, or dark side, of human nature. Look at health care in America, it is one big profiteering ripoff game. Pay up, or I let you die. No one really cares about anyone, people just use people.
It is all so sad. But it is very much real to life.
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I am giving it a high rating.
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Hopefully the film, Ender's Game, is as true to the book as possible.
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I am appending comments I made about someone's review:
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Narrow-minded reviews:
Now the idea that six year old kids, like Ender, would get a crash combat course on the way to the front lines is a bit of a stretch. And when you factor in that Ender is not only supposed to fight when he arrives, that he's actually supposed to command an army, credulity reaches a snapping point. It's a six year journey, yes. But would Earth really appoint twelve year olds to plan and lead an invasion? Worse still, Ender Wiggins military training is essentially nothing more than laser tag in a zero-gravity chamber. And this training goes on and on, dominating nearly two thirds of the book. I, and other readers, just couldn't see how this was turning young Ender into the next George S. Patton.
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There are some issues with you analysis. Kids are NOT loaded onto a spaceship and shipped directly to the front lines. Their military training is NOT conducted in route.
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They train in a military training school orbiting Earth, the BATTLE SCHOOL. Ender was NEVER on the front lines. The closest he got to the front lines was the Eros station, used as a ploy to trick Ender into thinking it was COMMAND SCHOOL. Eros was a previously held bugger station that was closest to Earth. It was further from the bugger home world and the front line, than anything other bugger facility or bugger station.
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Earth DID NOT really appoint twelve year olds to plan and lead an invasion. Adults planned and controlled everything. Ender played games, using STRATEGY and TACTICS at the Eros COMMAND SCHOOL, that later turned out to be real battles on the front line. It kind of reminds you of the DRONES in Afghanistan controlled by DRONE operators in Texas. Open your mind.
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If you think about, yes think, most likely the ship crews and fighting men and women on the front lines never even knew they were receiving orders from a KID. The ships left Earth,what, around 100 years earlier. I am sure the ship crews and fighter pilots were lied to just as Ender was. If they lied to Ender, they are going to lie the soldiers on the Front Lines. Front Line Crews took commands and fulfilled and followed their ORDERs without even knowing who was commanding them in battle. I am sure that for all they knew Ender was a Patton, a full fledged fully grown adult highly trained tactical battle strategist.
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HEY WAKE UP... SPACE is zero-gravity. Ships is zero-gravity are the equivalent of Ender playing laser tag in a zero-gravity chamber. Are you too narrow minded that you cannot make the connection. Each child in the laser tag in a zero-gravity chamber was the equivalent or representation of a ship in zero-gravity outer space. Wake up. I picked up on that when I read about them first entering the zero-gravity chamber with Alai and Ender learning to use their flash guns. Each kid was a ship.
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You say you are not narrow minded, but you are.
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George S. Patton was a tactical and small theater strategist. That is what Ender was. That is also why George S. Patton never got promoted to the big league of large theater wide command. That is who Ender was. Ender commanded small fleets at the COMMAND SCHOOL. The big wig, adult commanders, ran the theater wide command strategy for the push into bugger territory, not Ender. The big wig, adult commanders, deployed the fleets and commanded the over all picture. Ender only jumped in, via the ansible ( Philotic Parallax Instantaneous Communicator ) to command or conduct the battles.
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THINK. OPEN your mind. How are real wars fought? Who was General Marshall? Who was General Eisenhower? Who was General Bradley? Who was General Patton? What ROLLs did each play? What roll did Ender PLAY? THINK !!! Ender could be compared to Patton. But look at all of those who were above Patton. Think.
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Actually read this book and THINK, yes think, think of how it truly relates to real life, to what is going on right now, with the Internet, DRONES in Afghanistan and Yemen, chemical weapon attacks against 400+ children in Syria. Think!!!
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The DRONE operators of tomorrow just might be twelve year olds... WOW...
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If a nation can GAS hundreds of kids to execute them, a nation can use them as DRONE operators to win a war.
Ender’s game has always reminded me that there’s so much more to our communications on than the words that we say or hear! If I was to ask you, “How many people who are a part of your life do you love and trust implicitly? No matter what you might say or do, no matter how badly you might have messed up, because of their love and trust for you and no matter what your thoughts and feelings are about them, they will always be standing there, next to you, because their love for you is, as “Abraham Lincoln said about his relationship with General U. S. Grant, my faith in him is Marrow Deep.”
I think that most people would only need both hands, when they begin counting the number of people who’s love and acceptance is as constant as the North Star. I don’t know about you, but I can concede , with much regret that I’ve done and said things that I wish I could have been able to do differently, because I’ve unintentionally hurt, not only myself, but the people who I love the most in my life? I can say that in almost all of the occasions, I didn’t realize that what I was doing or saying was done, because it was my intent to inflict hurt and pain into their lives. In fact, I’ve had many occasions when, before I’d even completed sharing my thoughts, I found myself thinking, “Mike, you need to shut your mouth, right now, because you’re failing to say anything that remotely resembles what you intended to say!”
I had a woman who I truly cared about and trusted much more than the majority of people who were a part of my life. She is the mother of three of my five grandsons. Many years ago, we were in the middle of a conversation, when she told me that she felt that many of the things I’d said, felt like I was attempting to manipulate her. I tried to reassure her that I would never attempt to manipulate her and that, in the future would be careful to choose my words more carefully. After our call had ended, her words continued to play over and over again in my mind. I think that the reason why this was happening was, because there was a part of me that recognized the truth in those words.
At the time I’d been seeing a therapist, because my disability, generalized Dystonia had caused me to lose control of many different areas of my body and it had made me prone to periods of depression. Rather than letting myself be governed by these feelings, I sought the help from someone who has committed themselves to teaching other people how they can overcome these feelings and regain their zest for a life that’s filled with happiness, joy and a belief that the only thing standing between you and a life that exceeds your expectations is yourself.
When I think about Andrew Ender’s life and my own life, I see many similarities. The big exception is the fact that Ender didn’t need a therapist to help him understand, exactly what he needed to do. He seemed to understand that the longer you remain isolated, the more difficult it becomes to re-engage in the Flow of life! Once he began to let the words of his sister sink in, he seemed to know, intuitively that the best thing for him to do was to make a decision to do something. He could see that in reality his situation was actually very simple. He could remain where he was at. A decision that would only keep him hidden away. He could also decide to do something, anything, because deep within his mind, he knew that the only way to defeat the feelings that were driving him to remain hidden from the world, isolated from the people, places and events that could lead him back to the path where, he was most likely to find the people and experiences that would allow him the opportunity to live a life that’s gives his life meaning was to make a decision and not be concerned with the consequences!( did you like my nifty little run-on sentence?)
I don’t know if Ender would have used the same words, but I believe that in a much deeper level of consciousness, he understood that whenever a person finds themselves isolated from the people and events that gives our lives meaning, WE NEED TO MAKE A DECISION TO DO ANYTHING, BUT HIDE AWAY FROM A LIFE THAT’S DESPERATELY SEEKING FOR A WAY THAT ALLOWS US TO BECOME IMMERSED IN THE FLOW OF IT’S LIFE!!!
This idea is the reason why I love this book. It reminds me that whenever I feel myself pulling away from my life and the people who give my life meaning, I need to make a decision to do something, anything and to not worry about whether my decision was the right one or the wrong one. The important thing is that, by deciding to do anything other than remain hidden away, I’ve taken the first step to becoming a part of the life flowing through me and around me.
Top reviews from other countries
Der Beinahe-Untergang der Menschheit hat die Menschheit zwar zur Gründung der International Fleet (IF) geführt, doch längst nicht alle Konflikte auf Erden vergessen gemacht. Um Überbevölkerung zu bekämpfen musste in fast allen Ländern eine Zwei-Kind-Politik durchgesetzt werden. Um Russland hat sich ein zweiter Warschauer Pakt formiert und Englisch wurde wieder zur internationalen Standardsprache. Trotz aller Zerwürfnisse werden Kinder aus allen Herren Länder auf ihr Potential untersucht der nächste Mazer Rackham zu werden. So auch der Third Andrew 'Ender' Wiggin, dessen hochbegabte Geschwister bereits von der IF abgelehnt wurden...
- Ein unerwarteter Erfolg -
Ähnlich wie sich die IF-Führung im Roman nicht sicher sein konnte, dass das dritte Kind von John Paul und Theresa Wiggin nach dem sadistischen Peter und der barmherzigen Valentine nicht nur deren Intellekt sondern auch die ideale Mischung aus den Charakterzügen beider Geschwister besitzen, so konnte auch Orson Scott Card nicht geahnt haben, welcher Erfolg 'Ender's Game' beschieden sein würde.
'Ender's Game' entstand mehr aus Zufall wie Autor Orson Scott Card im Vorwort gesteht und dem Vorwort zur Fortsetzung 'Speaker of the Dead' noch einmal untermauert hat. Das Buch bestand zunächst nur aus der Idee des Battleroom und dem Training der jungen Rekruten in einer schwerelosen Umgebung. Dass es überhaupt zustande kam ist der glücklichen Fügung zu verdanken, dass Card beim Abschluss des Vertrages zu 'Speaker of the Dead' bereits bezweifelte die Vorgeschichte des im Roman vorkommenden Ender Wiggin dort ausreichend beleuchten und abhandeln zu können. So erhielt er dann doch für das als wirklich zentrales Buch geplante Werk 'Speaker of the Dead' die Vorgeschichte 'Ender's Game' zu schreiben.
Doch Ender's Game brauch durch und entwickelte ein starkes Eigenleben. Mit Würdigungen wie dem Hugo UND Nebula Award gesegnet sorgte Ender's Game dafür, dass Card fortan gerade wegen dieses einen Buches in einer Reihe mit einem Autoren wie Robert Heinlein genannt wurde. Die an Heinleins Starship Troopers erinnernden Aspekte Ender's Games brachten dem Buch dann wohl auch seine 2013 veröffentlichte Verfilmung ein, in welcher der Plot um Valentine und Peter Wiggin erst gar nicht vorkommt.
- Auch ein Buch für Fans des Films? -
Wer vielleicht gerade durch den überraschend tiefgründigen Film auf 'Ender's Game' gestoßen ist und sich nun tiefer in die Hintergrundgeschichte und das 'Enderverse' vertiefen möchte ist bei der Romanvorlage schon richtig und sollte auch hier anstatt mit einer der Fortsetzungen beginnen.
Das Buch behandelt im Gegensatz zum Film weit mehr als nur die Manipulationen, welche Ender durchlaufen musste, um schlussendlich zum vermeintlichen Retter der Menschheit zu werden. Denn im Buch ist Ender nur der jüngste von drei brillanten Wiggins und seine beiden auf der Erde verbliebenen Geschwister beginnen im Verlauf der Geschichte ihre ganz eigenen Ambitionen in Hinsicht auf ein Ende des dritten Formic-Krieges zu entwickeln. Diese Nebenhandlung, die in einem Film unweigerlich das Fundament für ein cineastisches Ender-Franchise geschaffen hätte, wurde jedoch gänzlich aus der Filmhandlung gehalten. Auch wenn der Film äußerst gelungen sein mag, ob man die Nebenhandlung auch so gut getroffen hätte wäre nicht garantiert gewesen.
- Zwei Völker mit ähnlichen Problemen -
Überbevölkerung, zwischenstaatliche Konflikte und der Zug ins All als einziges Ventil. Zumindest in späteren Kapiteln erfährt man mehr über die Ähnlichkeiten zwischen Formics und Menschen, auch wenn wir und die Aliens uns biologisch nicht unähnlicher sein könnten.
Menschen wie Formics standen zum Beginn der Invasionen bereits an einem ähnlichen Scheideweg, der die menschlichen Verluste im Zuge des ersten Formic-Krieges wohl auch nur kurzfristig entgegen wirkten. Die Erde ist überbevölkert und selbst die externe Bedrohung durch eine globale Apokalypse macht die alten Konflikte nicht vergessen, nein sie sorgt nur für deren Vertagung auf einen späteren Zeitpunkt. Die Formics kamen, um sich neuen Lebensraum zu verschaffen und die Menschheit blieb erdgebunden weil man noch nicht über weit fortgeschrittene Technologien besaß selbst permanente Kolonien außerhalb unseres Sonnensystems zu errichten.
Der Erstkontakt geriet zum Erstschlag und wie zu erwarten war der weitere Konfliktverlauf damit bereits weitgehend vorgezeichnet. So sehr man sich als Mensch dadurch bestätigt fühlt, dass man auf der richtigen Seite steht, es hätte auch anders kommen können, wären die Menschen der Aggressor.
Dass die Formics allerdings zuerst zuschlugen ist ganz im Sinne von Autor Card, denn all das dient der Konstruktion des moralischen Dilemmas, in welches er Ender Wiggin für den Rest seines Lebens versetzen will.
- Tablets, intelligente Fasern und Blogs -
Schon 1985 schrieb Orson Scott Card wie auch ein Douglas Adams über Technologien, die erst über 20 Jahre später zum alltäglichen Anblick geworden sind. Wenn man den "desk" eines Ender Wiggin als Tablet-PC identifiziert, die erstarrenden Flashsuits der Rekruten die nächste Entwicklungsstufe intelligenter Fasern identifziert und in Valentines und Peters Online-Treiben nur noch den Alltag mancher Blogger erkennt weiß man wie weit sich die Gegenwart bereits wieder die Science Fiction eingeholt hat.
Das wirft natürlich auch die Frage auf, ob es die Wirkung der Geschichte schmälern wird, wenn diese heute noch modernen Technologien in 10-20 Jahren bereits veraltet sein werden, wenn man etwa an Schreibmaschinen mit Spracheingabe denkt, die unter anderem in Isaac Asimovs Foundation-Kurzgeschichte in vorkamen. Das mag zwar nicht die Bedeutung der Geschichte reduzieren, durchaus aber ihre Zugänglichkeit durch künftige Generationen beeinträchtigen.
- Eine Dystopie -
Ender's Game zeichnet eine Dystopie der Welt von morgen, wie man sie ähnlich auch aus Robert Heinleins Starship Troopers kennt. Doch Cards von Krieg gezeichnete Welt ist auf gewisse Weise dystopischer als Heinleins Konzept einer vereinten Menschheit. Cards Welt bewegt sich so etwa in einem immer noch schwelenden Ost-West-Konflikt und steht am Rande eines katastrophalen Bodenkrieges. Die Menschen sind nur soweit zusammengerückt, eine gemeinsame Internationale Flotte aufzustellen, um den bereits Jahrzehnte auf sich warten lassenden Raumkrieg mit den Formics zu schlagen. Intern ist die Menschheit weiterhin zerrissen und das mag auch von den Jahren des relativen Friedens seit der Zweiten Invasion liegen.
Cards Menschheit ist weniger perfekt und hat die irdischen Streitigkeiten nur vertagt, während Heinlein eine in dieser Hinsicht zumindest mehr utopische Variante gewählt hat. Cards Menschen sind schlicht und einfach nicht über sich hinausgewachsen und so ist die IF anders als das Militär in Heinleins Starship Troopers, wo es zur dominanten Macht geworden ist. Die IF ist eine Zweckgemeinschaft, eine die bisher nicht in der Lage zu sein schien ein wirkliches Eigenleben zu entwickeln. Wohl weil sie trotz aller ihr zur Verfügung gestellten Ressourcen fest im Griff der irdischen Politik ist. Ein Versuch der IF ihre Waffen gegen die irdischen Regierungen zu richten würde scheitern, allerdings aufgrund von Dingen, die wir erst gegen Ende des Buchs erfahren. Selbst nach dem dritten Formic-Krieg stünde die IF vor logistischen Problemen (Rückholung der Truppen von der Front). So erweist sich Cards Militär zwar als skrupelloser in manch anderer Hinsicht, aber zumindest zahmer und weniger glorifiziert.
- They are only kids? -
Der Erfolg des Romans Ender's Game mag auch daran liegen, dass das Buch eben im Young Adult-Genre platziert wurde. Eine Entscheidung die Orson Scott Card dem Vorwort nach nicht unbedingt bewusst traf. Als er zum ersten Mal mit Ideen für das spätere Werk aufkam war es Kindheit und Jugend die er einfach noch am besten zu verstehen glaubte. Es hat dem Werk jedoch keinesfalls geschadet. Neben der Öffnung für immer neue Generationen von Jugendlichen, denen hier eine Identifikationsfläche für ihre eigenen Probleme, Ängste und Nöte geboten wird, hat Card dem Werk eine Alterslosigkeit verliehen, weil das Alter der Charaktere an manchen Stellen doch nur eine kosmetische Rolle spielt.
Die Verwendung von Heranwachsenden macht Ender's Game auch um eine ganze Ecke glaubwürdiger, als die Verwendung von Erwachsenen, wo selten so reine Motive anzutreffen sind. Ender und seine Mitschüler werden hingegen von den Erwachsenen fortlaufend manipuliert und dass man überhaupt auf Kinder zurückgreift ist auch verständlich, wenn man bedenkt, dass Talente, Neigungen und Überzeugungen bei diesen noch offener liegen als in Erwachsenen. Ein Wunderkind kann in die Mittelmäßigkeit abdriften und als Erwachsener gänzlich übersehen werden, als Kind jedoch sticht es noch aus der Masse heraus. Und genau der Suche nach solchen Wunderkindern hat sich die IF verschrieben.
Werden Motive und Handlungen bei Erwachsenen oft genug verzerrt dargestellt, bei Kindern ist es meistens ziemlich klar, was der Auslöser ist, wenn sich zwei in die Haare geraten. Kinder sind unkomplizierter und deutlicher in ihren Absichten.
- Locke und Demosthenes -
Der Nebenplot um Peter und Valentine Wiggin spannt sich mittlerweile über einige Romane im Enderverse. Doch das überraschende an ihm ist, wie faszinierend er doch ist, auch wenn sich die primäre Erzählung um Ender zu drehen scheint. Peter und Valentine stehen ihrem kleinen Bruder in nichts nach, doch sie sind auf der moralischen Skala an zwei völlig verschiedenen Punkten angesetzt.
Peter ist ein aggressiv handelnder Soziopath, Valentine die mitfühlende passive und doch besitzt jeder der beiden Aspekte des anderen. Genauso wie Ender Charakterzüge seiner beiden Geschwister aufweist, weist auch Valentine Züge Peters auf, der umgekehrt auch wie Valentine handeln kann.
Enders Erfolg und Auserwählten-Status hat seiner Familie allerdings nichts eingebracht, auch weil die IF ihre Pläne mit Ender ohnehin geheim halten zu pflegt. So ist es für die beiden verbliebenen Wiggins völlig egal, wozu ihr Bruder auserkoren ist und sie müssen sich viel mehr miteinander auseinandersetzen. Ohne ihren Dritten sind die beiden gegensätzlichen Geschwister nur ein Paar und überraschenderweise mindert gerade das die Spannungen zwischen beiden.
So wie Ender auserwählt ist schon als Teenager zum größten militärischen Kommandanten der Menschheit zu werden, strebt Peter auch nach seinem rechten Platz in der Menschheitsgeschichte. Doch anders als der kleine Bruder genießt er keine staatliche Förderung seiner Ziele und Ambitionen. Während der kleine Bruder noch Valentine gleich die Dinge lieber über sich ergehen lässt, kämpft Peter auf eigene Faust sogar noch bedeutender zu werden als Ender.
Zu diesem Zweck schließt Peter dann auch seinen Pakt mit Valentine. Als politische Kommentatoren (und Blogger) wollen die beiden als Locke und Demosthenes zu Macht und Einfluss in der politischen Landschaft der westlichen Hemisphäre gelangen. Doch dabei ist Peter ganz klar, dass der gemäßigtere Locke potentiell der mächtigere von beiden werden könnte. Eine Rolle die wie auf Valentine zugeschnitten wäre. Doch Peter überredet sie zum Rollentausch, während er als gemäßigter Locke dabei auf ihren Rat angewiesen ist (und sich insgeheim selbst lehrt öffentlich eine Valentine-eske Fassade zu errichten), sieht sich Valentine genötigt sich Inspiration für den paranoiden Demosthenes von Peter zu holen.
Peters Rollentausch ist einerseits eine brillante Idee, die einmal mehr sein Genie unterstreicht, andererseits aber auch etwas, das umso harmloser erscheint, wenn man das Alter der Charaktere bedenkt. Peters Wunsch am Ende als der bessere Mensch und umjubelte Politiker aus der Affäre hervorzugehen führt dazu, dass er auch bereit ist sich selbst zu verleugnen und von Valentine zu lernen. Zugleich ist er noch ein Kind, dass um mehr Anerkennung zu erhalten praktisch sein Lieblingsspielzeug mit dem der kleinen Schwester tauscht, weil er sich davon die Erfüllung seines Wunsches verspricht. Da steckt womöglich auch ein gewisser Neid auf den auserwählten Ender und die mit ihrem Wesen weit besser positionierte Valentine dahinter. Doch beiden fehlt der Wille zur Macht.
- Lessons from the Battleroom -
Orson Scott Card war und ist kein Wissenschaftler und gibt das im Vorwort auch zu. Er hat sich als Autor sogar selbst die Frage gestellt, wie er Science Fiction schreiben kann, ohne vom Science Aspekt wirklich viel verstanden zu haben. Doch wie Ender's Game beweist muss man nicht Wissenschafts- oder Technologie-affin sein, um eine legendäre Science Fiction Geschichte zu Papier zu bringen.
Aber ausgerechnet Cards zentrale Idee, mit der alles seinen Anfang nahm, ist etwas womit viele spätere Science Fiction-Autoren und Schöpfer von Science Fiction-Medien so ihre liebe Not haben. Der Battleroom ist der Beweis dafür, wie faszinierend und schwer verständlich Schwerelosigkeit sein kann. Schwerelosigkeit verweigert sich unserer irdischen Lebenserfahrung und führt dazu, dass wir uns Raumschiffe auch immer noch als Schiffe vorstellen. Doch genau diese Vorstellung von der Notwendigkeit eines obens und untens ist eines der wichtigsten Paradigmen, welches Ender Wiggin gebrochen hat. Mit oscar-premierten Filmen wie Gravity gibt es bereits so manche Ansätze unser Denken in Zukunft mehr auf Enders Erkenntnis zu lenken.
Was Orson Scott Card seinen Ender Wiggin schnell erkennen lässt, in der Schwerelosigkeit ist unser altes Bezugssystem mit oben und unten völlig überflüssig. Sich daran zu halten ist für Ender ein Witz und die Anpassungsschwierigkeiten ein Thema bei den ersten Battleroom-Exkursionen der Launchies. Die wichtige Lektion die wir daraus lernen sollten, wenn es keine Schwerkraft gibt, gibt es auch keinen Zwang sich an sie zu halten. Doch genau diese Anpassungsschwierigkeit im Verständnis des schwerelosen Raums bereitet nicht nur den Launchies Kopfzerbrechen, sondern hat auch bereits Generationen von Science Fiction-Designern in Kino, TV und Videospielen dazu verleitet Raumschiffe und Schwerelosigkeit an irdische Gegebenheiten anzupassen. Ein RaumSCHIFF ähnelt immer noch mehr einem Schiff als es für seine Umgebung angemessen sein sollte. Schwerelose Umgebungen werden immer noch mit Upside-Downside-Elementen versehen, wohl um das Publikum nicht schwindelig zu machen.
Eine weniger technische Lektion aus dem Battleroom ist auch der Erfolg von Enders Strategien gegenüber dem Scheitern so vieler seiner Mitschüler. Wer sich für Team- oder Strategiespielen und dergleichen interessiert findet in Enders Erlebnissen vieles was einem selbst vertraut sein dürfte.
So treffen wir auf den autoritären Perfektionisten Bonzo Madrid, der es liebt allerlei fein orchestrierte Manöver zu proben, die ihn allerdings anfällig für Unvorhergesehenes machen und individuellen Einsatz oder Improvisation ausschließen. Bonzos Manöver sind hochkomplex und aus seiner Sicht zu schwierig einfach jemand neuen darin zu integrieren. Diese Inflexibilität kommt ihn teuer zu stehen, wie auch sein autoritäres Gehabe.
An späterer Stelle trifft man schließlich auf den Laissez-faire Commander Rose de Nose, der das exakte Gegenteil zum Perfektionisten Bonzo darstellt. Nose ist völlig desinteressiert daran seinen "Mitspielern" Vorschriften zu machen und delegiert die Verantwortung für die Manöver und Koordination an seine Platoon Leader. Sein Glück und Erfolg hingen dabei von talentierteren Offizieren ab, wie Toon Leader Dink Meeker, der sich selbst bereits mehrfach einer Beförderung zum Commander verweigert hat. Meeker ist es dann auch, der Ender wirklich in die Battleroom-Manöver einführt und Wege findet, den ehemaligen Launchie erfolgreich einzusetzen. Doch Meekers Paranoia gegenüber den Spielemachern und den Lehrern der Battleschool generell trüben auch seine Erfolge.
Dass sich Ender schlussendlich als der erfolgreichste Commander erweist ist zum Teil auch dem Einfluss Meekers zu verdanken, der ihn über die Sinnlosigkeit des Spieles aufgeklärt hat. Das Spiel selbst mag sinnlos sein und nur eine Show für die Lehrer sein, doch der Sieg ist irgendwie anders. Enders Spielweise verweigert sich der Konventionen und sorgt dann sogar dafür, dass die Regeln immer weiter verschärft werden, um ihm und seiner Truppe eine Niederlage zuzufügen. Doch Ender spielt das Spiel nicht mehr mit und gewinnt trotzdem oder genau deshalb. Ender verweigert sich des sogenannten Zergs. Anstatt zu versuchen die Armee des Gegners zu besiegen (was eben auch nach Sun-Tzus Kunst des Krieges eine grober Fehler ist) setzt Ender auf den Sieg. Gelingt es ihm einen Spieler durch das gegnerische Tor zu befördern hat er gewonnen und so unternimmt Ender alles was notwendig ist, um diese Siegesbedingung zu erfüllen.
Ender verweigert sich eine glanzvolle Schlacht (ein gutes Match) zu liefern, wählt oft verlustreiche, doch schlussendlich erfolgreiche Strategien und treibt Konkurrenten wie Lehrer damit zur Verzweiflung. Man hat ihm die schlechtesten Spieler und eine unterlegene Streitmacht gegeben, doch anstatt diese in einen Zweikampf zu schicken, den er verlieren müsste. In einem Mannschaftssport würde man ihn bestenfalls des Betrugsvorwurfs aussetzen, doch wie im Fußball zählen die Tore und nicht welche Mannschaft auf dem Platz die bessere Figur macht. Wenn der Underdog mit der richtigen Strategie gewinnen kann und die besten Spieler leer ausgehen ist das schnell mal etwas, das unfair genannt wird. Aber auch glanzlose, schmutzige Siege führen zum Erfolg.
- Resümee -
Ein Meisterwerk der Science Fiction das viel Diskussionsstoff und Anregungen zum Nachdenken bietet. Ein Werk das gerade so erfolgreich ist, weil es im Young Adult-Bereich beheimatet ist und genau wegen der Jugend seiner Protagonisten auch derart beeindruckende Charakterzeichnungen bietet.
But what it does have going for it is a lot - the characters, save for Peter and Valentine, come across as real individuals with complex motivations. The children don't come across *as* children, but that's okay since it seems to be a conscious decision to treat them that way and fits entirely into the whole concept of the book. The plot, which time has rendered cliche, is well constructed and expertly executed. The main themes of the book - for example, the role of duty and the burden of informed consent are explored with considerable finesse. The book is in some ways an extended allegory of the Nietzschen concept of the Ubermensch, but deconstructed and inverted. In Ender's game, the Ubermensch isn't a product of his own transcendence of moral and societal conventions, but a product of the explicit engineering of the context in which he lives. Thus, he is a mix of nature, nurture, and the power of social context. None would be as effective without the others. It also hearkens back to the 'Great Men' theory, and reconciles both the classical and modern interpretations - yes, only a truly great person can shape history, but they only become that way through the explicit building of competence by a society that needs them to function as a tool. No-one attains significance in a vacuum. The experiences of Ender have deep implications for those who want to muse on the story once they're finished reading it.
Like the best kind of 'young adult' literature, Ender's Game is literature first and 'young adult' second. It doesn't patronise the reader, and leaves the critical and important themes as subtext without feeling the need to grab anyone by the brain and yell 'These are the things about the book you should be finding important!'. It's very highly recommended, but the poorly executed ending robs it of a fifth star. Consider it a 4.5 star book.
This book takes the idea of a game and bends it to reality
Even though the book primarily revolves around issues of militray / command training, of what it takes and how this could change - the trainees in the book generally start at the age of three or so, joining the academy at around 6 or 7 years old - there is enough societal commentary to make the reader not only focused on the military take pause and think.
Issues of how society is likely to deal with overpopulation, of an uneasy post Cold War world, that is on the verge of returning there, family ties, etc. are all obliquely addressed and add some real richness to the book.
On the military side the author manages to capture some pretty classical post Vietnam US principles, while at the same time relatively presciently describing unmanned combat (even if this is not always clear from the book). As such the book does a good job of examining some of the issues arising from the slow but inexorable change from manned to unmanned systems in warfare - possibly one of the reasons, why it is so widely read in military circles (for those more interested in the subject, Wired for War: The Robotics Revolution and Conflict in the 21st Century is a good non-fiction complement).
The book is part of a series (with Speaker For The Dead: Book 2 in the Ender Saga (The Ender Quartet series) and Xenocide: Book 3 of the Ender Saga (The Ender Quartet series) following) but can easily be read as a stand alone volume.
I would definitely recommend it to all sci-fi fans (especially those prefering a military slant of the genre) and definitely to all readers interested in military / strategy matters more generally. The fact that it is a truly engaging book in addition to being so genre defining is of course an added bonus :)














