- Hardcover: 240 pages
- Publisher: Pfeiffer; 1 edition (May 19, 2005)
- Language: English
- ISBN-10: 0787975222
- ISBN-13: 978-0787975227
- Product Dimensions: 7.3 x 1 x 9.6 inches
- Shipping Weight: 1.4 pounds (View shipping rates and policies)
- Average Customer Review: 7 customer reviews
- Amazon Best Sellers Rank: #1,928,875 in Books (See Top 100 in Books)
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Engaging Learning: Designing e-Learning Simulation Games 1st Edition
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Quinn presents an enhanced instructional design model that is grounded in the concepts of cognitive apprenticeship, situated learning, constructivism, and the Zone of Proximal Development. (The Journal of Continuing Higher Ed, 06/08)
"I believe you will find that the book you are holding is equally useful for the curious learner as for the e-learning developer interested in creating something truly special. It explains beautifully and gently not only how to craft more meaningful learning experiences, but also why it is vital to do so. I look forward to seeing what you create as a result of what you learn here. You have the opportunity to truly change the world."
--From the Foreword by Marcia L. Conner
"I have often said that simulations may work in practice, but they certainly don’t work in theory. Clark Quinn has proved me wrong. He has uncovered and presented the academic underpinnings to tell us why simulations work as well as they do, both at the highest level and in the nitty-gritty of design."
--Clark Aldrich, author, Simulations and the Future of Learning and Learning by Doing
"Many so-called e-learning simulation games are neither good games nor good learning experiences. Engaging Learning bridges the chasm between the engaging world of great games and the essential elements of effective learning experiences in clarifying ways to create truly powerful e-learning."
--Michael W. Allen, CEO, Allen Interactions Inc., and author, Michael Allen’s Guide to e-Learning
"Games are great motivators—sometimes you can’t tear players away from their session. How would it be if we could harness that motivation for the cause of education? In this book, Clark Quinn leads us through the necessary stages of development. He provides precisely what you need to know: systematic, logical coverage of how to create simulations and games that engage the learner and create the compelling learning experience we all dream about."
--Donald Norman, professor, Northwestern University and author, Things That Make Us Smart
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Top customer reviews
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I give this book 2 stars because Clark Quinn does include some examples. I think that this book would have been far more worthwhile if it was written around these examples. I would have liked to see him explain an idea and then really delve into how he applied that idea in the examples he shows in the book. Instead the examples seem somewhat removed from what the author is primarily saying in each chapter.
As an FYI, I had to read this as it was an assigned reading for one of my Web Development college courses.
Excellent book by a gifted professional.
Professors should take note: don't require this text as supplemental class material. It's a waste of your students' time and money.
What really shines through, though, is Clark's passion for incorporating simulations and gaming techniques into e-learning. If you read this book and some of that rubs off, you will develop better e-learning.