Other Sellers on Amazon
+ $4.67 shipping
97% positive over last 12 months
+ $5.19 shipping
99% positive over last 12 months
-
-
-
-
-
-
-
VIDEO -
-
Enslaved: Odyssey To The West - Xbox 360
| Price: | $39.99
&
FREE Returns
Return this item for free
How to return the item?
|
Enhance your purchase
About this item
- A Cinematic Masterpiece: Featuring dramatic cutscenes co-directed by Andy Serkis, (Lord of the Rings, King Kong) who also plays the lead role of Monkey, portraying critical events that drive the story of Monkey and Trip
- Stunning Environments: Explore a beautiful, eerie world of war-ravaged cityscapes that have been reclaimed by nature and are fraught with danger at every turn
- Tactical Gameplay: Think on your feet! Survey the environment, work together with Trip and choose your path to battle through the perilous environmental and deadly enemy obstacles that await
- Engaging Storyline: Play through an original story co-written by famed novelist and screenwriter, Alex Garland
- Dynamic Combat System: Attack and defend with agile prowess using a combination of melee attacks, blocks and intense takedowns which allow Monkey to overtake an enemy to steal its weapon for his own use
Frequently bought together

- +
- +
Customers who viewed this item also viewed
Product information
| ASIN | B00319DX4W |
|---|---|
| Release date | October 5, 2010 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #26,562 in Video Games (See Top 100 in Video Games) #498 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.4 x 0.5 x 7.4 inches; 3.36 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | 21035 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.36 ounces |
| Manufacturer | Namco |
| Date First Available | April 20, 2010 |
Warranty & Support
Feedback
Product Description
Product Description
Enslaved is a post-apocalyptic retelling of the classic 400-year old novel ‘Journey to the West’. Set 150 years from now, the world has been ruined by war and ecological disaster with only a handful of survivors remaining. In Enslaved, players take on the role of Monkey, a strong and athletic, yet solitary figure, who been captured by one of the mysterious slave ships, which harvest the remaining population and take them out west never to return. Trip, a technologically savvy young woman who has also been imprisoned by the same ship, manages to escape. She quickly realizes that Monkey, with his raw strength and power, is her only hope to survive the perilous journey back to her home. She hacks into a slave headband and fits it on Monkey, linking them together – if she dies, he dies… Her journey has now become his and Monkey must now travel west alongside Trip as they traverse a demolished world, under constant threat of capture and mortal peril.
From the Manufacturer
Enslaved is a post-apocalyptic retelling of the classic 400-year old novel ‘Journey to the West’. Set 150 years from now, the world has been ruined by war and ecological disaster with only a handful of survivors remaining.
Monkey jumps into action with his staff
View larger. Two lives. One fate..
In Enslaved, players take on the role of Monkey, a strong and athletic, yet solitary figure, who been captured by one of the mysterious slave ships, which harvest the remaining population and take them out west never to return. Trip, a technologically savvy young woman who has also been imprisoned by the same ship, manages to escape. She quickly realizes that Monkey, with his raw strength and power, is her only hope to survive the perilous journey back to her home. She hacks into a slave headband and fits it on Monkey, linking them together – if she dies, he dies… Her journey has now become his and Monkey must now travel west alongside Trip as they traverse a demolished world, under constant threat of capture and mortal peril.
Enslaved is a premier adventure and gaming experience. Players will enjoy taking on the role of Monkey, utilizing a mix of combat, strategy and environmental traversal to ensure he and Trip survive the threats and obstacles that stand in the way of their freedom.
Key Game Features
- A Cinematic Masterpiece – Featuring dramatic cutscenes co-directed by Andy Serkis, (Lord of the Rings, King Kong) who also plays the lead role of Monkey, portraying critical events that drive the story of Monkey and Trip
- Stunning Environments – Explore a beautiful, eerie world of war-ravaged cityscapes that have been reclaimed by nature and are fraught with danger at every turn
- Tactical Gameplay - Think on your feet! Survey the environment, work together with Trip and choose your path to battle through the perilous environmental and deadly enemy obstacles that await
- Engaging Storyline - Play through an original story co-written by famed novelist and screenwriter, Alex Garland, (The Beach, 28 Days Later); Loosely inspired by the classic Chinese novel “Journey to the West,” experience the evolving relationship between Monkey and Trip through their plight for survival.
- Dynamic Combat System - Attack and defend with agile prowess using a combination of melee attacks, blocks and intense takedowns which allow Monkey to overtake an enemy to steal its weapon for his own use, rip the enemy apart piece by piece or destroy it in one satisfying final blow
Monkey .
View larger.
Hover over obstacles
View larger.
Use your staff for combat
View larger.
Trip and the Dragonfly
View larger.
Videos
Videos for this product

1:08
Click to play video
Enslaved: Odyssey to the West--Trailer
Merchant Video
Videos for this product

1:37
Click to play video
Enslaved: Odyssey To The West
IVAGames
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on October 6, 2010
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Similar to many others, I did not hear about Enslaved: Odyssey to the West until people began calling it a sleeper hit. I tend to be a fan of quietly-appreciated games (like Darksiders or Vagrant Story), so I ordered my copy once it dropped down to the reasonable price that Amazon was offering. A friend of mine is a rabid Sun Wukong (Monkey King) fan so, to be honest, I was mainly looking forward to the story.
Just for the record: I have 1250/1250 GS for this game and played it to the fullest. That all being said, here's my breakdown:
Story - 08/10:
--------------------------------------
I love a story that begins "in media res", and Enslaved delivers big in the first few chapters. From there, the story is broken down into three (or four, depending on your take) acts -- with fourteen in-game chapters. This really stretches the game out and makes it feel quite long, when in fact, you can easily finish the game in two or three days. In any case, the characters' circumstances change throughout the story, and Monkey's motivation at the end of the game is not the same as it is in the beginning, which is a hallmark of a good plot, in my opinion. Moreover, Enslaved does a very respectable job as an homage to Journey to the West. It's not a retelling of the story by any means; rather, it takes a few select concepts/characters and kind of "plays" with them. Just like its muse, though, the story is both a physical adventure and a metaphor for the journey towards enlightenment. Unlike its muse, though, I think it botched the latter.
Without giving too much away: I was NOT a fan of the ending. It had potential, but it was very abrupt and lacked originality. After an extremely intense build-up (including the never-ending final boss fight), it felt anti-climactic.
Characters - 10/10:
--------------------------------------
The characters are unique and likable, with Monkey's quiet practicality being one of my favorite aspects of the game itself; the script is very well written and has some wonderful dialogue (again, excluding the end sequence). Pigsy grew on me. I was genuinely surprised by how much the characters intrigued me, and by how much hidden depth each one possessed.
Graphics - 07/10:
--------------------------------------
The game is hands-down beautiful. The colors are lush, and the character models are stunning. I couldn't stop staring at Trip's eyes, from a graphical standpoint. They also nail some very unique facial expressions that I haven't seen in any other game. Enslaved is incredibly detailed -- from the characters, to the enemies, to the environments. However, the bloom is dialed a bit high in some of the outdoor areas and, when combined with the very saturated color scheme, creates an eyesore; I eventually had to bump the brightness down. Also, Trip's hair kept flipping around her shoulders like it was possessed, even when she was hardly moving; I only mention it because the majority of the game is rather solid graphically, so it stuck out.
BIG COMPLAINT (AND POTENTIAL SPOILER?): The game flashes realistic, still images on the screen at various points throughout the game, and the final cutscene features dialogue between the in-engine character models and a live-action actor. I can respect the developers attempt to differentiate Enslaved from the norm by introducing these live-action elements. However, for me, it ruined the graphical continuity, and I didn't dig it. I wish I had known about this going in, as a warning may have made the epilogue less jarring and awkward to watch. Without this, I'd have given this game's graphics 09/10.
Sound - 09/10:
--------------------------------------
The voice actors do a phenomenal job. The music, while not outstanding on its own, compliments the game as it should. The sound effects are all very clean and aren't over-driven during combat. I only knocked off a point because, well ... Trip did get annoying a few times. They could have nixed a few of her "instructional" voice clips.
Gameplay/Controls - 06/10:
--------------------------------------
For all its visually-striking graphics, Enslaved borrows gameplay from titles that came before it. If you've played any of the last few Prince of Persia titles, you'll recognize the similarities. You make Monkey climb, then you stop to fight enemies in isolated battles; nothing innovative there, though there are a few variations (i.e., chase sequences, turret guns, etc.) that break up the monotony. However, the same cannot be said of the fight controls, as they're very limited. You have weak and strong attacks, but there are no combos (much to my disappointment). There is also an upgradable stun attack, an upgradable wide attack (to clear enemies away from Monkey temporarily), a timed counter-attack, and a special move (i.e., a super) that must be purchased. Aside from basic blocking, that's pretty much it for combat. Monkey can also aim and fire two types of bullets (damage and stun) from his staff, but it's difficult to incorporate this directly into combat. Mostly, the "gun" is used to snipe enemies from afar.
Also disappointing is Trip's limited functionality in combat. When faced with an enemy, Trip's only available action is to stun them with an EMP pulse. From there, it's up to you to destroy the enemies before they reactivate. She can also create a hologram that enemies will target, but its primary use is to distract long-ranged gunners (who won't rush Trip down) so Monkey can get an angle on them. Otherwise, Trip exists as a puzzle buddy. And the puzzles were just ... there. Not good. Not bad. Just there. And very simple. I suppose I expected more interaction with her.
One more note on the partnership aspect: If you move too far away from Trip, the game will trigger a warning and, eventually, will kill you for abandoning her. This works fine, until the game glitches (which, believe me, it can). If Trip gets stuck on an object, and you don't notice, you can trigger an immediate death by simply jumping down a ledge (as the game will panic and blow right past the "warning"). This happened to me a few times. Maybe I'm just lucky that way. In lieu of this unpredictable feature, they could have simple halted your progress with a physical barrier. I would have preferred that over random, unwarranted death.
Also, if you don't like a fixed and/or unreliable camera, the game can prove annoying. It will kidnap the camera from you often, which wouldn't be so much of a problem except that it occasionally interferes with the controls. For example: you may hold "up" on the analog and move through a doorway, then the angle will flip and Monkey will be running "left" into the room (while you're still holding "up"). It will hold the input and his movement until you force the analog in a different direction. Similar issues arise when climbing, from time to time. Aside from that, the camera doesn't always help you during combat; it zooms in close when Monkey attacks, has trouble resetting properly, and often blocks your view of enemies running up behind you. The camera also fights you especially hard during one of the boss fights, in a bizarre effort to help you. I wasn't a fan.
Finally, there is Monkey's "cloud", which you ride over areas with water and, in contrast with the rest of the game, is almost OVERLY responsive. A minute adjustment on the analog can create very sudden movement. I actually enjoyed this, though, because it never locked or altered the camera drastically in these areas. No matter the angle, "up" moved me away from the camera and "down" moved me towards the camera; when I hit jump, I always jumped in the direction I intended. And it was FAST. You couldn't rush down parts of the game on foot like you could on the cloud.
In summary, while they weren't awful, I found the gameplay/controls inconsistent, hence the lower score.
Overall - 08/10:
--------------------------------------
I absolutely loved some parts of this game; when considered as a whole, though, I only liked it. Inconsistent gameplay (and, to a lesser degree, the awkward finale) was what kept me from loving Enslaved. I really enjoyed the Prince of Persia (2008) game, and it was inevitable that I'd run a comparison and label Enslaved as "inferior". However, in that sense, it really boils down to a matter of personal preference and experience. Had I picked up Enslaved first, I may have been more enthralled with the newness of the experience. So, it may be more accurate to say that it wasn't that I disliked Enslaved's gameplay features; I just didn't like it as much as other games. Although the camera is still pretty awful, by any standard.
That being said, for the story and visual experience alone, it's definitely worth playing through at least once. I would recommend downloading the demo, if you're able, and playing through it a couple of times to get a feel for the controls. If the story piques your interest, and you're down with the mechanics, then don't hesitate -- pick it up and play it. $20-$25 is definitely a fair price; I would have paid $35-$40 for it and been happy with what I paid. Had I bought it for $60, though, I may have flinched and choked down a few regrets.
I didn't mean for this review to get as long as it did, but I got carried away and stink at editing. In for a penny, in for a pound, I figure! -:) I do hope someone finds it helpful. Thanks for reading! Happy gaming!
Concept: 9/10
I didn't get this game when it first came out because I heard it was a "platformer." This conjures images of you trying to jump across chasms, falling, and starting over. The title of the game is Enslaved, and who really wants to be enslaved? But I picked it up for $10 and it turned out to be a sleeper hit.
Story: 10/10
You play a nomad adventurer named Monkey in a futuristic world where mankind has been enslaved by a mysterious entity called Pyramid, who is armed with an army of war mechs specifically designed to hunt down and capture humans. The story begins with Monkey waking up aboard a slave ship and a beautiful saboteur / tech genius named Trip trying to escape and blowing up the ship in the process. The couple survives the crash and Monkey wakes up wearing a slave headband, which forces him to obey Trip. She needs his help to return to her homeland and promises to release him once they arrive.
World: 10/10
This is a post apocalyptic world, but instead of ruins and dust, the planet has been overgrown with lush vegetation. The ruins are actually beautiful. Scattered all over the ruins are tech orbs that Monkey can use to upgrade his abilities and there are also holographic masks, that give some insight to Pyramid's mysterious function.
Gameplay: 9/10
There are four basic types of gameplay: Environmental Navigation, Combat, some hoverboarding, and a bit of Stealth.
I say Environmental Navigation instead of Platforming because you can't fall by accidentally jumping in the wrong direction. Money jumps from acrobatic prop to acrobatic prop as he works his way through beautiful environments. In the later levels, there is some timing involved, but the navigation elements are actually fun and you can explore the ruins for hidden items.
The Combat is limited in terms of moves, but each move has a tactical function. This isn't one of those games where you get 50 xxxyxyxxyyyyx, attacks and they all pretty much do the same thing. You get a wide arcing XXX attack, a linear damaging YY attack, a block, a counterattack, an evade, an evade attack, a charge up stun attack that stuns enemies or temporarily removes shields, a 360 knockback, and a super attack that charges up by hitting enemies.
You typically fight 1-4 enemy mechs at a time and their attacks and defenses perfectly match your attacks and defenses. Enemies have states when they are blocking and they are vulnerable. Their position around Monkey determines if it's best to use XXX to damage a few of them or YY to heavily damage one of them.
Attacks can either be blocked or evaded, and a few more powerful enemies have a glowing red unblockable attack that Monkey must dodge. Some enemies have glowing shields in front of them, so Monkey must either use a stun attack to remove the shield, or quickly evade behind the enemy and strike it from behind.
Monkey's staff can also be used to shoot two types of ammo. Blue, stuns and removes shields, and red damages enemies.
This simple system forces the player to constantly make decisions about their attacks and defenses, which makes combat engaging. There isn't one all powerful move, instead there is a `best' move for every 2 seconds of gameplay.
There are a few levels where Monkey can use a hoverboard and explore or chase bosses. The controls feel like a loose skateboarding game, which is fine most of the time. There are 2 levels in the game where Monkey must chase after bosses over difficult terrain while gliding over speed boosts. If he misses a few of them or misses a jump, he dies and must start over. These two levels are frustrating, especially on HARD Mode, where you have to be perfect.
There is a bit of stealth in the game, where Monkey has the option to either fight mechs head on, or navigate around them, by finding the right path through the environment. There may be a partially hidden hand hold somewhere that leads to rooftops. Most of the time, I just fought the enemies because it was fun.
Graphics: 10/10
The environmental graphics are great, but where the game really shines is in the facial animations. The same facial capture technology that was used in Avatar was used in this game. As a result, the acting is the best that I've seen in a video game. The scenes are also mo-capped, so the character's body language isn't just a bunch of recycled animations.
Sound: 8/10
There's some good acting, some decent ambient music, and the explosions bring the action to life.
Maturity: Teen
There are a few appropriately placed swear words and some fantasy violence when the main characters get killed, other than that, it's really just a guy and a girl navigating through environments and smashing robots.
Replay Value: 3/10
Aside from harder difficulty levels, there really is no reason to replay the game. It takes 8-10 hours to finish the game on Normal Mode, depending on how much you explore and search for items.
Overall: 9.5/10
Enslaved really captures the feeling of a romantic fantasy adventure with action, suspense, and comedy. The gameplay is streamlined but engaging, the graphics and sound bring the world to life, and the acting is great. For $10 you can't go wrong!
Buy this game if you like good adventure stories.
Buy this game if you like Prince of Persia or Ico.
Buy this game if you like adventures with dynamic melee combat.
Rent it if you just want to blow through the story in 8-10 hours.
Avoid this game if... You know, I can't think of a reason to avoid this game, especially at $10. This is a first for me.
If you enjoyed Enslaved, you'll like the Prince of Persia games, the Batman Arkham Asylum, Batman Arkham City, and probably Castlevania: Lords of Shadow.
Top reviews from other countries
The game is basically one long escort mission, but unlike in other such games, you often are able to leave Trip (the lady you have to escort) behind, and she can often help you out with upgrades, distracting enemies, etc.
The platforming elements with the aptly named Monkey are fairly well executed, and the flashing bricks and tree branches help you find your way easy when having to jump from place to place.
Combat is fairly fluid, but there is a difficulty curve that crops up around Chapter 3 and you are wise early on to put most of the upgrades into Combat and the Staff Weapon--especially if you choose to play the game on Hard, which is really not that difficult save for some of the stages where you have to get past Turrets using the Stun, as you often have limited ammo and have to time and land your shots perfectly in order to sneak past the turrets and take them down.
So far, Four Chapters in, this game is pretty darn fun, so if you can get it in the 10-15 dollar price range it is worth the purchase for some relatively easy achievements/gamer score and a nice 14 Chapter Campaign.











