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About the product
- Players will experience Disney's forgotten characters and attractions in all-new levels and further explore levels from the original Disney Epic Mickey game, but now changed, impacted by world-changing events that have shaken Wasteland apart.
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The storyline will feature a variety of new and returning characters that will further immerse players in Disney’s rich history while adversaries familiar and new will challenge players.
Disney Epic Mickey: Power of Illusion is an Action-Adventure Platformer, exclusively for play on Nintendo 3DS. The game is a companion release to the simultaneously released Disney Epic Mickey 2: the Power of Two, and a nod to Sega's classic Illusion game series from the 1990's, that also featured Mickey Mouse. Features include a special interactive drawing and painting function, the core Disney Epic Mickey paint and thinner gameplay mechanic, Nintendo 3DS touchscreen functionality, familiar Disney villains and bosses, and Disney universe themed game levels and environments.
Wield the Power of the Brush with Your 3DS
Join Mickey and Oswald the Lucky Rabbit in an epic battle to save the magical world of Wasteland and change it forever. A castle ruled by a evil witch has appeared in the Wasteland. Within the castle, characters of the Disney universe, including the beloved Minnie Mouse, are in danger of disappearing forever.
In this side-scrolling gameworld, players must utilize both their platforming skills, and their paint and erase abilities to alter the world around them if they hope to save the world and their friends. The touchscreen of the 3DS allows for the tracing and illustration of a variety of objects. The best of renditions will allow objects to be used against enemies, while those less accurate could also be a hazard to all in-game, including Mickey and his friends.
Key Game Features
- Disney Epic Mickey: Power Of Illusion offers a special drawing and painting function that will allow players to create an interactive world by using the stylus to draw objects in the bottom screen that magically transform into classic Disney-style 2D illustrations. Utilizing the game's unparalleled dual screen integration, players will then move their creations to the top screen where they are further transformed into beautiful, fully realized objects that pop off the screen in stunning 3D.
- Players will utilize the core Disney Epic Mickey gameplay mechanic of paint and thinner while playing as Mickey Mouse in an attempt to save classic Disney Toon characters.
- Players will engage in epic boss battles with familiar Disney villains using attacks involving the power of illusions to surprise players.
- Players will adventure through game levels based on animated Disney films such as Peter Pan and Aladdin, as well as interact with beloved Disney characters.
- In between adventures, players can develop their own fortress by taking a small fort and expanding it into a thriving castle.
Classic platforming action.
Special draw & paint function.
Use illusions in boss battles.
Disney universe game levels.
Top Customer Reviews
I received a 3DS for Christmas from my girlfriend's mom and downloaded the demo from the Nintendo E-shop. Like most old school Disney gamers I hoped it would be similar to Castle of Illusion. Thankfully, that is basically what I found. I instantly made the purchase and was so impressed I had to share!
What first caught my attention was the music. This game's soundtrack is phenomenal! I want to compare it to Tomba! only because it's whimsical yet cartoony nature are equally infectious. It definitely gets you humming along.
The paintbrush feature that is the trademark of the Epis Mickey franchise is integrated perfectly into this 2D platformer. The painting or erasing of obstacles is all done on the touch pad and it works very well. The game grades you on how well and how quickly you finish pictures, but there's no great penalty for not doing well, so even young children shouldn't have too hard of a time with it.
The story is another solid aspect of this game that really keeps the supporting cast of the Disney Universe in mind while playing and replaying through each level. Each character you find, old and new, is given a room in the castle which is upgraded as you complete tasks for them. Items they need are typically scattered through past levels so the game encourages replay in that respect. What I found was that each time I went through a level for such an item I discovered a new platform or new area with a decent reward that made it worth exploring further.
All in all, I love this game. I have no gripes. None. This is not a complicated game. It's rarely challenging. It is simply fun. I may not be an experienced 3DS owner, but I do know an enjoyable experience.
Truth be told, the most I've ever experienced of Castle of Illusion was when I played through the Beginners mode and one level of the Normal mode in the Master System version, so I don't know too much about what's different and what's similar between this and that game. Anyway, Power of Illusion is a 2D platformer where Mickey Mouse ventures through a humongous castle whose halls resemble various lands of Disney animations. Along the way of rescuing Minnie, Mickey also has to meet up with lots of Disney cameos such as Peter Pan and Scrooge McDuck, and hold them safe in a Fortress. He also has to cater to them when necessary, which may or may not require backtracking to a level.
Right off the bat, it becomes apparent that the game wanted to throw back to Castle of Illusion, because the platforming does consist of Mickey walking, jumping, and butt-bouncing on enemies to defeat them. However, since this is an Epic Mickey title, the brush comes to play when you have to place or delete certain enemies or platforms, as well as being a secondary attack. Mickey also has a spin attack like Crash Bandicoot, except it's only as strong as a squirt of paint...and it really should have been stronger...
Mickey also moves slow in comparison to the average platforming hero, especially considering there's no run button.
I suppose that could be tolerated, though, since the levels are designed to utilize the slow platforming in mind, and besides, it helps me take longer glances at the absolutely BEAUTIFUL worlds the castle illustrates! I don't care if I'm playing on a system that emphasizes 3D; these graphics look awesome! The levels might be rather too big, though; granted, each is split into two, but if you die, you have to restart at the beginning of the half you're on over again. This may not be a big issue since you have infinite lives, but it stings a bit when you have to rediscover the Disney characters you already found in that half.
Since finding these Disney characters is mandatory (Think of them as this game's Power Stars from Super Mario 64), you have to roam around in the levels with caution and must not simply speed through them without a second thought. Having to satisfy them by conquering the "quests" they give you is also as mandatory, but a lot of them are "go to this person and ask for this thing then come back to me"-type stuff. A lot of them also require heading back into a level you already played to find the item of his or her desire, but during my playthrough, I actually only went back to a level a couple times at most, so I guess they're not exactly required to beat the game totally.
In fact, if you're just going straight to beating the game, you'll find yourself with an adventure of a reasonable little-under-four hour length. Completionists might be bored out of their minds from the repetition and tedium of backtracking for each and every character's desires, but otherwise, I think you may have a good time with this title if you're a 2D platforming fan with an interest in Disney in general. Just don't expect to blaze your way through the journey.