Epic Spell Wars of the Battle Wizards 2: Rumble at Castle Tentakill
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- Stand-alone game, but also a 100% compatible expansion with the best-selling original game.
- Adds Creatures, Blood, Reactions, and now the Standee matters!
- Hilarious spell-combining mechanic creates endless gameplay
- Simple rules and deep-level strategic gameplay allow the game to appeal to a wide section of gamers.
- The box is cracking at the seams with super-cool art-over 100 original humorous illustrations!
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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The sleeper hit has awakened! Epic Spell Wars II: Rumble at Castle Tentakill is finally here and it's loaded with all-new ways to deliver a smoking death to all who oppose you. This stand-alone game is also 100% compatible with the original game, which allows players to turn an already epic game into an EPIC game. Epic Spell Wars continues its epic quest after airing on Tabletop on Geek and Sundry! Featuring game design and all-new art from the original creative team of Cory Jones, Rob Heinsoo, and Nick Edwards.
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|Item Dimensions||6.25 x 1.75 x 9.25 in||8 x 3 x 12.25 in||7.75 x 6 x 2 in||1.5 x 5 x 8.2 in||1.5 x 8.2 x 5 in||3.62 x 5.5 x 0.62 in|
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The new "blood" mechanic as a resource that spans between games, on the other hand, is a great way to add another dimension to the multi-round gameplay. In the base game, there wasn't much reason to stick to the "Play until one person wins twice" rule except for a few cards that referred to Last Wizard Standing tokens.
The new "creatures" mechanic is a welcome addition that gives players a way to make defensive decisions more dynamically than just "do I have healing cards in my hand". I am a fan, but it does add another thing to explain to new players that isn't immediately apparent.
Aside from that, more silly art on silly card names is a very welcome addition and worthwhile for fans of the original. Just don't expect an earth-shattering difference in gameplay.