Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Escape: The Adventures of Max McCannor (Volume 1) Paperback – December 8, 2013
"Rebound" by Kwame Alexander
Don't miss best-selling author Kwame Alexander's "Rebound," a new companion novel to his Newbery Award-winner, "The Crossover,"" illustrated with striking graphic novel panels. Pre-order today
About the Author
T. M. Hunter lives in Wichita along with his wife and their two feline masters (or as he lovingly refers to them, demon-spawn). He is the author of several novels, novellas, and short stories featured in various magazines, collections and anthologies, mostly focused on the universe of rogue space pirate Aston West. Find out more about his writing at AstonWest.com. Lyndon Perry teaches Middle School Language Arts in Wichita, KS. He’s also a part-time swim coach, a full-time husband, and grateful father of two. In addition to writing, he drinks lots of coffee and tries to keep his two cats entertained. He’s more successful at drinking coffee. Visit lyndonperrywriter.com.
If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $0.99 (Save 67%). Print edition purchase must be sold by Amazon. Learn more.
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
Author interviews, book reviews, editors picks, and more. Read it now
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
Max and his friends break out of the orphanage and begin their desperate journey to find his long-lost father, dodging the local authorities and running afoul of a thug in the pay of the orphanage keepers along the way. A few narrow escapes later, they find themselves in an explosive showdown aboard a dirigible bound for Chicago. Will they make it to safety? Even if they survive, will they be captured and sent back to the orphanage? Is there any hope Max’s father is still alive?
Escape, by T.M. Hunter and Lyndon Perry, is the first book in their series, The Adventures of Max McCannor, where we meet Max, his friends, and his enemies, and are drawn into his quest. The story quickly sets the stage and drops a few hints that this isn’t quite the history of Victorian-era America we know. It moves at a brisk clip without minimizing the hardships Max and his friends endure at the orphanage, nor the greater dangers they face after their escape. Max quickly steps into the leadership role for his group, though not without a few challenges along the way—and his adventure has only just begun.
Some details of the technology are a little hazy—the orphans manage to accidentally start up a disused steam-powered generator without stoking a coal-fired boiler or other visible heat source, and there are some lift-to-weight problems inherent in using a steam engine to power an airship (not to mention the hazard of igniting the lifting gas). There have been small steam-driven airships in our world, so a larger one’s not unreasonable given some differences in physics or technology in this alternate Earth, and I expect more information will emerge in later episodes. Anyhow, part of a steampunk story’s fun is the plethora of rococo steam- and clockwork-powered gadgetry spawned by mad science somehow gone right, and paying too much attention to how it all might or might not work in real life isn’t really the point.
Escape is an exciting adventure written for young-adult / middle school readers, but anyone who enjoys a perilous romp through the Age of Steam will find it a fun read. Some parental guidance may be appropriate for younger readers—there are some potentially disturbing descriptions of abuse at the orphanage and a few other situations where children are threatened or injured.
Now, the steampunk side may become more important later on in the story for all I know - and that leads me to my only quibble. This is only episode one. Sure enough, it says that in the book (although not on the cover) - still, when it got to the end I felt like I was left hanging a little. One story arc was wrapped up, for sure, but the larger arc wasn't. And while that's fine in a series of books like this will be (I hope), I think I could have done with a little more prompting that this is episode one only. I'd kinda forgotten that until I got to the end and found there was no more...
Still, that just goes to show how much I enjoyed the ride. I can't wait for more.
Escape, by T.M. Hunter and Lyndon Perry, is an engaging steampunk tale. It begins the story of Max McCannor, a fifteen-year-old boy who decides that no matter what, he is going to find his missing father, and who ends up taking several of his friends along for the ride.
The book lives up to its premise well, and the storytelling is also quite good. I found it quite easy to follow, and the pace is decent also. I couldn't skim for even a page, because every detail and line of dialogue is important to the plot. The characters, though not overly-developed, are realistic and believable, and the same can be said for the dangerous situations they find themselves in.
The book is written on a level that seems to appeal primarily to preteen or teenage audiences, probably about ten to sixteen years of age, and contains no material which parents would find inappropriate for children in the aforementioned age bracket. There is slight violence, but the worst of it occurs when one character is shot in the shoulder, and there is only minimal blood in that scene.
Escape is a rather short book, at only 85 pages, but I find its length disappointing for one reason only: the story isn't finished! This is only episode one of Max's adventures, and leaves the reader eager to know what happens next.