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Escape from Monkey Island - PC

Platform : Windows 98, Windows Me, Windows 95
Rated: Teen
3.0 3.0 out of 5 stars 62 ratings

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Escape from Monkey Island - PC

Escape from Monkey Island - PC


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Product Description

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Escape from Monkey Island continues in the hilarious tradition of its critically hailed and award-winning predecessors, The Secret of Monkey Island, Monkey Island 2: Le Chuck's Revenge, and The Curse of Monkey Island. Developed by the team who created LucasArts's irreverent classic Sam and Max Hit the Road, Escape features an original cinematic story full of drama, intrigue, and of course, sidesplitting humor. The game is highlighted by hundreds of challenging puzzles, set amidst dozens of rich and brilliantly rendered backgrounds.

The day fast approaches when Guybrush Threepwood, Elaine Marley-Threepwood, Stan of Stan's Previously Owned Vessels, and the other bizarre characters from the beloved, anachronistic Monkey series come back to PC shores.

Review

In contrast to most LucasArts adventures, the Monkey Island games have always been really over the top. Whereas games like Full Throttle and Grim Fandango emphasized character and story, the Monkey Island games have increasingly leaned toward trying to make you laugh by means of an endless barrage of puns and pop-culture references. This is true of Escape from Monkey Island, the fourth game in the series. Much of it is funny, although a lot of it isn't. This inconsistency winds through the whole game, from the puzzles to the interface. When it's good, Escape from Monkey Island is very, very good. But the game's missteps do detract from the overall experience.

In this chapter of Guybrush Threepwood's adventures, the self-proclaimed mighty pirate and his new bride, Governor Elaine Marley, have returned from their honeymoon only to find that Elaine has been declared dead. This incorrect declaration has ended her lifetime term as governor, so she must now run against Charles L. Charles, a foppish glad-hander with a dark secret. What adds to the political intrigue is that the pirate hangouts in the Tri-Island area are being bought up and made into tourist-friendly venues like StarBuccaneer's and Planet Threepwood, thanks to an Australian land developer named Ozzie Mandrill. To top it all off, everyone seems to be looking for a voodoo artifact called the Ultimate Insult. These events aren't as unrelated as they may seem, and Guybrush must help Elaine stop the gentrification of his stomping grounds and find the Ultimate Insult before it falls into the wrong hands.

To reach these ends, Guybrush must once again explore the strange Caribbean Islands that surround his home, Melee Island. He'll visit Jambalaya Island (the island most affected by Mandrill's takeover) and Lucre Island and once again return to the titular Monkey Island itself. Many of the locales will be familiar to longtime fans of the series, as will a number of the characters. LeChuck, Murray the skull, Herman Toothrot, Otis, Carla, Meathook, and many, many others make guest appearances. In fact, there may even be too many cameos by old favorites.

There's an old joke. A guy walks into a bar and notices people keep yelling out numbers, and everyone in the bar busts up laughing. He asks the bartender what's going on. The bartender tells him that the regulars have told the same jokes for so long that now they just refer to them by number. Much of the humor in Escape from Monkey Island is like this. Many jokes allude to earlier events in the series, and they're only funny if you're familiar with the references. For instance, the fact that Otis the pirate likes flowers is a gag from the first game, and here it seems like the designers are simply pointing it out, hoping you'll remember how funny it was the first time around.

It's true that Escape from Monkey Island does have plenty of new gags and characters, and many of them are really funny. The talking figurehead on Guybrush's new ship is particularly amusing, as are characters like Pegnose Pete; Marco de Pollo, the world's greatest cliff diver; and Miss Rivers, the teacher at the pirate reformation academy. The humor is enhanced by the universally excellent voice work. But some of the new characters aren't quite as interesting. Ozzie Mandrill, the evil real estate developer, is only funny if you think simply being Australian is funny - although his particular way of talking does lend itself to a very surreal match of Insult Sword Fighting, one of the more humorous sequences in the game.

The bout with Ozzie is the only appearance of the preferred dueling technique in the Tri-Island area. This time, you'll learn Insult Arm Wrestling and Monkey Kombat, a variation on the Insult competition and a parody of the fighting game Mortal Kombat. The concept is funny, but unfortunately Monkey Kombat may be the single biggest problem with Escape from Monkey Island. You must learn to trade barbs in the monkey language, and it all builds up to a really funny parody of Mortal Kombat's famous opening. But the art of Monkey Kombat itself is a frustrating one.

Monkey Kombat is a more complicated version of rock-paper-scissors - it features five fighting stances, each of which beats two other stances. You must say three of the four monkey words ("eek," "ooop," "chee," "ack") in a certain order to change stances, and each transition is unique. So, Drunken Monkey to Anxious Ape (and vice versa) might be "ack eek oop," while Charging Chimp to Anxious Ape might be "eek chee ack." These only "might be" the right combinations, because the combinations and hierarchy are randomized with each new game. The only way to learn the art is through trial and error and copious note taking, and it becomes tiresome quickly. However, Monkey Kombat plays a principal part in the entire last third of the game.

The biggest change in Escape from Monkey Island from previous installments is that it uses a modified version of the Grim Fandango engine and interface. Grim Fandango was the first LucasArts game to use fully 3D characters on 2D prerendered backgrounds. It also featured a fully integrated keyboard interface that was designed to keep you firmly rooted in the reality of the game. Like Grim Fandango, Escape from Monkey Island uses 3D characters and 2D backgrounds, and it's a testament to the great artistic design that the game manages both to evoke and to improve upon the surreal pirate world that made its predecessor, Curse of Monkey Island, such a beautiful-looking game. The characters themselves fare a bit worse in Escape from Monkey Island, if only because they seem less expressive in 3D, but they still look great.

The only problem with the use of the Grim Fandango engine is the interface. Escape from Monkey Island dispenses with the basic concept of Grim Fandango's simple, text-free interface and instead reverts to making you choose from a series of text options and sort your inventory using a more conventional menu. Cycling through the possible actions in any location is a bit cumbersome, and at times it seems like the game would have been much easier to control with a standard mouse interface - though the designers did add some funny bits that you'll discover when you're sorting through your inventory in front of other characters.

You'll be cycling through your inventory often. The puzzles in Escape from Monkey Island primarily involve using objects in your inventory in creative ways, and many of these puzzles are good. But there are a few that make no sense at all, even in the bizarre world of the game. Finding Pegnose Pete's hideout requires a leap of logic that is baffling, and even after you finally locate the hideout, the solution makes little sense. But just as LucasArts was the first adventure-game maker to ensure that players would never die in a game, the company seems to be taking an equally strong stance against players getting stuck. Clues abound throughout the game, and a full walk-through is even included in the box - a bonus that seems as cynical as it is helpful.

Escape from Monkey Island is a great game that can be frustrating. At times it'll seem as if there were simply too many designers working on it and everyone wanted their ideas included. The puzzles are hit and miss, and so are the jokes. This is best illustrated by the traditional LucasArts post-credits joke, in this case a string of pop-culture references that goes on and on, as if no one could decide which of them were funny so they just decided to leave them all. But in most cases, the game can be a real pleasure to play, because enough of the puzzles are good and enough of the jokes are amusing. As such, veterans of the Monkey Island series will surely enjoy the game in spite of its occasional problems. However, players who're new to the Monkey Island series may get the sense while playing the game that they're watching a bunch of old friends regale each other with old in-jokes; it's easy to feel as if you're being left out of the fun if you don't catch the references. So while new players should approach the game with caution, if you're a fan of the previous installments, then Escape from Monkey Island is highly recommended.--Ron Dulin --Copyright © 2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review

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Top reviews from the United States

Reviewed in the United States on January 11, 2013
I had heard that the 4th installment in the Monkey Island series was not that great. However, I think that it was just as fun and hilarious as the previous games. I hope that they remake it (Just like they did the first two) someday. I would purchase it then as well because sometimes it is difficult to get old games working. It was easy to get this game working because there is a third party installer for Windows 7 available for download on the internet from "Quick and Easy Install". It also worked for me on Windows 8. You can just search for "Escape from Monkey Island Installer" on Google and it is usually the first page that comes up in the search. (Or you could just search for Quick and Easy Install and their page will come up as well) Oh, and the third party installer is free! (They will ask for donations if you want to though). So if you are having trouble installing this game on Windows 7 or 8, you should check it out. I highly recommend this game to any Monkey Island Fans.
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Reviewed in the United States on May 21, 2001
Being an avid adventure gamer for many years, I couldn't wait to grab a copy of the 4th instalment of the the famed Monkey Isand series, Escape from Monkey Island. Rest assured, I was the first one in line to buy Lucas Arts' new masterpiece, and seemingly the first to be truly dissapointed. Yes, I noticed the nifty 3D graphics, and wow those endless puns were mighty humorous...but what happened to the logical puzzles? The fun story? What happened to playing a game without a bug or glitch every other second? These unanswered questions plagued me as I watched this lackluster game unfold. To be fair, the game was not HORRIBLE, just far infererior previous MIs, and semi-disgraceful to Lucas Arts, who has published many of my all time favorites (i.e. Day of the Tentacle, Curse of Monkey Island, and Grim Fandango). I fervently urge you to purchase one of the aformentioned games instead of this hastily thrown together mess. For the record, Escape from Monkey Island does NOT deserve 1 star: 2 or 3 would be more appropriate. However, this is my futile attempt to balance the scales and set some confused and askew "adventure gamers" straight. This game is for shame, Lucas Arts! Better luck (and effort) in the future.
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Reviewed in the United States on January 16, 2013
This one is more difficult than the 1st one we play, and none of us can remember what the name of the title was. We quickly get frustrated and stop playing it.
Reviewed in the United States on January 18, 2014
EMI was a big disappointment because of its overall did not feel as a MI game. The environments felt fake and constructed like an amusement park, too civilized, and uninteresting. The graphics didn't fit the series because they moved from a charming hand drawn 2d graphics style to doll like 3d figures, the controls where terrible and there where lots of bugs. It felt like they where trying too hard to make it funny in the writing and I did not like the way Guybrush character was changed.
Reviewed in the United States on June 2, 2006
Ahoy there, monkey-island buccaneers and landlubbers alike! Lucas Arts is back with its much-adored 'Pirates of the Caribbean' franchise, and are they back with a bang! Though not quite as absorbing as its 3 predecessors, it's definitely a rollicking adventure, and best of all, far exceeds what many thought would be a final tying up episode.

At the end of the Curse of Monkey Island, we had our wannabe pirate hero Guybrush Threepwood finally marrying Elaine Marley, the Governor of Melée Island. So we begin with her returning to her own mansion, only to find that her extended absence has misled people into believing she's dead. The search for the required documents leads Guybrush to Lucre Island, and from here unravels a whole new plot. Events force Guybrush to set sail in search of the Ultimate Insult, a terrifyingly powerful Voodoo weapon. Worse, he has on his trail the slimy Ozzie Mandrill. He's a bent old Australian developer bent on converting the pirate paradise into a wholesome tourist attraction. On his quest, Guybrush must accomplish Herculean tasks and ultimately make the eponymous Escape from Monkey Island.

You've got to hand it to these guys. They've convincingly managed to construct a whole new plot from what seemed to be the ashes of a completed trilogy. What's better is that they draw from the previous games' unanswered questions, bring in old characters, and huge revelations are made. All this while maintaining its freshness. Old islands like Melée and Monkey Island are accurately revamped , while new ones like Jambalaya and Lucre dazzle with their imaginativeness. The result is a coherent narrative.

Most prominently, the entire game now unfolds in 3d, leading to gorgeous graphics without destroying the cartoony appeal. The game runs on the Grim Fandango Engine, and therein lies the problem. It is a major ordeal to maneouvre your character by keyboard, and remember which key does what. Using inventory is a major headache and you can only interact with an object if its name appears. Getting your character to the right spot is sometimes more challenging than the puzzles. What a stark contrast to the simple CMI interface! This is a definite downside of the game.

Thanks to this hitch, one doesn't get to soak in completely the luscious backgrounds. The sea is stunning, the clouds and topiaries are as surreal as before. As for characters, I do admit I liked the lanky Guybrush of the previous game better, but his outfit makes up for it. We get to enjoy the amusing Guybrush- Elaine relationship, shown more tenderly than in all 3 previous games. Old characters like LeChuck (yes!), Carla and Otis, Murray, Stan, the Voodoo Lady and Herman Toothrot return. There aren't too many new ones- but Dead-Eye Dave, Admiral (Whatever) Casaba and Father Rasputin are quite fun.

Music too, is good, though not fantastic. Agreed, it can't match CMI and there is a lot of recycling and déjà vu. However, it is every bit foot-tapping and the scores of Lua Bar and Planet Threepwood are flashes of genius. Backgrounds, characters, music: when these three come together, we have a feast for the senses. Scumm Bar and Knuttin Atoll are textbooks in atmosphere building! Atmosphere, after all, is the pièce de resistance of the series.

Last of all, but probably most importantly, the puzzles are a pleasant surprise. Some like in Act 1 are a piece of cake, while others like Monkey Kombat and Mysts of Tyme are devilishly subtle. We still have the inventive use of inventory...like prosthetic skin as a trampoline and a dunce hat used to improve your diving score. You get most of it if you try hard enough (and conquer the keyboard interface). But I'm glad to say there's no repetition of puzzles from the previous games. There's a fair deal of real treasure-hunting, Matrimonial Lava Rides, boulder hurling, Insult Arm Wrestling and freeing yourself after being framed. The pirate world gets increasingly modern thanks to Mandrill- we now have banks, perfumes, Sushi-bars, theme restaurants, lawyers, groggeries and Star Buccaneers Coffee- things we couldn't even dream of in the prequels (unless you count the Carnival of the Dead). In short, they haven't limited their imaginations. All in all, the puzzles are just right- neither too tough or too easy. Some are outright silly, (like knocking an amnesiac's head in various ways) but all in all, the puzzles make a refreshingly novel cocktail.

In totality, this game is a joyride of clean, roll-on-floor fun from start to finish! It's especially so if you have the patience to get past the taxing `what-do-I-do-now' parts and the blasted keyboard. Another hitch is the boringly slow pace in the Monkey Island Act, the only place I lost interest. Overall storyline may be weak in places, but you hardly notice. But clever and witty dialogues, amazing cutscenes, absorbing characters and atmosphere and innovative puzzles, more than make up for that.

Some may love it, some may hate it, but surely no one can forget it.

Since every secret is unveiled here, there doesn't seem to be much chance of making a sequel without looking like a dragged soap opera. Thus, though it has its imperfections, Escape from Monkey Island makes a fitting conclusion- thoroughly satisfying for the discerning game-geek. This is one sea any parrot worth its pieces-of-eight will advise you to set sail in. It raaaaaaks.
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