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ESCAPE ROOM IN A BOX The Werewolf Experiment
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$29.99
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| Brand | Mattel Games |
| Item Dimensions LxWxH | 3 x 7.87 x 10.5 inches |
| Cautionary Statement | No Warning Applicable |
| Number of Game Players | 2 |
About this item
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- Exciting cooperation game—everyone in the game is after the same goal: to escape!
- You have to solve 19 mental and physical puzzles before a mad scientist turns you into werewolves—and you have only an hour to do it!
- To enhance gameplay, players can connect to the Amazon Alexa.
- A great immersion experience!
- Includes 19 puzzles and three locks. You can do it!
Consider this Amazon's Choice product that delivers quickly
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From the manufacturer
Find clues, solve puzzles and crack codes with Escape Room in a Box The Werewolf Experiment!
Escape Rooms are the ultimate immersion experience -- now you can experience the brain-busting excitement at home.
Everyone is after the same goal: to escape!
You and your friends will have to work as a team to solve 19 2D and 3D puzzles in under an hour to beat the game and 'escape.'
Escape
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What’s in the box?Game includes 2 locked boxes, 1 locked jar, paper puzzles, non-paper puzzles, hints book, answers book and more. |
Unique storyline adds to the fun!A mad scientist is plotting to turn you and your friends into werewolves -- solve all 19 puzzles to escape your fate. |
Download the free Amazon Alexa 'Escape Room In A Box' Skill!Connect to Amazon Alexa to enhance gameplay -- let Alexa track time, provide hints and play a spooky soundtrack for you. |
Escape Room in a Box is great for game night!
Gather your most clever friends and see if you can crack the code! Great for groups big or small (2-8 players).
Product description
Escape rooms are exciting immersion experiences in which participants are challenged to find clues, solve puzzles, and crack codes in under an hour if they want to escape. Now you and your friends can play the ultimate escape game at home—and the heat is on! A mad scientist is plotting to turn you and your friends into werewolves. Only if you and your team members can solve 19 2D and 3D puzzles in an hour will you be able to escape with your humanness intact! You'll have to work as a team—so put your heads together and let's see if you can escape. And there's help from the outside: players can connect with Amazon Alexa to enhance the gameplay of Escape Room in a Box: the Werewolf Experiment! Good luck! Colors and decorations may vary.
Product information
| Product Dimensions | 3 x 7.87 x 10.5 inches |
|---|---|
| Item Weight | 1.38 pounds |
| Domestic Shipping | Item can be shipped within U.S. |
| International Shipping | This item can be shipped to select countries outside of the U.S. Learn More |
| ASIN | B0752PGG2K |
| Item model number | FJR43 |
| Our Recommended age | 13 - 17 years |
| Manufacturer recommended age | 13 - 17 years |
| Batteries | 3 LR44 batteries required. (included) |
| Best Sellers Rank |
#34,513 in Toys & Games (See Top 100 in Toys & Games)
#1,433 in Board Games (Toys & Games) |
| Customer Reviews |
4.2 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Release date | December 18, 2017 |
| Mfg Recommended age | 13 - 17 years |
| Manufacturer | Mattel |
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Customer reviews
Top reviews from the United States
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As someone who works at an Escape Room business, this was AWESOME! Escape Rooms have been a rapidly growing industry for the last 3 or 4 years, and within the last year, people have begun to ask "Is there a way to take an Escape Room experience at home?" And until just a few short months ago, there hasn't really been an ideal option. Escape Room: The Game by Spin Master was a good start, but it just didn't satisfy my Escape Room appetite with just mainly being paper-based "puzzles" while entering 4 random plastic keys into a console hoping to hear the uplifting chime indicating that I've entered the correct sequence. At one point I found myself just mashing every single possible combination and not caring about the consequences. Knowing this wasn't working for me, I figured the Escape Room games by ThinkFun and Kosmos weren't going to offer a different experience from what I've already bought.
So where does The Werewolf Experiment differ to earn it 5 stars? The creativity and effort that was put into this game. The Werewolf Experiment began as a Kickstarter offer and was going to be on a very limited release to Backers only. It became so popular after it was backed by over two THOUSAND people, earning the creators Juliana and Ariel over a hundred THOUSAND dollars, that Mattel games picked up an offer to mass distribute it!
While the pictures on the Kickstarter page are a bit different from what the actual product offers in terms of quality of the game components, ie Plastic locks rather than metal locks, this can easily be ignored simply by the fun factor of the game itself! There were still quite a few paper-based elements, but it still came with more than enough physical items that were all part of the game to make you wonder "Hmm. How do these 2 things come together to get me a code??" Every piece included in the game had a purpose, there were no red herrings to throw you off, and it came with a Hint booklet for clues or an Answer booklet if all hope was lost, each booklet having a Table of Contents so you knew exactly what page to turn to. This is way easier to access rather than having to go onto the product website, enter a passphrase that dealt with the scenario, download the PDF Walkthrough, and read it down hoping you don't come across any answers you weren't supposed to read yet.
While the box says 2-8 players, I played in a group of 4 and would highly recommend you at least do the same. We "escaped" with 13 seconds on the clock.
On the original Kickstarter page, one of the pledge goal rewards was the announcement of Escape Room In A Box: The Magician's Spellbook. While there hasn't been an official announcement yet, I cannot wait for the release of the next game! Thank you!!!
The way I read the description to the game itself was that Alexa would moderate the experience. We have an Echo Show, so I read that as a timer would be displayed along with the sound effects and hints. The skill itself was simply a soundtrack that runs for an hour. We had an issue with that too because after the 5 minutes to get the skill started the track just played with no indication or instruction that it meant the start of the 1 hour. Luckily, we had a timer on a phone to keep track of our real time. Moreover, the effect itself only had indications of 15 minute intervals. I would have expected a countdown or race to the finish indication or something to alert us the time was almost up.
We did finish with like 4-6 minutes left, but left the effect on which simply ends with "Times Up! You lose" (or something like that).
Overall, the game contents themselves and puzzles were very engaging and fun to figure out. My family has completed both at home and professional escape rooms, so we are pretty experienced group by now. We did find this game challenging and engaging enough to be an enjoyable, fun experience. We just found the Alexa skill to be a bit lackluster given what was described, hence the 1-star knockoff.
As others have said, this game is not "replayable". I say that in quotes because you can reset the puzzles and host a party as a game master. Once you play it once, you kind of know the gist of the puzzles. However, the other escape games I've played I have come back to after a year and still had fun playing them again, so just keep that in mind.
While one of the puzzles was kind of a letdown, the game overall was tons of fun. It really captured the feeling of a real life escape room. I can see this making a great dinner party/game night!
P.S. Be sure to download the soundtrack from the website!
Top reviews from other countries
Without going into details, (spoilers) I was a little disappointed with this one. Compared to other escape rooms games it started off fine but it became hectic and confusing at points. I didn't know what puzzles had been solved or what needed to be solved and felt like I was sidelined. now this could be because we were not communicating as we should have been. But, in the end, my wife and sister-in-law took over and was solving the puzzles, while I and my brother-in-law were sat scanning the contents of the game for more clues, and failing.
There are some really nice gimmicks in the game, however, some felt like they had just taken puzzles from a puzzle book that you get in a newsagent. Plus there was a lack of story behind it. Also, this game is not reusable afterwards unless you photocopy the contents beforehand or while you are playing. But this will spoil the game or waste your valuable time.
Our only negative point would be that the Alexa connectivity does not work if you are in the UK. We read about the skill beforehand and thought there would be something in the box to explain it, but it is not referenced at all. We didn't want to google it incase we spoiled the game. It is not a requirement for the game and we enjoyed it just the same without it.
The whole thing feels fairly well made (apart from the combination padlock!) and the graphics are good, but the puzzles really let it down. One puzzle is a word search, another is a crossword, which already feels like a huge rip off as I can get as many of those as I want online for free! Some of the 'puzzles' aren't puzzles at all, they simply give you the answer but it's presented in an unusual way. The combination padlock popped open on it's own as we were attempting to put the correct combination in. It also feels hugely wasteful as there is loads of plastic which you just end up throwing away.
Overall, the puzzles were poor and the whole thing is just hugely overpriced.
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