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Escape from the Room:The Curse of Old Maid Milly Paperback – September 10, 2017
Purchase options and add-ons
- Print length131 pages
- LanguageEnglish
- Publication dateSeptember 10, 2017
- Dimensions6 x 0.33 x 9 inches
- ISBN-101549690663
- ISBN-13978-1549690662
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Product details
- Publisher : Independently published (September 10, 2017)
- Language : English
- Paperback : 131 pages
- ISBN-10 : 1549690663
- ISBN-13 : 978-1549690662
- Item Weight : 8.8 ounces
- Dimensions : 6 x 0.33 x 9 inches
- Best Sellers Rank: #2,150,869 in Books (See Top 100 in Books)
- #4,702 in Logic & Brain Teasers (Books)
- #8,775 in Puzzles (Books)
- Customer Reviews:
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Top reviews
Top reviews from the United States
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The puzzles were good -- I felt like they rely more on observation and visual cues rather than logic or brain teasers. There was enough room for note taking. I did find myself going to the web site for a clue once or twice, but the clues don't immediately give away the answers, so they are truly clues in that sense.
The only issue I had is with the format. If you solve a puzzle incorrectly and go to the wrong page, you can spoil part of the game. If you're really stuck, it's almost too easy to scan the pages and figure out where you should have gone by brute force instead of solving the puzzle. Still, it's a good 60-90 minute adventure, and perfect for a plane trip.
Top reviews from other countries
The hand-drawn pictures are also low quality and can cause difficulty in discovering solutions.
‘Its Brilliant!’, still can’t believe it actually works. It reminded me of my fantasy books back when I was a kid (very longtime ago!). The puzzles make sense and even for us still challenged us to complete. What I really loved was my son with his head in a book for days! If your not able to go and do a Escape Room then on the side I would highly recommend this book, great fun, well written and a brilliant travel companion.
I found a couple of issues with the puzzles:
It appears to be missing the item to go into the satchel to solve puzzle 59, however. *Reflect* on what you could place there.
Fairly certain that the letter is missing from the wardrobe, or there's a pun which is just a bit too much of a stretch. Fortunately it's not enough to stop you naming the cats.
Everything else is absolutely solvable. The clock was frustrating but I got there eventually. Try everything.
If all else fails and you get properly stuck, there are hints available on the website.

