- Paperback: 948 pages
- Publisher: Adobe Developer Library; 1 edition (July 2, 2007)
- Language: English
- ISBN-10: 0596526946
- ISBN-13: 978-0596526948
- Product Dimensions: 7 x 2 x 9.2 inches
- Shipping Weight: 3.2 pounds (View shipping rates and policies)
- Average Customer Review: 101 customer reviews
- Amazon Best Sellers Rank: #488,417 in Books (See Top 100 in Books)
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Essential ActionScript 3.0: ActionScript 3.0 Programming Fundamentals 1st Edition
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Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source. --From book resources websites
About the Author
Colin Moock is an independent ActionScript expert whose world-renowned books have educated Flash programmers since 1999. He is the author of the canonical "Essential ActionScript 2.0" (O'Reilly, 2004) and "ActionScript for Flash MX: The Definitive Guide" (O'Reilly, 2003, 2001). Moock runs one of the web's oldest Flash developer sites, www.moock.org and is the co-creator of Unity, a client/server framework for creating multiuser applications.
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I'd say that the first 1/3 of the book is pretty well done. The explanation of ActionScript's syntax is excellent. Moock has you building a "Virtual Zoo" application as you go through each chapter, adding new features to the application with each new concept...
...but then he abandons the whole "Virtual Zoo" application as you enter the second and third parts of the book. There is an appendix at the end of the book which offers the full application code, but it would have been awesome if Moock continued to illustrate how to use each concept in the context of building this application. Instead, he has about 1 1/2 pages telling you what he added, gives you the code, and expects you to figure out what the hell he did.
I'll be honest and say that I had to skim most of the second and third parts of the book. With no reference to the "Virtual Zoo" application and crappy, non-real-world examples the later chapters are pretty dry.
On a positive note, Moock does an excellent job explaining the details of each class he discusses. The definitions are clear. But because there's little reference to real-world application (again, in the later chapters) they're just hard to digest without slamming your head against a desk.
If the book weren't advertised as a beginner's book, I would have given it 3 stars. It's a nice reference book for ActionScript 3.0 -- but I've learned more in a few days of searching Google than I did from the final 2/3 of this book.
It is hands down the most comprehensive book on the topic that I know of. Cookbook-style teaching books will give you any number of useful code-based solutions to try on your websites, but, if you persevere with this book you'll have all the knowledge that you need to code your own solutions from the ground up. That being said, this book is not simple and straightforward... it is definitely comprehensive. It seemingly covers every nook and cranny of the language. So, while I don't hesitate to recommend that ALL learners of Actionscript 3.0 have this book on their shelf, depending on your capacity for programming languages, you will probably also want either a more introductory book or a cookbook. That being if you're either a total novice to the topic or if you have a basic handle on the language and you'd like to have access to any number of previously prepared solutions to try. At some point, however, you're going to have questions about what Actionscript can and cannot do, and this is where 'Essential Actionscript 3.0' is the most useful reference that I know of.
Also, I have to say. My first order of this book was sent to me with severe printing flaws, rendering it 50% unreadable. I was skeptical about Amazon's returns policy, but, to their credit, it was quick and painless. I had a perfect replacement in my hands within a very short time after reporting the situation. So thanks to Amazon for that.
So DO NOT buy if you already know enough of AS3 or if you're looking for a book to reference specific functions or properties about AS3. Oher than that, it's a great book to start learning, and covers a great deal of information