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The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender First Edition
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Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D design tools.
Although Blender is free, it's intended for design professionals and others motivated to become 3D artists. The Essential Blender will provide you with the knowledge you need to help integrate Blender into your work and begin to master its powerful creation tools.
If you've never tried 3D design before, an introductory chapter will familiarize you with relevant terminology and concepts. If you're already experienced with commercial 3D software, The Essential Blender will get you up to speed with Blender quickly.After a tour of Blender's 3D modeling, animation, and rendering capabilities, you'll learn how best to use Blender for these tasks:
- Object manipulation and animation
- Mesh and sculpt modeling and shape animation
- Materials and texturing (including UV unwrapping)
- Lighting and rendering
- Particle animation
- Character rigging and animation
- Node-based composition
The book is modular in its approach, with each topic addressed independently and accompanied by hands-on tutorial sections.
The combined expertise of key members of the Blender community, coupled with the experience of editor Roland Hess, bring you The Essential Blender-the definitive guide to Blender. You'll find a wealth of 3D design information inside that will help you to unlock your artistic potential and get the most out of Blender.
Includes a Complete Version of Blender 2.44 on the CD-ROM. Covers Windows, Mac OS X, Linux (x86 and PowerPC), Solaris, FreeBSD, and IRIX.
- ISBN-101593271662
- ISBN-13978-1593271664
- EditionFirst Edition
- PublisherNo Starch Press
- Publication dateSeptember 27, 2007
- LanguageEnglish
- Dimensions6.75 x 1 x 9 inches
- Print length376 pages
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About the Author
Ton Roosendaal is Blender's creator and the chairman and founder of the Blender Foundation, the non-profit organization that maintains Blender under the GNU/GPL license. He co-authored The Official Blender 2.3 Guide, The Official Blender GameKit (both No Starch Press), and The Official Blender 2.0 Guide (Premier Press).
Product details
- Publisher : No Starch Press; First Edition (September 27, 2007)
- Language : English
- Paperback : 376 pages
- ISBN-10 : 1593271662
- ISBN-13 : 978-1593271664
- Item Weight : 1.52 pounds
- Dimensions : 6.75 x 1 x 9 inches
- Best Sellers Rank: #1,394,732 in Books (See Top 100 in Books)
- #122 in 3D Graphic Design
- #363 in Digital Video Production (Books)
- #5,089 in Computer Software (Books)
- Customer Reviews:
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About the authors

D. Roland Hess has worked in machine learning and operational excellence at Google, and has written about art and software for Focal Press, John Wiley & Sons, and Taylor & Francis, winning an American Publishers Association PROSE Award in 2011 for his book on character animation.

Discover more of the author’s books, see similar authors, read author blogs and more

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Top reviews from the United States
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I am not a 3D artist and I have never worked with 3D modeling. The author takes you through the interface explaining it's functions as you progress. I was very pleased with the author explaining in detail the interface and Hotkeys for Blender.
When I first opened Blender before I bought this book I was apprehensive at the forign environment. The GUI was intimidating! I now feel comfortable navigating and manipulating objects in Blender because of the authors excellent work on explaining the interface and controls!
I was working on the tutorials I marveled at the authors style. Not only does the author explain what your doing, he even reiterates his point with a warning not to make a common mistake! I was just about to make that very mistake, I had my hand on the mouse as I read that line! The author had actually anticipated my actions!
I have worked in the IT field for 16 years, so I am familiar with documentation. I marveled at how the author transitioned from the concept from one tutorial into the next! The work flow is very natural.
Within the few days that I have had this book, I have gone from NO CLUE on Blender to feeling comfortable with the interface, and creating an animation timeline, and animating a simple scene! I realized last night as I did the simple animation tutorial with a few spheres how this would tie in to chapters on character animation further in the book!
I sat in front of my computer bubbling with glee as I understood the concept of my objects in the scene and how they were tied to time! I haven't had this much FUN in a long time!
Fiction, nonfiction, technical or nontechnical, this book is the BEST BOOK I have ever read on ANY subject!
Incredibly well done!
Jim Cullen
Most of the time when dealing with Free Open Source, they like to say "Think Free as in Freedom, and not Free as in Free beer."
Well this Program is Free Beer my friends. but the book however is not. Well at least not the hardcopy version.
This book is a great resource to have if you can get over the steep learning curve of the Programs interface. which often time make getting started with Blender very difficult. After you get over that initial Hump Learning how to use blender get a whole lot more fun and easier.
There are however websites that have video Tutorials that are quite good. Blender Underground is one of the finer I've seen.
this is not to discredit the book, The book is fine and dandy. but can get a little too bogged down with technical terms at time and a couple of the Tutorials in the book are missing a set or two giving you different results then the ones shown in the Little Colorless and some time hard to see picture.
there is a Link to correction they added to book after publishing it, and there are a few other places you can go for help.
If you are going to get this book, I would highly recommend that you instead buy it directly from the Blender 3D e-Shop [...]
Buying it directly from them will Help them with funding for a lot of great project and development cost they run into from time to time.
As a reference Manual, this is a great tool. as a learning tool it's okay but not the greatest...
Many other books on this subject are mere reference books. This book gives step by step instructions on how to actually create usable and practical animations. It is almost like having a tutor in your home or being in a class room.
The author also explains many different ways to accomplish the same tasks since Blender usually has 2 or more ways to do the same thing.
This book blows the others out of the water. I would only recommend the others when you have a thorough and confident understanding of the Blender basics and that is what you will get with this book.
Top reviews from other countries
Das Buch ist sinnvoll in mehrere (fast) von einander unabhängige Kapitel aufgeteilt, die jeweils aus zwei Teilen bestehen: Einem anleitungsähnlichen ersten Teil, der in das Kapitel einführt und viele Möglichkeiten aufdeckt, und einem zweiten Teil, der zusammenfasst und auf einige Dinge näher eingeht. Das hat mir sehr gut gefallen.
Insgesamt ist das Buch sehr, sehr kurzweilig und abwechslungsreich und ich habe mich bisher noch nicht dabei erwischt, Seiten zu überblättern, wie es oft mal bei dicken, langweiligen Programmierschinken der Fall ist.
Der einzige Wermutstropfen sind die Bildschirmfotos im Buch. Allesamt ziemlich unscharf und pixelig. Sprich, die Auflösung ist wohl nicht für den Druck angepasst worden. Mich wundert, ob das gewollt war. Allerdings war mir das keinen Sternabzug wert. Teilweise werden die Bilder benötigt, um dem Buch folgen zu können, dann muss man schon mal "näher" ranrücken oder raten. Aber ansonsten kann man diesen Negativpunkt größtenteils vernachlässigen.


