- Series: Focal Press Visual Effects and Animation
- Paperback: 367 pages
- Publisher: Focal Press; Pap/Cdr edition (September 26, 2002)
- Language: English
- ISBN-10: 0240516893
- ISBN-13: 978-0240516899
- Product Dimensions: 7.2 x 1 x 9.5 inches
- Shipping Weight: 2.7 pounds
- Average Customer Review: 20 customer reviews
- Amazon Best Sellers Rank: #5,374,507 in Books (See Top 100 in Books)
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Essential CG Lighting Techniques (Focal Press Visual Effects and Animation) Pap/Cdr Edition
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The Amazon Book Review
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"This book ... should be at the top of the list with Jeremy Birn's "Digital Lighting & Rendering". In fact, I now recommend this book over the former for my 3d students as it has more technical information. Good lighting techniques are paramount to good CG work - you can never know enough. This is a great book - don't think twice - buy it." Amazon.com reader
"This is an outstanding book, possibly the best on a specialised 3D discipline yet written... After you have mastered the basic operation of your 3d program this should be the first book you buy on the art of 3D work." Amazon.com reader
About the Author
Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Pepper's Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.
Top customer reviews
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I've only read the theory, and i've browsed some other chapters and the explanations are very clear, very easy to follow and understand, any new or veteran user of 3ds Max will feel comfortable reading this book; lots of pictures to see in full color.
Tutorials are good, sometimes maybe to long, but they help to structure and have an overview of the matter.
I recommend the book to everyone who want to have an understanding of how to set up lights in 3dsmax with maximum efficiency.
Still, if you want to learn more about lighting in 3D Max, this book covers more than most books do these days. It WILL tell you why lights react the way they do in your scene, as well as where you should insert your lights in order to render an interesting scene.
Like many other books of the genre, it begins with the all too common basic introduction to the behaviour of light, including its characteristics and how the human eye percieves it. This is by no means a bad thing but I must stress that only a beginner will find value in this, as any seasoned 3D artist already knows this, and then some.
This book illustrates your basic 3 point lighting setup, a few mid-range techniques and only generalises and hints at the more advanced techniques such as setting up realistic dome lighting rigs, soft shadow/light rigs and simulating bounced light. Coupled with software specific tutorials on non-realistic glows and lastly, 60 pages on composition and camera techniques that has no business, given the subject, being in this kind of book.
Lastly, the front cover of the book is misleading in that similar pictures in the book do exist, but no explanation is given as to how they were created. Much more advanced information on lighting can be found on the internet for free.