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Eternal Darkness: Sanity's Requiem
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Battle a cosmic evil across space and time in Eternal Darkness: Sanity's Requiem. From swords to guns to mind-warping spells, you'll use an array of weapons in this epic adventure that unfolds over thousands of years. A new style of psychological thriller, the adventure gets even more frenzied as you battle your own dwindling sanity. Made in USA.
It's often argued that Nintendo makes the best video games in the world, but one thing the company isn't known for is scary games. If you thought Luigi's Mansion was frightening, then quite frankly you've led a sheltered life. Eternal Darkness: Sanity's Requiem, however, is the real deal: it's scary, it's gory, and it's really nothing like Resident Evil at all.
The game starts when you find out your grandfather has had his clogs popped by some unspeakable monster. While rummaging through his stuff (alone, at night, in his huge mansion) you come across a jolly little hardback called The Tome of Eternal Darkness, and upon reading it you suddenly find yourself controlling a Roman centurion in 26 B.C. Persia. And this is how the game continues--you find and read a passage of the book in the mansion and then control a series of 11 completely different characters over the course of two millennia.
Apart from the innovative structure of the game, the other big selling points of Eternal Darkness are its sanity effects--every time you see a monster and fail to kill it your sanity level will drop. If it drops too far, you start seeing things: flies walking along the inside of your screen, messages telling you your controller is unplugged when it clearly isn't, and all sorts of other clever freakery.
The game's not perfect, though; the combat is a little too fiddly, and it's still not quite as scary as Silent Hill, but Eternal Darkness is an unusual and rewarding title that should finally shut up those annoying twerps that insist Nintendo only makes games for kids. --David Jenkins -- Amazon.co.uk
Top customer reviews
The story has to do with the elder gods and a lich, and looks into their actions as they try to control humanity over thousands of years. If that sounds interesting to you, you will be engaged by the story.
Every chapter of the story is played with a different character. Some of these characters die at the end of their story, or go insane due to their encounters with the elder gods. This advancement of plot with different characters that are mostly unrelated is also unique.
The controls are a bit clunky, but I don't think it takes away from the game too much - after all, it's not an action game. The puzzles are usually interesting, but can be a bit obtuse at times. I've wasted hours looking for something I missed when what I missed was something that I found, but just used magick of the wrong color or wrong spell level. I had to use a walkthrough a couple times to figure out what I did wrong, and it was always something that I had attempted to do, but just did it wrong, and there was no indication that I was close to the right solution.
Overall, I think this is a pretty cool game.
But moving on to the gameplay, I have to say, it's really fun! Running around, walloping monsters before they eat you, and putting runes together to see what spells you get combine into a really interesting experience. Of course, let's not forget the main attraction of Eternal Darkness: the sanity effects. These can range from the absurd to the creepy, but beyond that I won't describe them. They're better experienced than described. All in all, I really recommend this game to anyone thinking about trying it. Not bad for a game released eleven years ago, am I right?
Now, if you enjoy plots like this (it's sort of complicated, you should read about it first), you will love this game. Personally, they are not my favorite. They are relatively common for being a zombie game.
However, this is where I will say how outlandishly abnormal this game is. There is something that I have never encountered before, and this is my favorite part of the game--there is a SANITY meter. It depletes over time, and the lower it gets, the more bizarre things that start to happen (it is, in some ways, similar to an adult swim game called Schizophrenzy). Now, this sounds much more bland than it actually is, I can assure you. There are a lot of things that can happen because of this meter lowering to dangerous levels. But my absolute favorite one by far is when the TV's sound begins to lower, and that's not all--as it lowers, the bar that shows up on the TV when it lowers (like when you press the volume up or down on the TV, the bar that appears showing how low or high it is). So when this happened, it is actually one of the rarer ones to appear, I frantically searched for the remote, thinking one of my cats was sitting on it. I found the remote and I was in awe when I saw it was untouched--my friend and I figured out eventually that it was because of the sanity meter. But for about an hour we were convinced that my house was haunted. It was terrifying living on the top of a woodsy hill in a secluded city at 1:30 in the morning. That sold me. But the other sanity meter results (there are a LOT of different ones) are creepy and confusing, as well.
I have told this to many, many people. It was just that fantastic to me.
There are a lot of puzzles in this game, and they are cool, but most of them are a bit complicated to me. My friend was the one playing (he had played this game thoroughly prior to this, though), so maybe if I were the one playing I would've figured them out from exploring more.
Anyway, parts of the game (namely the puzzles) reminded me of a more complex Tomb Raider game.
I would say, if you like games like these, this is definitely worth the time and money. But if you're like me, then you might prefer to simply watch parts of it from online videos or friends playing the game, because the sanity meter is, without a shred of doubt, the best facet of this game.