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About the product
- Flexible Nation Building – decide on your type of government, the structure of your society, your trade politics and much, much more
- Highly detailed and interactive cities which are unique for each culture
- Use historical Ideas and recruit Great Men in order to make your country flourish the way you want it to
- Co-operative multiplayer over LAN or Internet
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Delves deeply into the areas of exploration, trade, warfare and diplomacy, is an epic strategy game where players take control of a nation and guide it through the ages to become a great global empire. Unparalleled in its depth and historical accuracy, EU gives players freedom to rule their nation from an impressive choice of over 250 historically accurate countries.
Top customer reviews
You start from anywhere between 1399-1821 as one of any existing nation on the planet. You can be France, China, Japan, or even the Aztec, and make your bid for global domination, or even just to survive as there are many nations that literally start off doomed.
Naturally, this can be overwhelming when you're choosing your nation, but once you get used to it, you can dream of a thousand possibilities. If you don't like how the world is turning, you can even go so far as to switch nations completely. For example, you're being invaded by Spain and you're gonna die... well just switch to Spain and suddenly you're doing the killing.
Some have said in forums about the AI, but to be honest, this game doesn't need work with it's AI. Naturally the game AI makes a lot of errors, but if you're finding the game to easy, just become a weaker nation. There isn't a reason why a player shouldn't find a challenge somewhere in the game. For instance, you could take control of France in may of 1815 and defend your nation against every single European power on your borders.
This game has a very mean learning curve, it takes no prisoners, even on the lowest difficulty, you'll need to figure out real quick what you've gotta do or even your large nation could fall apart rather quickly, but this game is worth the effort to figure it out.
Finally, for Modders, you'll find modding this game extremely easy compared to some games, and you'll be able to adjust major game changing sliders if you want.
Overall, this is just a great game, most challenging I've ever played up to this point.
Despite the mediocrity of EU3's battle system, campaigns as a whole have a great many features that add to realism and challenge a player's perspective on the proper conduct of warfare. While in the Total War series one can declare war and simply swallow territory after territory (if one has the resources and skill), in EU3 no changes caused by warfare are final until a peace settlement is made. If the player captures a few enemy territories (which usually takes many months), those territories will retain the status of occupied territories until the player can force a peace settlement involving the forfeiture of the enemy's occupied provinces. This is done by gaining a high war score, which is accomplished in the main by taking provinces and destroying enemy armies. Therefore it is often necessary to take several additional provinces in order to force the enemy to surrender a few provinces that were initially taken.
In addition to taking territories, a victorious player may be able to force the enemy to pay money, become a vassal, release vassals or independent nations, or join the player's nation and cease to exist as an independent country. (This can only be done if the enemy nation had only one province at the start of the war.) In my campaigns as Muscowy fighting the Golden Horde, it was necessary to destroy them through a series of wars (at least six or seven) by gradually absorbing their territories. My primary tactic was to withdrawn into my interior, allow them to overextend themselves, and then destroy their armies piecemeal, causing unrest in their provinces which led to revolts that tore them apart from the inside. Though I was unable to vassalize them, I did vassalize most of the nations surrounding me, creating a ring of buffers as well as allies to protect against foreign invasion.
Another satisfying feature of warfare are alliances. Unless the odds would be desperately stacked against them by joining the player, most AI nations will honor their alliances and actively help the player conduct his war. This, of course, goes both ways, and there is something to be learned from the U.S.'s early avoidance of "entangling alliances." Ambitious plans can be suddenly ruined by an ally's selfish war. The player can dishonor the alliance, but it will cause distrust, harm relations, and damage one's reputation.
In addition to the complexities of warfare, EU3 excels during peace as well. Each nation begins with sliders, for instance (e.g. free trade vs. mercantilism, serfdom vs. free subjects, land vs. naval), which can only be changed every several years, so the player must consider his long-term goals for the creation of his nation. There are also national decisions that allow - if certain conditions are met - nations to become empires, and more importantly the creation of historic nations--that is, nations in the Germanic culture group can become Germany, those in the Russian culture group can form Russia, and so on. A third important element are national ideas. These ideas, which become available only rarely throughout the game, allow a player to boost the morale of his armies, hire explorers to send to the New World, reduce inflation, and many more things. All of these elements allow the player to direct his nation in whatever way best fits his playing style, and therefore it is very easy to play as the same nation in consecutive games and develop highly disparate empires.
Much more could be said about the Holy Roman Empire, the Papacy, religion in general, colonization, and many more aspects of the game. Needless to say, I am an avid player of EU3. Just recently I began a multiplayer game with a friend, which has added a new depth of enjoyment as well as a series of new challenges. Setting up a multiplayer game for the first time can be complicated and even buggy, but the reward is great.
For all these reasons and more, I must recommend EU3 for anyone who enjoys history, strategy, and realism. I wish you the very best in all your adventures.
There are a lot of aspects of this game to learn. It is well worth the process though and a lot of fun. There are so many variables. You can lay back and be peaceful, only responding to other provinces, you can be war like and attack everyone - and being identified as evil incarnate and be attacked by everyone back at you at once. You can start with just one province or a country with more than one. The options are nearly endless. Colonizing other lands is also a treat, so you can build a navy and explore the world instead of attacking your neighbors.
I definitely recommend this game to everyone.
in short, great game, but not actually complete.