Europa Universalis - PC

3.8 out of 5 stars 43 customer reviews
Rated: Everyone
$ 19 50
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Product Description

Edition: Standard

Europa Universalis is a historical strategy game that simulates all aspects of world history from 1492 to 1792. Each player takes on the role of one of the major nations of the era, controlling diplomacy, economy, warfare, exploration, and colonization. A number of unique features ensure historical accuracy, including period monarchs, military leaders, and technological gains.

Involve yourself in colonization, exploration, trade and infrastructure, war, religion, and diplomacy against other players or your computer. Ninety different nations are potentially player-controlled, while the powerful AI controls nonplayer nations. Choose from nine scenarios, including a Grand Campaign game that encompasses 300 years. There are more than 500 different historical missions and a dynamic system that generates countless exciting missions. More than 200 historical events potentially affect the outcome of your actions. A map covering the entire globe encompasses 800-plus named provinces, 550-plus named sea zones, and 100-plus named rivers. The real-time game can be set to pause at any time or any given event to give players time to plan ahead, thereby creating a semi-real-time environment. Up to eight can play over LAN or the Internet.

Product Information

Release date March 1, 2001
Customer Reviews
3.8 out of 5 stars 43 customer reviews

3.8 out of 5 stars
Best Sellers Rank #60,595 in videogames
#4,723 in Video Games > PC Games > Digital Games & DLC
#7,115 in Video Games > Digital Games
#11,015 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 9.5 x 7.8 x 1.5 inches
Media: Video Game
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Edition: Standard
Though Europa Universalis is a Real Time Strategy game I hesitate to refer to it as that since that term may bring to mind unpleasant memories of the whole Warcraft-Age of Empires-Command & Conquer franchise. EU transcends all of these in terms of realism, scope, and diversity of strategy options (it is NOT just a war game).
For me the ideal strategy game has 1) scope - it doesn't limit the level of your development. You can advance just as far as your imagination and ability allow. Consequently I hate map edges. I think the first thing that grabbed me about EU was that is played throughout the whole world, on every (habitable) continent and with over 800 colonizable provinces.
An ideal strategy game also is realistic, meaning that it has as few abstractions as possible. For example, in EU there are more economic goods than just gold/stone/wood (to name one example). In fact each province has its own commodity and the relative value of that will differ in the game depending on its rarity and the demand for it in the various markets that it is dealt in.
EU is also very historically realistic. You play during the age of exploration and enlightenment (1492-1792) and the game designers have done a superb job of setting up the political situation to mirror Europe in the early modern period. There are dozens of nations (even small ones like the German principalities) and you have the possibility of complex diplomatic relations with each of them, even to the point of vassalizing or politically annexing smaller nations. Furthermore, exploration is a major component of the game. and many provinces are inhabited only by a handful of natives that can be easily subdued and incorprated into your grand Empire.
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Edition: Standard
I am a senior gamer who has been playing computer games since they were only available on mainframes at universities. Europa Universalis is the first true real time strategy game I have seen short of major simulations on large scale systems. It is not a hack and slash you way across the world game and for those who are looking for that, they will not find it in EU. It is rather a game that makes you think in the way leaders had to think during the time period 1492 to 1792. Too much agression earns you the animosity of all your neighbors. Fight too many wars in Europe and you will find everyone attcking you at once. A very realistic and controlling factor. This game is far more dependent on an excellent diplomatic and trading model and the need to develop economically and expand ones colonial base. Another nice thing about this game is that each country plays very differently depending on its location and cultural setting. England and Austria once use very different strategies to achieve success. Widely available add ons any country on the map can be played and province resources can be randomized once you have learned learned where everything is. With these, this game offers infinite variety and long term playability.
As a note of reality, the graphics are not state of the art, but they are fully functional and, linked with a fantastic and flexible interface, make a complex game very playable. Nearly everything in the game is explained with a pop up when you hover the pointer over something for a while and most things yeild more information or options with a right click. The manual is more indepth than most these days and explains most of the mechanics quite well. It does suffer from a lack of an index or a table of contents. One is available however on the company sponsered on-line forum.
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Edition: Standard
OK, I admit to being a history buff, and it's no wonder I love Europa Universalis. Become England, Spain, or Poland, or even Turkey if you like, and try your hand at rewriting European history. Can you maintain an English presence on the Continent? Who says you have to leave Manhattan to the Dutch? Want to prevent the rise of Russia? All these goals are possible, and more.
Not just a wargame, EU places you in the tangled diplomacy of Europe from 1492-1792. You can conquer and annex another country, but not without a serious diplomatic blow. Grow strong, and other countries will unite to strike you down. The AI is fairly competitive, and the graphics nifty. Don't look for tactical control here: EU is a game of grand strategy. You must balance economy, colonization, technology, unique leaders, diplomacy, and religion to maintain your empire.
Religion is a particularly important and interesting angle to this game: Your state religion affects your diplomacy directly. For instance, as England you may want to find a strong Continental ally to help you control France, otherwise superior French land forces will eventually push you out of Calais (England starts with Calais in the Grand Campaign, which spans 300 years). Spain is an obvious choice, but Spain is an ardent Catholic state. If your England is Protestant, Spain is virtually unattainable. You can keep England Catholic if you wish, but you must then contend with Protestant sympathizers in your provinces. Indeed, the religious propensities of a province are a powerful factor in your ability to control that province.
You cannot just wage war indiscriminately in this game, gobbling up province and country without penalty. This is a good thing.
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