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Fate Core System
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- Number of players: 3-6
- Age of players: 12+
- Length: 2-8 hours
- Type of Game: Roleplaying Game
- Languages Available: English
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Grab your plasma rifles, spell components and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists. Of fate.
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|Item Dimensions||1 x 6.25 x 9.25 in||0.12 x 6 x 9 in||0.75 x 6.25 x 9.25 in||0.62 x 6 x 9 in||1 x 6 x 9 in||1.25 x 9 x 11.25 in|
|Item Weight||1.72 lbs||0.32 ounces||7.87 ounces||0.85 lb||2 lbs||3.79 lbs|
Top customer reviews
So I grabbed the books and started reading.
+ For around $20 you get all the needed rules to start as a player in Fate or as a game master. Nice on the pocket book!
+ Rules are light and most of the book is taken up trying to help you understand the unique concepts of Aspects and the like
+ You have "templates" that help you game master and play in a setting / scenario of your choice. For pre-made stuff, they have some world books that give you backgrounds, locations, characters, scenarios, etc. (see my pic when I get it uploaded)
+ The hardback is nice production quality and should last a long time even with regular use
NOTE: This is a very story driven type of game. I'm rating this "neutral" as this may not be the preference of some folks.
From my research, easy game to learn and story driven go with Fate
If you want like 100% action and almost no story, but not too much rule overload upgrade from Fate to Savage Worlds
If you want to simulate your favorite movie, with a bazillion options to make it 'realistic" to that movie (e.g. Jurassic Park, 5th Element), then go with GURPS.
Fate and the other examples are not genre specific, like D&D and Pathfinder are strictly fantasy.
So it's all in what you are looking for, as there is a system out there for you.
I got all four books for under $70, which isn't much more than the price of a new video game these days. And I get to have hours of fun with my family and friends roleplaying.
OVERALL: I'd recommend you check this out if you are like me and trying to get back into RPing after a 20+year break or are simply new to roleplaying or your family/friends who are interested in RPing or want a more story telling system that isn't genre specific.
The system itself can be previewed in its entirety. The PDF of this book is available for "pay what you want" and an HTML "SRD" version is available elsewhere for free as well. I wanted the paper book to reference at the table, and this was a very good price for it.
I have never played a Fate game before, but after studying this (and using one of the excellent Fate Worlds books) I was easily able to run a great session with a group of all Fate newbies. It was a blast.
I love what the developers have done with Fate: The have streamlined to system to its very core (hence the name), and they have made very clear how all elements interact with each other. All the isolated rules exceptions most other RPG systems feature are just not here. What a relief. Aspects, Stunts and Skills are the only things you need to know about, and these elements help to create story- and character-focussed games with high drama and action.
Sure, if you've only ever played variations of D&D before, you'll need to wrap your head around the concepts presented in Fate Core, such as the Create Advantage mechanic and the way Fate Points work, but once you've seen how you can contribute actively to story development as a player instead of just reacting to whatever the GM is throwing your way, you'll never turn back.
Plus: this is a truly universal system. Yes, it caters to a particular play-style, but if you like the system, you can use it in any and every world. It's infinitely hackable.
I've never been a system hacker or even a huge world builder myself, but even reading this book made me want to go and create something right away. I don't think there can be higher praise for a role-playing core rulebook.