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Evil Hat Productions Young Centurions (Fate Core)
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- For 2-6 players
- 2-8 hour playing time
- Ages 8 and up
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This Family-Friendly Standalone Rpg Puts You In The Shoes Of Teenage Pulp Heroes Of The 1910S. The Spirit Of The Century Universe Makes Its Return, Fate-Accelerated Style, With Exciting Adventures At Home And Abroad.
From the Manufacturer
Every hero story has its origins. Bring those tales to life with the Young Centurions RPG! This family-friendly game puts you in the shoes of teenage pulp heroes of the early 1910s. Take on the neighborhood bully or a mad scientist bent on world domination or both! Discover ancient artifacts and get home before the dinner bell. Join your friends for exciting adventures at home and abroad. In the Young Centurions RPG, you'll find: Streamlined Fate-Accelerated-style rules set in a fun pulp atmosphere; A Campaign Rating system to help you easily adjust your games to the maturity level of your players; Rules for Century stunts, mentors, and current approaches to integrate into your Fate Accelerated games; Everything you need to set off on high stakes adventure—character creation, story ideas, rules—all in one easy-to-digest package.
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Young Centurions is the prelude to Evil Hat's Spirit of the Century and Strange Tales of the Century, books that focus on adult characters of the 30s and 40s. Those books use the original Fate or Fate Core rules while Young Centurions uses the Fate Accelerated rules. Characters in Young Centurions tend to be less powerful, less capable, and more vulnerable than adult Centurions, both because the rules of the game provide fewer powers and because, well, you're all teenagers.
It's a great introduction to Fate and the to Spirit of the Century setting. By the same token, if you've already got Spirit of the Century or Strange Tales of the Century this book adds very little to either rules or setting. Even if you've already got the Fate rules in one form or another, this book adds some nice new mechanics and just barely enough flavor to make Young Centurions worth the purchase.
My copy came from the original Fate Core Kickstarter, though when Evil Hat's Magic 8-Ball selected me as a Young Centurions reviewer they also provided a digital copy. They have also requested reviews of the two Young Centurions novels: Sally Slick and the Steel Syndicate, and Sally Slick and the Miniature Menace. I read Steel Syndicate back when it was first released and loved it; I'm looking forward to reading it again on my way to the Miniature Menace ARC. See you then!
The setting receives some welcome fleshing out. In addition to providing more detail about the years 1910-19, Young Centurions also gives us a closer look at the Shadows and the internal structure of the Century Club.
The book also provides some very useful suggestions for running "kid-oriented" adventures—such as making use of mentors, keeping the tone kid-friendly, and even an handy guide to childhood development.
All in all, a very solid game and a must have for pulp enthusiasts.