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Book of Exalted Deeds (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) Hardcover – October 1, 2003

4.1 out of 5 stars 43 customer reviews

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Editorial Reviews

About the Author

James Wyatt's most recent credits include authoring Oriental Adventures and City of the Spider Queen and contributing to Deities and Demigods, Epic Level Handbook, and Fiend Folio.

Darrin Drader has done design work for Asgard online magazine, d20ª Weekly online magazine, Dragon¨ Magazine, Star Wars¨ Gamer magazine, Dark Portal Games, Bastion Press, and Wizards of the Coast, Inc.

Christopher Perkins joined RPG R&D as the Design Manager for various d20 System¨ games, including the d20 Modernª RPG, the Star Wars RPG, Call of Cthulhu, and The Wheel of Time RPG.

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Product Details

  • Hardcover: 192 pages
  • Publisher: Wizards of the Coast (October 1, 2003)
  • Language: English
  • ISBN-10: 0786931361
  • ISBN-13: 978-0786931361
  • Product Dimensions: 8.5 x 0.6 x 11.2 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (43 customer reviews)
  • Amazon Best Sellers Rank: #487,759 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By J. Roberts VINE VOICE on November 7, 2003
Format: Hardcover
The purpose of D & D, at the start, was to crawl through dungeons while killing monsters and finding nifty pieces of equipment. The game's come a long way since then, with hundreds of core book and supplements adding layer after layer of moral complexity to the fantasy world.
Demons and devils were defined. Evil was given its own spells, magic items and races. The good guys, for there part, had morally limited and easily stereotyped paladins and the occasionally pure-hearted cleric. That was it. There was no real reason for a fighter, rogue or wizard to be any more good than their alignment description read.
The Book of Exalted Deeds changes all that. Good has been given power, real power, and is now just as capable as evil of showering benefits on its devotees - though at no less cost to those devotees.
This book opens with a discussion of the motives of good. What acts are good, which are not, and the exceptions to the rules. It's never a problem for me, but this section would be quite handy for those DMs and players who have trouble figuring just what a character's alignment means and practice.
Also included is the idea of being "exalted." This isn't being on a moral high-horse or anything of the sort, it's simply the idea that just as some villains can be despicable beyond human comprehension, so can heroes be righteous.
Next we get to the meat and drink of the book: the new stuff. The magic items are adequate, not much more. There's only so many new adjectives you can add onto the beginning of item names, and only so many powers you can give, but at the very least this book includes special enhancements that directly counter enhancements from the dreaded Book of Vile Darkness.
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By A Customer on October 20, 2003
Format: Hardcover
Plato once said that we should never trust anyone who advocates that we should avoid anything but evil and pursue anything but goodness. And Plato was right.
This book is fantastic and definitely worth buying for several reasons:
1. It is a worthwhile counterpart to the Book of Vile Darkness. For a game which prides itself on being fair and balanced in all things, it would naturally be blatantly unbalanced in favor of evil if there were not such counterpart.
2. The new feats and prestige classes are definitely worthy of those of us who prefer to play with good-aligned parties and characters. I'll expand on that below.
3. There are those idealistic, old-fashioned fools like me still in existence who believe that for a game like D&D, which is based on Lord of the Rings, it is not only more appropriate but also more fun to play with a view to some sort of noble goal to destroy evil. Such naive souls like myself have always believed that it is far more fun and exciting to kill the dragon and save the damsel than the other way around.
I'm not terribly big on prestige classes. However, the ones described in this book are terrific - very balanced and eminently playable. Although I haven't actually played a campaign with this text (yet), I can see how it would be supremely fun to do. The prestige classes are very powerful: Vassal of Bahamut (a de facto dragon-slaying class), the Sword of Righteousness (a prestige class for those who, like me, don't want to deviate from their regular character class for many levels but would like some bonus feats), and, my personal favorite, the Fist of Raziel for Paladins who wish to eschew their undead turning and special mount privileges for bonuses to their smiting ability. Ever hear of a lawful good assassin?
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Format: Hardcover Verified Purchase
Without making fun of religion or making it trivial, this book actually makes it possible to play someone with real virtue in a D20 game. I've had a pacifist cleric order in my game for some time, but no one would ever consider playing one - with the details in this book, they actually become balanced. The new creatures included are much appreciated by my current group, as most of them are noted as being able to be summoned by various existing spells - which makes my existing characters more versatile, even without the prestige classes.
I would have liked to have seen a sample adventure, to help make some of the ideas presented more real and more easy to work into a D20 game, but that's a nice to have.
I would also have liked to have seen more interaction with the Epic book. I considered this a fairly major flaw, in that most of the ideas and scope presented would work well with epic characters. It may be difficult to figure out the progressions for the characters here, and some of the feats cry out for epic versions. Hopefully, Hasbro will address this with web enhancements later.
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Format: Hardcover
Over all I liked this book, I'd been waiting for it since I bought the Book of Vile Darkness when it first came out. I had very little problem thinking of truly vile villains for my campaigns and the Book of Vile Darkness simply served to give me some new ideas and such for my villains.
The problem I had was giving my players good aligned help, spells, items, and prestige classes. There is really very little in the way of what the Book of Exalted Deeds has to offer in products designed for DMs. So as soon as it became available I bought it. The book really came through.
My two biggest complaints are the gender bias in the prestige class section, and the practical uselessness of the feats in most campaigns.
There are two prestige classes in this book that require your character to be female to join. There are, however, no prestige classes in any book I own or have ever read that require a person to be male, much less two. While I am male myself, I was not the only one who read it who was surprised. One of the girls that plays with my group flipped through it twice and asked, "Where are the guy prestige classes?". Although a great number of the illustrations depicted men, there was no male gender requirement anywhere. All the WoTC products I own are fairly gender neutral, but I have to say this book was a pretty far cry from that. They could have so easily made a companion class to those particular classes and solved the problem.
As far as feats go, don't buy this book for them. Unless you design a campaign around the book and it's counterpart, they're pretty much useless to practical minded players. One of my players did take the vow of poverty which is pretty cool and encourages better roleplaying.
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