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Exit: The Gate Between Worlds | Exit: The Game - A Kosmos Game | Family-Friendly, Card-Based at-Home Escape Room Experience for 1 to 4 Players, Ages 12+
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Purchase options and add-ons
| Brand | Thames & Kosmos |
| Material | Cardboard |
| Theme | Game |
| Genre | Family |
| Number of Players | 1 - 4 |
About this item
- Escape Room game for the home.
- An ancient map has led you to a mysterious cave that transports you to another world. Can you solve the riddles and find your way back home?
- Helpful clue cards ensure you never get stuck on a riddle.
- This game can be played once because you markup, fold, and tear the game materials.
- Part of the 2017 Kennerspiel des Jahres award-winning series.
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Product information
| Product Dimensions | 1.7 x 5.1 x 7.1 inches |
|---|---|
| Item Weight | 8.5 ounces |
| Country of Origin | Germany |
| ASIN | B08TWZ8L6Q |
| Item model number | 692879 |
| Manufacturer recommended age | 12 years and up |
| Best Sellers Rank | #24,245 in Toys & Games (See Top 100 in Toys & Games) #966 in Board Games (Toys & Games) |
| Customer Reviews |
4.5 out of 5 stars |
| Release date | May 8, 2021 |
| Language | English |
| Manufacturer | Thames & Kosmos |
Feedback
Product Description
Can you solve the riddles and find your way through the worlds and back home? You have followed an ancient map to a hidden cave which purportedly contains some kind of mysterious gate. Inside the cave, you find a large metal circle made of concentric rings embedded in the rock wall. You approach the gate hesitantly and touch it. To your astonishment, the metal rings can be rotated. Suddenly, everything goes dark around you. When you regain consciousness some time later, you are no longer in the cave, but in a bizarre new world. Where are you? And how are you supposed to find your way back to the world you know? Only by working together as a team, solving riddles as you travel from world to world, will you be able to make it home safely. Difficulty level: 3 of 5
Important information
Safety Information
WARNING. Not suitable for children under 3 years. Choking hazard - small parts may be swallowed or inhaled.
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From the manufacturer
EXIT: The Game
EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. But the clock is ticking! Can you escape?
- Escape room in a box: Bring the excitement and intensity of an escape room to your living room!
- Teamwork: Up to 4 players work together to solve the clues and escape.
- Unique themes: Each game has a different setting with clues and puzzles integrated into the storyline.
- Unplugged: App not required! Everything needed is included in the box.
- One-time use: Each game can only be played once, because you must mark up, fold, and tear the game materials to crack the codes.
EXIT: The Cursed Labyrinth
During a tour of a historic castle you pass through the old iron gate. With a loud clang, the antique gate slams shut behind you! You try to open it, but it’s locked. Only by working together will you be able to solve the puzzles and escape the mysterious labyrinth.
Difficulty level: 2 of 5.
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| EXIT: The Cursed Labyrinth | EXIT: The Mysterious Museum | EXIT: The Stormy Flight | EXIT: The Sacred Temple (With Jigsaw Puzzles) | EXIT: The Abandoned Cabin | EXIT: The Secret Lab | |
| Cooperative Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Skill Level | Novice | Novice | Novice | Intermediate | Intermediate | Intermediate |
| Ages | 10+ | 10+ | 10+ | 10+ | 10+ | 12+ |
| Playtime | 60 - 120 mins | 60 - 120 mins | 60 - 120 mins | 120 - 180 mins | 60 - 120 mins | 60 - 120 mins |
| Theme | Family Friendly | Family Friendly | Family Friendly | Family Friendly | Family Friendly | Family Friendly |
| Format | Cards & Booklet | Cards & Booklet | Cards & Booklet | Jigsaw Puzzles | Cards & Booklet | Cards & Booklet |
| Number of Players | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 |
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| EXIT: The Deserted Lighthouse (With Jigsaw Puzzles) | EXIT: Theft on the Mississippi | EXIT: The Sinister Mansion | EXIT: The Forbidden Castle | EXIT: The Pharaoh's Tomb | EXIT: The Catacombs of Horror | |
| Cooperative Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Skill Level | Advanced | Advanced | Advanced | Advanced | Expert | Expert |
| Ages | 12+ | 12+ | 12+ | 12+ | 12+ | 16+ |
| Playtime | 120 - 180 mins | 60 - 120 mins | 60 - 120 mins | 60 - 120 mins | 60 - 120 mins | 120 - 240 mins |
| Theme | Family Friendly | Family Friendly | Family Friendly | Family Friendly | Family Friendly | Mature Content |
| Format | Jigsaw Puzzles | Cards & Booklet | Cards & Booklet | Cards & Booklet | Cards & Booklet | Cards & Booklet |
| Number of Players | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 |
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What's in the box
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Customer reviews
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Top reviews
Top reviews from the United States
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After reading some of the other reviews, I feel like it is important to point out that while I understand that it can be frustrating to not "get" a puzzle, that doesn't mean that it doesn't make sense to someone else. I see this over and over when my husband and I play: something will quickly click for me and he'll sit there looking confused while I solve it, and sometimes it's the other way around. In the case where no one in your group figures out the puzzle without help, it's not that the puzzle is at fault. And neither are you. It's just that the puzzle doesn't connect with your particular way of thinking. And that's why it's great to have the tiered clue cards. Sometimes all you need is a touch of guidance and sometimes you'll need more. The point I'm trying to make is that so far, with six games under my belt, I have yet to see a puzzle that straight up didn't make sense or couldn't be solved. I like that I don't instantly understand them all. It won't be any fun if I didn't have to push myself to find another perspective. My suggestion is to have people around you who think very differently than you do and to take the pressure of time away. If you get stuck, put it away for a day or two, or take a clue card and reconsider the puzzle.
I now own all of the Exit the Game games and am steadily plowing through them. I'll let you know if I run into anything truly unsolvable. Until then, enjoy this game! It's full of excellent twists!
This was the FIRST one I played that my small team of two didn’t need hints on. It did take us almost three hours though!!
The puzzles ranged from easy to hard but fair. All puzzles, even the ones we struggled with were completely fair.
This one was a departure from their standard format, and it was an absolute breath of fresh air!
I play a lot of escape rooms in real life and this was their first game that really felt like a true life escape room to me… with no logic flaws that most of their games include at least one of.
Also, I normally hate the story in real escape rooms and table top escape rooms, but this one actually had a fun story as we hopped from world to world.
I wouldn’t recommend this one as a first table top escape room game/escape room in a box… but if you’ve played a few already, I would highly recommend this one.
THE PLAY:
There is much to see and do in this game. First, you go through a gate to another world, solve 1-4 problems relevant to that world, and plug the results into a decoder. Then you transit to another world with completely different physics, biology, and logic.
COMPARED WITH OTHER EXIT GAMES:
This EXIT game by Inka & Markus Brand and Ralph Querfurth is a departure from other EXIT games. For example, it has only one Riddle card to get you started and 8 posters showing different worlds that pose their own multipart riddles. I liked the change from the previous card-dominated play.
THINGS I LIKED A LOT:
1. The pig.
2. The last riddle.
3. The creative worlds with amusing creatures and wild ecosystems. These created plenty of fast-paced story possibilities.
THINGS I DIDN’T LIKE SO MUCH:
1. This game seemed more difficult than other EXIT games at the same difficulty level
2. Some Help cards were not very helpful. Without the extra Riddle cards, the abbreviated text did not provide enough space for explanations or examples.
RECOMMENDATIONS:
If this is your first EXIT Game, pick a Level 2 game to start. I rate The Gate Between Worlds between Levels 3-4.
If you have played several other EXIT games, I recommend you try The Gate Between Worlds. This is a great game for 2 or 3 players, but 4 players is probably the max — more people would find it difficult to see and handle the small pieces. Make sure you have good light and a place where you can spread out several posters, so that everyone can see the details clearly.
If you want to read more of my reviews or see other stuff, click my name to go to my profile.
I hope this review has been really helpful and that you enjoy your free time a lot.
Top reviews from other countries
Einziger Kritikpunkt ist der Anfang, der etwas klarer gestaltet sein könnte. Das erste Rätsel haben wir fast übersehen, da es nicht deutlich angegeben war. Zum Glück stellte sich heraus, dass es nur als Warm-up für das erste richtige Rätsel diente.
Manchmal schienen die Texte im Spiel sprachlich nicht ganz klar formuliert zu sein, aber beim zweiten oder dritten Lesen haben wir sie verstanden. Das könnte vielleicht sogar beabsichtigt sein, um die Herausforderung zu erhöhen.
Insgesamt hat dieses Exit-Game für einen unterhaltsamen Abend gesorgt, und die kleinen Anlaufschwierigkeiten haben dem Spielspaß keinen Abbruch getan. Es ist definitiv empfehlenswert für Rätsel- und Knobelfreunde.









