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Expedition to the Demonweb Pits (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) Hardcover – April 17, 2007
"Warlight" by Michael Ondaatje
A dramatic coming-of-age story set in the decade after World War II, "Warlight" is the mesmerizing new novel from the best-selling author of "The English Patient." Learn more
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A D&D super-adventure that can be played as a mini-campaign or a series of small side adventures.
Expedition to the Demonweb Pits is a D&D super-adventure for characters of levels 9–12. It is usable as a mini-campaign on its own, as a story arc in a Dungeon Master’s regular campaign, or as a series of small side adventures with a big payoff. The structure is very flexible and eminently customizable. The adventure uses a new combat encounter format designed to make the DM’s job easier and to speed up play.
Heroes who become entangled in the adventure’s plot soon find themselves squaring off against the agents of Lolth and Graz’zt across several planes, including the Abyss.
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I enjoy the flow of story but any player familiar with the game would laugh at the concept of 9th level characters "plane traveling" and surviving the rigors associated with dealing with the denizens of aforementioned alternate planes.This module should have been designated for 12th-16th level players which would be more in line with the game mechanics.
I'm not a big fam of seperating the tactical combat entries from the storyline, but when you're trying to sell miniatures, I guess that works. Otherwise, well written, well thought out, not a lot of power creep common to high level games. Nicely done, all in all.
Whether you are a DM wanting to take your players on a plane-spanning adventure, a hardened warrior seeking to right unthinkable evils, or spellcaster seeking to push the envelope on your powers, this is an adventure you don't want to miss! Playable over the course of a single weekend, I can't recommend a better mod for PCs of level 9-11.
Familiarity with extraplanar worlds is helpful, so check these books out also:
Planar Handbook (Dungeon & Dragons d20 3.5 Fantasy Roleplaying)
I would save up for the 1e version and buy it off of eBay or hobby store.
If you're looking for a wacky jaunt across the planes, merrily killing drow and demons, this will probably work for you. If you're looking for an adventure with plot & complexity, you'd best look elsewhere. I was looking for a pretty brainless adventure I could run once a month for some gaming-deprived out-of-town friends. My prep time is somewhat minimal, so this seemed like a good buy.
The format of the adventure actually is pretty easy to use. You get all the material for a single encounter on one page, or two facing pages, along with full stat blocks. That layout makes my job as DM pretty easy while I'm running the game. It's somewhat annoying while I'm *preparing* for the game, but once I got used to it, it worked.
I'd give it 5 stars for the material and for the presentation, but the stat blocks are awful. I'm not talking about the new stat block format - I *love* the new stat blocks (top section is pre-encounter, second is player's turn, third is monster's turn, fourth is detail, fifth is exposition), but the stat blocks are full of errors. I don't know that anyone really did proofreading on this book. (Two Examples: Ratatosk damage assumes small-size weapons while the creature's size is listed as Medium. Rule-Of-Three's dagger attacks don't include the magic bonus.)
We are about halfway through this campaign and we are having an awesome time. The encounters are challenging and well thought out without being overpowering. The encounter formats include stats and tactics that are easy to navigate and great to use on the fly without flipping through numerous books.
The art and layout of the book is great.
Other reviewers are saying this campaign is tough to follow. I agree that if you don't read the book, then it would be tough to follow, as the campaign can be complex. However, I am having no problem with it by simply reading the book.
This campaign has it all: tough encounters, some role play opportunities, allies for your party, legendary weapons to quest for, and an easy to follow format for DMs. I'm now looking for other high-level campaigns to take the party through next. Highly recommended.