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Explore/Create: My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark Hardcover – January 10, 2017
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The inspiring memoir from legendary entrepreneur, gaming pioneer, and space adventurer Richard Garriott -- "game god" (PC Gamer) and inspiration for Ready Player One -- Explore/Create invites us on a grand adventure, introducing us to the wondrous and magical
Richard Garriott's story begins with an Apple II and a dream. At eighteen, he spent his entire life savings -- two hundred dollars -- to produce Akalabeth, his first video game. That covered the floppy discs and the Ziploc bags the game was sold in; his mother drew the cover art. The first week they sold maybe a dozen copies, but soon after, the California Pacific Computer Company came calling, asking to publish the game. These were the Wild West days of the game industry -- hard partying, outrageous personalities, and fledgling studios trying to make a quick buck.
Never could Richard have foreseen that this would become a multibillion-dollar industry with the top games eclipsing even Hollywood's highest grossing films. He would go on to launch Ultima, a seminal series of role-playing games. Ultima Online was the first massively multiplayer online role-playing game (MMORPG), and one of Time's 100 greatest video games ever. Throughout, Richard has aspired to build the most lifelike gaming worlds possible, allowing players to interact with every object on the screen, experience consequences for moral transgressions, and fully personalize their gaming journey.
Away from the screen, Richard has also pushed the limits of human experience. A lifelong adventurer, he has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic and hunted for meteorites in Antarctica, and in 2008 he became one of the first private citizens to travel into space. In 2014, Maxim named him one of the "Six Most Interesting Men You Can Actually Meet." Here, in his own words, is his extraordinary life story.
Filled with interactive tie-ins and challenges, Explore/Create is unlike any other memoir, an unforgettable ode to exploration and discovery that will spark the creative impulse in all of us.
- Print length304 pages
- LanguageEnglish
- PublisherWilliam Morrow
- Publication dateJanuary 10, 2017
- Dimensions1.3 x 6.3 x 9.1 inches
- ISBN-10006228665X
- ISBN-13978-0062286659
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Editorial Reviews
Review
“Richard Garriott has inspired me to explore and create since I was a teenager. I never would’ve written Ready Player One if I hadn’t grown up playing the games he created as Lord British. This is the book I’ve been waiting to read for a long, long time.” — Ernest Cline, New York Times bestselling author of Ready Player One
“Fascinating.... Demystifies an industry and a man so instrumental in it.... A rich compendium of stories from an extraordinary life.” — Eurogamer.net
“Lively and entertaining.... [Garriott] embeds puzzles and games in the book for those who want to take it beyond the simple experience of reading.... Those looking for glimpses into an adventurous life should be pleased.” — Kirkus Reviews
“Explore/Create is a chronicle of wonder, and the many wondrous things the future may hold. Richard and I have long shared a passion for space. Perhaps one day our kids will create and play games on a new world!” — Elon Musk, CEO, SpaceX and Tesla Motors
“Richard and his partners at Zero-G took me on my first flight into weightlessness. ... I applaud his spirit and have enjoyed the fruits of his labor.” — Stephen Hawking
“I was so taken by Richard Garriott’s game Ultima that I was nearly speechless when I met him at a pizza joint in Chicago. Now finally, Richard has shared his compelling story with the rest of us in Explore/Create.” — Steve Wozniak, co-founder of Apple
“Richard and I are both among the first private astronauts, and we have used our unbound power of imagination to take us to new heights. This book will take you on an insider’s journey into Richards fascinating mind from creating virtual worlds and characters to exploring the cosmos. Buckle up!” — Anousheh Ansari, 1st Muslim woman to go into space
“Garriott’s enthusiasm for his passions is evident and... even inspirational.” — Booklist Online
“Telling. ... Learn [Garriott’s] secret to staying creative and gain valuable insight into his crazy-interesting history.” — Brit + Co
“An entertaining book that describes Garriott’s twin passions to explore (not just space but also the deep sea and Antarctica, among other places) and create.” — The Space Review
From the Back Cover
The inspiring memoir from legendary entrepreneur, gaming pioneer, and space adventurer Richard Garriott—“game god” (PC Gamer) and inspiration for Ready Player One—Explore/Create invites us on a grand adventure, introducing us to the wondrous and magical.
Richard Garriott’s story begins with an Apple II and a dream. At eighteen, he spent his entire life savings—two hundred dollars—to produce Akalabeth, his first video game. That covered the floppy discs and the Ziploc bags the game was sold in; his mother drew the cover art. The first week they sold maybe a dozen copies, but soon after, the California Pacific Computer Company came calling, asking to publish the game. These were the Wild West days of the game industry—hard partying, outrageous personalities, and fledgling studios trying to make a quick buck.
Never could Richard have foreseen that this would become a multibillion-dollar industry with the top games eclipsing even Hollywood’s highest grossing films. He would go on to launch Ultima, a seminal series of role-playing games. Ultima Online was the first massively multiplayer online role-playing game (MMORPG), and one of Time’s 100 greatest video games ever. Throughout,Richard has aspired to build the most lifelike gaming worlds possible, allowing players to interact with every object on the screen, experience consequences for moral transgressions, and fully personalize their gaming journey.
Away from the screen, Richard has also pushed the limits of human experience. A lifelong adventurer, he has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic and hunted for meteorites in Antarctica, and in 2008 he became one of the first private citizens to travel into space. In 2014, Maxim named him one of the “Six Most Interesting Men You Can Actually Meet.” Here, in his own words, is his extraordinary life story.
Filled with interactive tie-ins and challenges, Explore/Create is unlike any other memoir, an unforgettable ode to exploration and discovery that will spark the creative impulse in all of us.
About the Author
Richard Garriottfounded the gaming companies Origin Systems, Destination Games, and most recently Portalarium. His Ultima series has sold millions of copies worldwide. In 2008, Richard rode Soyuz TMA-13 to the International Space Station, becoming the first American second-generation space traveler. He lives in New York City with his wife, Laetitia, and their two children.
David Fisher is the author or coauthor of dozens of books, including 22 New York Times bestsellers. He has worked with George Burns, Johnnie Cochran, and Terry Bradshaw, among others. He lives in New York City.
Product details
- Publisher : William Morrow; 1st edition (January 10, 2017)
- Language : English
- Hardcover : 304 pages
- ISBN-10 : 006228665X
- ISBN-13 : 978-0062286659
- Item Weight : 1.15 pounds
- Dimensions : 1.3 x 6.3 x 9.1 inches
- Best Sellers Rank: #1,224,020 in Books (See Top 100 in Books)
- #36 in Memory Management Algorithms
- #3,337 in Creativity (Books)
- #6,187 in Traveler & Explorer Biographies
- Customer Reviews:
About the author

Richard Garriott de Cayeux is a founding father of the videogame industry and the commercial spaceflight industry, a flown astronaut, and an accomplished explorer.
He has been inducted into the computer gaming hall of fame and has received the industry lifetime achievement award. He is credited with creating the now ubiquitous term “avatar” for one’s virtual self and the category of massively multiplayer games (MMORPGs). He authored the acclaimed Ultima Series and has built 3 leading gaming companies: Origin Systems (sold to Electronic Arts), Destination Games (sold to NCsoft) and Portalarium where he is building Shroud of the Avatar, the successor to his previous works.
As a principal shaper of the commercial spaceflight industry, he cofounded Space Adventures, the only company to arrange space flights for private citizens and is the sixth private astronaut to live aboard the International Space Station. The son of a NASA astronaut, he became the first second-generation astronaut and has been a key leader in civilian and commercial space as an investor and Board member of institutions such as the X-Prize Foundation, Space Adventures, and Planetary Resources.
Richard is an avid explorer, having traveled around the globe from the jungles of the Amazon to the South Pole, the deep seas of the Titanic and hydrothermal vents to orbiting the earth aboard the International Space Station. His non-profit and philanthropic works include serving on the boards of The Explorers Club and The Challenger Center for Science Education.
Richard lives with his wife Laetitia, also an entrepreneur, and their two children, Kinga Shuilong & Ronin Phi.
His new book, “Explore/Create,” chronicles his life from the early days of video gaming, through his spaceflight and to the present day.
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Top reviews
Top reviews from the United States
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The stories Lord British tells are very compelling. His tale of going down to the wreck of the Titanic - and getting stuck - is fantastic. His many detailed stories about his attempts to get space travel opened up to the public, and space travel itself, are (one exception, below) great. His spirit for adventure and exploration shine through in every word.
Garriott's stories behind his games are also really good. He goes into a good bit of depth on creating a unique language for Tabula Rasa and the challenges that presents. As expected, he spends the most time on Ultima IV, his groundbreaking RPG from the 80s. That said...if you're looking for in-depth studies of each Ultima, you'll be sorely disappointed. Ultimas 2, 3 & 6 are barely mentioned, if at all, while Ultima 9 seemingly doesn't exist in Garriott's world. He also makes the bizarre claim that Ultima 5 was developed on the PC and not the Apple II. And while 4 of his Ultimas are basically ignored, we get multiple pages on taking a poop in space. Ugh.
Unfortunately, through it all, Garriott comes off as having a gigantic ego. His biggest failures are either blamed on outside forces (Ultima 8) or ignored completely (Ultima 9). He mentions over and over and over that he's got lots of money and spends it. He goes into detail on why he's not the "Father of the MMORPG", including a confrontation with a detractor, but then claims the title for himself anyway (a title he has not earned, IMHO). When describing the haunted houses he would create, he wants to make sure you know that they're always really EXPENSIVE. Believe me, I'm still a huge fan of Lord British and his work but I was definitely turned off by his ego and bragging a little bit.
In the end, "Explore/Create" is an excellent book. I loved reading it and I think any fan of the Ultima games, or Richard Garriott himself, would agree.
Top reviews from other countries
Go see Through the Moongate for more of Ultima history.
Richard Garriott explains in detail how he began creating the Ultima series and Origin, while in paralell showcases how he fullfiled his pioneer soul dreams.
Thou must read it ;)



