- Paperback: 254 pages
- Publisher: Dave Burgess Consulting, Inc. (December 5, 2015)
- Language: English
- ISBN-10: 0986155500
- ISBN-13: 978-0986155505
- Product Dimensions: 6 x 0.6 x 9 inches
- Shipping Weight: 12.6 ounces (View shipping rates and policies)
- Average Customer Review: 4.9 out of 5 stars See all reviews (35 customer reviews)
- Amazon Best Sellers Rank: #105,264 in Books (See Top 100 in Books)
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Explore Like a Pirate: Gamification and Game-Inspired Course Design to Engage, Enrich and Elevate Your Learners Paperback – December 5, 2015
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Explore Like a PIRATE inspires a creative and collaborative learning space grounded by powerful pedagogy.
- Jamie Brooker, Co-founder & Chief Creative Officer, Kahoot!
Turn your class into an adventure! Explore Like a Pirate is a must read for teachers looking to energize and excite their students.
- Alice Keeler, Author of 50 Things You Can Do with Google Classroom
Engagement is not a myth, make it reality with this motivating, practical book for teachers everywhere. I highly recommend Explore Like a Pirate.
- Vicki Davis, Teacher, BAM! Radio Host of Every Classroom Matters, & Author
"Well played, Mr. Matera!"
Steve Isaacs, Teacher, Video Game Design and Development
Matera plots both the why and the how to make learning (and teaching) more engaging and fun in and out of the classroom."
- Adam Bellow, Founder and President of eduTecher and eduClipper
If you think motivation, engagement and passion are golden doubloons in the learning treasure chest, Michael's book, Explore Like a Pirate, can provide you with a map and compelling directions to help you find your way to the big, black X.
- Kevin Honeycutt, International Speaker and Educational Futurist
Explore Like a Pirate will empower you to set sail for a new land of learning!
- James Sanders, Founder of Breakout EDU
Explore Like a Pirate is a must-have tool in the arsenal of the innovative teacher. The book effectively paints a picture of gamification, detailing the many benefits to students, such as allowing them to take ownership of their learning, while cultivating soft skills such as collaboration and empathy. This can be used by any educator for any subject and any age group, and the book will tell you exactly how to do it!
- Sarah Thomas, Speaker & Regional Technology Coordinator
- Wesley Fryer, Ph.D., Author of Playing with Media & Show What You Know With Media
Michael Matera takes the concept of gaming & explains it in terms that could make sense to any educator. It's easy to read with actionable ideas you can use in your classroom immediately.
Matera takes his years of practical knowledge in using game-based education and anchors it in an entertaining, yet user-friendly, guide that teachers can read today and use tomorrow to get their students having fun while being actively engaged in content. He understands today's learner and provides helpful tips and strategies for teachers to transform their learning environments into one that encourages students to intrinsically take risks, persevere, collaborate, and 'level-up' as they exponentially grow like never before!
- Erin Klein, Teacher, Keynote, and Author
About the Author
Michael Matera has taught for more than a decade using interactive play, passion and purpose-driven learning to transform the classroom in international, public and private schools.
He is a pioneer in the field of education, using gamification and technology to increase authentic student engagement and content acquisition. Along with being a full time teacher at University School of Milwaukee, Michael is also a nationally-known presenter and international consultant of game-based learning. He was named one of ASCD Emerging Leaders in 2015 for infusing best practices in the field with accessible gamified teaching methods. He is also an educational BamRadio talk show host and blogger, whose mission is to build connections among innovative, global educators.
Michael is driven to transform education through theoretical and technological applications that identify and inspire limitless learning thresholds in ourselves and in our students. Join the transformation of education by visiting his website, mrmatera.com, co-founded an educational blog, edbean.com and on Twitter @mrmatera.
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Top Customer Reviews
In Matera's new book Explore Like a Pirate, he takes those same ideas and lays them out so that any teacher could do it. Maybe just for a unit, maybe a semester, maybe for the whole school year. The book is laid out so that the initial myths about gamification get out of your head. I had a lot of them. Like "I'm not a gamer, therefore I can't teach that way." Because I'm not. But I see how these ideas motivate kids. What Matera offers is the expertise and the guidance to help teachers gamify their classes. Besides being well-written, there are dozens of ideas that will transform any classroom, any grade level, any content area. Let's say "gamifying" your entire class is more than you can take on right now (and let's face it, teachers have enough on their plate), but you're looking for a few ideas you can implement next week. The last fifty pages of the book are rapid-fire ideas (not full lesson plans) for assessment and activities and assignments that are more engaging than the traditional fill-in-the-blank worksheets, but still help students learn and can be used to measure their growth. It might be something that takes only minutes, but you'll see how the kids are engaged and excited. Using Michael Matera's ideas in that class will make it a highlight for your students' day.
If you're looking to engage, enrich, and elevate your students, this is what you need.
Thanks to Michael Matera I have successfully been gamifying my class for a year and a half! When I found out he was writing this book I knew I had to get it! Gamification truly works, and gets students invested in the learning process, and there is no better teacher you can learn about this subject from than Michael Matera! I've seen the amazing things he does with students on his Twitter feed, and you cannot doubt the impact gamification has played in his classroom. He teaches you that there are always new ways to up the level of gamification in your classroom. Whether you are a beginner to gamification or a veteran this book is for you! Michael keeps it simple in this book in the best way possible! He has created the most practical book on gamification I have ever seen. He makes this book quick and easy to read, and gives you a field guide to help you get started. I learned so many new mechanics that I can't wait to start incorporating in my gamified classroom. This is a book you can keep coming back to for inspiration and find new layers to add to your game for many years to come! I love that he gives you a "treasure chest" filled with challenges, items, side quests, and badge ideas! The best part about his ideas is that you can start implementing them immediately! I've already used his graffiti and mystery box challenges and students loved them!
If you are new to gamification absolutely read this book! You will not regret diving into the adventure, and better yet your students will thank you!
EXPlore Like a Pirate is for you.
Already swimming in the deep end of the gamification pool?
EXPlore Like a Pirate is for you, too.
Michael Matera has made his author debut by bringing gamification to the Teach Like a Pirate ship, and let me tell you–it will quickly become a seminal read for anyone implementing gamification into the 3-12 classroom.
For those still uncertain about diving into the gamification waters, Matera spends the first few chapters of EXPlore Like a Pirate explaining the benefits of gamification and dispelling the myths–all of which will have gamification-loving teachers everywhere thinking #preachonmatera with every page.
In Part II of the book, Matera describes the philosophy of “Knowing Your Crew”–in other words, knowing the types of players in your classroom. He explains Bartle’s Player Types and how his students take a quiz at the beginning of each year to show him the type of player each of them is. He also emphasizes the importance of providing activities in your game that motivates all four types of players.
An unexpected section of the book is Matera’s use of Purpose-Driven Language in his classroom. He not only posts a list of this language in his classroom–a list that consists of words such as determination, focus, and empathy–but further explains how he uses this language with his own students to help them build skills/abilities beyond typical class content. This is a chapter I will reread several times.
The second half of the book is where veteran gamemakers will find the most inspiration. Matera not only describes tons of game mechanics available when designing your classroom game, but he also provides examples of how to integrate these mechanics based on the theme of your game. Thinking about a Wild West theme? Space? Medieval life? Matera provides for all of these and more.
In addition are chapters on one-day games and playful assessment, all with directions and ready for use, or modification, in your classroom.
Chapter 6 provided me the most inspiration. No surprise, since this chapter described creating your game story and I’ve got a writer’s heart beating inside me. But even for a writer and ELA teacher like myself, planning a game can be overwhelming. However, Matera breaks the process down into four routes: theme, setting, characters, and action, and then he encourages teachers to choose one of the routes to start with–the one that inspires you the most. Once you select your route, Matera provides questions that get your brainstorming bubbling with ideas.
This latest installment from Dave Burgess Publishing is sure to please new and veteran gamemakers. Do yourself a favor and start exploring Matera’s ideas right now.
-from Technology Pursuit http://goo.gl/o7cd1v
Most Recent Customer Reviews
I would have loved to see how Michael effectively shows the rules for his entire...Read more