Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Other Sellers on Amazon
+ $5.72 shipping
Extreme Worlds Paperback – November 6, 2009
The Amazon Book Review
Author interviews, book reviews, editors picks, and more. Read it now
Frequently bought together
Customers who bought this item also bought
About the Author
Francis Tsai is a world-renowned conceptual designer. He was the principal artist for Darkwatch and has worked on many fantasy gaming assignments, including Tomb Raider, Star Trek, The Bourne Identity, Spyhunter 2, Whacked and Myst 3. He also works extensively for major comic publishers including Top Cow and Devil's Due and is a regular contributor to Imagine FX magazine. He lives in San Diego, California. www.teamgt.com
Top customer reviews
The second part, the Demos section features illustrations which are broken down into step-by-step sequences where you can follow along, or apply the techniques to your own creation. You'll learn how to draw humanoids, aliens, monsters, spaceships, vehicles, robots, spaceport, interiors and backgrounds.
There are tutorials on digital art creation as well as digital painting. The explanation is simple and easy to follow. There are plenty of practical tips and insights that address not just on how to create but also why it's done that way.
The final part of the book takes a concept "Space Opera" and develops the world around it, the story, characters and spaceships.
Extreme Worlds is a nice and simple beginner guide for artists who want to create their own sci-fi worlds.
You can check out more art from Francis Tsai on his website. I'm a follower of his blog and is really impressed with his intricate 3D models created using the free Google Sketchup, which are then painted over.
(More pictures are available on my blog. Just visit my Amazon profile for the link.)
In the first one it was more like a collection of different tips and suggestions, which was nice but not to directly useful or ground breaking really. This book however was much better both in terms of layout and content. It broke down the artists actual working process, which I have always found to be most helpful to be able to study. This is done through several examples of both character and vehicle sketches, from initial gesture through to finished painting. A good over view of science fiction art, and better than the usual "how to" book. Lot's of little gems an stuff in here to pick up on.
That said...this is not a book for a beginning artist. The examples within are not so much intended as "follow along" kind of how to draw techniques, but as a sample of a type of work flow that could be adapted and incorporated into your own. At least I think that is more the intent of them, but if nothing else just the artwork alone is a nice inspiration. This won't take you through the basics of drawing, and it is very specific...science fiction concept artwork...in it's subject matter. If you need basics, you have to look elsewhere...but for a more advanced art student, or even industry pro, this is a nice inspirational book that you might pick up a tip or two from.
Finally, he integrates the steps in his process by using project-based exercises. These projects serve to not only teach his process, but to create portfolio-ready artwork made by the reader. It's the best way I've found to teach - and, more importantly, to learn - concept design basics.
I highly recommend this book to all artists, from beginners to seasoned professionals.