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Eye of the Beholder - Nintendo Super NES

3.5 out of 5 stars 8 customer reviews
Other Sellers on Amazon: 31 used & new from $5.19

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  • Eye of the Beholder - Nintendo Super NES
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About the Product

  • BOX AND GAME PICTURES GOOD Instruction book missing cover!

Product Description

mint condition. has original box, manual, and literature. comes with a dust cover.

Product Information

ASIN B000035Y06
Customer Reviews
3.5 out of 5 stars 8 customer reviews

3.5 out of 5 stars
Best Sellers Rank #9,795 in videogames
#56 in Video Games > More Systems > Super Nintendo > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7 x 4.9 x 1.3 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

Verified Purchase
I played this game as a kid and a few things stuck out. First, it's very unique for the system (but I think it was also for the PC) Second, it's very dark and depressing; but I kind of like that in a game. Lastly, you can quickly get sucked into the game and find you lost a couple of hours crawling through the dungeon. To me, that's a sign of a good game.

My only nitpick is that I was never a big fan of the character stats rolling system to create your characters; I'd often roll quickly only to get an excellent roll but click "reroll" by reflex and lose it. That frustrated me. It would sometimes take me over half an hour just to choose and configure my party.
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Upon seeing this game in the SNES section of a local store, I knew I had to have it right away. Ported from the Computer-RPG version, it's pretty much the same as the original. This, for me, is a good thing, because I love RPG's in this style, but as another reviewer said, it still has the computer interface to it, which can make things a little clunky at times. For example: I would be walking down a dungeon corridor and I wanted to turn left, but instead of turning and moving forward, I might hit another direction and run into a wall. This is due to the 2x3 movement pad, seen in a lot of other CRPG's, like Dungeon Master or the some of the games in the Ultima series. On the SNES, it's a bit touchy at times, seeing as how you have to move the cursor from one direction to the other on the pad to move. But luckily, when selecting buttons on-screen, the cursor automatically scrolls to the next one, as it does with the movement pad as well, making it a lot faster to use than I had expected.

As for the other aspects, it's what you'd expect in any old-school style first-person RPG like this one. You create four characters all using the Advanced Dungeons and Dragons system, and venture underground to take down yet another evil being, along the way fighting monsters and creatures, as well as solving puzzles using items in your inventory, etc. I always have a lot of fun with these, but it's not for everyone. Some may find it boring as some of the puzzles can take a while. The combat system also doesn't have much of a strategy. The party attacks the monsters by either using a melee weapon, spells, bows, even rocks. (Which I've been using quite a bit of already and I just started a new game.
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Verified Purchase
This game is a game I tried playing when I was younger and it was super hard for me to grasp, now at 33 this game is still hard to grasp.
I love the ability to pick and name the characters, to create your party to roll with. The game play is different and tough but once you grasp the concept of it, it gets pretty easy to control. The fighting is simple but gets challenging. But for a snes game a head of its time, it gets boring really quickly.
I would not get this if you don't have the patience to grasp it and learn it and how to use the characters.
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This is a good game for it's time that is worth trying out if only to learn from the design flaws that it's system has. If you are a dungeon crawler fan and are not afraid of frustrations, this is a great classic. The interface is awkward and some extra visual feed-backs on the state of the game would have been useful but it is still a fun game to explore and toy with.
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