Eye Toy Groove (No Camera) - PlayStation 2

3.9 out of 5 stars 22 customer reviews
Rated: Everyone
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About the Product

  • Just link your USB camera to the Playstation 2, and put your rhythm & coordination skills to the test
  • Technique, style and timing all earn you points - move your arms, hips and body to the beat with onscreen prompts
  • Dance to the beat of 25 licensed hit songs, from famous artists like Madonna, Jamiroquai and Fatboy Slim

Frequently Bought Together

  • Eye Toy Groove (No Camera) - PlayStation 2
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  • Eye Toy Play 2 with Camera - PlayStation 2
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  • Playstation 2 Eye Toy Camera 2 Stand Alone
Total price: $26.54
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Product Description

Product Description

Go ahead...Throw down your finest head spin/moonwalk combo or the chicken dance—no one will care! Dance like you've never danced before to 28 licensed songs and show your friends who has the skills! Create your own dance moves with the Dance Move Maker or work out with the Calorie Counter mode. Requires EyeToy camera (sold separately) to get your groove on.

Review

What has two thumbs and loves EyeToy: Play? This chick! I still pop it in when non-gaming friends come by – everyone loves it, everyone knows how to play it, and you get to see yourself on TV. While Groove still has this base amusement factor and functionality, it feels just plain dull.

There are two different comparisons to be made when talking about Groove – one to the Play minigame it expands on, and one to the other rhythm games it falls into line with. We'll start with its predecessor. I rarely play the hit-the-speaker game in Play because I just couldn't figure out how to dance while still sitting on my couch, and the generic techno tunes were limited and grating. The twenty-some odd songs in Groove should fix the track issue (and there are a couple of gems in there that I really dug, but I'm a Beatles person, so the Elvis remix wasn't one of them), but instead it feels like a short, predictable jaunt through disposable dance/pop tracks.

As for not feeling the couch-bound groove, Groove does a few great things that take advantage of the camera control. Freestyle segments (which integrate new versions of the Playroom effects found in Play) and photo-ops are plopped into the middle of songs and let you just get down to your own beat for a few seconds. From a gameplay standpoint, the game adds wide, sweeping motions into the usual hit and hold commands found in other dance titles. Large stars will highlight a series of hitspots and players sweep their arms from one to the next, forcing a "spirit fingers", Broadway flapper kind of move.

But, in comparison to other rhythm titles, Groove falls well south of average. Limited unlockables and even more restrictive graphics make me think, "I could play this for three hours a day, every day, for the next six months and this would look exactly the same." Throw a new background on there or something, man! Even new hitspots or icons would have helped.

Also, multiplayer is a standard feature in games of this ilk, and Groove is no exception. Instead of having players side to side, dancing each other into oblivion, Groove puts them in front of each other. One dancer is blue and one is red. During the battle mode, players are supposed to hit the spots of their color – but it's just too manic and out of control to be much fun.

This is truly a sad, sad day for me. I gave Play a nine, and did it with full comfort and confidence. Groove, on the other hand, is something that I would pop in only if Codemaster's American Idol game had irreparable scratches. This is not to say that American Idol is bad, only that Groove is less enjoyable than a licensed, knock-off title – and that's not good.

Concept:
Expand on the dancing/rhythm game found in EyeToy: Play

Graphics:
Well, it's you on the screen – a somewhat fuzzy you. The game interface is quirky, but doesn't change too terribly much

Sound:
The songs are either top-40 American pop or quintessentially European

Playability:
You hit the little markers with the beats of the songs. This isn't rocket science, people, but navigating the interface is still sort of a pain

Entertainment:
Fine at first, but the rewards aren't great enough to keep people groovin' for long

Replay:
Moderate

Rated: 6 out of 10
Editor: Lisa Mason
Issue: June 2004

2nd Opinion:
How the mighty have fallen. No matter how much I tried to enjoy EyeToy: Groove, I couldn't escape the fact that it is just an expansion of EyeToy: Play's Beat Freak game, with a few new features and licensed tracks. It aims to be a rhythm game along the lines of DDR, but in doing so it loses all of the variety and replayability that made its predecessor so engaging. If you got sick of Beat Freak, you could always go smack some ninjas around in Kung Foo. If you get sick of Groove (which is highly likely, since there isn't much to spice it up), you've got nowhere else to go. Play made it fun to flail around and make a fool of yourself, but Groove just makes it depressing, and I know plenty of cheaper ways to regret vigorously shaking my butt, thank you very much.

Rated: 6 out of 10
Editor: Joe Juba


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Product Information

ASIN B00004TN9L
Release date June 15, 2006
Customer Reviews
3.9 out of 5 stars 22 customer reviews

3.9 out of 5 stars
Best Sellers Rank #36,898 in videogames
#311 in Video Games > More Systems > PlayStation 2 > Accessories
#1,554 in Video Games > Accessories > More Systems
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By J. Arrighi on November 12, 2004
If you already have an Eye Toy and your favorite game on it is Beat Freak, then you have to get Eye Toy Groove. The 28 tracks on it cover 40 years of great dance music, from Elvis to Good Charlotte. As a 46 year old woman, I got this as an alternative of boring, repetitive workout tapes, with great success - the game even has a calorie counter built in. This is also a fun game for me to play with my three kids, ages from 8 to 16. Even the preschoolers I occasionally babysit enjoy the special effects in the chill out room, and the lyrics in all the songs are suitable for family listening, which is more than I can say for Dance Dance Revolution.
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When I first bought Eyetoy: Groove the game was very hard to get used to after playing Eyetoy: Play. If you are thinking this is like DDR (dance dance reveloution) it's not because you are not always looking at your feet. The songs on groove are one minute longer than the songs on DDR. But it does take quite a while to load unlike Eyetoy: Play it where it would take ten seconds it takes about 25 seconds. It is also a great way to exercise baecause if you just enter your weight it will tell you about how many calories you have burnt after a session of dancing. The only thing is you are going to have a party you can't have any movement in the background.
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Fun once you get used to it. It's very similar to Samba de Amigo from Sega. The single player mode isn't that great(its pretty much just practice for the multiplayer mode) but the multiplayer mode is. The object of the game is to touch the moving smiley faces. Sometimes they roll down the side and u have to follow it sometimes its stationary. Instead of dancing with legs (such as in Dance Dance Revolution) you use your arms. In real life it doesn't look that much like dancing but onscreen, ur a star. Not a good song list. It's a very good game anyway. It is very addictive. If there was an arcade game of it (such as dance dance Revolution) it would probably have the same amount of people shoving $1,000 worth of quarters in it as DDR. The mode where it counts calories is good, too. If ur a girl, you'll love this game. If your a guy and you have an open mind (and not "Its a dancing game and thats too girly") then u will like it, too.
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My daughter got the Eye Toy for her birthday, and we recently added the Dance Groove game to the collection. She and her friends (10 yrs of age) really enjoy it, as do some of the younger kids. She says her only complaint is that the most difficult skill level is nearly impossible to master, so they improvise... which is pretty easy to do if you stand really close to the camera.
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A Kid's Review on August 7, 2005
This game is a fun way to exersise without going to the gym or sitting on a bike and pedaling no where. It gives your arms an awsome workout mainly because you are swinging them everywhere. However, It can be quiet fusterating because it isnt so easy to select the buttons with your hands. It helps very much so if you point at the button you want to select and with your finger tip trace a circle fast and keep going. Looking at the video and pictures of you playing is all worth it. The songs are awsome, even though there is large varity from pop to "oldies". I'd buy this in a heartbeat. It is better then sitting and playing and the only decent viedo games out there lately are DDR and This. If you are a parent invest in these. It actually gets you going.
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Fun game. You can actually dance to play once you master the game. The only thing I think it needs are more fast/dance songs and more innovative dance moves (although you can create your own dance chart). Otherwise, a fun time, and the price is right. Enjoy.
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A Kid's Review on May 31, 2004
EyeToy Groove is a follow up to the higly sucessful Eyetoy Play. Instead of hitting ninjas or cleaning windows you wave, swipe, hit and pose. It also has a calorie counter that will tell you about how many you have burnt while dancing. If you get an "A" star ranking in hard you will unlock master the level. I found out if you push start on the controller when it shows you how to set up the camera it will skip it. Highly, higly reccomend it!
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I LIKE THIS EYETOY GAME SO MUCH THAT I HAVE 2 COPIES! THE SONGS ARE GREAT,EASY TO MOVE TO AND THE NOTES OF THE GAME THAT YOU HAVE TO HIT ARE ALWAYS ON BEAT! PERFECT! PERFECT! THIS GAME FITS ANY AGE GROUP AND IT DOESN'T MATTER IF YOU'RE MALE OR FEMALE!
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