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About the product
- Divergent Co-op: Deep, social gameplay that gives players distinctly different abilities
- Frenetic Combat: 360 degree cover, evolutionary slow-mo modes, phasing portal systems and best in class mech combat
- Experience the Almaverse: New sinister enemy creatures birthed in Alma's warped mind spill into reality
- Masters of Horror: Legendary director John Carpenter and writer Steve Niles provide their expertise on cinematics and story
- Multiplayer - A twist on classic multiplayer modes set inside the Almaverse provide an experience unique to F.E.A.R. 3
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Nine months ago, Point Man and his F.E.A.R. squad were tapped to stop a telepathically gifted cannibal who had begun a murderous rampage. Point Man learned the target was his brother, Paxton Fettel, working alongside their tortured and psychically powerful mother, Alma Wade. Despite this revelation, Point Man followed orders to destroy them and subsequently ravaged the surrounding city and most of his F.E.A.R. team. Now, it is clear that Alma's psychic influence survived- and worse, she is about to birth something that could destroy the world. Fettel has returned from death with an unclear agenda, refusing to leave Point Man's side and asking for help to reach Alma. The remaining F.E.A.R. squad is still trying to complete their mission. With his chain of command broken and Point Man calling his own shots, where will his allegiance lie?
F.E.A.R. 3 is a First-Person Shooter (FPS) that blends classic single and multiplayer combat with the unforgettable Horror/Survival gameplay that the F.E.A.R. Franchise is known for. The third game in the F.E.A.R. Series, F.E.A.R. 3 continues the intricate storyline tying together the psychically dangerous mother Alma Wade with her two sons "Point Man" and Paxton Fettel, as well as the F.E.A.R. Operations team. Players take control of both "Point Man" and Paxton Fettel at different times in the game, utilizing each's unique abilities and powers in a dark adventure that will test the player's loyalties, combat skills and sense of duty. Additional features include: co-op and multiplayer modes, cinematics and story input by John Carpenter and Steve Niles, and additional downloadable content (DLC) available online.
Nine months ago, Point Man and his F.E.A.R. Squad were tapped to stop a telepathically gifted cannibal who had begun a murderous rampage. Point Man learned the target was his brother, Paxton Fettel, working alongside their tortured and psychically powerful mother, Alma Wade. Despite this revelation, Point Man followed orders to destroy them and subsequently ravaged the surrounding city and most of his F.E.A.R. Team Now, it is clear that Alma's psychic influence survived - and worse, she is about to birth something that could destroy the world. Fettel has returned from death with an unclear agenda, refusing to leave Point Man's side and asking for help to reach Alma. The remaining F.E.A.R. Squad is still trying to complete their mission. With his chain of command broken and Point Man calling his own shots, where will his allegiance lie.
As with the previous two releases in the F.E.A.R. Franchise, F.E.A.R. 3 is a FPS with Horror gameplay. Players experience action both from perspective of Paxton Fettel - resurrected from the headshot he received in the previous game - and his brother Point Man, who was the trigger man. Since Fettel was indeed killed in the earlier encounter, his presence in the game is almost ghostlike, with he relying on a devastating range of telekinetic powers, including the ability to possess the bodies of the living in order to perform certain physical tasks. Point Man on the other hand is quite corporal and is a super soldier with expertise in a wide range of weaponry. He also has loyalties to the AI F.E.A.R. Operatives that populate the game. The problem with this is that the operative's goal is to eliminate the growing power of Alma, the mother of both Point Man and Paxton Fettel. Because of this layers will face choices that will pit duty against family loyalties. Both characters have access to mech units encountered throughout the game.
F.E.A.R. 3 also features an impressive range of multiplayer options. The first of these is a co-op mode that allows one player to take on the powers of Fettel, while the other assumes those of Point Man as they work together during an uneasy truce. An additional multiplayer mode is available that tests your ability to work together under stress and constant fire to get your squad from point A to point B as a unit.
Key Game Features
- Divergent Co-op - Deep, social gameplay that gives players distinctly different abilities
- Experience the Almaverse - New sinister enemy creatures birthed in Alma's warped mind spill into reality
- Generative Scare - Increases the feeling of isolation and unpredictability by offering new experiences each time
- Masters of Horror - Legendary director John Carpenter and writer Steve Niles provide their expertise on cinematics and story
- Multiplayer - A twist on classic multiplayer modes set inside the Almaverse provide an experience unique to F.E.A.R. 3.
The soldier skills of Point Man.
And telekinetics of Fettel.
Co-op and multiplayer.
Mech combat options.
Top customer reviews
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On one hand, they've polished the gameplay to perfection. Character movement is smooth and feels natural, and target assist helps you spray bullets a little less than the first two required. The armored suit parts are fun (if a little short) and as with FEAR 2, help break up the pace. Creeping around enclosed environments is fun, but a good old fashioned blow everything up mech segment is a nice way to give yourself the occasional reset.
On the other hand, it's just not that interesting. You end up back in the city that got the "physic nuke" from Alma in the last game, and it's crawling with crazed people who've been whacked in the head by the Alma bomb. Sadly, unlike the interesting and weird soldiers and warped entities from the first two, the people in this one basically act like rabid zombies. So, most of the game feels like a mix of gunfights against conventional soldiers and a rabid axe-wielding zombie hunt. The weapons are less interesting, too, although the duel-wield, full-auto pistols are way cool and better than similar guns in any other game.
The scare factor goes way down, although unlike some critics, the Alma-pops-up-outta-nowhere-then-vanishes moments are always fun to me. But that's it. This isn't really creepy the way the first two were. And the enemy AI is almost TOO good. The level of difficulty is ramped way up, and you get mobbed by soldiers a lot more than before. Whereas in the first two you might find yourself facing a dozen enemies, it was almost always in an enclosed space like a large office or cellar, with plenty of opportunity to pick them off. Now they throw a dozen soldiers at you within an open plaza or yard that, yes, has plenty of cover opportunities; but you get flanked so quickly and often that cover doesn't do much good. Or, along with a dozen soldiers coming from all directions, they throw an enemy mech at you along with them. A shame, really, because the new cover system is simple and works well. And this game badly suffers from "alternate universe grenade syndrome." Yours suck, yet the constant hailstorm of enemy grenades (and they throw a LOT of grenades in this) are near-fatal.
To sum up, FEAR 3 plays like a missed opportunity. They did polish what needed polishing, but the stuff that made you say out loud "oh, cool!", like the ash people in the street in FEAR 2 that puffed away when you touched them, is completely absent. FEAR has become a by-the-numbers shooter with a good story and controls, but nothing worthwhile to add for atmosphere or enemies. And, for a FPS junkie like myself who's played dozens, it's, well, kinda hard! And I'm playing on "recruit." Barely surviving an overly-frantic gunfight really isn't as fun or satisfying as more moderately paced action. You finish, the screen a red haze, and just feel relieved that you made it, not satisfied that you did a good job.
I knew FEAR 2 would be hard to follow up, and I'm sad to say they failed to live up to it.
Gameplay wise this is one of the best first person shooter I've ever played. The guns are varied and satisfying and the main protagonist's ability to slow time is an absolute blast. Activating this ability and systematically headshoting 3 or more enemies in one graceful sweep is an immensely satisfying experience. Upon completion you are giving the chance to replay the game as the protagonist's brother (Fettel) who is able to shoot energy from his hand and posses his enemies.
Unfortunately I found the story unsatisfying, particularly the ending. I won't spoil it but I felt that Alma, the most important character in the game, wasn't explored further as she ought to have been. I also didn't get why the main protagonist hated his brother and mother because all things considered, they were all victims of an evil organization. Their actions as a result of this treatment, while extreme, was perfectly understandable in my opinion.
Overall the game is an absolute blast that won't scare/bore you too much with dark lonely hallways and bumpity bumps in the dark. I highly recommend it if you're a fan of FPS games.
The online only MP game type that I played was about surviving waves of enemies. Personally, it wasn't very fun and not very good, but there are other game types too. I couldn't really find any matches other than that game type so I can't offer any opinion of the others.