Other Sellers on Amazon
& FREE Shipping
96% positive over last 12 months
Usually ships within 2 to 3 days.
+ $3.98 shipping
96% positive over last 12 months
+ $3.98 shipping
93% positive over last 12 months
-
-
-
-
-
-
-
4 VIDEOS -
-
FIFA Soccer 12 - Playstation 3
| Was: | $12.96 Details |
| Price: | $9.99 |
| You Save: | $2.97 (23%) |
Enhance your purchase
About this item
- Tactical Defending - Fundamental changes to the approach of defending places.
- Precision Dribbling - Enjoy new ways to take on opponents and control of the pace of the game.
- Online Friendlies - Play your friends in 10 game seasons and prove who is the best.
- FIFA Ultimate Team - Now available for the first time at launch and on disc!
- Complete Authenticity - Over 500 officially licensed clubs and more than 15,000 players.
- All-New Career Mode - Now driven by the same drama, storylines and emotion as the real world game.
- EA SPORTS Football Club - For the first time ever, everything within FIFA 12, is measured in a meaningful way.
- Player Impact Engine - The new physics engine is built to deliver real-world physicality in every interaction on the pitch.
Frequently bought together

- +
Product information
| ASIN | B004Z4ZKL6 |
|---|---|
| Release date | September 27, 2011 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #22,733 in Video Games (See Top 100 in Video Games) #345 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.3 x 0.6 x 6.7 inches; 3.81 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Everyone |
| Item model number | 19633 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.81 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | May 27, 2011 |
Warranty & Support
Feedback
Product Description
Product Description
FIFA Soccer 12 brings to the pitch the game-changing new Player Impact Engine, a physics engine built to deliver real-world physicality in every interaction on the pitch. All-new Precision Dribbling delivers a higher fidelity of touch on the ball for attacking players, while Tactical Defending fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling. Plus, CPU players have been infused with Pro Player Intelligence, the next generation of player intelligence and performance. Finally, introducing EA SPORTS Football Club - the heartbeat of FIFA Soccer 12—a live service connecting players to the real-world game with fresh, new content all the time, enabling them to support their favourite club and connect and compete with their friends, rivals and millions of other players around the world.
Amazon.com
FIFA Soccer 12 is the 19th game in Electronic Arts' popular video game soccer series. Continuing with the franchise's unique blend of realism and innovative features that bring the authenticity to the video game pitch that fans crave, FIFA Soccer 12 is an exciting title for longtime and existing fans of console sports gaming. Game features include: 500 officially licensed clubs and more than 15,000 players, improved self-awareness and aptitude of AI players, a redefined defending mechanism, more true-to-life injuries, precision dribbling and new commentary teams.
Love Soccer - Play Soccer
FIFA Soccer 12 brings to the pitch the game-changing new Player Impact Engine, a physics engine built to deliver real-world physicality in every interaction on the pitch. Revolutionary gameplay innovations inspired by the real-world game make FIFA Soccer 12 deeper and more engaging. All-new Precision Dribbling delivers a higher fidelity of touch on the ball for attacking players, while Tactical Defending fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling. Plus, AI players have been infused with Pro Player Intelligence, the next generation of player intelligence and performance.
Hit the pitch in one of the best reviewed Sports games of E3 2011.
View larger.
Key Game Features
- Pro Player Intelligence - AI players have been infused with self-awareness and aptitude, enabling them to make decisions based on their own skills as well as the strengths and attributes of their teammates. Players who possess exceptional vision, for example, will see opportunities for through balls that other players won't. Real Madrid's Kaká will be more likely to pick out a run from a teammate farther away than a player with poorer vision. Additionally, teams will vary their attack based on the strengths of their players on the pitch, and the weaknesses of opposing players, creating a more authentic experience and greater variety of matches.
- Tactical Defending - Redesigned defending mechanism fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling at the right moment. Tactics and timing are crucial.
- True Injuries - The Player Impact Engine monitors contact between players in real-time, analyzing the force of the collision and impact on the body to detect real injuries, creating a deeper more challenging Career Mode. Manage new types of injuries and the risk of sending a player onto the pitch who isn't fully healed.
- Player Impact Engine - Two years in development, the new physics engine is built to deliver real-world physicality in every interaction on the pitch. Experience an infinite variety of natural and believable outcomes in every contact. Players feel more resilient on the ball, push and pull during the fight for possession, and recover from light challenges more easily, preserving their natural momentum.
- Precision Dribbling - Enjoy new ways to take on opponents, more time on the ball to make decisions, and complete control of the pace of the game. Utilize close dribble touches in tight spaces, on the wings, and even while fending off an opponent.
- Complete Authenticity - Over 500 officially licensed clubs and more than 15,000 players.
- New Commentary Teams - For the first time ever, two broadcast teams will be featured - Martin Tyler and Alan Smith and Clive Tyldesley and Andy Townsend. Fans can customize audio to their preferred commentators for any matches.
Additional Screenshots
Videos
Videos for this product

1:09
Click to play video
FIFA Soccer 12 - E3 Trailer
Merchant Video
Videos for this product

2:20
Click to play video
FIFA Soccer 12 - GamesCom Trailer
Merchant Video
Videos for this product

0:55
Click to play video
FIFA Soccer 12 - Player Impact Engine
Merchant Video
Videos for this product

0:43
Click to play video
FIFA Soccer 12 - Accolades
Merchant Video
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Positives:
1) Let's start with my favorite part about this game - I feel that FIFA 12 really introduces a whole new level of realism into the franchise in that it really does seem to be a game that will require players to think differently in each match as the improved ball physics makes every shot move different ,even if hit from the same spot using the same power. One of my biggest peeves in FIFA 11 was playing against the hardcore FIFA players who mastered the game to the point where they knew where to shoot from, how much power to use - strategies which almost always resulted in a goal. I think 12 has gone some way to addressing the scenario of players being able to beat the game engine which will be a relief for casual players such as myself. Bear in mind , I think i felt similarly about FIFA 11 too so if i find myself once again getting scored on from the same spots, I'l edit this portion of the review.
2) Improved player AI - Absolutely fantastic. After playing about 10 games against the computer, I could really feel the difference. In fact, the only reason playing against the computer didn't seem as fun as playing online was because i knew I was playing against the computer. The scores were always vastly different i.e. 6-0 in 1 game , 1-2 in another and the AI's decision making ability ,even at the semi-pro level I am currently playing at is extremely smart. Case in point - I rushed my keeper on the AI player and the player actually chipped the ball above the keeper. Maybe it's just me but I never saw the computer do that in FIFA 11 even at the 'legendary' difficulty level.
3) Defending - Ok I admit it - I was one of those whose defense strategy in 11 was to simply rush onto the opposition with the X button pressed. I tried the same strategy in 'amateur' difficulty in FIFA 12 and almost lost the game. In short, defending in Fifa 12 is much more about anticipation and interception than it is about tough tackling - just as is the case in the real sport.
4) Dribbling: Just like the improved bal physics make it difficult for the very good players to master scoring positions , shooting power etc. , the improved dribbling makes it very difficult for amateur players to just come in and steal the ball by just running into the player with the x button pressed when a player is pulling of a skill.
5) Commentary - Having 2 separate commentary teams certainly goes a long way towards not hearing the same thing again and again.
6) Graphics - Player faces have been enhanced to give a more real life look as compared to the glossy look players had in Fifa 11.
7) Other: As with recent FIFA releases, you really have to keep playing Fifa 12 to really see all the new subtle tweaks in the game that really add up to making a big difference and hence i will continue to update this section as and when i notice something really cool. Here are some I have noticed
a) Injuries: I actually had a player get injured mid run and just go down, possibly because I had maxed out his stamina and was still exerting him
b) Game customization: You actually have the ability to increase/ reduce several attributes of both you as well as the computer (on a scale of 100) such as shot speed, acceleration, pass speed, injury frequency, injury severity, goalkeeper ability etc. - kinda helps if you want to make the game even more easier/challenging in addition to the difficulty setting you selected.
How much of a difference does that make? I set my team's sprint speed and acceleration to 100 and that of the computer to 0; in the previous game where all attributes were equal, I won 2-1 but with the edited settings, i won 35-0 , both at the exact same difficulty level.
Neutral:
Revamped Start Menu - Is cool but not a big deal for me. it's just one of those things that gives you that 'oh yes this is a new game' feeling for the first couple of times but after that, you just feel indifferent towards it. Personally , I don't think it improves or decreases the user experience but yes it does look a bit better.
Negatives:
1) Player impact engine: The primary reason that I consider this to be a negative is that i hardly ever see it come into effect in the game and when there is impact between players, the results are either over exaggerated or glitchy. 2 examples - The first was when I launched a sliding tackle straight through a player in the penalty box and it just made the player slightly imbalanced when he really should have gone down - no complaints from me as I avoided conceding a penalty but it will make it frustrating if i'm on the receiving end of one. The second was just plain ridiculous - I literally just walked into a defender but my player went somersaulting a few meters as if the defender had grabbed his leg and flung him full force. If it were Busquets or Alves who went flying, then i would commend the extreme realism in the game in that it really took player personality to a whole new level but it wasn't a player known for being a notorious diver.
Perhaps I may change my mind about the impact engine but , as it stands, I am disappointed in this feature as this was marketed as some sort of revolutionary change in the game but I could hardly ever experience it and when I did , the results were disappointing. I assume EA will release a patch to address these glitches after which I will edit my review but personally, the inability of this feature to meet my expectations is the primary reason why I took off 1 star.
2) Sluggishness - At least a couple of times, the navigation took at least 2 seconds to respond after i pressed a button on the remote. Eg - I pressed 'down' to navigate from 'Team management' to 'tactics' but it took a little while for the selection arrow to move down. Not a deal breaker but it will be very frustrating if it continues.
3) Player attributes don't change when you change the player's position - Not sure why EA did away with this one as i found this to be extremely helpful. Yeah everyone knows that you can't player Vidic as a striker but ,especially in the case of players whose preferred positions you may not be familiar with, it's just a bummer that their attributes don't change if you switch a specialist defender into a striker role and vice versa.
Verdict:
If it weren't for the glitches and the fact that i found the impact engine to be grossly over rated, Fifa 12 would be a 5 star game. The game has a more solid , realistic feel about it and the tweaks benefit both advanced players as well as the casual players such as myself. Advanced players will find it much more difficult to master positions from which they will almost always be able to score, but ,in return , they will find it a lot easier to hold on the ball because of how much EA has tweaked the defending and the dribbling in the game. The less advanced players will benefit from not being frustrated to always see players score from those certain spots but will be forced to try to get better at the game because 'brain dead' defending is no longer an option.
Is the game worth 60 bucks? I don't think so but , as is always the case, the fact that most online players will ditch Fifa 11 and the latest rosters will end up leaving you with little choice (assuming you mainly buy the game to play online). I bought the game when Amazon was offering a 20$ credit and am trading in my copy of Fifa 11 for 15 bucks so, for 25 bucks, this game is a steal.
I haven't tested the Career feature yet and have never played 'be a pro' so i can't comment on that but this is indeed a very solid football game and , money aside, will certainly provide a very satisfying experience. It's the best Fifa to date and I look forward to playing it for the next 12 months.
Tactical Defending: Pretty solid new feature I would say. When defending, you have to hold the L2 button to "mark" the man with the ball and you now push circle to "tackle" him, or to hijack the ball. This takes precise timing and know how to use. You can't simply run around and push X, hoping the ball pops loose. Used correctly, tactical defending can interrupt passes, break up attacks, and ultimately swing things in your favor. If you mistime it or use it incorrectly, the man you're marking will run by you while you wiff.
Player Impact Engine: Kind of gimmicky and kind of awesome. It's basically to add "realism" to the pitch by showing players colliding. Obviously it's a great feature to see rather than players running through each other or bouncing around. However, I find it comical sometimes the way they fall over. Running into the keeper often leads to your guy taking a face plant.
Career Mode changes: They redesigned the entire layout of Career mode. Rather than having a calendar option to see your fixtures, it's placed horizontally above the main career screen. also, there is now multiple news feeds updating you on players' transactions, fixtures, transfer news, etc. not necessary but it's nice to have. Another new feature is player happiness. Players will tell you whether they want to be played and if they're not being played enough they'll want to hand in a transfer request. I like it because in reality players are pretty moody and demanding anyways. The one thing that takes away from this is, using Barcelona I started Messi basically every game for the entire month and at the end I wanted to rest him. He immediately responds, "I see that I'm on the bench, but I want to play because I'm in good form". So I suppose that turns into a judgment call, whether to keep an in-form player on the pitch or rest him and risk that extra boost in rating. Player happiness is coupled with "Form" which tells you how well they're playing at the moment. Player rating boosts or deductions are dictated by the "form" rating. I think at the beginning of every new month, the first four days are "media days" where players will tell you their happiness or unhappiness.
Youth Academy: A feature I was pretty excited about. It's like FIFA 10 where you send scouts around the globe to pick up talent. This year you get to hire up to three scouts of various "experience" and "judgment", these ratings dependent on how much it costs to hire them. Sending them to talent rich countries like Spain, Brazil, and etc. gives you a great shot at landing future stars. Essentially, the each scout will hand pick a couple of players aged 14-16 and give you a range for potential player rating in the future. This range is large at first, sometimes like 50-91. You are given three options when evaluating players. Keep scouting them, reject them or to sign them. The more weeks you scout them the more info is unlocked about all of their stats and lowers the range of their potential player rating. The longer you wait means another team can sign the player away (Arsene might hijack your youth players!
Upon signing players to your youth academy (no limit to how many players you can have), your academy quickly builds their stats and you can sign them to the senior squad.
Transfer day deadline: Basically the last day of the transfer window. Great potential here, you have 10 hours to wheel-and-deal before the window closes. It seems simple but you can negotiate for players you weren't previously after and quickly sign them in that last 10 hours. Wasn't even trying to sign players until the deadline and was able to submit an offer, get rejected, submit a better offer, get accepted, negotiate a deal with the player and sign him at the deadline.
Game play itself: I can't really comment on the game play since I haven't played it as much as needed yet. It definitely feels different from Fifa 11 which was pretty stiff, not as much as PES, but needed work. I like the whole "Precision Dribbling" feature, lets you dribble with the likes of Xavi and Iniesta. Haven't entire figured out how to perfect it, but the feature is there.
In all, this was a pretty solid upgrade from the year before. I never expect massive overhauls of game play and features from one year to the next but the additions EA added this time around were good. Now if only EA could buy the rights to UEFA and get all the domestic cups' rights.....
Top reviews from other countries
Fast delivery. I like this game


![FIFA 12 [XBOX360]](https://m.media-amazon.com/images/I/61aqqBrClfS._AC_UL140_SR140,140_.jpg)








