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Showing 1-10 of 297 reviews(Verified Purchases). See all 317 reviews
on December 7, 2014
What a treat this title is for people that missed out on the initial releases over 10 years ago. Not only are do you get upgraded graphics, but also the International versions of each game, which many missed out on due to the PS2 being region restricted. I recall those days of frustration well, but enough of the nostalgia, on to the games themselves. As a preface, if you've not played this yet, better to start with X, as X-2 is a direct sequel, and though things are (vaguely) explained in X-2, you'll be more or less lost regarding the story. At least watch Youtube videos or something to catch yourself up. I'll try to keep it short, but well, there's two enormous games here so no guarantees!

Final Fantasy X is a traditional turn based format. Three party members on the field at a time, and an action bar gives you the order of attack per person/enemy on the battlefield. You have your list of commands (Attack, Special, White Magic, Black Magic, etc.), and victory is achieved through wiping the enemy team out. You level up by earning AP (this game's version of Experience), and use these Sphere Levels to traverse the Sphere Grid. As such there is no level cap, and allows you to level up your characters as you see fit, though the Sphere Grid option that's included with the International version alters the layout and can dramatically affect how you build the characters in the beginning. The Normal version has characters starting as specific areas, so your characters will have tailored "roles" until late in the game, whereas the Expert Grid allows a more central starting point on the grid, where you can level up each character as you see fit. You can have 3 White Mages if you felt the need to, although neglecting other areas can make the game considerably harder (hence the name Expert Sphere Grid!). But it adds a fresh coat of paint so to speak to the leveling system if you played the original on the PS2.

This game also boasts an enormous amount of content. There's Ultimate Weapons for each character (and some rather.... extravagant means to unlock them if you will), the ability to craft armor and weapons to allow for some dynamic setups with enough effort. Then there's the Monster Arena, where you can sink in as much time there as you did in the main game! Don't forget about Blitzball, the main mini-game of FFX, where again you can sink a plethora of time. And of course the International exclusive content, the Dark Aeons. Spending the time to level up to challenge them can effectively double the amount of playtime, so while you can blaze through the game quickly if you wanted to, you can also spend 100 hours plus and still find yourself chasing trophies. For the completionists this game will keep you busy for a long long time.

X-2, though for many wasn't quite the game that X was, is still a fantastic game in it's own right. It tends to be a bit more "girlish" since the cast is all female this time around and the Job System from previous iterations are now Dresspheres (which yes, are different outfits pertaining to the respective job), once you get to the core of the game it's also rather meaty.

The turn based version from X is gone, and this game implements an Active Time system, where each enemy on the field has an Active Time gauge that has to fill before selecting commands. You can change jobs on the fly as well, which makes for more dynamic battles, although you can change this to "Wait Mode" and slow it down for a more traditional approach. There's still a gauge that must fill, but when you enter your the sub menus (such as selecting a monster to attack, choosing a spell or item, etc), time "stops" to allow you to be more methodical in your approach. This game does revert to a more traditional leveling system though, where you gain Exp. and level up that way and (unfortunately) has a level cap, although you'll need to do some grinding to actually hit that cap. There is no weapon or armor crafting, and you'll have to tailor your party based on you job, and then accessories to enhance strengths or supplement weaknesses.

This game, like X, also has a rather expansive amount of content. To start, it's one of the most open world games in Final Fantasy history. The game is divided into chapters, but all locations are available from the start and you can either hit them all each chapter, or focus on only the ones pertinent to the story and be done with it. It's advisable to visit them all, as I would expect the game's difficulty to scale too much and make things extremely difficult without doing some sidequests. You'll also miss out on items and accessories by skipping this, which will only compound the difficulty.

Part of the new International content is the Creature Creator, where you can add fiends to your party and do the story, or put them through the gauntlet of the Fiend Arena. Like the Monster Arena in X, this will add quite a bit of playtime to your game, and can also aid in alleviating the difficulty due to the items and accessories you can earn by winning.

You also get the Last Mission, and add on dungeon also exclusive to the International version. There's trophies for this as well, which will add further playtime to an already expansive game.

The Vita also offers another (very minuscule) addition, and that's that you can use the touch screen to "quick heal", whether through Potions/Hi-Potions or via White Mage spells. This is rather useless considering it's not much effort to press Triangle and then go through the Items or Spells, but it's there... I would think it be useful for maybe the beginning of the game when HP is lower, but I never even think to use it anyways. Seems like a gimmick more than anything else, but I digress.

There is however one rather large flaw that I found in X-2, and is only an opinion, but that being the Completion Percentage that contributes to the story and ending. I can appreciate a system such as this, but X-2 makes it borderline impossible to actually achieve without a guide of sorts. It's up there with probably the Agarest War series as far as getting the best ending in terms of difficulty, and although I believe there's around 110% or something in the game, it's feasible that you could play the game 10 times over without any guide and still not hit 100%. Of course the fact that you're reading this review means you've got internet access and can find in depth guides, but it takes a bit out of the game if you're aiming for the best ending when you're stuck following a very specific guide. Of course also with the power of the internet you can play however you please and just Youtube these things, but completionists will know my pain here. The percentage does carry over to consecutive playthroughs, but since doing the same things don't count to adding more percentage, you'd have to guess what you did wrong and use a ton of trial and error to get it right. I'm sure some people enjoy this kind of challenge, but I find it too steep to obtain without a ton of playthroughs, or a guide to get every single nuance of the game.

My other gripe with X-2 is the fact that it's a digital download only. The game isn't small, and considering the rather exorbitant prices of the Vita Memory Cards, I'd have much preferred a physical copy of it. Unlike consoles where you get 250GB and space isn't a factor, the Vita only offers 1GB I think on the new models, so your space is extremely valuable with this console.

The game does offer cross-play functionality though if you have it for PS3 as well, and is a very nice touch. Visual limitations of the Vita versus a console/TV aside, the game looks great on the Vita. The only difference I've noticed is that the menus are compressed and take more real estate, understandable on the smaller screen of the Vita. It's negligible, and considering the portability factor this may be the better option of the two if you find yourself away from your TV alot.
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on March 21, 2014
I do not know how much of my appreciation of Final Fantasy X is pure nostalgia, but this is one amazing port. As soon as the opening theme started, all old feelings rushed back to me like a tidal wave. I immediately felt emotionally attached. I knew I was in for a treat, and this title would dominate my gaming time for a big while. But trying to put reminiscence aside, I will place this game in a contemporary context.
First, presentation: Square-Enix actually put some effort into this two games, unlike other mobile offerings (here's looking at you iOS ports). The up-rezing, texture clean up, and the character model tweaks, along with the beautiful bright OLED on the VITA, makes for a very, very pretty game. I do not remember this game looking as lively before. Some character models could have been better, but it did not distract me much.
Second, sound: While there were some musical liberties changed, some more for an updated score, I enjoyed the audio. I never felt like I should turn down the music at any time. The voice acting was descent, however, some points were cringe-inducing (don’t you agree, Tidus?).
Gameplay: For the most part, it remains faithful to the mechanics of the PS2 version. It remains a turn-based system, in RPG old-school fashion. I liked this formula in this more modern presentation. I forgotten how engaging the leveling system could be. Swapping party members in mid-fight makes it seem like you’re in control of a larger group, not just three characters. And the summoning system is awe inspiring. I didn’t mind grinding at all, even though I usually dislike random encounters. I will say however, that moving the character with the VITA’s controls proved to be challenging, and not very responsive.
Third, Story: This is the main reason why I like RPG’s. FFX’s story still holds up very well to this day. It contains all the elements I look for in a long story: Humor, sorrow, melancholy, anger, fear and action. The character development is really well done for most of the characters, from the unique protagonists, to the complicated villains. They are quite interesting and make the player connect with them. However, there is one major blemish here. Tidus was and still remains one of the most annoying, awkward characters in the game. His reactions and interactions with the others made me wish Yuna would look somewhere else. But as a whole, they are all memorable.

I strongly recommend it. Go get it and get submerged in the wonderful world of Spira.
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on April 22, 2017
Being able to play through an HD remaster of FFX was really awesome, especially being able to do so on the bus, or at school.
Also having the content from the PAL and JP releases is really cool, though I have yet to get that far still.
The only downside is that the FFX-2 remaster is stuck as a digital download, so unless you have a large capacity memory card, you'll want to maybe get one later, or try that on PS3 or PS4.
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VINE VOICEon July 1, 2014
The Vita version of the Final Fantasy X/X2 HD remaster is a small-screen version of the PS3 release. However, there is one thing you should be aware of about this edition: the PS3's Blu-Ray holds both games, but the Vita's game card can't--you'll need to download X2 on your own and this package contains the download code for you.

That said, since this is an HD remaster of a PS2 classic, the new look is great on the Vita. The gameplay isn't going to do anything different in the remaster, it's just an upgraded port. But the game still plays well today, and looking at both versions I don't see a visual difference between either the PS3 or the Vita system.
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on March 20, 2014
(Note: I haven't played FFX-2 yet so this review is only for FF-X)
I played FFX the first time it came out over 10 years ago. While not the best Final Fantasy (that honor goes to VII in my opinion), it is a great game with sophisticated gameplay, breathtaking story, and charming characters. It's still pretty much the same game, but US gamers can now enjoy secret bosses and alternative sphere grid not available in the previous release. Having played the international release with these contents before, I'd say that the secret bosses are very hard and will require a lot of grinding and patience on your side. The most annoying thing that sometimes, if you forget to take an important item when you visit an area for the first time, when you return, you might find one of these bosses blocking your way (this caused me to miss one of the ultimate weapons because I couldn't beat the boss). Extended sphere grid can be interesting for people who used normal grid in the first release, but for a newcomer it can be quite confusing and leads to unbalanced characters. On a bright side, you can create more versatile characters more easily with this new grid (ie. Yuna with awesome black magic)
Now remastered, the graphic looks more crisp an has less rough polygon edges. Despite being a game made back in 2001, I would say the graphic is on par with a lot of PS Vita games out there. The details of environment and characters' facial expression (most of the time) are very realistic and pleasant to look. Unfortunately, the same can't be said for other minor characters and townspeople, having almost no details whatsoever (and all of them look the same, and even setting that aside they look rather ugly). This definitely won't ruin the experience, but it can be jarring at times
As for music, several of the tracks have been remixed and they mostly sound better, although I am a little disappointed that there's no option to switch back to original BGM.
In all, I strongly recommend this game. For 39.99, two lengthy games, one of which a masterpiece, is a steal. FFX-II is only available for downloading so you will need a bigger memory stick before you can play it. Have fun!
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on February 2, 2016
This is an amazing port. I played the original on my PS2 back when this game came out. It was by far my favorite of all the Final Fantasy games. I have been looking into a Vita and when I saw this game was on the Vita it helped seal the deal. While some might not think it is a huge step graphically over the original I think that it is perfect. It is exactly as I remember it. Load times are very quick, game play is buttery smooth. There are even a few welcomed tweaks such as choosing the short or long Aeon video by a slide out menu while you are in the middle of the battle.(originally had to go into the menus on the PS2 version, might seem petty but was a nice add on).

All in all if you loved the game or have never played it before, this is a full game that you can sink hours engrossed in the world and story. All of this in the palm of your hand, anywhere, at anytime.
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on December 25, 2014
I have played this game for almost 2 hours now on my PSTV and I have to say this remaster is worth it. I had the original game on PS2 and it was one of my favorite games for that system. The gameplay feels just as it was on the PS2. The graphics are more vivid and detailed than the original, but you can definitely tell the game retains that "PS2" look. My only beef with the game is that the music has been redone. I personally prefer the original soundtrack, but this may not be an issue for other fans.

Overall, this game is definitely worth buying if you were a fan of the original or a newcomer. You won't regret it!
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on June 19, 2016
One of my favorite Playstation 2 games, but revisiting on the PS2 made me want this game, but with more modern graphics. I never purchased on my PS3, for some reason beyond me, but after I was gifted a Playstation Vita, I decided to get this game so I could have a huge game to pay on the go. I was not disappointed when I started up to see that the Vita version was much easier on the eyes than the original version and that it had been enhanced for the Vita with some front screen touch abilities. Not to mention the sphere grid can be used in both Standard on Expert mode (not interchangeable after making initial selection). I'm extremely happy with the purchase of this game, and I would recommend fans of the series that own a Vita to purchase this as well.
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on April 19, 2016
I'm a final fantasy game lover. I've played several of them over the years on my PS3 and could not wait to try it on my PS Vita. Not disappointed.
It looks beautiful on the little screen. I only wish the second game came on a cartridge as well and didn't need to be downloaded o to a memory card, which I still have not even bothered to purchase yet. Although, I'm still some ways away from beating part X.
I love playing the game on the PS Vita, but I wish it was more touch screen compatible, not only a few features.
I do love that I can take the game with me anywhere that I go and kill some time. Love this for trips and boring appointments.
Again, this game looks BEAUTIFUL on the Vita and it sounds really good too.
I am glad I made this purchase.
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on April 6, 2014
I expected a bit too much when it said HD Remaster.

The game graphics really didn't change much, but at least the cut scenes are absolutely beautiful.

Everything got smoother than the original PS2 version I've played if I remember correctly, but i don't really care because I finally have the game on Vita!

Now I can play this anywhere I want as long as my PS Vita survives....

that's all I wanted, really....portability... just that it wasn't as HD as I expected. It's partly my fault for expecting too much, though so it would be unfair to down rate because of that.
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