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About the product
- Action RPG for Xbox 360 picks up 500 years after the first Fable and offers wide-ranging open-ended gameplay
- Players can assume the role of either a boy or girl
- Combat system allows for short-range, long-range and magic attacks
- Currency earned in minigames on Live Arcade can be used in the game
- Online multiplayer mode lets you bring other players into your world
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Fable 2 is the anticipated sequel to the popular original that sold more than 3 million copies. Created by famed game designer Peter Molyneux, Fable 2 for Xbox 360 features an epic story that picks up 500 years after the first game. It offers an open world environment giving players a massive amount of freedom to explore and play as they please, with every decision made contributing to the game itself.
Fable 2 provides players with a truly immersive experience where a virtually limitless number of choices can be made, all of which have their own consequences, making each game unique. When you start the game, you choose either to play the role of a boy or girl, and depending on your choices, the hero will grow up to be tall or short, good or evil. Players can get married and have children; female player characters will become pregnant, which will then be reflected by their physical appearance.
Early in the game, players are presented with a stray dog for a best friend, who will need to be fed and loved, and will accompany the player throughout his or her life. Depending on the player, the dog will change appearance and assist him or her in various ways, such as alerting of impending dangers and attacking enemies.
Players inhabit the world of Albion and are free to roam the land to as they please. Players can use different expressions to communicate with others, such as taunting and laughing, and even belching or farting.
As the players grow, so does Albion, reflecting the choices that were made earlier in the game. Every house, hut, castle, and dungeon can be purchased if the player wishes. Players can buy up all the land in a town and can become mayor, king, and even emperor of the entire land.
Fable 2 presents a dynamic and free-roaming world that doesn't demand a player to take any one set path. At the same time, players seeking a plot line will find an epic story and quest that they can follow if they wish, along with many side adventures.
Fight Using Different Weapons and Magic
Fable 2 introduces a new combat system that allows for mastery of hand weapons, such as swords, long range weapons such as cross-bows and guns, and, of course, magic. Players improve at each discipline with time, and can combine different combat styles when they fight. Other advanced design features include tactical positional advantages that can bring new strategic elements into combat.
Bring Other Players into Your World
Fable 2 has a multiplayer mode that allows you to bring other players into your own world. Consistent with the rest of the game, the actions of these other players can be permanent and affect your world. You can explore and fight together with these other players, share treasures, and even fight each other.
Note: Fable 2 will not ship with Online Co-op mode. An update with this functionality is rumored to be released shortly after the launch of the game.
Xbox LIVE Arcade Mini-Games
Gamers can play minigames through Xbox LIVE Arcade and earn currency that can be used in Fable 2 to purchase weapons, armor, and other items for the hero.
Fable 2 is rated M for having mature content that may be suitable for persons ages 17 and older.
From the Manufacturer
Beginning as a penniless street-urchin your destiny is to become Albion's greatest Hero. But will your power lie in kindness or cruelty? Choose your own path to glory and experience how those choices change you and the world forever. A new life, a unique adventure - every time!
Fable II will be a true sequel to the wildly successful original that sold more than 3 million copies, offering even more choices and building on the core gameplay theme of Fable where players’ every decision continually defines who they become. Fable II is an action role-playing game that truly allows players to live the life they choose in an unimaginably open world environment.
Set 500 years after the original, “Fable 2” will provide gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and choice to explore a vast collection of dungeons, catacombs and caves in the world of Albion.
Choices, consequences: Fable II expands upon the scope and depth of the Xbox® classic by creating a wider, more complex kingdom of limitless choices and consequences. Players can play as a man or woman, get married, have children, and live a life of their own design—all leading to different consequences.
A land far, far away: Revisit the newly expanded world of Albion more than 500 years after the events of the original, where you are free to openly roam the countryside. For the right price, every house, hut, dungeon, and castle is for sale. See how the world grows and changes in incredible and unique ways in response to your decisions, as you rediscover Albion as if for the first time.
Fight with ease: The new combat system allows players to truly master hand weapons such as swords and maces, ranged combat weapons including crossbows and guns, and an entirely new magic system. Mix combat styles and become everything from a master swordsman to a skilled ranger to an evil magic wielder, each utilizing a different single button on the Xbox 360® controller.
A hero's best friend: Your canine companion acts as friend, compass and protector. Feed your pooch and he will love you unconditionally, creating a bond that sets up emotion-filled journeys throughout the magical world.
Experience the world together: For the first time in any next-generation RPG game, experience the expansive and immersive world with friends, using the new and exciting Dynamic Co-op Mode, bringing the long-awaited multiplayer function to the world of Fable II.
External mini-games earn in-game gold: Lionhead Studios Ltd. provides an unprecedented experience to gamers through Xbox LIVE® Arcade. Start earning in-game currency for Fable II later this year, even before the game's release to retail, by downloading and playing an Xbox LIVE Arcade title consisting of three mini-games. The Xbox LIVE Arcade title will allow gamers to purchase weapons, armor, and more for their hero. This first-of-its-kind experience can only be found on Xbox LIVE Arcade.
Top Customer Reviews
There is no Mana bar anymore. If you are a primary Will user, this will be a godsend. No more having to worry about how much juice you have left. If you have the spell, you can use it as much and often as you want. I loved that. To extend on this, Magic is better balanced against melee weapons, so you don't feel like I did in the first one, that the spells were a nice addition, but not typically too practical in a difficult fight.
The game has a fairly complex economy system. Much more complex than I've seen in any other game. You can buy nearly every building in every city. There are exceptions...but not many. And when I say that, I mean it. You could probably count the buildings/structures you cannot buy on one hand. Which leads to the next thing I liked: When you rent out houses or buy vendor stalls and shops, you accumulate wealth without having to work for it. And, as is normal, you can regulate how much you charge. More than the town average will corrupt you, less with make you more pure.
After the main quest, there are still jobs and quests available that take a while to complete. I've probably put a good 30 hours into the game, and I still have a lot that can be done.
You four-legged friend. I think it's the coolest addition to the game. He will help you somewhat in fights, he will sniff out treasure for you to dig up, and he will growl when you approach an enemy, before you see them. As well, he/she has a number of expressions to compliment your own...which are adorable.
The graphics are really great. They are similar to the first game in terms of coloration and...well, Fableness. It's colorful and there are lots of ambient noises out in the open.
The leveling system is improved by default. Since in this world 500 years after the first, the Heroes Guild is utterly destroyed. The Chamber of Fate is the most intact piece that us left. But this means that there are no experience portals for Skill, Will, and Strength. So as soon as you build up enough experience, you can immediately go to the Abilities section in your options and upgrade you skills.
The music is pretty, and similar to the first. It's a perfect compliment to the environment. No long explanation needed. It's just well used.
To be honest, I was disappointed in the guns. The rifles/pistols/crossbows. I didn't find them as evenly balanced against all of the others. They are nice from long range, but I didn't find them as useful as I found the bows in the original game. Not bad by any means, but I think if they caused more damage in relation to the other types of skills you possess, I would have used them more.
The "free roaming." On the back of the box it's said that "Roads are for suckers" accompanied by a picture of someone hopping a fence. Well yes, this is possible. However, what is not possible is multiple paths to the same destination. There is more substance -around- the roads, and there are more caves, but you cannot, for instance, leave the road and go up and over the mountain to get somewhere faster.
The new mapping system. I remember about a year ago, Peter Molyneux told us all that the original Fable was too easy. You could play the game by looking only at the displayed Mini Map. And he was right. But their solution? Now instead of a Mini Map, you have a glowing golden trail to follow. You -can- turn it off, but to be honest, I didn't really see this as a solution. It's just a different version of the same thing.
The story, I have to say. It's not that great, and it's not actually that long. But, I suppose I couldn't expect something on the scale of Oblivion or Lost Odyssey after the first one was so short as well. There were really no twists. The beginning really had me intrigued, with the box and such. But then it kind of went exactly how I expected it to go. There was no...substance, to any of the characters. Except between you and your dog. At the end of the game one of the characters calls your characters the best friend she ever had...and it's meaningless. You don't spend that much time together, and are absent for a long time. You don't know that much about them.
The Inventory system. Like the last game it is nicely divided into subsections. Weapons, Clothing, Food, Potions, Trophies, Books/Documents, etc. However, when you choose, for instance, to consume a potion that will give you more Strength Experience, it closes the menu and you go back to the game. So if I want to lose weight by eating celery, I have to press Stars>Items>Food>Celery. And then repeat it. It just gets to be a hassle. I wish you could do what you need to do, and then unpause the game yourself.
Weight. If it's your first playthrough, you will probably, like me, end up overweight. I didn't even realize it was happening, because when you first play through you probably don't have that much money, so you buy whatever will heal you. This seems necessary because, 1. If you get knocked out (killed), you get a new scar, and 2. Potions and Food are a lot less plentiful than in the last game. So when you get badly injured, you eat whatever comes up on the D-Pad. There are lots and lots of things that can make you fat. Cheese, meat, pie, some beers. The only normal item that makes you lose weight is celery. The ONLY. It took me about 5 hours of interactive game play to finally get back to even with my weight. Sleeping for weeks at a time to give the produce vendors time to restock on celery, buying and eating it, sleeping again. It got tiring, very fast. So my recommendation to you if you haven't bought the game yet and are reading this...stick with potions, apples, and carrots.
(Too long didn't read? The game is worth your $60.)
I wrote the last review in a rush. So I'll try to be a bit more indepth.
I played the old Fable and enjoyed that.
This game is great. I love the musical score and the whole family theme. I like the addition of the dog.
Some don't like the controls. I do. I have no issue with pressing the button to collect all mana or charging up my spells. If they made it any differently the game just might be TOO easy.
I didn't care for the story line. It started off fine, but the ending was just so...anti-climactic (?) It was too easy. It was just like, "Eh..."
I wish this game were longer and had more territory/regions to cover.
There is one major flaw: This game is so 'buggy'!
I hate to give such a low amount of stars but this is not only annoying but it can seriously disrupt game-play.
It freezes on me.
I (my character) have been stuck in doors.
My children randomly 'disappear'.
My spouse just disappeared for days and my child stared at the wall...
He came back. Eventually.
So I started the game over...because I elected the self-sacrifice option and I had no way to finish up my quests because I couldn't find anything without the dog---and the damn dog was dead! LOL I went online to see how I could handle the situation.
Ppl say that the golden trail leads you to dig-spots and such but my trail has a habit of 'disappearing' and leading me off into different directions, sometimes. I won't trust it.
So...again--I started the game over.
I got married and gave my spouse a ring to be nice to him. I moved my family to a better home in Bowerstone Market...once I did this the game played the marital scene again which means that I have 2 spouses.
I couldn't sell the caravan (in the gypsy area) either.
So my hard-to-please husband left me but the baby stayed in the room.
I remarried had other kids...when I came back from the 10 yr quest my child (a daughter) was still in the house.
She aged but she's totally unresponsive. Meanwhile I'd moved tenants into the home.
I tried to coax her to come out and move to my other household w/my other family but she just stares. LOL
So for now I just call her my 'special-needs' child! LOL. I still give her presents, though.
...and it is a good game to play. I like the theme, but--I feel that this game was rushed. They need to take more time with these games.
Or give it to us at a discount.
Or include more save options so that I don't have to start a brand new game because the old game was acting screwy
Oblivion is better and way longer!