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Fable III - Xbox 360
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About this item
- Embark on an epic adventure
- Be the Hero
- Blockbuster Action meets adventure
- Choice and consequence
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Product information
| Computer Platform | Xbox 360 |
|---|---|
| ASIN | B002I0JGDM |
| Release date | October 26, 2010 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #17,847 in Video Games (See Top 100 in Video Games) #243 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.5 x 5.4 x 7.4 inches; 1.6 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | LZD-00001 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.6 ounces |
| Manufacturer | Microsoft |
| Date First Available | July 15, 2009 |
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Product Description
Product Description
In Fable III, the latest installment of the critically acclaimed Xbox 360 exclusive franchise, fans new and returning will now embark on an epic adventure, where the race for the crown is only the beginning of your spectacular journey. Five decades have passed since the events of Fable II, and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril.
From the Manufacturer
Product Description
“Fable III” is the latest installment to the action packedand critically acclaimed Xbox 360 exclusive franchise that has sold more than six million copies. Fans new and returning will now embark on an epic adventure, where the race for the crown is only the beginning of your spectacular journey. Five decades have passed since the events of “Fable II,” and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril. In “Fable III,” you will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the true meaning of love and loss. The choices and sacrifices you make while fanning the flames of revolution, and then as you rule as King or Queen or Albion, will lead to an ever evolving world of consequences that will be felt across your entire land. This sets the stage for unparalleled action and adventure that offers even more ways to fight and engage than ever before.
Throughout your journey, you will encounter a colorful cast of characters that fans have come to expect from the off-beat style and humor in the “Fable” games. After determining whether these characters are your friends or foes, you will either join them or fight against them in explosive combat, alone or with a friend on Xbox LIVE®* . In your quest to plant the seeds of revolution, seize power and rule over your kingdom, the choices you make will change the world around you, for the greater good or your own personal gain. Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live?
Product Features
“Fable III” features include the following:
- Be the hero and forge your own destiny. Story telling comes to life as “Fable III” puts you and your hero in the center of an epic journey that traces your rise from revolutionary to ruler and beyond, along with all the action, drama and humor. Interacting with the world of Albion has never been easier or more rewarding. The Expressions system offers an ingenious new Dynamic Touch feature that allows your hero to reach out and embrace a loved one, or exact retribution against those who have betrayed you. Your hero, your faithful canine companion and even your weapons now also evolve to extremes mirroring your morality and personal style of combat. The emotional connections players will develop in the world of “Fable III” will lead to someof the most memorable moments ever experienced in a game.
- Where blockbuster action meets adventure. Your journey spans from the streets of a thriving and industrialized Albion to the surrounding battlefields.The pioneering one-button combat system allows players to easily combine different styles in their arsenal – hand-to-hand melee attacks, long-range precision shooting and wickedly catastrophic spells – to advance the one-button combat mechanic to a full scale, thrilling level that offers infinite ways to engage, experiment and compete.
- Choice and consequence. A core tenet of the “Fable” franchise, players are presented with infinite choices and consequences that impact the world around them. Good or evil, loved or loathed, career versus family, or just you and your faithful canine companion – live the life you have always dreamed. More so than ever before, your choices lead to fa rmore profound outcomes that impact your every being. Whether it's deciding the outcome of minor squabbles or changing the direction of the entire kingdom, these key decisions will change the world forever.
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I will try to keep this as short as possible. We all have better things to do than read 5,000 words on how a video game is "just okay."
In a game with a higher level of customization than most (and for good reason, since it can be classified as an RPG), story matters, and in the grips of finishing a good story, it would be very easy to give Fable 3 a 5-star rating based solely on the fact that its story is sterling. However, rather simple annoyance hold it back from earning 5 stars.
I have played through the game twice now, and feel like I have absorbed most of what the game has to offer, and so feel comfortable in this review, that I consider fair. I will break down what the game did right by me, and what it did wrong.
>What Fable 3 Did Right<
1. As I mentioned already, thee story is superb. Helped along by
2. The voice acting, and
3. Very well-written secondary characters. Ones that actually have depth. Praise be to whoever wrote the game, and to those who didn't cut the dialog out of fear the player would be bored.
4.Gorgeous vistas and nice graphics. Fable 2 also had some very beautiful visuals, but they pale in comparison to ones contained in this game. It is very obviously the Fable look from previous games, but some of the scenery is beautiful. Watch out for high winds on snowy mountains; the snow-covered trees are mesmerizing.
5. Real estate is present again, and once you own enough property can make quite a bit of gold. You are paid once every five minutes of gameplay.
6. The new menu system. Instead of wading through tedious sub-screens in your inventory, you now have the Sanctuary, a place you go automatically (and instantaneously, no loading screens = awesome) when you push START. Your Sanctuary is divided into different rooms, a la Armory, Clothing, Trophy room, a LIVE room for Co-Op play, and the World Map in the main room. This allows you to quickly change your weapon or spell gauntlets, change or dye your clothes, and fast travel to different locations.
7. The maps are much bigger, and so is the explorable world. Finally we get a little more actual exploration. Many times I found myself thinking "Wow, this is all contained in one map?" If you're familiar with the previous two iterations of this game you'll be kind of blown away. Some of the map areas are huge. And in general you can actually leave paths altogether now and do some exploring, since there is now a lot of room to move around in.
8. Living weapons. The game tracks every aspect of your behavior, and modifies your weapons accordingly. Are you generous? You weapon's handle will mutate. Amass a lot of gold? Your weapon will glow with a golden aura. I thought it was pretty cool.
>What Fable 3 Did Wrong<
1. Most obviously, the magic system has been greatly simplified. Instead of purchasing more powerful iterations of spells you unlock with experience points, you now simply have Spell Gauntlets, or, magical gloves you wear to cast certain spells. What this means is, if you have unlocked say, Fireball (your first spell), Ice Storm, Force Push, Blades, etcetera, you can only equip one set of gauntlets at a time (until you unlock the Spell Weaving ability, which allows you to combine gauntlets to use a two-spell combo). It's frustrating because especially the original Fable had awesome spells that you could level up with experience points you gained. I really felt stifled and turned off by how limited your magical abilities were (even with Spell Weaving, and there are some cool spells).
2. Combat is a bit of a button-masher. Which is nothing new to this franchise, but it's still very repetitive. It's still interesting though. And there are now finishing moves, but I haven't found that these are anything more than random occurrences. X to use your melee weapon, Y to use your ranged weapon, B to use spell gauntlets. Holding each will result in a charged attack, but there is very little variation, and since holding a button to charge an attack will leave you wide open for attack, you probably won't use either ranged or melee charge attacks often. Magical charged attacks are more worth it since you can knock enemies down or back with an area-effect spell.
3. The glowing trail can be stupid, and the map is fairly useless. The world map, in my opinion, is much more useful for fast-travel or purchasing real estate more quickly, and much less useful as a tool to find a specific location. You cannot set your own waypoints either. Sometimes the glowing trail will disappear and you will have to wait fifteen or twenty seconds for it to reappear, and sometimes it will give you conflicting directions. For instance, I did a quest earlier tonight where I had to deliver a package to someone in Bowerstone Industrial. To get there I had to go through Bowerstone Market. So the glowing trail led me into Bowerstone Industrial, but once I got there the trail told me I should be going backwards back into Bowerstone Marketplace. The trail works most of the time, but when it doesn't it can be annoying.
4. To go along with bigger maps, there are frequent shading and view-distance issues. For instance, you'll be running through a town and see no one ahead of you, and then ten feet in front of you three npc's will suddenly appear out of nowhere. Floor and scenic models also take some time to load. The game definitely could use more polish. However, I will say the game has not crashed on me, so that is a positive.
5. Weapon augmentation is absent, and so are bows and crossbows, as well as any other melee weapon types except swords and hammers. Fine with me on the latter, but lack of augments kinda sucks. With legendary weapons, it is possible to unlock specific effects such as lightning and the like, but you can no longer choose what type of effect they have.
6. The expression wheel is gone. The expressions are always kind of silly anyways, I didn't miss it, but I've heard people complain about it. You can still do expressions, but only one TYPE of expression, such as EITHER a friendly expression OR an evil one.
7. Experience orbs are gone, instead you earn guild seals. An odd choice to me, since they are essentially the exact same thing, only with a different name.
8. Guild seal experience is arbitrary. I just finished a mission where I had to kill about 15 balverines, and I gained one and a half guild seals. That took me about a half hour. But if I walk through Bowerstone and give the needy gold, I can earn about five guild seals in about five minutes. What is this I don't even
9. Skills can only be upgraded as you progress in the story. You track your progress towards revolution on a symbolic map that shows how close you are to your goal. You are separated by approximately ten gates that are unlocked after you have completed certain parts of the story. This means that regardless of how many guild seals you have, you must wait until the gate is unlocked before you can level a skill up. I much preferred the original Fable's skill and experience system.
10. Your dog is slightly annoying. Useful for knowing where to have you dig, but most of the time he'll bark to show he's found something and then retrace his tracks at least once before finally slowing down and starting to paw the ground.
11. you must now maintain your real estate, but only if it's a house you're renting out. Shops and stalls you buy will not wear down. This really isn't that big a deal until you own a lot of property. I probably own pretty much everything you can own, which is over a hundreds houses (roughly), and so I have to INDIVIDUALLY choose each house, scroll down twice to the repair option, and then click A twice to say yes I am sure I want to repair this. >>>This is probably my biggest annoyance of all, and the dumbest. It now takes me about a half hour of gameplay just to go through all of my properties and fix them back up to 100% condition. If they reach 0% they are considered broken and will bring you no income. To go along with this, it is also quite costly to maintain them all collectively. Some just require a few hundred gold, but a few of the more expensive properties take like 45,000 gold or so to fix back up. Granted, by the time you own them you're probably raking in the money, but the point is when I go back and fix all the properties up, it costs me about 250,000 gold.<<< And one last thing about this, and that is...you don't have to fix things up but maybe once every 4 or so gameplay hours, but that you have to do it at all is dumb. I would rather they deducted the cost of maintenance out of the profits you're making and remove the repair thing altogether.
12.You can now only carry one type of healing device. Either health potions OR carrots OR meat OR beer, etc. So if you have 10 health potions and you buy one carrot, that carrot replaces all of your potions. I didn't quite understand why this was. It makes for simpler healing, but I didn't see the need to make it this way. My first time through I didn't know this, ran out of health potions thinking I had this great store of food to fall back on, and was surprised and irritated to see what you can only do one at a time.
13. Lastly, the game is far too easy. I played through it on my first try and only died (got knocked out) once. I would have liked it at least 50% more challenging. I felt nearly invincible practically from the start.
>Conclusion<
You will notice the list of things I think the game did wrong is about twice as long as what I think it did right. But I think what the game did wrong were much smaller issues, and much more heavily outweighed by the good things. In a game like this, it should be immersive first and foremost. And in that regard the game gets an A+. Everything else comes second. In this iteration of the Fable franchise, the strong story, voice acting, and characters really hold it all together. And yes, obviously there is a lot of room for improvement, but if you're on the fence about this game, take a chance, because it's rare these days to find a game that actually puts story first. Maybe in that regard my review is biased, but so many games (and especially sequels) are churned out these days with incredibly shallow plot and characterization that this was like a breath of fresh air.
Overall Gameplay 9/10
The gameplay was almost perfect, I take a point off because it was a bit too easy. I went through the game without dying once. The combat was easy to control, the enviroments were fantastic and well designed. But to be honest it really just felt like fable 2 with some extra stuff thrown in.
Story 8/10
The story was fantastic and really pulled at some of my emotions, but only when I was playing as a good character. There really is no room for an evil character in this game. Which I was kind of upset at. Even though I enjoy playing as a good character more. It really just seemed to lean towards a good story. My evil character can slaughter entire villages without remorse but if a single person in a cutscene gets killed he cried and felt so bad. That however is the only flaw in the story. There is excellent character development for the supporting cast, and seems to be more well written than the past fable games. I love how this one was actually a continuation from the previous game. If you play through the story play through as a good character first so you can experience the story how it was meant to be played! You will thank me later.
Exploration and size of world 9/10
The exploration was fun, but there wasn't really a need to explore, unless you wanted to see the hilarious demon doors, and find all the hidden things! And there is just so much to find! Like hidden legendary weapons golden and silver keys, and those oh so funny demon doors. There is even a cameo from the most famous demon door from fable 2! I laughed for about an hour while listening to it's story. Having the exploration being optional is kind of nice, some games like oblivion are massive and it's hard to find things which exploration is mandatory in order to do anything, but I like those too. But when you have people living with you that don't like to explore much they or just like to experience the story this is a perfect system.
Music, I dunno what to rate it... I didn't hear much... but what music I did hear was pretty good, but sounded like it was ported straight from fable 2.
Controls 10/10
The controls are just fantastic, they streamlined everything and did away with text based menu's! It's now all game control menu's and probably the best thing to happen to any game in quite some time! The combat controls are just fantastic and so easy yet very fun.
I know it's kind of jumbled and I may have repeated things... but... yeah... that's... it... thanks for reading, I hope it helps you make a decision.
Top reviews from other countries
I do admit that the game is fun. No question about that. But the plot does have some issues.
AVOID THIS PARAGRAPH IF YOU DO NOT WANT TO READ SPOILERS. The game is very very easy. Not that any fable game is really difficult, but this brings it to a new low. During the final boss, I did not even have to use a potion once to heal. I did not even have everything upgraded and I beat him without issue ( I am sure you will read this every review you read). Kind of sad really. The game only had one real boss and that boss was a joke. Also Logan's troops that were promised to us if we let him live are never in the game (error or just a rush to finish programming the game?). It would also be nice if something happened if you let Logan live instead of just seeing him once and awhile in the game. It would be nice if you could continue to play in the royal decisions, but I have yet found out how you can do that after you kill Walter? There are many other issues, but we can leave those for others to find, leave some fun to the game.
The graphics are nice, no questions there, but I see a new trend with games. The nicer the graphics, the worse the gameplay and plot. Bring me back to SNES games please (but that is a different issue). The music is nice and somewhat traditional with the other fable games (which I do like).
If you are an average gamer just looking to pick up a game and not give it much thought, this is the game for you. Also if you like to hunt down random things like books or gnomes or flowers or keys, this is a game for you. If you like magic, upgrading, leveling up characters, plotline, fighting, challenges, then look elsewhere. This is not like the original Fable or Lost Chapters or any other RPG I have played. Key to this game, just keep using magic, maybe your gun once and awhile and the sword even less. I would call this game an action adventure game more than an traditional RPG.
Do I even have to go into the lack of health bar and mana bar? Well there is none. Your screen gets more red as you get hit (kind of useless since you do not know how red it will get until you die, not that you will be hit enough to die). Also you have unlimited mana....who does not want that.....? Sound more fun than it is. What about experience, those nice orbs (remember them, green, red, yellow and blue. They allowed you to really customize your character and your character developed the way you made them develop)? Well they are gone as well :(
Might as well take away the things that made your character fight different than everyone else. Who wants individuality away? Its not like this is a role playing game or something.....Anyway, the easiest way to get experience is talk to people......where did that come from? How come I get more experience (guild seals) by hugging someone or dancing with them compared to if I kill 5 balverines? I really hope someone gets fired for that one. As for customizing your weapons, it fell short and I will leave it at that. The weapons do look neat though, but I am sure everyone's look the same....
Now it sounds like I hate the game, I know. Truth is I did like the game. But it is no where near what I was expecting. I was hoping for a continuation of the original Fable after the massive fail of Fable 2. Maybe they learned from their mistakes. Nope.
Bottom line, get this game if you have some extra cash and are bored. If you have any RPG SNES games, go play them instead. (Shout out to Earthbound haha) Better yet, wait for it to be on sale for $5, it would be worth it then, no questions asked. Then you can buy the extra content that they decided to not put in the game for some reason (cough cough, money!).
Anyone notice that the makers of this game seems like King Logan or Reaver? Charge an arm and a leg for everything, but give minimum back to the community (gamers). Does Peter Molyneux have a brother? We need a new King on the Throne!













