- Age Range: 11 - 17 years
- Grade Level: 6 - 12
- Paperback: 240 pages
- Publisher: Maker Media, Inc; 1 edition (November 9, 2017)
- Language: English
- ISBN-10: 1680452274
- ISBN-13: 978-1680452273
- Product Dimensions: 7 x 0.5 x 9 inches
- Shipping Weight: 1 pounds (View shipping rates and policies)
- Average Customer Review: 3 customer reviews
Amazon Best Sellers Rank:
#900,653 in Books (See Top 100 in Books)
- #27 in Books > Children's Books > Activities, Crafts & Games > Crafts & Hobbies > Clay Crafts
- #130 in Books > Children's Books > Activities, Crafts & Games > Crafts & Hobbies > Needlecrafts & Textile Crafts
- #130 in Books > Children's Books > Education & Reference > Science Studies > Electricity & Electronics
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Fabric and Fiber Inventions: Sew, Knit, Print, and Electrify Your Own Designs to Wear, Use, and Play With 1st Edition
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From the Publisher
Three Questions for Author Kathy Ceceri
Is this a craft or science book?
It's both! The projects in this book use familiar craft supplies like yarn, felt, and cardboard, but they also help you think about materials as would a scientist or engineer. How can you get paints and dyes to bond to your T-shirt? It takes engineering to make a hat that fits your head. You can even begin to understand computer programming by learning to knit.
Who do you hope reads this book?
I wrote it with kids in mind, specifically ages 10 and up, but it’s great for adults, too. When I want to master new concepts, I often pick up books written for tweens and teens because they're less overwhelming. Many of the projects are simple enough for kids to do on their own. The rest will need minimal adult help and preparation. I also included profiles of real artists and engineers who are coming up with new ways to use traditional textile-making skills.
What supplies do you need to do the projects?
I tried to stick to materials that are low-cost and easy to find. I want readers to be able to try a new technique without having to make a big commitment of money or equipment. For instance, I show you how to make your own loom out of scrap cardboard before you invest in a "real" wooden model. Keeping it basic also makes it easier for classroom teachers, librarians, museum and afterschool educators, and youth group leaders to do these projects with bigger groups.
- When you add circuits to wearables, you bring together two worlds — the newer realm of electronics and the tradition of making cloth. Combined, they can do all kinds of amazing things. Studies by Kylie Peppler at Indiana University have shown that sewing e-textiles gives kids a better understanding of how circuits work than typical electronics kits. I really wanted to include e-textile projects that introduce readers to basic concepts and clever ways to create low-tech soft sensors. Once you understand the basics, it’s much easier to move on to programmable components.
|Musical Inventions||Make: Paper Inventions||Making Simple Robots||Edible Inventions|
|More books by Kathy Ceceri||DIY Instruments to Toot, Tap, Crank, Strum, Pluck, and Switch On||Machines that Move, Drawings that Light Up, and Wearables and Structures You Can Cut, Fold, and Roll||Exploring Cutting-Edge Robotics with Everyday Stuff||Cooking Hacks and Yummy Recipes You Can Build, Mix, Bake, and Grow|
Get your sewing geek on with this DIY book. Not only is it a guide tosewing and knitting basics, but adds electronic light and soundcomponents to several projects. A scarf that transforms into a mug, afelt light-up keychain, fold-up cloth checkerboard and many moreprojects for all skill levels. Clear instructions and color photos makethis book a winner. -- GeekMom.com
About the Author
Kathy Ceceri is the author of activity books for kids and families, including Robotics: Discover the Science and Technology of the Future. She helped create the Geek-Mom blog and the book Geek Mom: Projects, Tips, and Adventures for Moms and Their 21st-Century Families and contributed more than a dozen projects to the Geek Dad series of books. Formerly the Homeschooling Expert at About.com, Kathy presents robots and STEAM programs at schools, museums, libraries, and Maker Faires around the country. She lives with her family in Upstate New York.
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My thanks to O'Reilly Media for providing an advance reading copy for review.