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Fall; or, Dodge in Hell: A Novel Hardcover – June 4, 2019
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New York Times Bestseller
A New York Times Notable Book
The #1 New York Times bestselling author of Seveneves, Anathem, Reamde, and Cryptonomicon returns with a wildly inventive and entertaining science fiction thriller—Paradise Lost by way of Philip K. Dick—that unfolds in the near future, in parallel worlds.
In his youth, Richard “Dodge” Forthrast founded Corporation 9592, a gaming company that made him a multibillionaire. Now in his middle years, Dodge appreciates his comfortable, unencumbered life, managing his myriad business interests, and spending time with his beloved niece Zula and her young daughter, Sophia.
One beautiful autumn day, while he undergoes a routine medical procedure, something goes irrevocably wrong. Dodge is pronounced brain dead and put on life support, leaving his stunned family and close friends with difficult decisions. Long ago, when a much younger Dodge drew up his will, he directed that his body be given to a cryonics company now owned by enigmatic tech entrepreneur Elmo Shepherd. Legally bound to follow the directive despite their misgivings, Dodge’s family has his brain scanned and its data structures uploaded and stored in the cloud, until it can eventually be revived.
In the coming years, technology allows Dodge’s brain to be turned back on. It is an achievement that is nothing less than the disruption of death itself. An eternal afterlife—the Bitworld—is created, in which humans continue to exist as digital souls.
But this brave new immortal world is not the Utopia it might first seem . . .
Fall, or Dodge in Hell is pure, unadulterated fun: a grand drama of analog and digital, man and machine, angels and demons, gods and followers, the finite and the eternal. In this exhilarating epic, Neal Stephenson raises profound existential questions and touches on the revolutionary breakthroughs that are transforming our future. Combining the technological, philosophical, and spiritual in one grand myth, he delivers a mind-blowing speculative literary saga for the modern age.
- Print length880 pages
- LanguageEnglish
- PublisherWilliam Morrow
- Publication dateJune 4, 2019
- Dimensions6 x 2.19 x 9 inches
- ISBN-10006245871X
- ISBN-13978-0062458711
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Effectively, this is a book dealing with death and the ability for technology to simulate consciousness to provide a simulacrum of a life after death. The primary narrative involves the world of earth and the figures central to the scanning, digitizing, and decoding of dead human forms to code digital consciousnesses that maintain traits of the original individual. Along the way in this primary narrative are lots of twists and turns, relating to our current socio-technological relationship (including large, and fascinating extrapolations of algorithmic content generation, fake news, human susceptibility/gullibility, stimulus echo chambers, religious evolution in techno-secular world, class division in America, the influence of access to information on education especially in an ever-present IT age, mythology, history, cryptography, etc.), and, per usual with Stephenson, does a spectacular job of not only creating something believably tangible, but encompassing it with such detail and richness as to feel real, and delivered enough through dialogue and characters' own learnings along with the reader as to make it easily digestible and feeling like a progressive journey.
The secondary narrative is the creation of universe of the digital world of the dead, and the experiences of those within it. This begins with the creation of the first sentient "being" (God metaphor) who shapes the universe through to a time period roughly equivalent to the Middle Ages but with, at the same time, loads of deviations from our true history. There are creation myths explored (and much of the book explores mythology - both in our real world and the fabricated "mythologies" that arise in this world of the dead) with allusions pervasive throughout (in both narratives) to our own conceptions of existence. While the second narrative begins with a truly philosophically provocative depiction of the first being "waking up" with no concept of time, existence, or self - a horrifying depiction of a potential hell - and then dedicates an immense number of pages to the evolution from sentient nothingness to established world, then to borrowed myths, then to alternate history, it finally concludes (at which point the primary narrative is largely abandoned) with a fantasy-novel-esque journey/quest. This journey is by no means bad - it was some of the most entertaining, page-turning content in the book - but rather that it lacked the depth, complexity, and provocation seen in the main story.
Aside from the immensely detailed construction of that world, and the depth of history provided, it was not a particularly special quest story - whereas the rest of this, and most other Stephenson writings, offer something more. What's more, so much of that historical context-setting seemed perhaps overly detailed in retrospect. Or perhaps not, because it added a lot of considerations regarding philosophy, society building, history, and religion/mythology - relevant to the reader's world and in the world of the secondary narrative. All of this did make for a more interesting world, but so many characters to which many, many pages were afforded came and went without much consequence (surely in part to demonstrate the amounts of time passed) or ultimately played little role. Others seemingly sprung up without much introduction to become pivotal.
At roughly 900 pages long, I found that it could have cut 100+ pages (especially from the Adam and Eve narrative which, beyond making readers question what it may have been like to be Adam and Eve, didn't offer much in my view) without much loss. And yet, at the same time, I wished the story would continue.
The climax and falling action happened so quickly, especially contrasted with how many pages and how many details were dedicated to their build-up. The conclusion did fit fairly well within the universe constructed, it's more just that I wanted more, given how much the story had been giving up to that point - it kind of fell flat by comparison. And it's also just that I wanted the story to keep going. The universes (for at that point, we briefly jump back to the primary narrative one last time, which is also quite far into the future) are so compelling and well made that I wanted to get to keep experiencing them. As always, Stephenson delivers something that is both weightily thought-provoking and extremely entertaining.
Despite its being almost 900 pages, and my exceptionally slow reading rate, I finished this in under 2 weeks, unable, for the most part, to put it down. The first 400 or so pages were and incredible mix of provocative, societally reflective, and entertaining. The next maybe 200-300 were a mix of dense but provocative, and fairly dull, but stage setting. The final 200-ish were mostly just entertaining (albeit fairly shallow and generic, lacking much of the depth that typically makes Stephenson stand out to me as an author). All in all, a dynamic and excellent book that borrows bits and pieces of its structure from Stephenson's Anathem (multiple dimensions and a quest) and Snow Crash (considerations for technology's ability to augment existence and how the human condition/human society may adapt and evolve in due course), while taking on altogether fresh subject matter, adding its own twists, and intermingling so many disparate concepts and knowledge subject areas - in a manner only Stephenson seems capable of doing - as to leave me struggling to describe everything the book explores and encompasses.
Now, some brief table-setting. I am someone who has really enjoyed every Neal Stephenson book he's read so far. 'Anathem,' another of his books about how our consciousness interprets and interacts with physical reality, may actually be my all-time favorite novel. I am also the kind of giant nerd who's been interested in the idea of brain cyberization and what effects it would have on consciousness since I saw Ghost in the Shell for the first time when I was a teenager. Because of all of that, this book was pre-ordered basically as soon as I became aware of its existence. I did read the semi-sorta-prequel 'REAMDE' immediately before 'Fall," and enjoyed it much more than I thought I would, given its widely-accepted label as one of Stephenson's "lesser" books. That label probably stems from the fact that it's """ONLY""" an immensely enjoyable action-thriller instead of the giant "cool and interesting stuff infodump plus a plot" stories he usually turns in.
'Fall' starts off seeming like it will be another of those infodump+plot stories, and it carries that feeling through much of the first half of the book. This first half contains, in my opinion, almost all of the best parts here; Dodge's opening narration of his (final) day on the way to the doctor's office, setting up all the relevant observations about how marvelous it is that our brains can do the things they do, and questions about how they do them. The legal and technical wrangling involved with a billionaire's will requiring technologies that don't exist to execute a plan that most of his family and friends aren't sure he'd actually even WANT anymore (keep those wills updated, people!) A fascinating and horrifying look at what fifteen or twenty more years of "the Facebookification of America" will do to its citizens, and what the idea of an "objective reality" means in an age where nearly all of your informational input is pre-filtered, and therefore always biased to some degree.
Unfortunately, and ironically, things start to become less interesting when the main plot of the book starts to take hold. I say "ironically" because all the cyberization and digital-life-after-death stuff is actually why I bought this book in the first place. As I said above, my first reaction when I found out the plot was basically "Neal Stephenson is writing a book about brain uploading? SIGN ME UP!!!" The issue here, however, is that outside of the first few "Bitworld" chapters, Stephenson doesn't really DO anything with the concept, other than write his own not-so-little riff on Genesis plus the Titanomachy, with some 'Lord of the Rings' thrown in for flavoring. When you're less interested in the story being told than you are trying to read between the lines and figure out who these "Bitworld" avatars were before their deaths, that's a problem. Unfortunately, this problem not only persists but worsens until the final few chapters of the book.
The main 'villain' is also an issue, as his motives and methods are murky throughout the whole story. He wants to live forever, and he wants the created afterlife to be "better" than the current plane of existence. Okay, sure, fine. As to what "better" actually MEANS though, aside from some vague comments about how Bitworld shouldn't be as constrained as and defined by our reality as its turned out to be, we never really find out - one God's fantasy world is supplanted by another, and frankly, they didn't look or sound all that different to me. In both, the souls at the top have God-like fantastical forms and abilities, and the souls at the bottom are almost as rigidly constrained in death as they were in life. As another review I read put it, "most of us would be non-player characters (NPCs) in our own stories of eternity. Nonexistence seems preferable."
Bitworld, then, is the heart of the story of 'Fall' but also its fundamental flaw. Aside from its early chapters in which we get to see all those early questions and ideas about consciousness needing a space-time lattice to operate in put to work, the Bitworld sections of the book seem to exist almost entirely so that Stephenson can say "Look everyone, I do fantasy and mythology too." It's a disappointing and dull turn for a writer whose curious intellect is almost always one of the selling points of his books. Funny enough, it's actually quite close to the villain's main gripe against the hero(es) in Bitworld: "You were given the chance to create anything you could possibly dream from an endless sea of chaos, and you came up with castles and elves and thatched roof huts for the local peons. Great."
At the end of the day, 'Fall' is less than the sum of its parts, but not MUCH less. Given that I've spent three of the last four paragraphs complaining about its faults (and I didn't even touch on all the things that bugged me,) I think it speaks to the strength of the stuff that DOES work that I would still recommend this one despite all the issues. Just know that unless you like fantasy or eschatology for its own sake, you probably won't care much for the back half of this book.
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Hatte "Fall" schon vor langer Zeit gekauft und hier die Bewertungen schon gelesen; ging also davon aus, dass das Buch am Anfang toll ist und die letzten 2/3 lang, nerdy und dumm werden.
Hmm, hab ich nun tatsächlich genau andersherum wahrgenommen, sprich, mich eher mittelschnell durchs erste Drittel gelesen (aber mit Freude am Buch) und dann die restlichen 2/3 in Rekordzeit durchgebrannt.
Wenn ich in den letzten Jahren von einem Stephenson Buch nicht extrem gefangen genommen wurde, dann eher von D.O.D.O. - dem hätte ich nur 3-4 Sterne gegeben, aber "Dodge in Hell" - - - Bruder, stark. Extrem stark.
Comme si ce roman constituait sa propre série d’une part, mais davantage encore comme si les récits imbriqués et enchevêtrés de manière élégante nous parlaient de sujets très différents, tous reliés par une interrogation commune du réel et du sens de l’Histoire.
Car, pour moi, c’est de cela qu’il s’agit.
Une très belle proposition, bien différenciée de ses oeuvres précédentes, avec cependant une mise en lien et en écho très forte avec l’univers construit dans le cycle baroque et cryptonomicon.
Merci pour le voyage et la réflexion !
In a similar way (and like all great science fiction), elements of this book ring bells in different aspects of our present world, or perhaps the world of tomorrow: an internet which is out of control, reduced to a "torrent of porn, propaganda and death threats, 99.9 percent of which [are] algorithmically generated" [p200], a culture of disinformation in which the destruction of a small town by a nuclear weapon is faked, but still believed in by the credulous, eager to disregard proof in the miasma of conspiracy theories and fake news, a Christian sect focussed on the book of Leviticus which is eager to stone transgressors and is armed to the teeth, because "a gun is just a modern labour-saving device to throw [...] little rocks really fast" [p189], self-driving cars, a minimisation of colleagues physically working together, and an all-pervasive augmented reality. The latter is memorably depicted in the apposite observation "In old movies sometimes you could see apparently sophisticated characters saying things like [...] "I'm surfing the Internet", which must have seemed cool at the time, but now it was [...] as if someone, in the middle of an otherwise normal conversation, suddenly announced, '"I'm breathing air"" [p197].
But - of course with a Neal Stephenson novel - that's only a small fraction of what the book's about, if something so unwieldy and wide-ranging can be reduced to a single topic. Each one of Stephenson's novels always seems to enough plot, ideas or characters for half-a-dozen books. In part this is due to their heft (this one has 883 pages, which makes it somewhat shorter than many of his more recent books), but its mostly because of the wild (almost untrammelled) exhuberance of the author's imagination.
One of the threads running through this narrative is the notion of life after death: how it could be achieved technologically, what it would be like, and what it would mean. The latter comes under the heading of eschatology - i.e., the part of theology concerned with the final destiny of the soul. That gets discussed in this story, along with the technology of brain-scanning which constructs a digital representation of the brain's neural connections, thereby enabling a person (or soul, as they're invariably referred to here) to make the transition from a world in which they're embodied in atoms (i.e. this one, called - unflatteringly - Meatspace) to Bitworld, a digital platform where souls are just beginning to come into existence. That brings in a Genesis-type story of the Creation and the Fall in Bitworld (other points of reference are Paradise Lost, and Greek and Norse myth).
This breadth and ambition gives you some idea of the scope of the story, but we're still not done: the final quarter of the book is devoted to a Tolkienesque quest which has some links to what's gone before, but by no means resolves all the issues and questions raised in the course of the tale. I finished the book in a sort of daze, dazzled - as ever - by the reckless fecundity of the author's imagination, giddy from the ease with which he'd been able to transport me to the extraordinary world of his making. Strongly recommended.








