Fallout 3 - PC Game of the Year Edition
About this item
- Fallout 3: Game of The Year Edition
Customers also search
Product information
| ASIN | B002BXKJA0 |
|---|---|
| Release date | October 13, 2009 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #50,217 in Video Games (See Top 100 in Video Games) #1,396 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 8 x 6 x 10 inches; 3.2 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 12969 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.2 ounces |
| Manufacturer | Bethesda |
| Date First Available | September 14, 2004 |
Feedback
Product Description
From the Manufacturer
Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec, America’s First Choice in Post Nuclear Simulation.
PUBLISHER: Bethesda Softworks
DEVELOPER: Bethesda Game Studios
RELEASE DATE: 10/13/2009
PLATFORM: Xbox 360™ / PLAYSTATION®3 systems, Games for Windows
GENRE: Post Nuclear Role-Playing
With Fallout 3 Game of the Year edition, experience the most acclaimed game of 2008 like never before. Create a character of your choosing and descend into an awe inspiring, post-apocalyptic world where every minute is a fight for survival. Fallout 3 Game of the Year Edition includes the original game as well as all five of the Fallout 3 Game Add-on Packs:
 
Awards:
Included Add-on Packs:
Operation Anchorage
Enter a military simulation and fight in the liberation of Anchorage, Alaska from its Chinese Communist invaders.
 
The Pitt
Travel to the post-apocalyptic remains of Pittsburgh and become embroiled in a conflict between slaves and their Raider masters.
Broken Steel
Increase your level cap to 30, and finish the fight against the Enclave remnants alongside Liberty Prime.
 
 
Point Lookout
Embark on a mysterious and open-ended adventure in a huge, murky swampland along the coast of Maryland.
 
Mothership Zeta
Defy hostile alien abductors and fight your way off of the alien mothership, orbiting miles above the Capital Wasteland.
 
images and screenshots © 2009 Bethesda Softworks LLC. All Rights Reserved. About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software. Titles from two of the world’s top development studios – Bethesda Game Studios and id Software – are featured under the Bethesda Softworks label and include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein™ and RAGE™.
For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
Fallout and Fallout: New Vegas are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. All Rights Reserved.
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
This game isn't receiving many reviews about the game itself anymore and I always wanted to share my experience with it so I'll write a full review about it and maybe it will help someone out there decide not to buy it or buy it.
My first time playing Fallout 3 was on the Xbox 360 in 2009. I knew very little about it. I also was an almost exclusive console gamer. This game along with GTA IV, Oblivion GotY, Bioshock and Mass Effect were all purchased the same day as the Xbox 360. My first time playing Fallout 3 ended less than an hour into the game. It happened on the part where you're escaping the vault and Butch's mom is being attacked by a giant cockroach. I swung my knife at the cockroach, missed and hit Butch's mom instead. Her leg flew off and blood went everywhere. It was too much. I hadn't ever seen gore like that in a game. I came back to it two months later and tried again. I still thought it was too violent, but my problem this time was not understanding the leveling up process. I quit again and started Oblivion instead. A few months pass, I decide to give Fallout 3 one last try and it all clicked.
The violence made sense. The gore really wasn't that bad. I had never been a person bothered by blood or violence or gore in video games. Why did the violence make sense? Because you're the Lone Wanderer. You're leaving a protected vault, a life of oppression and you're plopped into this wasteland where no one cares if you live or eat or drink water ever again. The animals are mutated creatures. The people are irradiated head cases. I let myself become immersed into this character. Sadly, the story wasn't strong enough to do that, but I eventually at least wanted to see what the whole game looked like and try out the different weapons.
I would normally post a spoiler warning, but I don't think it's needed and will explain that in a few minutes.
My first stop outside the vault was in Megaton where I met some friendly people who were mostly worried about the huge nuclear warhead in the middle of their town. A town made of old airplane parts and scrap metals. Not long after arriving, a man in a suit tells me his business associate has a proposal for me. I travel to see his associate. An older man name Tenpenny who owns a large, mostly intact luxury hotel. Tenpenny tells me if I will blow the nuclear warhead in Megaton up he will give me a room to live in, in his fancy hotel. Nice emotional writing there. I can save the friendly people of Megaton by defusing the nuclear warhead and they will reward me with a shack to live in or I can blow up these innocent people and live in a fancy hotel. So I defused the bomb and saved those nice people of Megaton.
Second character: I knew I was going to save Megaton, but it hardly seemed fair that Tenpenny was still living in his fancy hotel while trying to conspire to kill all those innocent people. I head to Tenpenny Tower again and meet a ghoul named Roy Phillips. Ghouls are humans who were exposed to more radiation than the average human. Their skin is mostly melted and their bones are showing through. Roy was trying to get Tenpenny let him and his ghoul friends move in to the Tower, but Tenpenny's friends/residents who are mostly rich snobs refused to live with the ghouls. So, I cut a deal with Roy. I had to travel to an underground subway tunnel and find him to work the deal out. This was my first exposure to feral ghouls. Ghouls that had been exposed to even more radiation than the regular ghouls, these feral ghouls have lost all reasoning ability and attack all humans on sight. I finally made my way to Roy. He tells me if I can find a way into the hotel he can sneak a whole army of the feral ghouls in to kill all the residents. Oh the moral dilemma. I went ahead and agreed. Roy gives me a "ghoul mask" to wear so the feral ghouls won't attack me. The feral ghouls wiped out everyone in the hotel and the ghouls moved in.
Third character: I had progressed further in the story on the second character and realized I had taken the easy and dumb way out by letting the feral ghouls wipe the humans out. This time I headed to Paradise Falls, a slaving town and told the slavers I wanted to become a slaver. They gave me a gun/device that would put a neck collar on a human. The human would then have to go to Paradise Falls to become a slave or the collar would explode. One of Tenpenny's rich snobs was on the list of those to slave. I was able to get the collar on her neck and off she went to a life of poor living conditions and poverty. I also had picked up the Alien Blaster gun. Since I really didn't want to become a slaver, but at least wanted to send one of those snobs to the slavers, I took the device/gun the slavers gave me and sold it to the hotel's gift shop and also sold the ammunition for a nice profit. I then walked into Tenpenny's room to discuss blowing the town of Megaton up. As I started to walk away after hearing his offer, I pulled out my hunting rifle and shot him in the head. I then threw him off the balcony. I equipped my Alien Blaster and fought my way out of the hotel, shooting and looting everyone in my way. I even stopped at the gift shop and stole everything in it. Which I would later sell. I headed to the underground tunnel and told Roy Phillips him and the ghouls could move in the towers and received the ghoul mask again as my reward.
I don't think those are spoilers since there are still several other ways to go about completing this early game mission-line. What it shows though is the depth this game has. This mission-line equals about 1% of the entire game and you could spend upwards of 10 hours just playing it. Eventually this open-ended style of play led to me trying alternate paths.
The Lincoln Repeater is in the DC ruins. It's a highly accurate and powerful rifle. I headed all the way to the DC area as a level 5 to try and get this prized gun on character four. I had to use a lot of stealth, a lot of just flat-out running to get through the Super Mutant infested ruins of DC. But I had the ghoul mask and the gun was located in a building full of feral ghouls. Feral ghouls that thought I was one of them meaning they didn't attack me. The bad news was the ammo for Lincoln's Repeater was fairly rare and expensive. I had to lug it with me and save it just for the toughest enemies.
I then was reading about other weapons in the game and saw a "Backwater Rifle" in the Point Lookout DLC. It was similar to Lincoln's Repeater except it used a much more common, cheaper ammunition. I had tried Point Lookout on a previous character and knew exactly what all I had to do to get the Backwater Rifle. I helped the ghouls at the start of this character five to receive the ghoul mask and headed to Point Lookout at level 8. The game warned me that my level was not near high enough to meet the recommended level for Point Lookout, but I had a plan. I started the mission to retrieve the Backwater Rifle using lots of stealth and once again flat-out sprinting. As I neared the last part of the mission I knew this was going to be a part I couldn't stealth my way through. I slipped my ghoul mask on and was fired at by a robot. Dozens of feral ghouls came running to my defense. The Backwater Rifle was mine at level 9 and it made the game way too easy, but it wasn't really about the rifle. It was about the freedom to attempt scoring a big prize by thinking and planning a way to get it without getting killed.
It's things like the above paragraph that changed me as a gamer. It also made me decide to give up console gaming after 25+ years and move on to PC gaming. Oblivion didn't have quite the influence on me that Fallout 3 did, but Skyrim, Morrowind and Fallout New Vegas did. Most of my friends who are gamers are in a completely different group of gamers as I'm in and I think a game like Fallout 3 tells you which you're in.
There's one group that plays a game to beat it, get as many achievements as possible then start the next game on their shelf.
There's another group that plays a game to experience it. I'm in this one.
I don't believe either group is superior to the other nor do I believe there is anything wrong with being in the first group. Growing up, most games I played from the Super Mario series to Metroid to Zelda to even Rygar, were games with the main goal set at scoring the most points and "beating" the game.
Moving to the PC will allow me to use mods on these games I love and that will allow me to experience even more before I have to finally beat the game and move on to the next. For me, Fallout 3 was the game that showed me this whole other side of gaming and as you can see, I've already bought it for the PC and intend to play it all the way through again. I'll enjoy every minute, every crash, just as much if not more than beating it.
I would be tempted to recommend it to everyone, but it's really not for everyone. The violence is bad, the missions are emotional with nearly every one of the missions having some kind of a negative result, even if it's wiping out rich snobs, they're still not guilty of anything except ignorance. For some reason though I really like this style of game. Along with Skyrim it's my favorite game of the last decade and I expect I'll put hundreds of more hours into it on the PC version. If the violence, gore, moral choices bother you it's not recommended, but everyone else should at least give this game a try.
That's pretty much the basics of the game released in 1997. This is the fifth actual game in the series (Fallout Tactics and Brotherhood of Steel making up the unnumbered ones), and was released in 2008. I won't go much into the fun of playing in a violent, immoral, dark future, because that's pretty much a given at this point-- if you don't like the genre, don't play it-- but the question is whether a game that's five years old as of this review is worth getting.
The short answer, for the ADHD crowd: Yes. Buy it.
For anyone still reading, let me assure you that the game does work on more modern hardware, albeit with a few tweaks. Installed straight from the DVD (which uses Digital Rights Management only to check whether the original is in the drive, a perfectly acceptable level), the game froze during the first "quest" (to walk to your father). There is an updater program available online, and editing the .ini file also helped. Suffice it to say that I have it working on a Core i7 860 processor pushing an ATi Radeon HD 5870 graphics card.
I have three monitors attached, and couldn't find a way to get a panoramic field of view out of it. Therefore, the same image was mirrored on all three monitors. It works at 1680x1050 with pretty much all the graphical settings at maximum and no glitches or low frame rates, except occasionally when entering VATS. Once in a while the screen will freeze with the targeted area highlighted but no hit percentage chance markers visible. Most of the time just waiting will bring control back to you, but I've had a few times when it froze completely.
Switching processes doesn't work at all. If you switch to the Desktop, a browser, or any other application, you will have to force-quit the game, as it will not come back. I lost some progress this way. Using the mouse wheel is also a recipe for disaster, since it causes a momentary disruption that the game never recovers from. Even with thousands of things stuffed into a suitcase, you'll have to scroll by clicking on the arrows.
The game occasionally crashes outright, usually preceded by warning signs like NPCs walking in thin air or hostiles suddenly turning neutral. If this happens, save to a new save-game file and quit/restart.
The texture mapping is very well done. The Trogs in "Into the Pitt" look particularly oily and twisted, and I have yet to see an opponent in a pose that doesn't look natural. That having been said, the blank stare of a well-smoothed character model looks artificial when having a conversation.
As for play value, the basic game plus the add-ons have given me about three months of play-- sometimes not starting it up for days at a time but often playing for eight hours straight. And my interest has been held throughout, even after the point where I achieved level 30 and could expect no more skill bonuses or perks. I suppose I was 80% of the way through at that point, and you want to see how the story ends. So, yeah, it's well-written, only occasionally taking the easy way out.
Replay value is nil, if you're anything like me. Nearly all of the quests can be started and completed no matter what decisions you've made; deciding how to resolve a situation mostly affects your "Karma," a simple Fable-like evil-to-good scale. That's one of the few disappointing parts of the game. I hope designers will put more thought into a better system for dealing with player actions. As it is there's very little meaningful difference between the way you play, and by level 30 you have all the perks you value most; characters near the end-game seem remarkably similar. I got good Karma throughout, and have no desire to see what playing evil would look like, since I'd be going through the same landscapes and meeting the same people with the same dialog. But hey, three months of straight-through play isn't to be sneezed at.
A little disappointing was the muddy landscape. The palette is rich in browns, greens, and greys. Sure, that Nuka-Cola Quantum glows a brilliant blue, but everything else seems to be covered with dust. (Which could be washed off any time you want, since all the plumbing still works even 200 years after the bombs have dropped. My house's plumbing lasted for eleven years after I bought it, with no bombs.) Lights sometimes glare unmercifully, making it hard to see places you can get to.
Downside: There is, of course, no more official support for this game. After two years, websites go away and Customer Support turns their attention to more profitable products. However, there is a Fallout Wiki with a lot of helpful advice, and searching various Forums can help with game issues (that's how I got it working). Also, because of the monochrome nature of the environment, things get lost easily; you killed a Raider but can't loot the body because it's vanished into the rubble. This is less important later in the game, but early on it's frustrating, since a corpse's armor and weapons can help you a lot-- even if you just sell them to merchants for the bottle caps.
I had a blast with it, and it definitely was worth the price. If you're a fan of dark humor, post-apocalypse Road Warrior style action, or first-person shooters in general, you'll get good play value out of this entry into one of the better game series. Just don't be afraid of doing a little research and work to get it running, and you'll be fine.
Top reviews from other countries
日本語化する前にBethesda等のHPから更新する必要がある。
この点に関しては多くの日本語化サイトでは触れられていない。
SteamからのDLを前提に書かれたものが多いので日本語化初心者は
戸惑うところだろう。
ちなみに作成されるフォルダーはSteamではなくBethesdaSoftworksである。



![PC Game Pass: 3 Month Membership [Digital Code]](https://m.media-amazon.com/images/I/81EOO7R7TdL._AC_UL140_SR140,140_.jpg)





