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Fallout 4 - PlayStation 4
| Price: | $11.85
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About this item
- Next generation of open-world gaming
- Developed by Bethesda Game Studios Under the Direction of Todd Howard
- Fallout 4 Is the Follow Up to the 2008 ‘Game of the Year’ Fallout 3
- First title from the world-renowned studio since the release of Elder Scrolls V: Skyrim
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Product information
| ASIN | B00YQ2KCWO |
|---|---|
| Release date | November 10, 2015 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #12,912 in Video Games (See Top 100 in Video Games) #796 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.3 x 0.6 x 6.7 inches; 2.4 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 17041 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Bethesda |
| Date First Available | June 2, 2015 |
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Product Description
Bethesda Game Studios, the award-winning creators of Fallout 3 and Skyrim, welcomes you to the world of Fallout 4. Winner of more than 50 Game of the Year awards, including top honors at the 2016 D.I.C.E. Awards. Fallout 4 is the studio's most ambitious game ever and the next generation of open-world gaming. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Only you can rebuild and determine the fate of the Wasteland. Welcome home.
From the manufacturer
About This Game:
Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming.
As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home
Key Features:
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Freedom And LibertyDo whatever you want in a massive open world with hundreds of locations, characters, and quests. Join multiple factions vying for power or go it alone, the choices are all yours. |
Collect And BuildCollect, upgrade, and build thousands of items in the most advanced crafting system ever. Weapons, armor, chemicals, and food are just the beginning - you can even build and manage entire settlements. |
Super Deluxe PixelsAn all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail. |
Violence And V.A.T.S.Intense first or third person combat can also be slowed down with the new dynamic Vault-Tec Assisted Targeting System (V.A.T.S) that lets you choose your attacks and enjoy cinematic carnage. |
Tips From The Vault:
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Adapting To The OutsideYou've Left The Vault. Now What? The moment you exit the vault, you will notice a piercing bright light. Like a creature of the night, your eyes are not accustomed to the bare sun. Make sure to shield the retinas with tinted goggles. |
Radiation And YouBeware The Silent Killer: While some harmful radiation should have dissipated years ago, lingering radiation will remain. In the Wasteland, ceaseless radioactive bombardment will attack your body without warning until it’s too late and you begin to suffer the debilitating effects of its poisoning. This will be a real threat to your survival. Use your Vault-Tec assigned Pip-Boy to monitor radiation levels at all times. |
Don't Forget!Order your copy of Fallout 4 today. Available for PlayStation 4, Xbox One, and PC. |
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The story: you're a pre-war relic trapped in a cryo facility in one of the infamous Vaults (structures designed before the fall of man to withstand an all-out nuclear war). At some point, mercenaries invade the vault, shoot your mate, and kidnap your child for unknown reasons. During the attack, the computer system holding you in suspended animation fails, so you're enabled to escape. You're supposed to track down those who did the deed and recover your kid. Secondary mission is, of course, to traverse and explore the wasteland as you see fit. Help or hinder, it's up to you.
My positive impressions first, because I have a lot of negative ones:
1. The graphics are a step up. In particular, people look more like people. Flesh looks more like flesh. Water really looks a lot like water. Is this a life-changing step up from New Vegas? Will it blow your mind? Not by a long shot, but you will notice it.
2. More in less. Though the world doesn't seem much larger than the one we are given in New Vegas, there's more in it: more buildings to explore, more camps, factories, compounds, etc. There isn't much aimless meandering. You're always getting in trouble.
3. Junk is not junk. New Vegas (via an add-on) allowed you to do a few things with the junk you found. But here, that idea assumes Biblical proportions. No longer will you encounter useless tin cans, pencils, and empty bottles. Everything can be gathered up to serve a purpose. Use those aluminum cans, for instance, to build a wall around your favorite community. Collect old light bulbs to supply your current hub with electricity. Yeah, that's kinda cool.
4. More companions. You don't need to search as much for people to back you up in this version of Fallout. Customize your adventure. Travel with a hero or an antihero, it's up to you. Wander with a dog, robot, or drug-addled wasteland wench, whatever you want.
5. More side missions, so that the gaming environment becomes less like a third person shooter and more like a traditional rpg. What this really means is more gaming hours. The quests you go on are more generic, but are more numerous, cropping up in a more or less random way. For example, there are endless quests to clear environments of monsters, or penetrate buildings in order to secure precious pre-war technology. And that is fun, for a time.
6. A more dynamic world. In previous Fallouts, if you cleared an area of hostiles, that was it. No more fun to be had there. If you cleared all the areas, or most? The game was pretty much a dead duck. You could keep wandering, but to no purpose. There was nothing living. Here, enemies keep cropping up and new quests keep popping up without a seeming end. That's nice.
7. Mod your gear. Finally. Take that sniper rifle and make it even more powerful. Tinker with your armour until it's better able to withstand bullets or energy blasts. Modify even your power armor, so that you can become a true wasteland conqueror. Fun. Fun. And fun. My modded shotgun could devastate even the toughest enemies up close. I named it Alonzo. Oh, what fun.
8. Treasure hunt to your heart's content. In New Vegas, you might eventually run out of ammo entirely. Uncool. You might run out of boxes to loot. Unfun. But not here. If you have the money (and you can always get the money), you'll always find your favorite ammo or drug of choice. Loot a box, come back later, and you can loot it again; but different stuff is inside. I like that.
9. The introduction of special weapons and armour. For example, there are guns that do 2 times damage versus mutants, no matter what perks you have. There is armour that is 50% more effective against humans. You'll find them either lying around, or on the corpses of the stronger of your enemies. I found a beautiful shotgun on a bloated fly that turned out to be one of the most powerful weapons in the game.
Now the extensive negatives:
1. An entirely lackluster storyline. Seriously, this is bad. Didn't care if I ever found my son again. Found him, but was bored in the finding. Androids? Yeah? So what? New Vegas had a story, a real story, a dark, twisting, labyrinthian story. Rome arising anew with crucifixions. Hell YEAH. Gambling and drugs and mafia-run prostitution rings?! AWESOME. This game has historical references to the Salem Witch Trials and Paul Revere's ride. Boring. A highlight is to visit a famous bookstore. Are you kidding me?!
2. What the heck is going on with the companion system?
I don't understand. Skyrim, which came about two plus years before this game, got it right: choose your companion, and outfit them accordingly. But in Fallout 4, they won't wear the equipment you give them. Why? And a terrible gliche I encountered: a companion will disappear entirely, yet the system says you still have one. So you try to recruit another, because you're fighting alone, and can't. You dismiss the current companion (which you don't see), in favor of another, and guess what?! The new companion vanishes also. What's the problem, when Bethesda had this right years ago?
3. Mapping system STILL makes you angry. Another thing I don't get. Beautiful, easy to use maps in skyrim. Confusing maps in Fallout. Why?!! If this is a limit of the Pip-Boy; fine, then allow for upgrades. Otherwise, I am tired of looking at a map that belongs to a 1990's-era Wizardry series entry.
4. The dialogue system. Again, why?! When earlier games had it right. In Fallout 4, you're presented with a few choices on how to respond during a dialogue conversation -- ala the Godfather games. I hate this. Let me ask what I want to ask, of whomever I want to ask it. Please. And don't let me not know when a response is going to cause a fight. If I want to fight, I'll fight. If I want to talk, I'll talk. Particularly frustrating is when you bother one person in a community, and suddenly every man, woman and child in it is trying to kill you.
5. Mod system needs work. And a lot of it. Yeah, I want to modify my guns. But I have to spend some of my precious perks to do it, and even then, can create only a moderately powerful gun? Come on. I had to waste a dozen perks on modding, which means hours and hours of gameplay. In the end? A powerful gun and a good set of armor, but a frustrating time getting there.
6. The quest system is too straightforward. You have the main quest, then a few (not very many) side quests, like building up communities. Again, I go back to Skyrim. The world is huge; give us many and various missions. Skew the perspectives. Give us large rewards! Fallout 4 seems to give more missions, but they are generic. Skyrim gave us both more special missions and more generic missions, which made it replayable.
7. The world is ugly. Yeah, it's post-apocalyptic, but this is ridiculous. House after house, building after building, city after city of the same old. There aren't even any real cave systems to explore. Just more of the same desk, shelf, door, skeletal frame, new room, etc. Yawn.
8. No cities?! New Vegas was a blast to explore. But Fallout 4's major city is a village in a ballpark. Really? I hate exploring it. Where is the vice? where is the fun?
9. Once again, you're kind of forced to play the hero. Find your kid, build up communities, help the Brotherhood of Steel or the Patriot group. Come on! Why in the world can't I play a villain?!
10. A pointless "legendary" system. Special enemies will appear with the "legendary" tag. Kill them, and you get a unique reward. The problem? Those rewards are practically worthless. A piece of armor that protects your right arm from 25% damage caused by mutants? Really? When a regularly modded piece of equipment does better. Whose idea was this?
11. Gliches. I understand that most of these will be cleared up in time. But still. This is a lot of money to pay for what is essentially a half-finished game.
Again and again I am left with the question: why is Skyrim, which came out years ago, so much better a product than Fallout 4? I play Skyrim every day. I played Fallout 4 for a few weeks, then was done, very disappointed.
It's not much different from previous games, actually. You're again exploring a post-apocalyptic wasteland, encountering critters and creatures, and making new friends and enemies. You're trying to turn your character into a survivor. This one has you looking for your kidnapped son, a plot device I found ho-hum. New Vegas had a much better, not to mention, more involved, storyline.
The main difference between this game and previous versions seems to be that there are more side quests here. And that's good at first. It's kind of fun to rescue people, or build a shelter. But there are huge flaws in the system. First, it's easy to see that the quests are just kind of popping up at random, the same way new areas used to do in older RPG games that sought to expand the gaming world by taking shortcuts. No one likes the shortcuts because they're too easy to see. What happens immediately rings false. You'll go on a mission to clear out ghouls, then have to clear the same ghouls out later. Or this time they will be raiders. Another problem with these side quests is the weight issue. In order to build up your little communities, you need junk, lots and lots and lots of junk, but the junk weighs too much. Before long, you'll find that all you're doing is going from place to place collecting pencils, tin cans, and etc, running them back to your survivors, then starting out again. Not fun, seeing that you don't get much of a reward for doing this.
It's still fun collecting new weapons and pulverizing enemies. And the game does look nice, if a bit bland. Good graphics, but the world doesn't have enough variety. A nice historical setting, but not one that's very entertaining to play in. Where are the big settlements? At least one to rival New Vegas.
dialog and story: The dialog options suck. You always got four choices and one of them is 'sarcastic'. Every so often a dialog option in yellow will show up and if you got a high enough charisma, there's a cha-ching sound and you get some experience. I don't get the sense that dialog actually really matters and talking to people is a drag and is not a relaxing break in the action that I hoped it'd be. I don't think I like the third person perspective. I think it worked for Dragon Age: Inquisition because in that game you really need to lose yourself in the story in order to enjoy it and if you skip all the dialog stuff, you'll probably find DA: Inquisition very average. I think Fallout 4 should have either gone the DA route or done away with the third person cutaways altogether because they're clunky and they seem kinda buggy at times. And they're uninteresting for the most part, but the voice acting is good. And the overall plot of trying to find your kidnapped son doesn't appeal to me, though as a sandbox game, you can kinda overlook it. I didn't finish the game, so perhaps the story becomes better later on. I do like the synths..
crafting: I like Minecraft and so I don't mind fiddling with crafting and building and modding. It gets tedious grabbing every desk fan and clipboard and you're constantly dumping off all your stuff in your workbench halfway through quests. BTW, there's a lot of junk items in Fallout 4, but all of them are just scrapped for raw materials. A military grade circuit board or a microscope or a bunson burner may sound like they have some use, but they're all just broken down into about 50 or so different raw materials. And initially you're always out of aluminum and adhesive for your armor and weapons.
armor: each armor outfit has two arms, two legs, and a chest piece. You can modify the leather/metal itself and make it light weight, sturdy, or stealthy and you can add a mod onto each piece. Do you want your mods to give you more carrying capacity or better damage protection.. I wish I knew beforehand that you can remove mods. Make sure your initial strengh is a 3 or higher or you can't modify armor, which I think is a must.
weapon mods: You can remove weapon mods as well and store them in your workshop (though sometimes you have to build a basic mod and attach it in the place of the one you want to store) I like how there are sometimes no clear choices on a mod because there's often a downside.
I can't figure out why some guns allow you to have 5 shots in vats and a similar gun will only give you two shots. You can rename your weapons and I've even named my gun .45-2 assault rifle with the '2' representing how many vat shots I get. Before you use a gun in combat, it's best to know if it's a good vats gun or if you can click fire thirty times in a row (not a bolt action).
stuff in the commonwealth: There's a crazy amount of ammunition everywhere. I'm nowhere near empty on any type of ammo. And on normal difficulty, you'll never run out of stimpacks or radaway. Everything is crazy expensive and and as of level twenty, the *only* thing I bought from a merchant was an anti-addiction drug for 300 caps and occassionally some adhesive (you can make adhesive with corn, mutfruit, purified water-- I wish I knew that earlier!) Some of the high end guns from merchants seem very cool, but at level twenty I only had 4000 caps and the prices were something like twenty grand... I think the game would be much better if ammo was harder to find. Having dogmeat hauling around fifteen pipe pistols and a half dozen raider chest pieces and desk fans and then dumping them in your workshop is how you'll be spending a big part of your gaming time-- that, and fiddling with your settlements..
settlements: There's too many of them. I'm sick of lugging raw materials from settlement to settlement to bult turrets, beds, water purifier, farms, etc. You need a charisma of 6 to interconnect all your settlement workbenches as well as build some structures. I don't know if it's worth it. I can't really explain what it is about Minecraft that's so addicting, but whatever it is, it's missing from Fallout. I liked how you could tinker with your house in Fallout 3, but being in charge of settlers and monitering their happiness, defence, etc. IDK, it's like all the building and the gameplay don't fit well together and it's like this is really two games in one. And is it just me, or does the world of Fallout 4 seem much smaller than Fallout 3? I personally would have preferred a larger world and less of a focus on villages.
So overall, I'd give the game a 3 in terms of how much fun it is to play. The loading screens every time you fast travel (in order to drop off your junk) seem to take forever and the graphics could be better-- maybe they kept them simpler for more of a minecraft feel. The power armor is a cool upgrade from fallout 3. And if you drop and item somewhere it stays there forever. That's kinda awesome. And the legendary enemies are also a nice touch. All the extras is why I gave this 4 stars instead of 3.
edit:
***** my final thoughts after reaching level 50 on Survival *****
Starting at around levels 35-40, no enemies are really very difficult on Survival. I mean provided you take your bufftats, psychobuff, and jet fuel. I craft so many chems I shoulda named my character Walter White! I like the legendary creatures, but even they're not very tough and the vast, vast majority of the drops are useless. I wish there were higher level mods for leather and metal armor. There'll probably be a patch/ DLC for that in the future. And they should also make a patch that'll add numerical values to the impact of weapon mods on vats (low weight, no scope, and no stock helps, but some of it doesn't make sense). Building is clunky and it's always asking if I want to store the thing I just built and I gotta run outside, look at the sky and exit out. Also I can't seem to rotate things. I'd just as soon play Minecraft than fool around with a bad interface, but it is kinda cool that you can build a bobblehead stand and put up lights and paintings and rugs and safes and dressers. I liked the minimalist idea behind Fallout where every bullet counts. And the whole idea of scrapping junk is too big a part of Fallout.. The idea of somehow turning turpentine and Abraxo cleaner and screwdrivers and 300 year old blood packs into a stimpack and pre-war money and metal buckets creating a dozen beds that all look identical... I mean, Fallout 4 is sort of addicting, but not exactly fun and not exactly challenging. It's more like compulsive gambling than a post apocalyptical Disneyland. And after playing this for a hundred hours, you're gonna lose brain cells. I'd be lying if I didn't say that at one point Sanctuary Hills wasn't a Pervert's Paradise with Cait and Piper in their underwear with chef's hats holding the biggest guns I could find. If you're into compulsively playing rpgs and slowly jumping up levels, etc., Fallout 4 is great. If you're into Bloodborne.. well, Fallout 4 may seem kinda dull.
Top reviews from other countries
I've heard varying reports that this is the most stable Bethesda release yet or also their most buggy, depending. What I do know is that I'm very, very early on in the game and haven't encountered any kind of problems or real framerate hitches while playing on the latest patch.
I do appreciate that they've adopted a more linear format this time around with the main questline and being more transparent about railroading you towards the conclusion. Consequently traditional CRPG roleplaying suffers as a result with fewer or inconsequential dialogue choices, lack of build variety, and a de-emphasis on quantitative stat points. Skyrim's perk system was so good, they thought, that they'd use that as the whole basis for the character building in this game. Which is fine, I appreciated Skyrim's streamlining of things and I'm not a hardcore traditional RPG kind of gamer.
Still, I can see where a lot of the richness and complexity has been sacrificed for mass market appeal. It still has more meaningful build variety, looting, and roleplaying than, say, Borderlands, but it certainly pales in comparison to the original 2 games, and is certainly a very different, BGS-take on the property than Obsidian's with New Vegas.
It's a fun game so far - you get exactly what you'd expect if you've played the last 4 Bethesda games, just don't expect this to be a great big revolution for the RPG genre, or a turning point for the Fallout franchise. It's more of the same, for better or worse.
Also worth noting that as of this review, the Creation Club backlash is in full swing. My own two cents on that is that Bethesda will always be a scummy company, so do some Googling on that issue and see if that affects your decision to support their company with a purchase of this game or not.
Chiarisco a chi come me abbia cercato il prezzo più conveniente dimenticando alla fine le due cose fondamentali, che questo gioco È IN INGLESE e NON si può cambiare lingua in italiano. NON sono nemmeno presenti le DLC
The crafting and settlement system is an interesting new addition, but it cuts down on the real diversity of weapons and items in favour of customization, most of which you won't use. All the random junk you find has crafting value now, so you become a gigantic horder. Like prior games, you end up heading back to base after every mission or wandering session to spend an agonizing amount of time on repetitive inventory management and unloading marginally useful items you have picked up.
I have put about 40-60 hours into this game and stopped playing without progressing very far into the main quest, which was not interesting. The criticisms are correct that you have no real choice in what kind of character you want to play, as the story is scripted for you.
I had the most fun when wandering randomly and seeing what was out there in the large open world. However, most of the activities in the game boil down to going to a certain place, killing everything that moves, and looting all the items you see. The combat is improved over prior games and is fun at times, but the challenge goes away quite fast as you level up, even on harder difficulties. You get good power armor laughably early, and it makes you almost invincible when you use it. This takes away a lot of the desperation you should really feel trying to survive in an apocalyptic wasteland, and any sense of accomplishment from defeating your foes.
That said, you will spend countless hours on this game if you try it, and honestly the first hours are the most fun so give it a try. I found however that I don't have the kind of free time to continue with what becomes an un-challenging and repetitive experience.














