Fallout 4 - PlayStation 4
- Next generation of open-world gaming
- Developed by Bethesda Game Studios Under the Direction of Todd Howard
- Fallout 4 Is the Follow Up to the 2008 ‘Game of the Year’ Fallout 3
- First title from the world-renowned studio since the release of Elder Scrolls V: Skyrim
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From the manufacturer
About This Game:
Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming.
As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home
Freedom And Liberty
Do whatever you want in a massive open world with hundreds of locations, characters, and quests. Join multiple factions vying for power or go it alone, the choices are all yours.
Collect And Build
Collect, upgrade, and build thousands of items in the most advanced crafting system ever. Weapons, armor, chemicals, and food are just the beginning - you can even build and manage entire settlements.
Super Deluxe Pixels
An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.
Violence And V.A.T.S.
Intense first or third person combat can also be slowed down with the new dynamic Vault-Tec Assisted Targeting System (V.A.T.S) that lets you choose your attacks and enjoy cinematic carnage.
Tips From The Vault:
Adapting To The Outside
You've Left The Vault. Now What?
The moment you exit the vault, you will notice a piercing bright light. Like a creature of the night, your eyes are not accustomed to the bare sun. Make sure to shield the retinas with tinted goggles.
Radiation And You
Beware The Silent Killer:
While some harmful radiation should have dissipated years ago, lingering radiation will remain. In the Wasteland, ceaseless radioactive bombardment will attack your body without warning until it’s too late and you begin to suffer the debilitating effects of its poisoning. This will be a real threat to your survival. Use your Vault-Tec assigned Pip-Boy to monitor radiation levels at all times.
Order your copy of Fallout 4 today. Available for PlayStation 4, Xbox One, and PC.
Bethesda Game Studios, the award-winning creators of Fallout 3 and Skyrim, welcomes you to the world of Fallout 4. Winner of more than 50 Game of the Year awards, including top honors at the 2016 D.I.C.E. Awards. Fallout 4 is the studio's most ambitious game ever and the next generation of open-world gaming. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Only you can rebuild and determine the fate of the Wasteland. Welcome home.
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The good, the bad and the ugly:
Ill start with the ugly - bugs/glitches. Ive played FO:NV and FO3 so im used to bugs and glitches but i was hoping FO4 would have improved on that. In those previous 2, i remember having to reboot my system seemingly every hour or so due to freeze ups (New Vegas was far worse than 3 however) so i hope this isnt the case with FO4 as i get higher in level. So far its mainly minor stuff like clipping, occasional frame rate drops and not always getting a dialogue pop up when pointing at NPCs without a little work, but these are occasional and not too huge an issue. The one thing that does piss me off is that followers dont seem to listen when i send them to a settlement. Ive lost 2 followers already because of this so i hope they implement something like what NV had where you can see where they are on your map. To not have included this at release was dumb.
The bad - the ugly things are things that i feel are somewhat inexcusable. The bad is just stuff i dont really care for, but this is a lot more opinion than it is fact. Anyone who has played previous Fallouts will know what im talking about here - dialogue is really lacking the fun factor of past games. The voice acting is fine (more on that in the good). What im talking about is the limited options you have when talking to someone. Basically a yes, no, maybe and sarcastic option. Thats it. I miss the S.P.E.C.I.A.L or skill based options. Playing the game with 1 or 2 in intelligence was always funny. Sometimes when interrogating someone, if you had high intelligence or perception, you had unique choices. That went for most other attributes and skills. It made dialogue a lot more interesting and made each play through unique in that respect. I definitely miss that
The good - ok, this might be long, so bear with me. I just hope i can convince you to still play this game even with those negatives listed above (just trying to be unbiased and honest)
*The new leveling system - i freakin LOVE it. The skills from past games are still there, theyre just disguised as a much more advanced perk system. The past games made decisions too easy at level up in my opinion. Now, having everything available right from the start, you really have to plan out your build form the get go. If you want the Concentrated fire perk at level 2, you can do that (i think you got that at level 18 in previous games), BUT it requires you to max out perception right off the bat. Or maybe youre a sneaky sniper type and want the better criticals perk early on - possible if you have enough luck. That may or may not be a great idea. Its your CHOICE. Thats what i love about this new system, you can build your character how you want, even if it may not be the smartest choice :D. The character building was pretty meh in both FO3 & NV because by level 28-30 or so, you were maxed out in everything if you did it right. Choices didnt really feel that important like they do now. Im level 20 right now and have so many skills that im lacking in, but thats a good thing in my opinion.
*The story. For me, FO3's main story was just ok. Its not what made me fall in love with that game. It was the brilliant side quests and unmarked quests, the huge, strangely beautiful world filled with goodies to find and baddies to avoid, and the numerous buildings with interesting stories behind them if you took the time to fully explore. FO:NV did a better job i think, introducing multiple factions and ultimately making you pick one to support in the end so i felt that game had a better main storyline, but i felt like the side quests werent as diverse as FO3, and some were just downright annoying where you were just going back and fourth playing telephone between characters (add to that the fact that you sometimes had 3 load screens like at casinos or fort macarran) and it was an exercise in patience. FO4 to this point has been awesome, both in terms of main story and side quests. Nice variety and not too many annoying and unnecessary load screens.
*Dialogue - yes, the choices you have in dialogue is a bad for me, but what we DO have is a really well voice acted game. Gone are the days of what seemed to be like 5 voices for every character in the game. This is another area of major improvement for this series. The voice acting is wonderful and i cant remember hearing the same voice on 2 characters yet. Im sure theyre there, but it isnt obvious.
*Crafting - major improvements over New Vegas, and quite literally makes everything you pick up useful, and not just for selling for caps. The settlement stuff leaves much to be desired though. I dont see much use for it for as un-userfriendly as it is. If it proved more useful, i could see myself trying to work it out, or if it were more user friendly, i wouldnt really care that it wasnt helpful, id just do it for fun. But as it is now, i dont care for it much.
*The companions - much like New Vegas, interesting companions with fun quest lines of their own. Me *hearts* Piper. I cant wait to go through each of their quest lines.
*The world - ok, so i saved the best for last. Oh my goodness this world has so much to explore! Ive spent over 30 hours in this game so far and my map is probably 20% explored. Maybe not even that much actually. Im loving the new legendary enemies and the loot theyre dropping. Ive died many times just trying to beat these guys cuz the loot is almost always worth it. Originally being from the northeast, getting to explore a post apocalyptic Boston is so fun. Running into NPCs with that distinct accent makes me a little home sick :). When i first arrived at Diamond City, i was just in complete awe. Those folks sure are proud of their Green protector. I could go on about how awesome this world is, but ive been typing too long as it is.
Bottom line - the game took a little while to grab me, maybe 5-6 hours, but now im hooked and i can easily see myself playing through this one a few times, allying with different factions each time.
Speaking if interest- If you've never played a Fallout, but like an RPG-Action-Collect everything type game with a good story (so far), then this is a winner. If you enjoyed Fallout 3 then you owe it to yourself to play Fallout 4, feels like the previous game except better in most every way. While I'm doing my thing in Fallout 4, my character from Fallout 3 could be running around doing his/her thing too, 450 miles south. That's how familiar everything feels to the previous game. It's not feeling repetitive at all though because Fallout 4 looks so beautiful. Faded colors abound, decayed everything looking very realistic, little details everywhere. When your roaming around alone and on your guard, the audio does a great job of making you feel alone, conveying enemy and environment sounds so it feels like you're there. There's also a new game play mechanic, the Settlements, which I won't go into because I don't want to spoil how it works. Part of the fun is figuring it out yourself, right? I had a great time figuring out how it works and I'm still learning because it's so in depth. Excellent new addition to the franchise.
I have a long way to go in this game as of this review, but my opinion stands: Fallout 4 is a must play game, even more than the previous one. You'll enjoy getting lost in the wasteland.
EDIT: The review above was after 8-10 hours. During the next 8 hours of play I ended up stopping all together without bothering to get one of the endings. I was starting to see how thin the writing had become compared to FO3, how much the dialog choices weren't really choices at all. This is a well made game just not nearly what I expected, or wanted, in Fallout.
I am already about 60 hours into the game and I feel like I have barely scratched the surface on the possibilities. Every time I get on to play I have a particular goal in mind that I plan to do then maybe play something else, or go outside. As I am playing I come across three other side quests, a new location and and cool new gun that just sucks me in. Everywhere you go on the map has something new for you to do.
If you love open world formats, almost complete control on every aspect of your character, storylines that will suck you in and action that will leave you stunned then this game is an absolute must buy.
Top international reviews
I've heard varying reports that this is the most stable Bethesda release yet or also their most buggy, depending. What I do know is that I'm very, very early on in the game and haven't encountered any kind of problems or real framerate hitches while playing on the latest patch.
I do appreciate that they've adopted a more linear format this time around with the main questline and being more transparent about railroading you towards the conclusion. Consequently traditional CRPG roleplaying suffers as a result with fewer or inconsequential dialogue choices, lack of build variety, and a de-emphasis on quantitative stat points. Skyrim's perk system was so good, they thought, that they'd use that as the whole basis for the character building in this game. Which is fine, I appreciated Skyrim's streamlining of things and I'm not a hardcore traditional RPG kind of gamer.
Still, I can see where a lot of the richness and complexity has been sacrificed for mass market appeal. It still has more meaningful build variety, looting, and roleplaying than, say, Borderlands, but it certainly pales in comparison to the original 2 games, and is certainly a very different, BGS-take on the property than Obsidian's with New Vegas.
It's a fun game so far - you get exactly what you'd expect if you've played the last 4 Bethesda games, just don't expect this to be a great big revolution for the RPG genre, or a turning point for the Fallout franchise. It's more of the same, for better or worse.
Also worth noting that as of this review, the Creation Club backlash is in full swing. My own two cents on that is that Bethesda will always be a scummy company, so do some Googling on that issue and see if that affects your decision to support their company with a purchase of this game or not.
Eso en lo técnico, en cuanto al juego en sí, sumamente divertido, ligeramente diferente a Fallout 3 y NV ya que este da más hacia los disparos que las misiones pero eso no le quita lo entretenido. Fácil llevo unas 30 horas y no voy ni a la mitad (haciendo un poco de la historia principal, otro tanto de side quests y otro tanto construyendo un asentamiento) y eso juntándome sólo con una facción, me faltan las otras 3.
En cuanto a la historia.... ehhh... equis pero está bien.
Me encantó desde el principio y lo sigo jugando.
The crafting and settlement system is an interesting new addition, but it cuts down on the real diversity of weapons and items in favour of customization, most of which you won't use. All the random junk you find has crafting value now, so you become a gigantic horder. Like prior games, you end up heading back to base after every mission or wandering session to spend an agonizing amount of time on repetitive inventory management and unloading marginally useful items you have picked up.
I have put about 40-60 hours into this game and stopped playing without progressing very far into the main quest, which was not interesting. The criticisms are correct that you have no real choice in what kind of character you want to play, as the story is scripted for you.
I had the most fun when wandering randomly and seeing what was out there in the large open world. However, most of the activities in the game boil down to going to a certain place, killing everything that moves, and looting all the items you see. The combat is improved over prior games and is fun at times, but the challenge goes away quite fast as you level up, even on harder difficulties. You get good power armor laughably early, and it makes you almost invincible when you use it. This takes away a lot of the desperation you should really feel trying to survive in an apocalyptic wasteland, and any sense of accomplishment from defeating your foes.
That said, you will spend countless hours on this game if you try it, and honestly the first hours are the most fun so give it a try. I found however that I don't have the kind of free time to continue with what becomes an un-challenging and repetitive experience.
Si buscas que este totalmente en inglés, este es el juego si no busca la versión vendida por Amazon México.
pero ampliamente recomendado, buena variedad de armas las misiones y la historia bueno en general me encanto el juego el juego está en ingles pero igual pero antes los juegos siempre eran en ingles así que me hizo recordar la vieja escuela XD
Muy recomendable este gran juego.
Having some issues with the games itself.... has encountered "errors" on several occasions, shutting down the game. A patch may fix this but I don't have my PS4 connected to the internet... oh well.