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Fallout 4 - Xbox One
| Was: | $11.20 Details The Was Price is determined using the 90-day median price paid by customers for the product on Amazon. We exclude prices paid by customers for the product during a limited time deal. Learn more |
| Price: | $7.99
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About this item
- Next generation of open-world gaming
- Developed by Bethesda Game Studios under the direction of Todd Howard
- Fallout 4 is the follow up to the 2008 'Game of the Year' Fallout 3
- First title from the world-renowned studio since the release of Elder Scrolls V: Skyrim
- Entertainment Software Rating Board (ESRB) Content Description: Violence
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Product information
| ASIN | B00YQ1NOPM |
|---|---|
| Release date | November 10, 2015 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #15,711 in Video Games (See Top 100 in Video Games) #456 in Xbox One Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.6 x 5.3 x 6.7 inches; 2.4 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 17042 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Bethesda |
| Date First Available | June 2, 2015 |
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Product Description
Bethesda Game Studios, the award-winning creators of Fallout 3 and Skyrim, welcomes you to the world of Fallout 4. Winner of more than 50 Game of the Year awards, including top honors at the 2016 D.I.C.E. Awards. Fallout 4 is the studio's most ambitious game ever and the next generation of open-world gaming. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Only you can rebuild and determine the fate of the Wasteland. Welcome home.
From the manufacturer
About This Game:
Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming.
As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home
Key Features:
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Freedom And LibertyDo whatever you want in a massive open world with hundreds of locations, characters, and quests. Join multiple factions vying for power or go it alone, the choices are all yours. |
Collect And BuildCollect, upgrade, and build thousands of items in the most advanced crafting system ever. Weapons, armor, chemicals, and food are just the beginning - you can even build and manage entire settlements. |
Super Deluxe PixelsAn all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail. |
Violence And V.A.T.S.Intense first or third person combat can also be slowed down with the new dynamic Vault-Tec Assisted Targeting System (V.A.T.S) that lets you choose your attacks and enjoy cinematic carnage. |
Tips From The Vault:
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Adapting To The OutsideYou've Left The Vault. Now What? The moment you exit the vault, you will notice a piercing bright light. Like a creature of the night, your eyes are not accustomed to the bare sun. Make sure to shield the retinas with tinted goggles. |
Radiation And YouBeware The Silent Killer: While some harmful radiation should have dissipated years ago, lingering radiation will remain. In the Wasteland, ceaseless radioactive bombardment will attack your body without warning until it’s too late and you begin to suffer the debilitating effects of its poisoning. This will be a real threat to your survival. Use your Vault-Tec assigned Pip-Boy to monitor radiation levels at all times. |
Don't Forget!Order your copy of Fallout 4 today. Available for PlayStation 4, Xbox One, and PC. |
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This will be a long review as I want to provide as much information as I can about the game so that I can help you make a more informed decision about buying this game. I'm going to start off with the few technical hiccups of the Xbox One version and move down the list.
By and large I absolutely loved this game, though not as much as I did Fallout 3, or The Elder Scrolls: Skyrim. While Fallout 4 makes incredible technical and graphical leaps forward for Bethesda, on the console the game still suffers from muddy (for this console generation) textures and a sometimes stuttering framerate when the action on screen is heavy and intense. Or whenever the game decides to drop a rainstorm on you. There is also the problem of NPC AI not being all that smart, blocking you from moving in tight spaces or bugging out entirely. Sometimes creatures, people and Companions will glitch through the world, or simply just disappear, making certain quests very hard or downright impossible to complete. While I was lucky enough not to run into any gamebreaking bugs (And indeed this has been the most stable Bethesda game I have ever played), I was unable to complete a certain quest the way the I would have preferred to complete it due to a character just taking off and walking away, making talking to him impossible and forcing me to complete the quest in a way that left me very dissatisfied.
As for the main gameplay, Fallout 4 relies heavily on you exploring the expansive world that Bethesda has dropped you into. From the thick woods of the Northern Commonwealth to the ruined urban expanses of Boston, through the southern suburbs of the city to the oppressive, deadly nuclear wastes of the Glowing Sea, the game contains so many hidden nooks and crannies to explore, kill, and ultimately loot. Bethseda's improved gunplay means that you no longer have to rely on the VATS targeting system to enjoy the combat of the game. Indeed, you can play Fallout 4 entirely like a normal first prson shooter game if you so desire. Going back to the VATS system, this system itself has received a small change that makes it more interesting and keeps it from becoming 'scan and shoot'. When you activate VATS, instead of completely stopping time, time now only slows down which forces you to make more time sensitive decisions on where to shoot your enemy if they're about to hit you.
Another major change in the gameplay is the streamlining of the leveling system. In Fallout 3, upon reaching a new level you were awarded stat points, which you then had to choose how to spend on a large number of different stats, such as health, charisma, agility, etc, and were occasionally awarded a perk point, a special ability which would alter combat, speech encounters, or normal gameplay in some way. In Fallout 4, the stat system is completely gone, replaced with an Skyrim-esque ability chart filled with many different perk columns, which determine your skills and abilities in the game. While it is somewhat frustrating to be limited in what you can do and no longer passively level up skills while doing things such as hacking or lockpicking, I did find this new system to be much less time consuming overall and allowed me to get to the more entertaining stuff far quicker than in previous Fallout games.
And unlike previous Fallout games, there is no hard level cap in Fallout 4. While most people will complete the game to their liking well beforehand, players now how the ability to completely fill out the Perk Chart by continually gaining experience.
Another gameplay change is the large difference in Power Armor compared to Fallout 3 and the older Fallout games. In Fallout 4, power armor greatly increases your weight carry limit, endurance, and defense and is highly customizable with different armor model types, different classes of armor, different modifications that allow your armor to perform new abilities (such as a electrical field or a jetpack) along with distinctive paint jobs. However the one large caveat to having such an amazing piece of technology is that the redesigned power armor requires a fuel source: Fusion Cores. Without a fusion core, your suit of power armor will not work, even if you remove every last bit of armor down to the frame itself. Fusion cores are scattered throughout the gameworld (much like random power armor suits are) and are far more rare than other items, which will force you to spend most of the game in normal armor. Which for me was both disappointing but completely fine, as it balances the overpowered nature of the power armor, but yet by the time you might actually need to use it, you may be able to simply trudge through using normal armor.
Also the fact that your power armor can also be stolen by NPCs or enemies is amusing, but also annoying and lends to you locking your precious walking tanks up in a secure facility before wandering out into the wastes.
One last major change to the series is the removal of the in-depth dialogue options. In previous Fallout games, in speech encounters you could, if you had high enough points in certain stats, talk your way into receiving larger rewards, lower vendor prices, completely bypassing difficult quests or even turning enemies against each other. In Fallout 4, one of the best features of the previous Fallout games is removed in favor of a Mass Effect style dialogue wheel, in which only the charisma stat truly matters. And even then, it is largely limited to haggling for better reward money; using your charisma stat in quests is a uncommon occurrence. This is, for me, the most negative change in the gameplay for me, as it changes the formerly complex character interactions into little more than a Yes/No choice.
The inclusion of the settlement crafting system is admirable, though not what I was interested in. In Fallout 4 you are given the option to rebuild settlements and fill them with civilian traders, thus improving the game world, along with crafting new items for your weapons and armor. However all of this requires gathering resources from the Commonwealth Wasteland, which has felt like an artificial lengthening of the game. While still very much playable, here are some problems I experienced. During crafting and storing items, should you have too many Legendary weapons ion one container the console will lag, and moving in and out of workbenches is not as quick and smooth as you'd expect. Field repairing armor and items has been removed, but so has item and armor durability (aside from Power Armor). While I see this overall as a positive change for the series, I feel that at a certain point the lack of needing to constantly keep your items in good repair eventually undermines the combat in the game as now these enemy combatants are just in your way, as opposed to having resources you need. IT also creates the problem of being able to continually farm enemies and sell their loot to vendors, creating a 'infinite caps' problem that removes further difficulty from the game.
The constant need to save scrap also presents a problem of tedium and artificially lengthening the game, as you'll need to grab every piece of scrap and junk that you can to turn into usable resources for building materials. That means that once you complete and clear an area you'll spend almost the same amount of time or more combing the area for junk items, as well as looting bodies for their scrappable items. This means that you'll be pressured to put your leveling points into improving your carry weight and not the more entertaining perks, and making many trips to your base to unload these resources.
However I did greatly enjoy item and armor customization, even if I felt the options were limited in what I could create. Any weapon or piece of armor can be upgraded either via building upgrades (which relies on selecting the appropriate perk abilities) or stripping looted weapons of their parts. While each option requires resources, I found it far quicker to simply strip enemy weapons for mod parts. As for armor, you can use stripped or created mods to improve your survivability against radiation, energy weapons, or overall damage as well as improve your carrying capacity.
One thing however that I did feel was missing from the crafting element of the game was the inability to create my own ammunition for my weapons. This was something that was available in previous Fallout games, and I sorely missed it in Fallout 4 as it prevented me from using the weapons I wanted to use in the early game. Although lack of ammo quickly becomes a non0issue, I still felt that the inability to craft our own was a bit of a bummer.
And although I never used the settlement crafting system to build my own towns or homes(check out videos on Youtube for this), what little I did use I found to be clunky and definitely not designed for use by a console controller, which lacks the precision of a PC mouse.
You also have to defend settlements, which will require you to stop what you are doing and go defend them from enemies, which I eventually ceased doing as I found it really annoying.
One last thing about the gameplay of Fallout 4 on the Xbox One: As the Xbox One is a console and not a PC, there is currently no way to modify your game to add different features, or access console commands to revive NPCs that accidentally died, reset NPCs that bug out, or just spawn whatever items or monsters that you want. This is all my own educated guess and is in no way official, but there is expected to be a supported modding tool for both the PC and console versions of Fallout 4 some time in 2016, though unlike PC I do expect console mods to work very differently than how PC mods will. These differences could include only a limited amount of mods running at one time to having to pay small fees in order to use them.
In Fallout 4, a longstanding tradition of both the Fallout series and Bethesda games returns: Companions. At certain moments in the game you will discover NPC characters that can be hired or convinced to follow you throughout the game, providing you with help in combat and carrying items. In Fallout 4, Companions are far more interesting as they have their own plots and personal quests, and in the case of certain companions, the main plot can actually involve them. They also provide their own commentary on events in the Commonwealth, and have their own moral alignment. If you make decisions that run counter to these characters, they can and will leave you if their approval of you gets too low. On the flipside, companions that you impress enough will unlock special hidden abilities on top of a unique dialogue encounter.
I myself however, found it far more enjoyable to play through the game alone as I felt the companion AI still lacked good AI, and would often get in my way, attract enemies when I really didn't want to fight them, or do things that would end with me dead because of their error.
As for voice acting, these NPCs have a much larger variety of voice compared to other Bethesda games, and this applies to the game overall. In Fallout 3 and Skyrim, there was a definite problem of there only being a handful of actors playing multiple roles across the game. While there certainly are cases of repating voices in Fallout 4, Bethesda has hired enough actors that it's no longer an immersion breaking problem; indeed there are plenty of characters that pull off a convincing Bostonian accent. The companion voices are all distinct, and with the personal exception of two, don't have voices that annoyed me.
Environment wise, the Commonwealth is a much more interesting place than the Capital Wasteland of Fallout 3, or the disappointingly small and drab map of Fallout New Vegas. While not as large as the world map of Skyrim (nor as visually arresting), the Commonwealth still provides a well needed injection of color into the typical post-apocalypse. The map, while still predominantly different shades of brown, has plenty of blues, greens and various other colors that help the world feel much more alive than in Fallout 3, though there are only so many ways to do this particular genre.
In regards to enemies, there isn't much of a change in enemy types from Fallout 3. You still have mutated wildlife, raiders, super mutants, ghouls and robots (on top of the faction enemies), and these enemies will scale to match your level as you grow more powerful in the game. The main difference is that the game will spawn 'Legendary' enemies, which have much higher health and do more damage, but always drop powerful unique weapons or armor upon death. Aside from Legendary enemies, not much has changed from Fallout 3, aside from molerats and radscorpions being able to burrow underground and quickly pop up next to you, changing those encounters from annoying and backpedalling to more intense mobile fights.
Storywise, while I will avoid spoilers, the story of Fallout 4 is easily superior to Fallout 3. With more fleshed out factions and characters, along with the voiced player character, Fallout 4's succeeds in pulling you in and making you care about the conflict taking place in the Commonwealth. the game allows you to fully customize what your character looks like in appearance and allows you to be either male or female. Bethesda also went the extra mile and hired voice actors for both genders, and each provides their own take on the same dialogue (aside from the rare gender specific moments). The game's story also cleverly disguises it's tutorial mode in a look at the 'pre-war' civilization of America, all of which is done in a 'retro-future' design that harkens back to the science fiction of the 1950s. During the introductory sequence you get to see what life was like only moments before the nuclear apocalypse and (perhaps) form a bond with your spouse and newborn son, Shaun. While the game quickly shifts away from that and delves right into the apocalypse, it did find it really cool to see the world as we had never seen it before, though previous experience with the Fallout games did lessen the impact of returning to the wasteland after the tutorial section was over. Needless to say that the search for your son quickly turns into a plot that involves the four major factions of the Commonwealth. Detailing these factions would only spoiler the story, but rest assured that while two factions are certainly more favored in the story department, the lesser two factions have their own charms. Each faction also comes with a unique bonus ability that can change hostile encounters in the game, either directly or indirectly, but I largely ignored these in favor of finishing these fights myself.
At a certain point in the game you will be faced with a decision on which faction you want to fight for into the endgame. This choice is not reversible and will make two/three of the factions in the game hostile towards you, so choose carefully.
Overall I was satisfied with the story, though I wouldn't rank it as the best I've ever seen in a video game.
In closing again I loved Fallout 4, though I did have some complaints against it. The game does have some technical problems but was the most solid Bethesda game that I have ever played. In terms of graphics it is also the prettiest Bethesda game I've played. Gameplay wise the game runs very smooth and I have no real complaints against the gunplay, though I do feel settlement building could be more engaging and precise, along with the item and armor crafting. Companion AI is still a bit of a letdown, though the variety of different characters almost makes up for it. And the story is definitely one of the most engaging of the Bethesda games.
All in all, if you need something to scratch that open world itch and either don't have access to Skyrim or simply want something new, Fallout 4 is your game. You'll be massively entertained and kept busy doing things to complete the main quests, the hundreds of side quests and just exploring and leveling your character for weeks of real life time.
Stunning visuals : Gorgeous lighting and textures. Beautiful colors. It looks generations ahead of Fallout 3. The world feels alive. The animations are fluid, and breathe life into characters that only exist digitally. It's like they're sitting in the room with you. The Voice acting is solid and funny. It's a big, interesting world to explore.
Now for all the problems:
There's lots of lag. The framerate often doesn't stay stable during combat.
Extremely Difficult: Even on the easiest difficulty, the game is handing me my butt.
There's no easier difficulty setting than very easy? If I'm not capable of completing a quest, why is the game sending me on the quest?
Health Regeneration: It doesn't exist. You must manually heal yourself by first collecting and then consuming food or med kits. Over and over and over and over again. Feel like I spend half the darn game in my inventory picking items to it. To exacerbate this, many food sources are contaminated with radiation. Think you can open you pip boy and quickly eat a few things to get back to full health? Wrong. You've got to manage the amount of radiation that gets into your body, or else you're dead.
Being forced to consume food to heal is completely non-sensical. Shot with 10 bullets? Eat some rat meat. That'll take care of it.
Other stupidities, like drinking dirty water to heal, something you would never do in real life unless you were thirsting, happens in this game. It robs the player of the right to make meaningful choices that make sense in your quest to survive in the wasteland.
The game plays like this : Combat encounter, almost die, Open inventory, find the right items to eat, combat encounter. Rinse and repeat 50 million times.
Rather than having to treat injuries realistically with medical supplies, you drink some dirty water.
How does this system immerse you in the game? You guessed it, not at all.
I'd prefer some kind of far cry removing bullets with pliers and bandaging wounds... that's intense. That's survival.
Companion AI: The dog constantly gets stuck or lost. You'd think crap like that wouldn't exist on next generation hardware. Guess they used the cpu on the graphics.
The dog cannot die. Rather it gets 'downed' if it takes too much damage, and must be revived with rare and valuable medical shots.
What is the point of protecting your partner if It cannot be killed? I mean who cares? They can never die no matter what choices you make.
They were just too lazy to design the game around companions that could possibly die. Guess it looked too difficult to make.
What is the point of making me manually revive my dog at the cost of valuable resources, at the end of every fight? Over and over and over again.
Just feels like some kind of stupid videogame.
There's no consequences from your adventure, just and endless amount of boring inventory management.
And, you can't have more than one companion follow you at once. I wanted to take the robot and the dog with me, but you're forced to choose between them for no reason. Just doesn't feel fun or next gen to me. I would have gladly sacrificed graphical fidelity to have both with me on my adventure. The robot could have been a 2d sprite following me around for all I care.
Quest system : Fetch Quest Hell.
Go here, go there. Go here go there. People sending you around on your own to do slave work. I'd rather wash dishes or pick cotton.
Character customization: A nightmare.
You have to choose where to put the few attribute points the game gives you, which means you're completely out of luck when you want to do something your character is incapable of doing.
The game strips you of abilties, making you suffer the wasteland ill equipped to handle what the game throws at you. Energy to sprint, accuracy in vats, chance to dodge attacks, amount of inventory you can carry, how much health you have, your ability to use computers, stealth, your ability to customize weapons, ability to persuade characters with dialogue options etc etc etc is all tied to different attributes which you cannot afford.
So you're sent into the wasteland half baked, and forced to live with the consequences of not having the right skills you need when the time arises that you need them.
My inventory is constantly full, I am forced to drop items on the ground and leave them behind because I can barely carry anything, which means I can't make money off selling them.
I am so tired of managing my inventory, dropping items of little value and high weight. You have to manage each item one at a time, examining it to see if it's worth keeping to sell later.
This system is absolutely garbage.
How do you know what the value of your items are? You've been in a vault your entire life and know nothing about this society. Comically you know what everything is worth, just like you know what everything weighs. Is this supposed to draw you into the game? It's stupid.
Why can't I just have unlimited inventory? why do I have to drop all my attribute points into the ability to carry items?
My character can barely sprint. She gets tired after running for 5 seconds.
Forced to manually loot everything: The game doesn't tell you where valuable items are, you must manually check EVERYTHING to see if it has something of value, and the game doesn't tell you what things are worth and what they weigh UNTIL AFTER you add it to your inventory.
So you've got to try and memorize what stuff is light and valuable. What? What kind of spread sheet bs is this?
Why can't it just tell me upfront?
Endless Looting Everything: There is so much friggin' looting in this game it will drive you out of your mind, and you MUST loot everything because you need the supplies if you want to survive. it's boring work.
You cannot progress in the game unless you loot hundreds of thousands of items.
And the loot system makes no sense. You kill a guy who is shooting you with a gun and you expect to find a weapon and tons of ammo on his corpse and you don't. Instead, you find 5 bullets. Unbelievable. where'd the gun he was shooting at me with go?
Unfinished Game : so there's this guy tending to his vegetable garden, and while right in front of him, I steal some of his precious food, and he doesn't react. Nothing happens. Nothing.
I can loot his entire garden without him responding.
VATS: Press the Win Button.
So the game forces you to use the VATS system :
VATS : See euphemism for aimbot. The game automatically aims for you.
Wait.... what? A shooter where every single gun has auto aim? LoL, but if you want to use vats, you need to invest your attribute points for the amount of vats you can use, and the accuracy of your shots.
So the whole fricken game plays itself.
But wait, it gets worse.
The game is the Extremely Difficult without using the vats system, because the vats system slows time to a standstill.
But YOU CANNOT USE SLOW MOTION FOR FIGHTS UNLESS YOU USE VATS AUTOAIM.
So your'e at an extreme disadvantage if you're aiming manually, like every gamer should be.
VATS would be fun if it were this kind of thing that proc'd every once in a while during really difficult fights, but the game wants you to use VATS for every single battle in the game.
It's almost unplayable without it, dying over and over and over again without VATS slow motion and auto aim.
Why the hell make a shooter where you are FORCED to use autoaim for every battle?
Couldn't there be some way to survive aiming by yourself? You know, PLAYING THE GAME?
Traversing the wasteland :
You cannot fast travel to areas you have no been to before, which means you spend a huge chunk of time walking on foot without the ability to sprint. Unlimited sprint would have gone a long way here, especially considering you have no horse to ride or car to drive.
Your telling me my robot survived the nuclear holocaust and 200 years without dying and yet none of the cars work? There's no horses alive? You can't tell me that BS. They'd breed those animals like crazy, they'd be worth a fortune in this world.
Walking and walking and walking and walking and walking.
The graphics can only do so much to alleviate this boredom. Walking around for hours on end has never been fun in any videogame - ever, and it's the same for F4.
Why can't eating and drinking just be part of survival? Something you do once every 24 hours, eat a big meal? Then it would make sense to collect pure food and water to keep your character alive.
Eating to heal just feels stupid. Like the developer just wants to waste as much of my time as possible.
And what's worse, is that it makes watching your radiation intake feel stupid. Finding clean food should have been an important part of survival, not a hellishly boring mini game every time you get injured.
The whole game feels broken.
Dialogue and Choices :
Like Mass Effect and to a lesser extend the Witcher, you must guess what your character is going to say, because the game doesn't tell you. It gives you a *hint of what they might say, but you must commit to your choice before you see exactly what they're going to express.
This isn't exciting, it's stupid. Managing relationships with survivors in the dangerous wasteland is IMPORTANT. You need to know exactly what you're going to say to someone BEFORE YOU SAY IT. Like in real life. You careful choose how you interact with others. But in F4, you just take a guess at what you might say, as though it DOESNT MATTER. As though how you interact with people DOES NOT MATTER.
An RPG where you have to guess what your character is going to say before you CHOOSE what they are going to say.
You see the dilemma.
One cannot simultaneously choose what their character says, and guess what their character says, at the same time. They're mutually exclusive concepts.
I can't verbalize how stupid this is. I can't articulate just how wrong this system is.
Makes the hole game feel pointless.
Build your own city: You need to collect supplies before you can build, but you need room in your inventory to collect supplies. See the dilemma?
There's no room in my backpack for the supplies I need to build my town.
What would have been fun, was if players you help and rescue join your team, and they automatically work together to build a dynamically, procedurally created city together, with each character adding what they see fit to the world. One guy likes building high buildings, another like growing crops, etc.
Loading screens : it's a beautiful open world, but you must sit and watch loading screens to enter and exit buildings that have things in them. It makes the game feel like, well, a game.
These consoles should be more powerful than they are. Loading screens were playstation 1 era, not X1 PS4 era. Just deadens the world that you can't seamlessly interact with it.
Schizophrenic Difficulty : The game is usually either too easy or too hard. Some areas you encounter are simply suicide, and you learn this by dying over and over again before you give up and walk in a different direction next time your save game loads.
Like bashing your head against a brick wall over and over again.
Other times you'll easily defeat everyone.
And what's worse is that there's no explanation for why this happens. It just does.
At random, the game will beat the crap out of you, with no explanation as to why.
The game thinks it's so important that it wants to you to learn everything by miserable trial and error, and come back to the hard spots once you've leveled up.
It's stupid.
I can't hack into computers or pick locks because I don't have enough skill or perks to do so.
I Don't have enough lock picks.
The game wants me to memorize where all the important stuff I can't access now is, and come back to it later when I can.
I mean, so you just have to GUESS how soon you can come back them, because it doesn't tell you.
Must more wandering and loading screens for you to dig through.
The amount of backtracking that's going to be generated by this flawed game design is going to drive players out of their minds.
F4 feels like a massive waste of time. There's so much crap in the way of the fun that I can't recommend it to anyone.
It saddens me that there's idiots out there who would drop 60 bucks on this punishment.
Doesn't matter how great the graphics look. The 'gameplay' sucks.
The game feels so fake and stupid that I'm afraid of the amount of effort that would be required to see the fun parts of the gameplay and the story.
Why can't you dual wield pistols to make them useful for close range combat? You know, good for fending off ghouls who try to eat you alive? I keep finding these pistols and have nothing to do with them.
Getting shot at by enemies you can't see or find : Sometimes it is hard / impossible to find enemies who are shooting at you. The AI will bullseye you right through bushes and trees. Vertical combat encounters are especially heinous. enemies above you hiding on rooftops will shoot the crap out of you, and there really hard to manually spot and then hit thereafter... Unless you're using VATS. You are absolutely forced to use VATS to instantly find these enemies, because they're nearly impossible to spot with the naked eye.
But, unless you have attribute points in vats, you're going to miss your shot.
But since I refuse to use vats altogether, I must suffer through multiple trail and error deaths as I find all the enemies myself.
Why is there no way to spot target shooting you through bushes and rooftops other than vats?
Also : VATS makes shooting difficult enemies easy when it shouldn't. Fast moving smaller enemies like roaches and rats get killed every time with one hit at close range, even with no attribute points into vats. These enemies are really hard to manually shoot, but the autoaim gets them every time. Yet another reason VATS breaks the game.
If the game's problems are a result of 'realism', then why does time stop completely when looking at your pip boy?
The game is this god awful collection unfun mechanics because of the game's quest for 'realism' i guess...
Why doesn't your pip boy require power? It runs without any energy source. It's just impossible to believe in the game's version of reality. Discrepancy after discrepancy.
Why don't bullets weigh anything, but guns do?
You're struggling to make sure you never run out of ammunition, which means you have to carry every type of weapon you have with you.
And you definitely need weapons for every possible range as well. So you're saddled with all this weight in your inventory.
Like somebody baked a cake with glass in the dough.
Are you gabe newell?
How bad do you want that cake?
In all seriousness, why are players being punished with these broken games?
All you can really say is, "at least they finished the graphics"
If fallout 4 was designed to scare you with how bad a society after nuclear war might be, then it succeeded.
What's really scary is how little work it would take to fix all of these problems. Just patch the game Betheseda.
You did Skyrim mostly right, why can't you do this right?
F4 is realistic in all the ways that suck, a game in all the ways that are boring, and Like work in every way except that it will yield you no paycheck.
Top reviews from other countries
I actually ordered this by mistake (meant to order Gears of War 4). First time ever playing Fallout series. Game is good, I am liking it more and more as I play. I will say (being a total Fallout virgin) that YouTube has helped a lot as the game at times is confusing or difficult ie. when setting up a settlement (getting guys to scavenge for items and hooking power up to my lights hahaha) and when my girl had A TON of radiation poisoning.
All and all I'm enjoying my "mistake"
racheter. Et je tombe sur le cul. Le jeu que j'ai acheter sur amazon.ça est en espagnol. Sur ps4, il est en français et anglais, au choix.
Je suis tellement déçu.




















