Fallout 1 / Fallout 2 Bundle (Jewel Case) - PC
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About this item
- You start out in a locked cage with no memories or weapons. Fight your way out and go on a quest to discover your true identity, and explore the land of Amn in the process.
- Explore a new game world in a unique top-down view
- Earn weapons and armor, learn some skills and study 130 new magic spells
- Find familiars that add to your power and abilities
- Classic graphics and play control make this game a joy to behold
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Product Description
Product description
For Windows 98 & up
Amazon.com
The science-fiction role-playing games Fallout and Fallout 2 have been bundled together for the complete post-nuclear-war game experience. In Fallout you are dwelling in a self-sufficient fallout shelter called Vault-13, three generations removed from the apocalyptic war. When your shelter's water filter breaks down, you are sent out into the unknown wasteland to find a replacement filter or a new source of fresh water. The Fallout adventure unfolds as a gritty tale of discovery, paranoia, and survival. Mature gamers are in for a classic role-playing game that has earned a cult following just as loyal as the fans of the Mad Max movies that inspired it.
Fallout 2 takes place 80 years after the events in the original game. You are the Chosen One, a tribal ancestor of Fallout's vault dweller. Your tribe has built a modest settlement in an isolated corner of the futuristic Californian wasteland, but you must find a Garden of Eden Creation Kit to sustain the village. During your adventure, you'll encounter misfits and monsters ranging from gangsters to supermutants. Twice as many weapons are at your disposal, including the M72 Gauss Rifle, M3A1 "Grease Gun" SMG, Louisville Slugger, H&K CAWS, and the Solar Scorcher. In addition, you can give your character combat postures such as berserk, aggressive, defensive, or cowardly.
Parents should be aware that the games contain violence and some sexual situations. Though you can adjust the tone down a bit through the main control panel, developments that occur on the adult setting are integral to the story.
Product information
| ASIN | B00004ZBSX |
|---|---|
| Release date | December 29, 2000 |
| Customer Reviews |
3.9 out of 5 stars |
| Best Sellers Rank | #63,421 in Video Games (See Top 100 in Video Games) #2,097 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 4.94 x 5.63 x 0.44 inches; 5 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | FCC9512451 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 5 ounces |
| Manufacturer | Interplay |
| Date First Available | September 20, 2000 |
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the graphics are quite dated at this point, so might not be easy for some to get into, but the story and rpg elements in Fallout 1 and 2 especially are second to none.
1) Emphasis on character development. A karma counter keeps track of your overall good/badness, and as you progress you are offered various 'Perks' that enhance or define your character, such as Salesman or Demolition Expert or Kama Sutra Master. Others you earn through gameplay itself. Multiple avenues of play exist for any type of character..while your first character in both games is probably going to emphasize gunplay and high Agility, later on you can try a diplomatic or manipulative or pure thieving character as you see fit, and play what amounts to an almost completely different game.
2) So many explosions. These games have lots of fighting, on a turn-based system allowing for micromanagement of both yourself and your 'friendly' NPCs. Use burst fire to take out packs of charging wolves, aim your scoped hunting rifle at someone's leg to keep them from chasing you, send a rocket down a corridor into a pack of unsuspecting guards. It's all there..and the death animations are not for the faint of heart.
A few negatives:
1) As is typical in RPGs, making 'bad' or 'evil' decisions or dialogue choices tends to screw you. If you want, just pretend your evil character secretly enjoys the hypocrisy of agreeing to rescue someone's orphaned kitten with a boo-boo on its paw; it would be nice someday if RPGs rewarded evil characters for doing evil things.
2) Armor. Basically the goal of both games is to get your first suit of Power Armor. This transforms both games from a grueling, constantly-reloading ordeal of random accidental deaths and burst-fire horrors to a breeze. This, of course, makes perfect sense...once you're a walking tank, most things bounce off. However (although Fallout 2 handles this a bit better) there is very little middle ground..even with Combat Armor II (the next step down) you get mauled a lot.
3) Uncontrolled NPCs. Sure, by definition you shouldn't be able to control an NPC, but it can get truly annoying when one of your NPCs blasts something, and then moves 1 space directly in front of your other NPC for no reason, and then that second NPC, naturally, fires a machine gun directly into his head. It makes you wonder if 'friendly fire accidents' are really accidents. Depending on your party size, you can spend a lot of time watching your allies gun each other down like post apocalyptic three stooges.
Those aside, the games are very detailed and can be played as quickly or as slowly as one wishes, with numerous subplots branching off the main plot. The first game does have a timer for the completion of the main task, but that can be extended during the game, and in fact the game goes on (sans timer) once that task is completed. Fallout 2 does away with that completely, allowing you effectively all the time you want to explore. So if you always wondered if how Mad Max would have done if he'd had more ammo for his shotgun and access to the occasional flamethrower, pick them up.







