Top critical review
One person found this helpful
fun at first
on August 27, 2012
The game is fun at first. All the things that make the previous Fallout games great are still here. In fact, little has changed with either functionality or graphics. New story and plot on the Fallout 3 engine, without any of the major bugs fixed. The new features weren't that great. Ammo reloading would be nice, but own finds a lot more ammo in the game than stuff necessary to load you own. The "survival" skill and recipes for healing powder and such were not interesting to me at all. The per-faction reputation was a great addition in theory, but the implementation was poor. It doesn't make sense to have a poor reputation with a faction like the powder gangers because you defended yourself when they ambushed you on the road. The idea of improving weapons was interesting, but I never managed to find add-ons for good weapons, only weak early-game weapons. The feature seemed incomplete.
The fun wears off about half way though. The 30-level limit arrives very quickly. I hit before even starting the main game quest, and with plenty of side quests yet to complete. No more character growth combined with bugs that cause inventory items to disappear (e.g. keep an eye on any companions weapons when exiting the Gomorrah casino, even if you leave the companion outside.) kills a lot of the traditional RPG fun. There was no reason for such a low level limit, other than to sell expansions that increase it.
I gave the game two stars because it had its fun moments, but only two because it seemed like a quick, poorly done repackaging of the Fallout 3 code.