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The Lord of the Rings Journeys in Middle-earth Board Game | Strategy Game | Adventure Game for Adults and Teens | Ages 14+ | 1-5 Players | Avg. Playtime 60+ Mins | Made by Fantasy Flight Games
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Age Range (Description) | Adult |
Number of Players | multi |
Brand | Fantasy Flight Games |
Theme | Games |
Material | Cardboard |
About this item
- Make sure this fits by entering your model number.
- EPIC ADVENTURE GAME: Form your Fellowship and set out on your own adventures in this fully-cooperative, app-supported board game set in the fantastical land of Middle-earth! As the dark forces gather, players band together to unravel mysteries, make courageous choices, and fight against the evil that threatens the land.
- STRATEGY GAME: You and your friends become heroes of the Free Peoples of Middle-earth, preparing your skills and testing your might and wisdom in combat against the encroaching darkness. Each of the iconic characters you can choose to embody have their own special abilities to contribute to your Fellowship, giving each one a distinct identity for your campaign.
- COOPERATIVE GAME: Throughout Journeys in Middle-earth, you must work together with the rest of your party to survive a series of perilous adventures that sees you battling powerful foes, discovering lost treasures, uncovering forgotten lore and more.
- HIGHLY VARIABLE: No matter how many times you play a particular adventure, no two experiences will be the same. The Journeys in Middle-earth app procedurally generates a portion of each scenario from the very beginning, including the size and layout of the map, the enemies and allies that are encountered, side quests you may encounter, and the events that plague your heroes.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This epic adventure board game for adults and teens is made for 1 to 5 players and is suitable for ages 14 and older. Average playtime is approximately one hour.
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Product information
Product Dimensions | 11.63 x 11.63 x 5.25 inches |
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Item Weight | 0.8 ounces |
Country of Origin | China |
ASIN | B07PHH966D |
Item model number | FFGJME01 |
Manufacturer recommended age | 14 years and up |
Best Sellers Rank | #47,195 in Toys & Games (See Top 100 in Toys & Games) #1,629 in Board Games (Toys & Games) |
Customer Reviews |
4.7 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | April 18, 2019 |
Manufacturer | Asmodee |
Warranty & Support
Feedback
Product Description
Embark on your own adventures in J.R.R. Tolkien’s iconic world with the Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth. Each individual game of journeys in Middle-earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow Heroes explore the wilderness and battle The dark forces arrayed against you, the game's companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.
From the manufacturer
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Embark on your own adventures across J.R.R. Tolkien’s iconic world of Middle-earth as you and your friends become bold heroes working together to fight back against the dark forces threatening the land. You’ll battle villainous foes, make courageous choices, and strike a blow against the evil arrayed against you, all as a part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth. |
A free companion app guides you through each adventure and an entire campaign, freeing you and your companions to stand together as a single Fellowship and battle the darkness. The app fills each adventure with content from a host of possibilities, ensuring a unique experience every time you play and allowing you to leave your own mark on Middle-earth. |
Build your own Fellowship from six bold heroes—including Aragorn, Gimli, and Bilbo—and use their unique skills and abilities to overcome challenges and confront Orcs, Goblins, and other vile creatures. Throughout your journeys, you’ll discover lost treasure, uncover forgotten lore, and unite against the shadow and corruption spread across the land. |
Each hero is characterized by a unique deck of skill cards they use to ward off dangers and make progress in their adventures. Rather than leaving your fate up to the roll of the dice, you must carefully manipulate your deck, choosing which skills to use and which to save for the tests you face. Only by properly managing your skills can you hope to complete your quest. |
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Take on one of six roles with each new adventure to gain experience, hone your skills, and add new cards to your deck. You could become your Fellowship’s Captain, helping the party prepare for any situation. Or you could be a Hunter, attacking enemies for heavy damage. Ultimately, you determine how your character evolves over the course of your adventures. |
From Gondor to the Grey Mountains, there’s no telling where your adventures could take you. Many journeys will see you exploring a selection of the game’s 22 journey map tiles where you confront threats and interact with the denizens of Middle-earth. Certain adventures, however, bring you to the battle map tiles for a more tactical experience. Whether you’re attacking an Orcish encampment or exploring the ruined remains of a great hall, you’ll draw upon all your skills to complete these missions. |
During your travels, you’ll be brought face-to-face with marauding Orcs, towering Trolls, and darker enemies, all brought to life with the game’s 25 stunning enemy miniatures. The companion app also gives each of these enemies their own unique behavior, so as they hunt and attack, you’ll need to adapt your strategies to counter the monsters that you face. |
With so much ground to cover and multiple side quests to unlock, every campaign will tell your own tale of adventure and heroism and, no matter what path you take, your adventures will culminate in a climactic finale where the fate of all the peoples of Middle-earth could be at stake. Gather your friends, pack your bags, and find your fortunes in Middle-earth! |
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Lord Of The Rings: Journeys in Middle-earth Core Game | Lord Of The Rings: Journeys in Middle-earth Villains of Eriador Figure Pack | Lord Of The Rings: Journeys in Middle-earth Shadowed Paths Expansion | Lord Of The Rings: Journeys in Middle-earth Dwellers in Darkness Figure Pack | Lord of the Rings Board Game Anniversary Edition | Lord of the Rings The Card Game | |
Type of Game | Board Game | Board Game | Board Game | Board Game | Board Game | Living Card Game |
Number of Players | 1 to 5 Players | 1 to 5 Players | 1 to 5 Players | 1 to 5 Players | 2 to 5 Players | 1 to 4 Players |
Average Playtime | 1 Hour | 1 Hour | 1 Hour | 1 Hour | 1 Hour | 1 Hour |
Recommended Player Age | Age 14+ | Age 14+ | Age 14+ | Age 14+ | Age 14+ | Age 14+ |
Type of Expansion | Core Game | Figure Pack | Campaign Expansion | Figure Pack | Core Game | Core Game |
Expansions Available | ✓ | ✓ | ||||
Adventure Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
App-Driven | ✓ | ✓ | ✓ | ✓ | ||
Special Edition | ✓ |
What's in the box
Videos
Videos for this product
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Click to play video
LOTR - Journeys In Middle-Earth
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
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Reviewed in the United States on May 26, 2019
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Top reviews from the United States
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First off, this app driven game is the game master so it doesn't require you to come up with a story or keep track of how much health enemies have; all of it is stored in the easy to use app (downloaded via Steam, Apple store, or Google store). The app tells you which map tiles to put down and where (including initial placement of enemies, various tokens, etc), and you simply place all of the physical pieces on your table to match the app. It is all interactive through your tablet or mouse (if you're using a computer) to select what you want to do. The app even saves your progress so if you can't finish a mission or adventure because it is getting late, you can save the game and come back to it (you'll just have to keep track of where your enemies are on the board). The app experience is so well done and it really facilitates the table top experience; however, I wish there was an "undo" function if you made a mistake after confirming an action.
The quality of the heroes/enemies, tiles, and cards are great. Also, there are separate character packs that you can buy as well (I own both of them).
The base campaign is made up of multiple adventures, and the game will tell you whether or not failing that particular adventure will cause you to fail the campaign. If you fail a mission that requires you to pass, you can just reset the adventure for that particular mission and replay it (didn't figure that out until 2nd playthrough).
You can easily play some adventures (adventures make up the campaign) for 2-3 of hours whereas some are quicker than others. It really depends on how much you strategize.
This is a role playing game, so you do upgrade your character/class and items throughout the campaign. Once again, the app stores all of this information for you and it is very easy to use.
The large booklet of instructions is easy to follow, but we did run into some instances that required us to search online for a solution to our dilemma.
I own both physical expansions and recently finished the Shadowed Paths expansion. I haven't played the Spreading War expansion yet, but I'd recommend getting Shadowed Paths for sure. I haven't purchased the digital expansions yet, but you can get them on Steam, apple store, or Google store. I will eventually purchase the digital expansions.
I would have liked to have seen more story lines included in the base game (maybe they could have included the digital expansions with the base game).
We absolutely love this game and hope more content will be developed for this game! Great family memories!
***We play a lot of different board games such as Betrayal at House on the Hill, Plunder: a pirates life, Castle Panic (with all expansions), Mansions of Madness (with expansions), Pandemic (with expansions), Ticket to Ride Europe, and many others.****
Lord of the Rings: Journeys in middle Earth is a fun and engaging game that really blends the digital storytelling with the cardboard experience quite well. The various monster minis are really cool, and there is undoubtedly a huge toy box factor in this game. As stated above, the game really draws heavily from Mansions of Madness, which was the first Fantasy Flight Games' game to use an app in this way. It really is a great story-telling devise. The card skill deck is an interesting twist, and one feels almost as though they added this instead of dice just to be a little different and not copy the Mansions of Madness experience too much. (It kind of reminds me of the token dropping system from Runebound, 3rd Edition.) Personally, I prefer the dice system, but I do appreciate the what the skill deck brings to the game. I do have somme complaints, however. The game only comes with one campaign. This is an issue for a few reasons. Somewhere down the line Fantasy Flight Games will undoubtedly produce expansions. Regardless of whether the new campaigns are free or not, it will still cost more money to access them. Also, and this is the biggie, there is no stand along scenario mode. I'm not in the mood for a campaign all the time, especially when I want to introduce this game to new people. Some stand alone scenarios would have really been appropriate. Perhaps in the coming the months they will produce them, and hopefully at some will be free of charge. Some may ask if you need this game if you already have Mansions of Madness, or if you're thinking of buying them both. The answer is, I believe, not really. They are very similar in a lot of ways, and I guess it is a matter of which IP you prefer. Personally, I prefer Mansions of Madness because I love the Lovecraftian theme. All told, however, Lord of the Rings: Journeys in Middle Earth is a fun board game experience that is sure to delight fans of the books and movies, and there's a good game there regardless of the IP.
The Discriminating Gamer

Reviewed in the United States 🇺🇸 on May 26, 2019
Lord of the Rings: Journeys in middle Earth is a fun and engaging game that really blends the digital storytelling with the cardboard experience quite well. The various monster minis are really cool, and there is undoubtedly a huge toy box factor in this game. As stated above, the game really draws heavily from Mansions of Madness, which was the first Fantasy Flight Games' game to use an app in this way. It really is a great story-telling devise. The card skill deck is an interesting twist, and one feels almost as though they added this instead of dice just to be a little different and not copy the Mansions of Madness experience too much. (It kind of reminds me of the token dropping system from Runebound, 3rd Edition.) Personally, I prefer the dice system, but I do appreciate the what the skill deck brings to the game. I do have somme complaints, however. The game only comes with one campaign. This is an issue for a few reasons. Somewhere down the line Fantasy Flight Games will undoubtedly produce expansions. Regardless of whether the new campaigns are free or not, it will still cost more money to access them. Also, and this is the biggie, there is no stand along scenario mode. I'm not in the mood for a campaign all the time, especially when I want to introduce this game to new people. Some stand alone scenarios would have really been appropriate. Perhaps in the coming the months they will produce them, and hopefully at some will be free of charge. Some may ask if you need this game if you already have Mansions of Madness, or if you're thinking of buying them both. The answer is, I believe, not really. They are very similar in a lot of ways, and I guess it is a matter of which IP you prefer. Personally, I prefer Mansions of Madness because I love the Lovecraftian theme. All told, however, Lord of the Rings: Journeys in Middle Earth is a fun board game experience that is sure to delight fans of the books and movies, and there's a good game there regardless of the IP.
The Discriminating Gamer






Top reviews from other countries

Components
Map cards are I think quite detailed and varied enough to make the game look good as it starts to sprawl out across your table.
The app says the fog area gives you a clue as to which way the map tiles will go in but you will need to leave space all around the tiles because all of a sudden 3 map tiles will be added where you have your other pieces to the game set up.
The cardstock for map tiles is ok but they do feel a little bit on the flimsy cheapside compared to other fantasy flight games I own , like Descent 2.
Figures
The figures are sturdy enough with enough detail for you to paint should you wish to do so.
They thankfully are not warped and bendy like some earlier FF games where you have to put them in hot water just so they don't look like they had too many beers.
Game play
The app tries to make out that each time you play you will have a different experience.
In some way , yes and other ways ,no.
Each time you play it will be excatly the same adventure but just with some random encounters along the way.
I found this to be a little boring like playing monopoly but shifting the name of the places about and telling me it's a new experience.
Yes, ok you do get random encounters but the game will punish you if you take too long to investigate them.
This is the games way of making sure it doesn't run out of random encounters to fast.
It's quite a heavy box and the artwork is good as is the artwork to the playing cards, though a fair bit has been reused from Lotr Lcg.
I given it 4 stars but rate it as a 3.6 for playability.
Less for value for money.
It's not worth £75 , I would put it around £55.
FF will use the app development cost as an excuse but really they already have the structure from other games for this and it does feel like a bolt on.
I don't mind app driven games especially for solo gaming.
It is an easy game to teach and learn I think.
It's an ok game but I don't feel like I'm playing a hero from lord of the rings, it could be just Bob the barbarian of Sid the Hobbit.
They could have been and should have been more epic in feel.



I travel around a lot and so won’t always have a connection especially if abroad so this could be a pain. As I said it’s a minor issue and certainly not enough to drop a score. (Edit* if you’re on limited data, you only need to have the internet available on startup, once assets have been acquired you can kill the connection)
Back to the game and if you’re familiar with FFGs way of rule making then you’ll fall into this game in no time at all recognising similar terminologies etc.
The game is played via the aforementioned app which sets the scenario and map out with easy to understand descriptions for you to set up the table, then it describes encounters and points of interest that you’ll need to investigate to further the game. All of the in box items are lovingly designed and presented so it’s a joy to see the map expand in partnership with the app.
Nothing is so buried in a series of manuals that it takes ages to make sense of and as said before it’s an FFG game so it’ll feel familiar at first glance.
Top marks to the team behind this and I highly recommend it as an addition to your tabletop arsenal.


Reviewed in the United Kingdom 🇬🇧 on June 19, 2019
I travel around a lot and so won’t always have a connection especially if abroad so this could be a pain. As I said it’s a minor issue and certainly not enough to drop a score. (Edit* if you’re on limited data, you only need to have the internet available on startup, once assets have been acquired you can kill the connection)
Back to the game and if you’re familiar with FFGs way of rule making then you’ll fall into this game in no time at all recognising similar terminologies etc.
The game is played via the aforementioned app which sets the scenario and map out with easy to understand descriptions for you to set up the table, then it describes encounters and points of interest that you’ll need to investigate to further the game. All of the in box items are lovingly designed and presented so it’s a joy to see the map expand in partnership with the app.
Nothing is so buried in a series of manuals that it takes ages to make sense of and as said before it’s an FFG game so it’ll feel familiar at first glance.
Top marks to the team behind this and I highly recommend it as an addition to your tabletop arsenal.

