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LOTR - Journeys In Middle-Earth
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| Color | Multicolor |
| Material | Cardboard |
| Brand | Fantasy Flight Games |
| Item Dimensions LxWxH | 11.63 x 11.63 x 5.25 inches |
| Number of Players | Multi |
About this item
- Make sure this fits by entering your model number.
- A fully cooperative, app supported board game set in J.R.R; Tolkien’s iconic middle earth for 1 to 5 players
- Form your own fellowship as you become heroes of the free peoples of Middle Earth, preparing your skills and testing you might and wisdom in combat against the dark forces threatening the land
- The immersive companion app guides you through each scenario and tracks your progress through entire campaigns
- Choose from 6 iconic heroes, increasing your power and customizing your skills over the course of your adventures
- Journey across 22 map tiles and do battle against 25 beautifully sculpted enemy miniatures
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From the manufacturer
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Embark on your own adventures across J.R.R. Tolkien’s iconic world of Middle-earth as you and your friends become bold heroes working together to fight back against the dark forces threatening the land. You’ll battle villainous foes, make courageous choices, and strike a blow against the evil arrayed against you, all as a part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth. |
A free companion app guides you through each adventure and an entire campaign, freeing you and your companions to stand together as a single Fellowship and battle the darkness. The app fills each adventure with content from a host of possibilities, ensuring a unique experience every time you play and allowing you to leave your own mark on Middle-earth. |
Build your own Fellowship from six bold heroes—including Aragorn, Gimli, and Bilbo—and use their unique skills and abilities to overcome challenges and confront Orcs, Goblins, and other vile creatures. Throughout your journeys, you’ll discover lost treasure, uncover forgotten lore, and unite against the shadow and corruption spread across the land. |
Each hero is characterized by a unique deck of skill cards they use to ward off dangers and make progress in their adventures. Rather than leaving your fate up to the roll of the dice, you must carefully manipulate your deck, choosing which skills to use and which to save for the tests you face. Only by properly managing your skills can you hope to complete your quest. |
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Take on one of six roles with each new adventure to gain experience, hone your skills, and add new cards to your deck. You could become your Fellowship’s Captain, helping the party prepare for any situation. Or you could be a Hunter, attacking enemies for heavy damage. Ultimately, you determine how your character evolves over the course of your adventures. |
From Gondor to the Grey Mountains, there’s no telling where your adventures could take you. Many journeys will see you exploring a selection of the game’s 22 journey map tiles where you confront threats and interact with the denizens of Middle-earth. Certain adventures, however, bring you to the battle map tiles for a more tactical experience. Whether you’re attacking an Orcish encampment or exploring the ruined remains of a great hall, you’ll draw upon all your skills to complete these missions. |
During your travels, you’ll be brought face-to-face with marauding Orcs, towering Trolls, and darker enemies, all brought to life with the game’s 25 stunning enemy miniatures. The companion app also gives each of these enemies their own unique behavior, so as they hunt and attack, you’ll need to adapt your strategies to counter the monsters that you face. |
With so much ground to cover and multiple side quests to unlock, every campaign will tell your own tale of adventure and heroism and, no matter what path you take, your adventures will culminate in a climactic finale where the fate of all the peoples of Middle-earth could be at stake. Gather your friends, pack your bags, and find your fortunes in Middle-earth! |
Product description
Embark on your own adventures in J.R.R. Tolkien’s iconic world with the Lord of the Rings: Journeys in Middle-earth, a fully cooperative, app-supported board game for one to five players! You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land—all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth. Each individual game of journeys in Middle-earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow Heroes explore the wilderness and battle The dark forces arrayed against you, the game's companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.
Product information
| Product Dimensions | 11.63 x 11.63 x 5.25 inches |
|---|---|
| Item Weight | 0.8 ounces |
| Country of Origin | China |
| ASIN | B07PHH966D |
| Item model number | FFGJME01 |
| Manufacturer recommended age | 14 years and up |
| Best Sellers Rank |
#2,308 in Toys & Games (See Top 100 in Toys & Games)
#89 in Board Games (Toys & Games) |
| Customer Reviews |
4.8 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Release date | April 18, 2019 |
| Mfg Recommended age | 14 - 35 years |
| Manufacturer | Asmodee |
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Top reviews from the United States
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SOLO REVIEW
Overview of Gameplay-
In Journeys in Middle Earth you and up to 4 additional players take part in an exciting romp through the land of Middle Earth from The Lord of the Rings lore. To do this you will be moving your character mini around a tiled map that will propagate as you discover new areas. Over the course of this exploration you will be uncovering new situations such as other NPC’s that you can interact with or enemies to battle amongst many other things.
You will need a free install of a digital app to play the game however. In the app as you move around the physical game tiles you will notate where you are going and what you are doing. The app randomizes the physical tiles you place as well as who or what you might encounter on said tiles. The game is played over a series of “adventures” all pertaining to a specific storyline so you will be slowly uncovering the story as you progress.
There are also particular skills pertaining to each of the playable characters and different kinds of weapons and gear that you can find. Also over time your characters will gain experience and level up, gaining them new and more powerful skill cards they can use going forward. The same can be said for the items and weapons as they also level up into more powerful version on themselves by gaining “lore” during the gameplay.
Also you don’t really “lose” an adventure per say. It’s balanced more like if you do poorly, such as not completing your objective or one of your characters dying, then you won’t gain as many benefits at the end of the adventure AND it could make future adventures more challenging. I have not fully completed the storyline so I cannot speak to the VERY endgame, but from what I’ve seen going through 3 adventures and 2 battle maps this have been pretty standard.
Components/Game board –
More great components from Fantasy Flight. The minis are detailed and look good although not quite as intricate when compared to the minis from the newest Fallout board game expansion. This could be the color used though as some colors do make the detail pop much better. The tiles used for the map are super excellent. I am actually vastly more impressed with these than I thought I would be. The artwork on them looks outstanding and they are double-sided with one side containing outdoors areas with some wilderness and some with ruins and other neat looking locals. The other side has a ton of indoors places like caves and great halls of restless castles. Not only do they look good but I have had not a single one warp on me yet which is a feat unto itself for tiled based games. They all lay super flat and fit together perfectly. Also they all have a different shape so as you start filling the table out with these you will design a really intricate adventure map that twists and turns all over the place.
There is however a couple of bigger square sized “battle map” boards as well. These are little zoomed in adventures that take place in between the regular journey adventures. Whereas the journey map is a view of the surrounding lands you are exploring, the battle map is of a particular battle or place. It really shakes up the gameplay and thus far I have been pretty impressed. However these boards DO warp as they are much bigger than the regular tiles but a slight bending gets them back to normal.
Welp Fantasy Flight has finally done it. They have completely done away with standard sized cards in a game in favor of those mini cards they love so much. The thing is with this game in particular I think the mini cards work better than standard sized cards and the reason being, table space. You will usually have a ton of these little beasts scattered around each player mat showing all kinds of things such as readied skills, equipment and items, damage and fear and of course your draw deck for skill checks. I can’t even imagine how much of a table hog this game would be with standard sized cards gobbling up all the real estate.
There are also a fat batch of cardboard tokens used for various things in the game such as terrain and npc’s, etc. These are all good quality and get the job done although I could see the “battle map” scenarios really coming alive if you had some actual terrain to use such as some bushes, walls and campfires.
Box/Storage –
The box is decently large but can still fit in a standard Kallax shelf. It also has the standard Fantasy Flight cardboard insert so you will want to bag everything. This particular insert doesn’t really work at all for this game since most of the components are the oddly shaped board tiles. You WILL have a ton of extra space in this box however if you remove the insert and you will want to find some plastic baggies to separate and store all the different tokens and minis. Not impressed at all with Fantasy Flight’s inserts or storage solutions and in my opinion this is the main thing they as a company needs to work on with their games.
Visual Appeal /Theme–
The game looks incredible and if you are a fan of The Lord of the Rings source material or fantasy material in general, you will probably love this one. I already mentioned how good the artwork on the tiles look and it really fits in with the fantasy theme the game portrays. The artwork on the cards also looks great and I have found myself drawing the weakness cards and just eyeballing the picture painted across them as they are all so different and interesting. It’s a shame the cards are so small as the artwork is really good.
Rulebook –
I know some people do not like the way Fantasy Flight does their rulebooks as of late but I honestly think they are outstanding. With each new game they release it becomes easier and easier for me to get in and learn the game with the “learn to play” booklet. It’s short and sweet and it does what it says, it teaches you the basics quickly so you can jump in and play. The included Rules Reference book has a ton of little details that arise as you play that you can always jump in and find easily with the index in the back of the book. All in all very good rulebooks with very little confusion. One plus to the App is that I believe that it also helps in the learning of the game as well as it takes many bookkeeping aspects of the game and handles them itself.
Table Talk/Fun Factor –
So I have only played the game solo using two characters but I have found myself enthralled by it. Exploring the tiles and there are so many things to interact with really creates a sense of adventure. Each different character has their own strengths and weaknesses and on top of that there are multiple different roles that each character can choose to be. This adds so much to the overall fun and makes you really adapt to every different situation. During my current playthrough I’ve found myself needing a character with high agility numerous times, unfortunately both of the characters I’ve chosen to play as both have low agility. This has really shaped the choices I have made going forward like if I suspect that I am going to have to make an agility check on a particular interaction, I will usually try a different route. I suspect playing with multiple players the table talk would be rather high though as it is a co-op game so you will want to discuss options and what MAY be an optimal path.
Optimal Player Count/Replayability –
This is one that I think would be good at just about any player count. The reason I think this even though I have only played solo, is because I have a substantial amount of play time with Mansions of Madness 2nd edition. That game is a blast with 5 players just as it is a blast solo and after playing a few adventures of Journeys in Middle Earth I can say it is VERY similar to Mansions of Madness. The entire team will get involved in decisions and live or die by those decisions, I can see the same being said for Journeys.
Replayability is very good as well. Even though the base game comes with a particular main storyline that you will go through and this won’t change, the layout of the map tiles and interactions you have with NPC’s, enemies, what items you find and where, will all change every time you load up a new game. This is another thing the App actually does really well, it randomizes almost every situation so you will get a unique experience every time you play. They take this a bit further as well with the characters you choose to play as. Let’s say you choose Aragorn, well his main ability is always the same and his basic tactic cards are the same as well BUT you can choose one of many different roles for him. His default is the Captain role which is very adept at scouting (looking ahead in your skill deck) but you could choose to play him as a musician if you wanted. That would make him better at aiding other allies with bonus inspiration tokens and other things. So you can really tailor your character however you want and not only that but you can level up characters with better skill cards as well as their gear.
Positive Final Thoughts –
I really, really enjoyed this one. I am already a huge fan of Mansions of Madness 2nd Edition so I kinda knew what I was getting into with this game and I expected to like it. I love the way the maps are played out and the way the skill checks work even better than how the dice works in MoM. The variability between playthroughs and the way the items and gear level up over time is really awesome. And personally I enjoy the app implementation and think it works very well here in conjunction with the physical game. I would say those people that refuse to play this just because it has an app are sorely missing out on something great here.
It has kept me interested for many hours and I have even caught myself thinking about wanting to play it while at work.
Negative Final Thoughts –
The overall story hasn’t really grabbed me as tightly as I would have hoped. Even though it’s not “bad”, it’s pretty basic. However I am only 5 scenarios in so it could ramp up later but I would have expected it to grab me already.
The battle map scenarios are kinda hit and miss of the two I’ve played so far. The first one was an actual battle and it boiled down to my characters (both who were not ranged) just standing in one spot taking turns hitting the big baddie until he was dead and vice versa. It was thematic up to that part and then it kinda devolved. However the other one was more of a mystery style detective adventure and that was amazing. I’m excited to see how others will turn out and hopefully there won’t be as many of the fight versions.
One other thing I would say as a negative is sometimes you really don’t know what you need to explore and what you don’t going into adventures. There is an artificial time limit in the form of a Threat meter in the app. Every time you finish a full round the threat rises and if that ever fills up then you lose whatever mission you are trying to complete. So going in you will not ever have enough time to explore EVERYTHING and this creates confusion (at first) on what you really need to do to win. You end up just exploring everything and slowly figuring out what you need to do and hopefully that is before there are too many enemies on the map.
Comparisons --
I mean right off this is a better version of Mansions of Madness 2nd edition. It’s like they took everything that game is made of and improved the overall formula and changed the theme. It almost reminds me of the way Clank! was a great game and then Clank in Space! was released and improved upon it. It feels the same way with this. Mansions is a great game and if you really love the Lovecraft theme then that would be the one to get BUT if theme doesn’t really matter to you then I would go with Journeys in Middle Earth as it feels like Mansions only improved.
By Fuzzy Llama Reviews on April 23, 2019
SOLO REVIEW
Overview of Gameplay-
In Journeys in Middle Earth you and up to 4 additional players take part in an exciting romp through the land of Middle Earth from The Lord of the Rings lore. To do this you will be moving your character mini around a tiled map that will propagate as you discover new areas. Over the course of this exploration you will be uncovering new situations such as other NPC’s that you can interact with or enemies to battle amongst many other things.
You will need a free install of a digital app to play the game however. In the app as you move around the physical game tiles you will notate where you are going and what you are doing. The app randomizes the physical tiles you place as well as who or what you might encounter on said tiles. The game is played over a series of “adventures” all pertaining to a specific storyline so you will be slowly uncovering the story as you progress.
There are also particular skills pertaining to each of the playable characters and different kinds of weapons and gear that you can find. Also over time your characters will gain experience and level up, gaining them new and more powerful skill cards they can use going forward. The same can be said for the items and weapons as they also level up into more powerful version on themselves by gaining “lore” during the gameplay.
Also you don’t really “lose” an adventure per say. It’s balanced more like if you do poorly, such as not completing your objective or one of your characters dying, then you won’t gain as many benefits at the end of the adventure AND it could make future adventures more challenging. I have not fully completed the storyline so I cannot speak to the VERY endgame, but from what I’ve seen going through 3 adventures and 2 battle maps this have been pretty standard.
Components/Game board –
More great components from Fantasy Flight. The minis are detailed and look good although not quite as intricate when compared to the minis from the newest Fallout board game expansion. This could be the color used though as some colors do make the detail pop much better. The tiles used for the map are super excellent. I am actually vastly more impressed with these than I thought I would be. The artwork on them looks outstanding and they are double-sided with one side containing outdoors areas with some wilderness and some with ruins and other neat looking locals. The other side has a ton of indoors places like caves and great halls of restless castles. Not only do they look good but I have had not a single one warp on me yet which is a feat unto itself for tiled based games. They all lay super flat and fit together perfectly. Also they all have a different shape so as you start filling the table out with these you will design a really intricate adventure map that twists and turns all over the place.
There is however a couple of bigger square sized “battle map” boards as well. These are little zoomed in adventures that take place in between the regular journey adventures. Whereas the journey map is a view of the surrounding lands you are exploring, the battle map is of a particular battle or place. It really shakes up the gameplay and thus far I have been pretty impressed. However these boards DO warp as they are much bigger than the regular tiles but a slight bending gets them back to normal.
Welp Fantasy Flight has finally done it. They have completely done away with standard sized cards in a game in favor of those mini cards they love so much. The thing is with this game in particular I think the mini cards work better than standard sized cards and the reason being, table space. You will usually have a ton of these little beasts scattered around each player mat showing all kinds of things such as readied skills, equipment and items, damage and fear and of course your draw deck for skill checks. I can’t even imagine how much of a table hog this game would be with standard sized cards gobbling up all the real estate.
There are also a fat batch of cardboard tokens used for various things in the game such as terrain and npc’s, etc. These are all good quality and get the job done although I could see the “battle map” scenarios really coming alive if you had some actual terrain to use such as some bushes, walls and campfires.
Box/Storage –
The box is decently large but can still fit in a standard Kallax shelf. It also has the standard Fantasy Flight cardboard insert so you will want to bag everything. This particular insert doesn’t really work at all for this game since most of the components are the oddly shaped board tiles. You WILL have a ton of extra space in this box however if you remove the insert and you will want to find some plastic baggies to separate and store all the different tokens and minis. Not impressed at all with Fantasy Flight’s inserts or storage solutions and in my opinion this is the main thing they as a company needs to work on with their games.
Visual Appeal /Theme–
The game looks incredible and if you are a fan of The Lord of the Rings source material or fantasy material in general, you will probably love this one. I already mentioned how good the artwork on the tiles look and it really fits in with the fantasy theme the game portrays. The artwork on the cards also looks great and I have found myself drawing the weakness cards and just eyeballing the picture painted across them as they are all so different and interesting. It’s a shame the cards are so small as the artwork is really good.
Rulebook –
I know some people do not like the way Fantasy Flight does their rulebooks as of late but I honestly think they are outstanding. With each new game they release it becomes easier and easier for me to get in and learn the game with the “learn to play” booklet. It’s short and sweet and it does what it says, it teaches you the basics quickly so you can jump in and play. The included Rules Reference book has a ton of little details that arise as you play that you can always jump in and find easily with the index in the back of the book. All in all very good rulebooks with very little confusion. One plus to the App is that I believe that it also helps in the learning of the game as well as it takes many bookkeeping aspects of the game and handles them itself.
Table Talk/Fun Factor –
So I have only played the game solo using two characters but I have found myself enthralled by it. Exploring the tiles and there are so many things to interact with really creates a sense of adventure. Each different character has their own strengths and weaknesses and on top of that there are multiple different roles that each character can choose to be. This adds so much to the overall fun and makes you really adapt to every different situation. During my current playthrough I’ve found myself needing a character with high agility numerous times, unfortunately both of the characters I’ve chosen to play as both have low agility. This has really shaped the choices I have made going forward like if I suspect that I am going to have to make an agility check on a particular interaction, I will usually try a different route. I suspect playing with multiple players the table talk would be rather high though as it is a co-op game so you will want to discuss options and what MAY be an optimal path.
Optimal Player Count/Replayability –
This is one that I think would be good at just about any player count. The reason I think this even though I have only played solo, is because I have a substantial amount of play time with Mansions of Madness 2nd edition. That game is a blast with 5 players just as it is a blast solo and after playing a few adventures of Journeys in Middle Earth I can say it is VERY similar to Mansions of Madness. The entire team will get involved in decisions and live or die by those decisions, I can see the same being said for Journeys.
Replayability is very good as well. Even though the base game comes with a particular main storyline that you will go through and this won’t change, the layout of the map tiles and interactions you have with NPC’s, enemies, what items you find and where, will all change every time you load up a new game. This is another thing the App actually does really well, it randomizes almost every situation so you will get a unique experience every time you play. They take this a bit further as well with the characters you choose to play as. Let’s say you choose Aragorn, well his main ability is always the same and his basic tactic cards are the same as well BUT you can choose one of many different roles for him. His default is the Captain role which is very adept at scouting (looking ahead in your skill deck) but you could choose to play him as a musician if you wanted. That would make him better at aiding other allies with bonus inspiration tokens and other things. So you can really tailor your character however you want and not only that but you can level up characters with better skill cards as well as their gear.
Positive Final Thoughts –
I really, really enjoyed this one. I am already a huge fan of Mansions of Madness 2nd Edition so I kinda knew what I was getting into with this game and I expected to like it. I love the way the maps are played out and the way the skill checks work even better than how the dice works in MoM. The variability between playthroughs and the way the items and gear level up over time is really awesome. And personally I enjoy the app implementation and think it works very well here in conjunction with the physical game. I would say those people that refuse to play this just because it has an app are sorely missing out on something great here.
It has kept me interested for many hours and I have even caught myself thinking about wanting to play it while at work.
Negative Final Thoughts –
The overall story hasn’t really grabbed me as tightly as I would have hoped. Even though it’s not “bad”, it’s pretty basic. However I am only 5 scenarios in so it could ramp up later but I would have expected it to grab me already.
The battle map scenarios are kinda hit and miss of the two I’ve played so far. The first one was an actual battle and it boiled down to my characters (both who were not ranged) just standing in one spot taking turns hitting the big baddie until he was dead and vice versa. It was thematic up to that part and then it kinda devolved. However the other one was more of a mystery style detective adventure and that was amazing. I’m excited to see how others will turn out and hopefully there won’t be as many of the fight versions.
One other thing I would say as a negative is sometimes you really don’t know what you need to explore and what you don’t going into adventures. There is an artificial time limit in the form of a Threat meter in the app. Every time you finish a full round the threat rises and if that ever fills up then you lose whatever mission you are trying to complete. So going in you will not ever have enough time to explore EVERYTHING and this creates confusion (at first) on what you really need to do to win. You end up just exploring everything and slowly figuring out what you need to do and hopefully that is before there are too many enemies on the map.
Comparisons --
I mean right off this is a better version of Mansions of Madness 2nd edition. It’s like they took everything that game is made of and improved the overall formula and changed the theme. It almost reminds me of the way Clank! was a great game and then Clank in Space! was released and improved upon it. It feels the same way with this. Mansions is a great game and if you really love the Lovecraft theme then that would be the one to get BUT if theme doesn’t really matter to you then I would go with Journeys in Middle Earth as it feels like Mansions only improved.
The game is detailed, almost to the level of Gloomhaven. There are six playable characters, each having five stats, health and fear thresholds, and a special ability. Aside from that, game play may alter a card or encounter based on race, class, or the role the character is playing in the party. Each character played will cycle through a deck of common cards as well as those specific to their character and role. I will skip the more detailed mechanics, but with 343 cards divided into 11 types (and subdivided by class, character, etc) as well as 126 double-sided tokens and 24 double-sided map tiles, you can guess how important storage and organization becomes.
The strength of the game is the companion app that is a free download for your phone or tablet. I haven’t seen the source code, but based on my play experience it seems that the AI automatically adjusts to party size, characters played (by name, class, role, and level) and changes rewards to be usable by party members. The app tracks which opponents have moved and attacked, the imminent threat of being discovered by Sauron, and defines the challenges the party faces and the effects of success/failure. There are multiple save slots to allow different campaigns for different groups or solo players, and each campaign tracks progress, available missions, and shared assets or abilities of the group (such as the Lore rating).
The biggest weakness of the game is that same companion app. While other games have optional apps that enrich the game or make solo play possible, like Star Wars: Imperial Assault, the app is REQUIRED to play JME. It may not seem to be a big deal now, but after the last expansion set is released for this game, how long will the app be supported? How many times has an OS upgrade to a phone, tablet, or computer “broken” one of your games or programs for which they no longer produce updates? The average person will be able to download and install the app now, but in 10 years will they have the technical know-how to download and run an emulator for an older operating system to be able to play this game?
The game is great fun and scales well for group size, and solo play is strong and keeps you engaged. I believe there may be a way to produce an optional expansion of a danger tracker, cards for encounters and threats, and a scenario booklet that will effectively retro engineer the app and make it possible to play offline; such an add-on would be essential for people wishing to extend the longevity of the game and would bump my rating to five stars.
Top reviews from other countries
I travel around a lot and so won’t always have a connection especially if abroad so this could be a pain. As I said it’s a minor issue and certainly not enough to drop a score. (Edit* if you’re on limited data, you only need to have the internet available on startup, once assets have been acquired you can kill the connection)
Back to the game and if you’re familiar with FFGs way of rule making then you’ll fall into this game in no time at all recognising similar terminologies etc.
The game is played via the aforementioned app which sets the scenario and map out with easy to understand descriptions for you to set up the table, then it describes encounters and points of interest that you’ll need to investigate to further the game. All of the in box items are lovingly designed and presented so it’s a joy to see the map expand in partnership with the app.
Nothing is so buried in a series of manuals that it takes ages to make sense of and as said before it’s an FFG game so it’ll feel familiar at first glance.
Top marks to the team behind this and I highly recommend it as an addition to your tabletop arsenal.
Reviewed in the United Kingdom on June 19, 2019
I travel around a lot and so won’t always have a connection especially if abroad so this could be a pain. As I said it’s a minor issue and certainly not enough to drop a score. (Edit* if you’re on limited data, you only need to have the internet available on startup, once assets have been acquired you can kill the connection)
Back to the game and if you’re familiar with FFGs way of rule making then you’ll fall into this game in no time at all recognising similar terminologies etc.
The game is played via the aforementioned app which sets the scenario and map out with easy to understand descriptions for you to set up the table, then it describes encounters and points of interest that you’ll need to investigate to further the game. All of the in box items are lovingly designed and presented so it’s a joy to see the map expand in partnership with the app.
Nothing is so buried in a series of manuals that it takes ages to make sense of and as said before it’s an FFG game so it’ll feel familiar at first glance.
Top marks to the team behind this and I highly recommend it as an addition to your tabletop arsenal.
Components
Map cards are I think quite detailed and varied enough to make the game look good as it starts to sprawl out across your table.
The app says the fog area gives you a clue as to which way the map tiles will go in but you will need to leave space all around the tiles because all of a sudden 3 map tiles will be added where you have your other pieces to the game set up.
The cardstock for map tiles is ok but they do feel a little bit on the flimsy cheapside compared to other fantasy flight games I own , like Descent 2.
Figures
The figures are sturdy enough with enough detail for you to paint should you wish to do so.
They thankfully are not warped and bendy like some earlier FF games where you have to put them in hot water just so they don't look like they had too many beers.
Game play
The app tries to make out that each time you play you will have a different experience.
In some way , yes and other ways ,no.
Each time you play it will be excatly the same adventure but just with some random encounters along the way.
I found this to be a little boring like playing monopoly but shifting the name of the places about and telling me it's a new experience.
Yes, ok you do get random encounters but the game will punish you if you take too long to investigate them.
This is the games way of making sure it doesn't run out of random encounters to fast.
It's quite a heavy box and the artwork is good as is the artwork to the playing cards, though a fair bit has been reused from Lotr Lcg.
I given it 4 stars but rate it as a 3.6 for playability.
Less for value for money.
It's not worth £75 , I would put it around £55.
FF will use the app development cost as an excuse but really they already have the structure from other games for this and it does feel like a bolt on.
I don't mind app driven games especially for solo gaming.
It is an easy game to teach and learn I think.
It's an ok game but I don't feel like I'm playing a hero from lord of the rings, it could be just Bob the barbarian of Sid the Hobbit.
They could have been and should have been more epic in feel.




