Fantasy Flight Games Legend of the Five Rings: the Card Game Living
Fulfillment by Amazon (FBA) is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. Something we hope you'll especially enjoy: FBA items qualify for FREE Shipping and Amazon Prime.
If you're a seller, Fulfillment by Amazon can help you increase your sales. We invite you to learn more about Fulfillment by Amazon .
- Enter your model number to make sure this fits.
- Take control of one of the seven great clans of Rokugan and dominate your opponents
- Out play your opponent with unique honor bidding mechanics
- Uses the Fantasy Flight Games living card game format for balanced and intriguing collection building
- Consistent support with regular Dynasty packs add to the card pool and open up more gameplay options
Frequently bought together
Customers who bought this item also bought
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Legend of the Five Rings: The Card Game is a player-influenced Living Card Game® that sees two players take on the role of one of the seven Great Clans of Rokugan, vying for military and political control while maintaining Rokugan society’s strict code of honor. Each player commands their forces with two separate decks: a dynasty deck fills their provinces with characters and holdings while a conflict deck consisting of tactics, maneuvers, followers, and attachments is used to turn the tide in a struggle for supremacy. During a game, players will engage in conflicts, both political and military based, with the goal of breaking their opponent’s strongholds and winning the game. But the rules of society are absolute, and even in the fire of battle and heat of Rokugan’s courts, clans must remember the tenets of Bushido, lest they lose everything in their single-minded pursuit of glory. The Legend of the Five Rings: The Card Game Core Set comes with everything a player needs to explore the seven great clans of Rokugan, the Crab Clan, Crane Clan, Dragon Clan, Lion Clan, Phoenix Clan, Scorpion Clan, and Unicorn Clan. It also includes a variety of tokens, cards, and rule sheets that make the Core Set the definitive starting point for Legend of the Five Rings: The Card Game.
Legal DisclaimerRelease date subject to change by manufacturer
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
What you have here is an incredibly complex game that has elements of bluffing, hidden information, impermanence, and strategy — easily making it one of the deepest games I've played without it being complex for the sake of complexity (the complexity comes from the myriad interactions, not fundamentally clunky rules). As such, the learning curve is quite steep. Familiarity of what your clan can do and what your opponents clan can do will be essential to victory, which can be earned three different ways — reaching 25 honor, reducing your opponent to 0 honor, or destroying their provinces.
Speaking of the clans, all 7 (though perhaps we can expect Spider and Mantis in the future — possibly as Deluxe Expansions) have a distinct identity with distinct strengths and weaknesses. Some of these clans are stronger than others outside of the box, but future Dynasty Packs should build upon mechanics that don't seem fully realized quite yet.
The art quality is what I would consider "good". The Way Of line of cards have beautiful, traditional, watercolor brushwork that makes them unique, but FFG was smart enough to identify that doing the entire game like that would be dull. The rest runs from above average to good, with the only sore spot for me personally being the card Fiery Madness. Card stock seems about average for the genre. Components included are cardboard, but should survive regular play — though I will keep an eye out for an aftermarket Honor Dial as I suspect it may wear out being the most "used" piece with moving parts. All around the presentation is very attractive.
The rule book provides the very basics of game play with descriptions of the clan and a bit of fiction. Kind of wish there was more lore. I strongly recommend seeking out the single page reference guide that goes over the different phases of the game and the action windows within them — it's invaluable to learning the flow of play.
Organized play is looking fruitful, with prizes that go outside the material such as being able to vote on story arcs, deciding the role of your clan, honorary titles, and rewards for doing more than simply just winning (being the most honorable, etc).
While I myself think this is a 5 star product, I'm going to reduce it to 4 due to what I consider a steep learning curve that might make the game a tough nut for some folks. It is definitely not a beer and pretzel sort of game. And while the game is serviceable as a stand-alone, single purchase, game you will definitely want to pick up more than one Core Set if you plan on participating in organized play. However, the price of entry is still less than it would be for competitive Magic: The Gathering while still offering a rich setting and satisfying mechanical depth. Each single core set contains 1 of each clan card, 2 of each neutral conflict card, and 3 of each neutral dynasty card - except the Keeper and Seeker Initiates and the neutral holdings, of which there are 2 each.
All in all, a great purchase and a perfect entry point into the Legend of the Five Rings universe. LCG lovers should especially take note.
UPDATE: Fantasy Flight has announced that starting sometime in the beginning of November they will begin releasing Dynasty packs at a rate of one per week for six weeks, until the first cycle — The Imperial Cycle — is finished. At approximately $15 a pop this means that if you want to keep your collection current, you should be prepared to shell out $45-60 in November and another $30-45 in December. After that, the next cycle will begin some time in February of 2018 and resume it's usual pace of 1 Dynasty pack per month. I feel largely indifferent towards this, as I don't see it as too much money, but figured I would give people a heads up.
A single core box is a great way to get an introduction into the game - but it should be noted that the full buy in for maximum options in deck building is three boxes. However, for the cost of a single box of a traditional CCG, you can build very nearly any two decks you like.
Great product, would absolutely recommend.
This has been my most played game in 2017 since I got it (and I play A LOT of games). A lot of decisions to make (deck-building, what kind of challenge to make, how many fate to put on character). A lot of fun! I wish the community would be growing larger after they start releasing dynasty pack!