Other Sellers on Amazon
Bruno Faidutti's Citadels
Fulfillment by Amazon (FBA) is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. Something we hope you'll especially enjoy: FBA items qualify for FREE Shipping and Amazon Prime.
If you're a seller, Fulfillment by Amazon can help you increase your sales. We invite you to learn more about Fulfillment by Amazon .
- Enter your model number to make sure this fits.
- Ages: 10+
- Number of Players: 2-8
- Playing Time: 20-60 minutes
Frequently bought together
Customers who bought this item also bought
Customers also shopped for
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Nominated for the German Game of the Year in 2000, Citadels has finally arrived in an English-language edition. Game enthusiasts of all genres will be enchanted by this wonderful game of bluffing, deduction, and city-building. Wrapped in a medieval theme and gorgeously illustrated, players seek to be the first to complete a grand city of their own. Each game round players secretly take the roles of either the King, Magician, Architect, Assassin, Thief, Bishop, General, or Merchant and seek to use the powers of such offices in their efforts to win the game. As an additional bonus, the English version will ship with 10 new cards designed by Bruno Faidutti himself. These cards feature new locations and new characters to make your game of Citadels even more diverse than the original German version. The game is for 2 to 7 players and it takes 20-60 minutes to play.
Compare with similar items
The Resistance: Avalon Social Deduction Game
Hanabi Card Game
San Juan Card Game
Love Letter Boxed Edition
Bang 4th Edition
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||Edu-K-Fun||Amazon.com||Amazon.com||Amazon.com||THE BT GROUP||Amazon.com|
|Item Dimensions||4.1 x 7.6 x 1.5 in||1.88 x 5.88 x 7.88 in||4.2 x 7 x 2 in||6 x 8 x 1.5 in||1.5 x 5.5 x 3.94 in||5.5 x 7.5 x 2 in|
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
That's basically what it's like to play Citadels. Players take turns choosing a secret role (the King, Assassin, Magician, etc.), which gives them a special perk or power. Then you take gold and build districts (cards) for victory points. It's so simple... except that the roles changes each round. Guessing what other people have chosen is just as key to victory as obscuring your own choices.
The game plays well with 7 or 8 players, but takes longer with more players (almost 2 hours with the biggest groups). But either way, the rules are simple and easy to understand, so it stays fun and exciting the whole way through, even for casual gamers.
Decisions: 4/5. This one is all about choice. Picking the right role at the right time is the key to everything in this game; play too predictably or too defensively and you will either make yourself an easy target or waste precious opportunities for prosperity.
Artwork: 4/5. For the most part, the illustrations in this game are wonderful. The characters themselves are unique and bursting with personality. The fact that the illustrations are all done by different people means more visial variety, but at the expense of consistency. But overall I think this game shines visually.
Replayability: 4/5. There is nothing variable in the setup of the game, but each round there are two character cards that end up out of the mix. Plus, depending on where you're sitting, you may or may not have a large number of cards to choose from.
Awesomeness: 4/5. Is this game awesome? Yes, I believe it is. It may be too light for some and too heavy for others, but to me it fits squarely in the middle of the gaming universe.
Bottom line: If you like intrigue, or games that combine party elements with some clever strategic underpinnings, this one is for you. Enjoy!
Citadels is one of the first games I tried since my new craze started. It absolutely amazed me due to the unique and simple, yet surprisingly deep, game play. The goal in Citadels is to get the most points. Points are chiefly earned by building districts (represented by cards) with gold (sturdy plastic tokens). Once one player builds their 8th district and the current round is completed, everybody scores their points to find the winner. Here's how the game actually works. Players choose a role to play each round (there are 8 roles in all, unless you play with the included expansion cards that include 9). You choose your role secretly, and only reveal your choice when it is your turn. Turn order is decided by the role you choose. For example, the Assassin always goes first, and the Warlord always goes last. One role card is randomly dealt face down at the beginning of every round so that the second player to choose a role doesn't know what the first player chose.
The key to Citadels is choosing your roles wisely. Each character has their own unique skill that will help them in the game (e.g. The Assassin can attempt to murder other players, the Warlord can demolish other players' built districts, and the Merchant acquires extra gold). After everybody takes a turn, the current round is over and everybody chooses roles again. Therefore you will be able to use different characters throughout the game. Bluffing and using reverse psychology is one of the most important skills in this game. It's often better to pass on the character that you really want to use in a given turn. Why? Because if you consistently choose the optimum character for your current situation the Assassin is sure to assassinate that character. For example, if it would particularly benefit you to choose the Architect (one of the most commonly assassinated characters in my experience) then the player who chooses the Assassin could say "I choose to assassinate the Architect" in the hopes of making you lose your turn. However, if you anticipate this, you might choose a far less useful character to avoid being the target. The psychological mind play that goes on in this game makes for some hilarious moments. I've accidentally killed players that were losing handily just because I guessed wrong!
Another strategy is to simply pick a character that you know would help another player just to keep them from gaining a huge advantage. The strategies in Citadels are what really excite me about this game. Strategy plays a larger part in this game than luck, which is a huge plus. Making sacrifices, taking chances, bluffing, and using reverse psychology are the name of the game in Citadels. If you don't like being killed or stolen from, you probably won't like this game. But if you enjoy choosing secret roles and playing mind tricks, I highly recommend Citadels.
One caveat about this game is that it is often crippled by the common problem of most strategy games where a person can spend a long amount of time thinking what to do on their turn, thus slowing down the entire game (can turn a 30-60 minute game into 2+ hours). We've taken to instituting a turn timer in some games (60 seconds to make your turn), and found that this helps speed things along, but it detracts a bit from the overall experience.
It's easy to play, easy to learn, and you can trade in and out expansion cards or character cards if you ever get bored.
Another perk is that you can play with 2 players, or you can play with 6. That's pretty awesome.
We've played it so much that we ended up getting card protectors for the character cards. I recommend doing this if you have rough surfaces you play on. The cards can get worn out pretty fast.