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Mansions of Madness

4.3 out of 5 stars 122 customer reviews
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  • An all-new board game designed by Corey Konieczka (Battlestar Galactica and Runewars)
  • Based on the beloved horror fiction of H.P. Lovecraft
  • Every game tells an engrossing new story and presents a deep mystery to solve
  • Contains 32 detailed plastic figures, over 300 cards, over 200 tokens, nearly 70 puzzle tiles and much more
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Yu-Gi-Oh

WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Mansions of Madness is a macabre board game of horror, insanity and mystery for 2-5 players. Gather your fellow investigators and unravel the dark mysteries within before it's too late. Based on the horror fiction of master writer H.P. Lovecraft, Mansions of Madness creates an engrossing new narrative every time you play. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. Both the engaging plot and the stunning components will draw you in to a world of cosmic horror. The beautifully rendered modular map tiles show every intricate feature of the rooms you'll search and the monster figures represent the otherworldly forces of evil in horrific detail. The bases for each monster figure even have slots into which you can insert that monster's token, displaying only the pertinent statistics. All together, the thirty-two included figures, over 300 cards, over 200 tokens and markers and nearly 70 puzzle tiles,will help immerse you in a sanity-bending story of terrifying mystery. Do you dare enter the Mansions of Madness?.

From the Manufacturer

Mansions of Madness is a macabre board game of horror, insanity and mystery for 2-5 players. Gather your fellow investigators and unravel the dark mysteries within before it’s too late. Based on the horror fiction of master writer H.P. Lovecraft, Mansions of Madness creates an engrossing new narrative every time you play. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. Both the engaging plot and the stunning components will draw you in to a world of cosmic horror. The beautifully rendered modular map tiles show every intricate feature of the rooms you’ll search and the monster figures represent the otherworldly forces of evil in horrific detail. The bases for each monster figure even have slots into which you can insert that monster’s token, displaying only the pertinent statistics. All together, the thirty-two included figures, over 300 cards, over 200 tokens and markers and nearly 70 puzzle tiles,will help immerse you in a sanity-bending story of terrifying mystery. Do you dare enter the Mansions of Madness?

Product Information

Product Dimensions 11.8 x 11.8 x 4 inches
Item Weight 6 pounds
Shipping Weight 7 pounds
ASIN 1616610158
Item model number MAD01
Manufacturer recommended age 13 - 15 years
Best Sellers Rank #74,056 in Toys & Games (See Top 100 in Toys & Games)
#2,252 in Toys & Games > Games > Board Games
Customer Reviews
4.3 out of 5 stars 122 customer reviews

4.3 out of 5 stars

Technical Specification

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Customer Reviews

Top Customer Reviews

Format: Toy
This review is for the overall game experience of Mansions of Madness, with one side note...I've only played this once on an easy level as the Keeper.

Here's what you should know:

This game has quite a few mechanics and rules associated with it, and mostly at least the Keeper will need to familiarize himself with them before the game (so it runs more smoothly), but it is fairly simple to play once you get the hang of it. THe learning curve isn't very high and the instructions are fairly easy to use.

The puzzles seem fairly easy, but designed to take more than one person/turn to complete and add a neat element to the game. There's also many different levels of each puzzle (progressively more difficult) but nothing that people probably couldn't figure out.

There were five of us that showed up to the game, so one of us was the keeper (myself) and two of my friends joined with a couple that also came and made up the four investigators. This is a 1 vs. 4 kind of game, as one person will always be playing the side of the monsters. Plan on several hours to play this game.

The Keeper gets cards to play all game, and then two small decks of cards to draw from during his turn. He also gets "Threat" tokens that he uses to purchase a one-time use of an ability. You get a number of threat tokens equal to the number of players to use, with several ways to score more in the game. (You can also hold over threat tokens for later). The Keeper is also in charge of an event pile that you add time tokens to, and when the number of tokens equal the number on the back of the card the event happens. The investigators need to win before the last Event card happens.
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Format: Toy
It took me something like four hours last night, but I went through all three of the rule books for Mansions of Madness and set up the board properly. Set-up is key. If you botch the set-up, the whole game can go awry (and there are rules to punish you in-game for messing up the placement of the cards in each room on the board).

There are five scenarios you can play, so far, but each one has three or more decisions within it that can make the scenario play very differently. Corey Konieczka (who designed my favorite board game, Battlestar Galactica) may have struck gold again. Mansions of Madness is comparably complicated to its sibling game, Arkham Horror, without being as dense and arcane for newcomers.

The plot of Mansions of Madness is this: you and your team of Investigators have to find clues by searching rooms in a spooky old house (said house created from a collection of different room/area tiles) in order to learn and then stop the "Keeper's" objective and save your own skins in the process.

The "Keeper" is one player who is responsible for all the evils on the board. The Keeper is supposed to be the most experienced player and they act as the de facto Game Master for the game. The Keeper is the one gets punished if they accidentally set the various cards up incorrectly on the board, as that can make the game unwinnable for the Investigators. But the Keeper also keeps track of the passage of time in the game and bedevils the Investigators whenever possible with Mythos cards and Trauma cards, as well as powers from the set of Keeper Action Cards available for each scenario (including summoning monsters, moving monsters, and making them attack). The Keeper gains Threat tokens each turn based on how many Investigators are in the game.
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Format: Toy Verified Purchase
Many other reviews give a detailed explanation of the game mechanics, the type of game you're buying, etc. I'll just give you a review of what me and my gaming group thought of it...

I've played a LOT of board games over the years and the moment I saw this game release, I've been wanting it. Badly. Little did I know that once I got my hands on it, not only would I learn to hate it (I say this with a heavy heart), but so would my entire gaming group.

The Rules: As far as FFG games go, the rules are set-up better than most, but never as clearly as they should be. There are a LOT of minute rules that get overlooked your first or second play-through, but are actually quite important to the overall playability of the game. My advice if you DO decide to buy the game is to read, re-read, and re-re-read the manual THOROUGHLY, as the rules are easy to learn, but also very easy to misinterpret. Add into this that FFG really doesn't care to bother answering any personal questions from the players through FAQ's (and people from the forums report that they do not respond to personal emails either), and you've got a lot of problems with what should be a simple game trying to tell a simple story.

Game Balance: The balance in this game is AWFUL. Out of six games, the Keeper won the game five times versus the Investigators and one game ended in a tie (to the disappointment of both sides, due to an anti-climatic and abrupt reveal of the Keeper's Objective card). But really, the Investigators didn't stand a chance in any of the games and the Keeper would typically win by a landslide. I was talking to someone else who also plays the game and he reported that he had won 44 games as the Keeper and only lost once and tied three times.
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