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Lord Of The Rings: The Card Game
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- The first cooperative LCG
- Build your decks from the 4 spheres of influence tactics, lore, spirit and leadership
- Build a party of heroes from an assortment of notable characters from the beloved novels by
- Number of players 1 - 2 (or up to 4 with 2 core sets)
- Playing time 30 - 90 minutes
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From the Manufacturer
Top Customer Reviews
The Lord of the Rings: The Card game is the latest LCG (Living Card Game), to be released by the publisher Fantasy Flight Games, as of April 20th, 2011. This game can be played by up to 2-4 players cooperatively, but also makes for a satisfying solitaire experience if you don't have any friends handy, would like to experiment with deck construction, or simply opt to play alone. This product is the very first release in this exciting new series, and represents the base game that will be required to play any of the future expansions currently planned for development and release on an approximately monthly basis.
NOTE: If you are planning on playing this game exclusively alone, you should keep in mind that only the first of the three scenarios included within this box set is generally considered by the fanbase to be properly balanced for one player, and that from my personal experience, I think that this game seems to provide the best balance between challenge and sheer entertainment value when played with two players. With each player beyond the first, the general consensus seems to be that the game becomes less difficult overall, although it nevertheless remains a challenge throughout.
* What does this Core set come with?
The Lord of the Rings LCG Core set comes with 226 cards, separated into three different types of decks:
1) The Player Decks (of which there are four included in this Core set), are composed of a total of 116 cards from 4 different "Spheres of Influence," or factions (think colors of Mana, a la Magic: the Gathering).Read more ›
- High quality cards and components. Like most FFG games, the cards are well made and the art is fantastic.
- Box says 1-2 players, but you can unofficially play up to 4 players with just 1 core set, it works fine, but you will be playing with just the pre-constructed decks
- Has a solo play option if you can't find someone to play with, or want to test a new deck idea
- Is Wife/Girlfriend compatible. As a co-operative game, many people have reported that they can get their wife/girlfriend to play with them, while they cannot get them to play a competitive card game like Warhammer Invasion Core Set or MTG. This is the primary reason I bought it, and on that count, it delivers.
- Playable out of the box (1 of the pre-constructed decks is really, really bad solo though). You could buy this game, and nothing else, and still get many hours of entertainment out of it for 2-4 players. I can't imagine a single core set holding a person's interest for *that* long if they are only playing solo.
- 2 player game is well balanced in terms of difficulty
- Because it is co-op, its a good introduction to TCG/CCG/LCGs.
- Has a scoring system, so you can compare your score on a quest to other people, or your previous score.
- Limited deck construction choices with 1 core set (or even 2), but this will be fixed as more expansion packs are released
- The solo game can be disproportionately hard. The 3rd quest is virtually unbeatable (solo) with a single core set.Read more ›
Per the rulebook, if you are going to create a custom deck (a tournament legal one anyways), it has to be a *minimum* of 50 cards with no more than 3 copies of each card. What you get in this box is 4 starter decks with approximately 30 cards each. I'm not implying a deck need be tournament legal for casual play or to be enjoyable, but you'll have a difficult time dealing with the harder scenarios "as is". The reason you need a second core set for 3-4 players is becuase Fantasy Flight knows that the 30 card decks alone aren't going to cut it against harder scenarios. (You can, however, use the starter decks against the Mirkwood scenario quite easily, though players 3 and 4 will need to find another way to track their threat.)
While it is possible to mix two starter decks together of different themes, it becomes impractical to do so. You really need a second copy of the same deck (and therefore a second copy of the core set) to get cards you really want to play with in sufficient number.Read more ›
Most Recent Customer Reviews
I found this game to be pretty fun but lets keep it simple and just give you some pros and cons for me. Read morePublished 15 days ago by Hurst
I enjoy playing this solo. Only complaint is with the balance mechanics - when played solo, some quests are harder than multiplayer versions of the same quest. Read morePublished 25 days ago by Fruitcake
Hard to learn, but once you've got it, it's hard to stop! I recommend the YouTube videos to aid in learning gameplay. Read morePublished 1 month ago by Amelia
This game (overall) is the best 2 player co-op game I have ever played. My wife and I love games, however she didn't like games which pitted us against each other and so we tried... Read morePublished 1 month ago by James Alburger
While the hype and release of movies has died down, this game is still going strong. The gaming community is thriving. Read morePublished 3 months ago by Green Level Clearance
Great game for two players, but you really have to like the theme. Not everyone will enjoy this game and the two player restriction doesn't allow me to play as often as I would... Read morePublished 3 months ago by Kyle
I purchased this game and the first cycle, Shadow's of Mirkwood, on a whim after seeing a friend's set and I do not regret it. Read morePublished 5 months ago by Muggs