Edge of the Empire Beginner Game
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- Ages: 12+
- The Star Wars: Edge of the Empire Beginner Game is a complete standalone experience for 3-5 novice roleplayers.
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Gather your friends and prepare for adventure in the Star Wars galaxy! Whether you’re new to roleplaying games or just new to Edge of the Empire, the Beginner Game is the perfect starting point. The Star Wars: Edge of the Empire Beginner Game features a complete, learn-as-you-go adventure. Pre-generated character folios keep rules right at the your fingertips, while custom dice and an exciting narrative gameplay system make every roll into a story. Detailed rules provide for hours of entertainment as you create your own adventures and tell your own tales of a galaxy far, far away!
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||8.75 x 2 x 11 in||11.25 x 8.75 x 0.5 in||8.75 x 11.25 x 0.5 in||8.75 x 11.25 x 0.5 in||11.25 x 8.75 x 0.5 in||10 x 2.5 x 10 in|
|Item Weight||1.85 lbs||1.3 lbs||1.28 lbs||1.32 lbs||1.3 lbs||0.81 lb|
Top customer reviews
It arrived yesterday and I briefly scanned through it. It looked simple enough, and was designed to be ran even by ffirst time GMs. So, I called the kids to the table, and described it to them. They all jumped at the idea of playing. My 8, 10, and 12 year old children sat down and chose characters out of the 4 pre-generated choices.
Each character has a backstory that details their origin, and is this case they are all part of the criminal organization of Teemo the Hutt, out of Mos Shutta on Tatooine. While this may seem inappropriate for children, each of the characters have valid explanations of how/why they're working for a crime boss. The Droid is a doctor that attempted to purchase his freedom, but Teemo went back on his word. The hired gun is a captured Wookie who has been forced into gladiatorial combat for Teemo; he yearns to be free.
My children didn't pay as much attention to the backstories as my adult friends may have, but they did read them. The included adventure details the character's escape from Mos Shutta and Teemo. My children tended to default to "I shoot him!", but they soon found that many situations had better solutions. When the party ran into a handful of the Empire's elite Stormtroopers, they quickly learned it's better to run than to fight (Stormtroopers may seem incompetent in the movies, but they're supposed to be the shock troops of the Empire's military).
The kids had a blast playing, and I enjoyed running the game. While there were a few hiccups (looking up some rules, learning the new dice, etc) we eventually got it sorted. While I was initially not a fan of the players handling all the dice (the players roll dice to accomplish their tasks, and at the same time roll the opposing side's dice) it works well and keep the game moving quickly. In fact, during the beginner mission, I, as GM, rolled the dice very little. This allowed me to focus on the narrative and keep track of other things.
Overall, we loved it. The kids came home from school today and asked if we could continue playing.
The one thing about this game that may bother some people is the use of proprietary dice. The dice themselves will cost you about $30, which is pretty steep for plain plastic dice. Conversely, you can buy a phone app for $5 which will let you make your rolls. The cool thing about this system is that you don't just roll to see if you complete an action successfully. You can gain advantage/disadvantage through the rolls as well - which a good GM can turn into very interesting scenarios.
The book itself (if you want to compare to DnD products) is a combination of a Player's Guide, DM Guide, and an adventure book all rolled into one. If you're into pen and paper RPGs, and you like Star Wars, this will be a slam dunk for you.
My son had a few friends over and I acted as the DM ( is that the proper term now ? ) for the game. After reading through the initial rules they all seemed a little intimidated because there were no limits on most things, just what was in the campaign. After we started and they figured out the game mechanics, it was awesome to see them realize the freedom involved with a totally open RPG. We had a great time that night, and I think everyone will want to play again.
Fantasy Flight did a great job making this simple enough for newbies to figure out, yet with enough depth that I think it would keep hard-core RPG'ers involved. I might pick up the core rule book, to see if I could come up with some additional content for the boys as official content coming out of FF is a little slim at the moment.
For the difference between this kit, and the price of the dice alone it's worth the extra money, especially if you need some help for those that don't have the imagination to visualize a map or characters. It comes with nice maps, player place-holders, etc...
The box is well-constructed and pieces nice. The map is a bit simplistic, but it is totally fine. The pre-gen characters and stories are nice for busy adults who don't always have time to write stories and roll up characters. The rules are easy enough to follow that our 8 year old can play with us (he loves it!).
All in all a really good starter purchase. We are already looking at adding to it. I highly suggest buying extra dice as one set is difficult if you have more than 3 players.
Most recent customer reviews
Great game mechanics! expansions are ever growing, this box here starts it all!