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Star Wars: Armada Game
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- 100% Toy
- A two-player miniatures game of tactical fleet battles in the star wars universe
- Core set contains includes three pre-painted capital ship miniatures, ten unpainted fighter squadrons, and more than 130 cards and tokens
- Ships utilize a unique, articulated maneuver tool to quickly set their courses
- Rules for stacked commands force players to strategize multiple turns ahead, even as they make difficult tactical decisions in the heat of battle
- Command the unmatched power of the imperial fleet, or prove your tactical acumen as an admiral in the rebel alliance
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From the manufacturer
STAR WARS: Armada
Tactical Fleet Battles in the Star Wars Galaxy
Massive Star Destroyers fly into huge fleet battles against Rebel corvettes and frigates across the galaxy. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wings and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.
- Plays in 2 hours
- For 2 players
- Ages 14 and up
Recreate the Galaxy’s Greatest Space Battles!
Wield the unmatched power of the Imperial fleet, or gain the opportunity to prove your tactical acumen as an admiral in the Rebel Alliance.
Space Combat on an Epic Scale
Armada is a game of capital ships and starfighter squadrons with battles on a scale large enough to alter the fate of the galaxy. The outcomes of every battle hinge upon you and your decisions.
Each of your ships has a command value, which determines how many commands it will have in its command stack at any given point in time. Each round, you secretly select and assign a new command, placing it at the bottom of your command stack, before you reveal the command at the top of your stack. Revealing the right command at the right time is critical, so issuing your commands strategically is key to your victory.
A Fleet to Fit Any Tactics
Armada and its rules for fleet building introduce a tremendous range of tactical flexibility. By pairing your ships with unique ship cards, upgrades, and objectives, Armada allows you to build a fleet to fit your tactics.
Expand Your Experience
You can further customize your fleet with the addition of Star Wars Armada Expansion Packs. Choose from a wide array of starships, such as the iconic CR90 Corellian Corvette, the Gladiator-class Star Destroyer, and many more. Each ship has its own strengths, weaknesses, and upgrade cards to integrate into your fleet.
Rebel and imperial fleets fight for the fate of the galaxy in star wars: armada, the two- player miniatures game of epic space battles. Star wars: armada balances the awesome scale of the star wars galaxy's ships and space warfare with ship designs and rules that make for accessible, intuitive play experiences. Assemble your fleet, survey your objectives, form your battle plan, plot your course, call your shots, and destroy the enemy. It'S your job to issue the tactical commands that will decide the course of battle and the fate of the galaxy!.
Top customer reviews
The core set comes with one Imperial Victory Class Star Destroyer, one Rebel Corellian Corevette, one Rebel Frigate, four Rebel X-Wing squadrons and six Imperial TIE squadrons. Though the game appears to simply be a capital ship version of X-Wing, it is really a completely different experience. For instance, in X-Wing, where plays set hidden movement dials, move then attack, in Armada, ship movement is visible and preplanned, and ships attack (twice) and then move. First, however, players resolve tactical dials, which give their ships special advantages that round like damage control, ordering squadrons (out of regular sequence), changing ship speed, and concentrating firepower. This preserves the element of surprise and secrecy of the game, but does so in a completely different manner than X-Wing. Also, ship's defenses are pretty cool. Instead of simply rolling defense dice, players have defense tokens that move shields around from one side of the ship to another, that can halve the number of hits, and more.
Another aspect of Armada that is just amazing is the way squadrons work. X-Wings are tough, but slow, while TIEs are weaker but fast. During the squadron phase players take turns moving two squadrons each. They can move the squadrons in any direction up to their speed, but can only fire when they are within range "1" of their target. Also, if a squadron is withing range "1" of an enemy squadron, the two squadrons are engaged, and may not move or attack any other ship or squadron. It's a cool tactical move to pin enemy squadrons in place. Also, some squadrons come with unique and cool abilities that can effect other squadrons. The ships come with the expected assortment of upgrade cards with their own unique abilities to keep the game interesting.
All told, Star Wars: Armada is another home run for Fantasy Flight Games, a company that increasingly is looking like it can do no wrong. The only criticism I have of Armada is the fact that the core set is pretty expensive, and this is a game that you will want to have a lot of ships- and dice, maneuver tools, rulers, etc... Armada is a game that is screaming for expansions, and of course Fantasy Flight Games will be pumping them out every few months. I may just stop collecting X-Wing and concentrate on Armada from here on out- after several games I'm convinced Armada is the superior game. If you're a Star Wars fan, or just love the idea of massive starship battles, you'll want to pick up Star Wars: Armada, Another winner from Fantasy Flight Games.
The game itself is fairly easy to learn, but it may take a few trial games to get up to speed, even if you are familiar with X Wing, as there is a lot more going on, especially with the wings of fighters. Instructions are a bit lacking in detail in some areas, but not enough that you can piece it all together while playing. Also requires a significant amount of table space(3' x 3' per the rules, plan for more) and a good time investment. For a tactical strategy/Star Wars fan this game is a perfect fit. If you're only one of those, you may find it lacking in some areas, but overall I am very pleased with this, and it will make it into my rotation of play much more often.
Those who are interested in how it compares to X-wing should read this part, as it is a bit technical. The game play requires less guessing what your opponent will do, and rather more planning than in X-Wing. Ships speeds are consistent from turn to turn, and require an order to speed up or slow down. Course corrections are made when the ship moves, rather than determined before hand all at once, and are based upon the speed of the ship. The bases are excellent in this game as each base has the ship's weapons statistics, hull points and attachable dials that allow you to keep track of shield strength on all four sides. Just like in X-wing, actions which are now called orders play an integral role in this game, as they allow you to change speed, fire your weapons more effectively and control fighter squadrons before their normal activation. However one of my favorite parts of the game is that one order allows you not only to reassign shields from one facing to another, but even allow the crew to repair the ship. Fighters operate as squadrons and have separate strengths against ships and fighters which makes the serve specific roles rather effectively, and their bases also keep track of activation and damage. Damage for ships works the same as in X-wing, using the face down/face up for critical system so nothing new there, and fighters mostly just take hits until they are destroyed. The die system uses red, blue, and black die, with each color representing weapons at different ranges, and different chances at critical hits. Ships can also react to attacks with special abilities, similar to the barrel roll, boost, dodge and focus actions, but are not handled the same way.
Well I hope this helps, and encourages you to give it a try!