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Star Wars: X-Wing
Age Range (Description) | Adult |
Number of Players | 2 |
Brand | Fantasy Flight Games |
Theme | video-games |
Material | Paper |
About this item
- A game of tactical space combat in the Star Wars universe for two players
- Take control of the most advanced starfighters in the galaxy
- Contains three detailed, painted miniatures: one X-wing and two TIE fighters
- Build your squadron selecting from thirteen Ship cards and five Upgrade cards
- Straightforward quick-play rules will have you battling in mere minutes
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Product information
Product Dimensions | 10 x 10 x 2 inches |
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Item Weight | 1.5 pounds |
ASIN | 1616613769 |
Item model number | SWX01 |
Manufacturer recommended age | 13 - 15 years |
Best Sellers Rank | #392,944 in Toys & Games (See Top 100 in Toys & Games) #13,503 in Board Games (Toys & Games) |
Customer Reviews |
4.6 out of 5 stars |
Is Discontinued By Manufacturer | No |
Release date | July 31, 2012 |
Language | English |
Manufacturer | Fantasy Flight Publishing |
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Product Description
Product Description
X-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space combat throughout its several included scenarios. Select your crew, plan your maneuvers, and complete your mission! The X-Wing starter set includes everything you need to begin your battles, such as scenarios, cards, and fully assembled and painted ships. What's more, X-Wing's quick-to-learn ruleset establishes the foundation for a system that can be expanded with your favorite ships and characters from the Star Wars universe.
From the Manufacturer
Control the most advanced starfighters and outstanding pilots in the galaxy. In the X-Wing Miniatures Game, you take the role of squad leader and command a group of merciless Imperial or daring Rebel pilots in furious ship-to-ship space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.
Important information
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Ages 14+
From the manufacturer

Choose your crew and arm your starfighters
- Build your own squadron using X-Wing’s advanced rules to select your favorite starfighters, pilots, and upgrades.
- Before the game begins, you’ll have a set amount of Fleet Points to invest, which you may spend to customize your squad.
- Whether you enter the fight with a Rookie Pilot, an experienced Red Squadron Pilot, or even the resourceful Luke Skywalker, you’ll have a range of options before you even fire up your engines.
- Moreover, arm your ships with astromech droids, extra weapons, or special skills, which have a significant impact on your fighter’s battle performance.
Star Wars X-Wing Miniatures Game
“We'll have to destroy them ship to ship. Get the crews to their fighters.” –Darth Vader
Fast and visceral, X-Wing puts you in the middle of fierce Star Wars firefights. Use each craft’s unique maneuver dial to secretly plot its movement action for each turn. After each player has locked in his movement decisions, the dials are revealed and ships are moved starting with the lowest skilled pilots.
“That little droid and I have been through a lot together.” –Luke Skywalker
Pepper the enemy with blaster fire as you rush into the dogfight, or move into combat range slowly, attaining deadly target locks before you launch a devastating attack. No matter your plan of attack, you’ll be in total control throughout the tense action.
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Intuitive rules have you fighting in minutesX-Wing includes everything you need to begin your battles, such as thirteen Ship cards (featuring nine Imperial and four Rebel pilots), five Upgrade cards.. |
Highly detailed ModelsJump straight into the game with highly detailed pre-painted models. |
Recreate the most memorable battles in the galaxyWith the quick-start rules, you can simply select one of the exciting missions, position your ships on the playing space as instructed, and choose your opening move. |
What's in the box
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Star Wars X-Wing Miniatures Game Core Set
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Reviewed in the United States on March 25, 2016
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On to the play review:
This is the game that starts it all. There is another, more recent core set, based on the ships and characters from "The Force Awakens." This one is just fine to get started playing X-wing miniatures. Everything you need is included in this box. So you can conceivably tell yourself that if you don't like it, then you're only out $40, and if you do like it, that's all you need to spend to have a good time. The box is an incredible value, and can suffice as its own expansion pack if you want to supplement your X-wing or Tie Fighter squadrons. There are pilots, upgrade cards, and droids available in the single X-wing and Tie Fighter packs that do not come in the base set, and vice versa, however.
The box comes with: Maneuver templates, range ruler, attack dice, defense dice, Determination and Marksmanship elite pilot talent cards, Proton Torpedo upgrade card, two astromech upgrade cards for your X-wing (R2-D2 and R2-F2), asteroid tokens, four X-wing pilots, six Tie Fighter Pilots, one X-wing miniature, two Tie Fighter miniatures, all the necessary cardboard tokens needed to play, a basic and full rulebook, a book with three mission scenarios for the three included ships, and a deck of damage cards (note: the damage deck in the newer Force Awaken core set is different, and is the one currently used by the competitive community. The one in this set is just fine, however, and will not stop you from enjoying a good game of X-wing. It's just not the one used in tournaments and such.)
Base set boxes like this can often be far more expensive. For the price and for the quality of the gameplay, this is one of the best miniature gaming sets out there.
Gameplay is easy to pick up with the basic rulebook, but where the game really becomes fun is when you add asteroids and upgrades. There is only so much you can do with the included miniatures, however, and you can't come close to reaching the 100 points that are used in a standard game. In some ways, it is actually harder to play a game with just one X-Wing and two Tie Fighters on a 3'x3' play area (standard size) than with full 100-point squads. You may want to consider playing on just a 2'x2' area if you're just playing with the core set. That will be up to your gaming group. Or, once you discover how much fun the game is, gradually add some expansion packs to round out your squad. I am posting reviews of each one of the expansions. The included missions in this set add a bit of depth, but we have found them to be a bit unbalanced and badly tested overall, and we hardly use the missions included in this set or the expansions. That's all I will say about missions throughout this product line.
Again, everything you need to play the game is included in this box, and it is easy to learn, and fun. A game using just this set can last up to an hour, but that is very rare. However, once you start playing with 100-point squads, you'll find that, if you don't use a timer (one hour is standard, after which points are counted), it can take as long as two hours to achieve absolute victory (no enemies left on the board). One of the more frustrating things about this game is set-up and breakdown. It takes quite a bit of time to get your miniatures, all of your pilot and upgrade cards, and the starfield set up. It takes just as much time to break everything down once the game is done. Count on adding at least half an hour to the time spent actually playing.
Be warned: this game is highly addictive, and can be a gateway into spending hundreds of dollars on expansions. Even if you are determined to stick to one faction (Empire, Scum, or Rebels), you will find that there are upgrade cards available only through one particular expansion or another, forcing you to buy it whether you want the actual ship or not.
Another frustration is that Fantasy Flight does not adequately playtest their expansions. Some go to the market only for players to discover that they are massively overpowered, or absolutely useless in competition. Fantasy Flight then either changes the rules to nerf the ship (say, for example, the Tie Phantom), or releases an expensive expansion with additional upgrades that are basically a patch (such as for the Tie Defender).
These issues do not stop the base set from being a fun introduction to X-Wing Miniatures. It is probably my favorite game.
First, I would like to commend Fantasy Flight Games for making such an excellent video tutorial (via the official website). I showed it to my son Vinnie to give him an idea of what the game was like and he watched it without saying a word, as if he were entranced. Afterwards, he said excitedly, "Sure, I'll play that with you!" The video doesn't cover all of the content found in the manual, but sums up the game nicely. Well done!
While the video does a great job at giving an overview of gameplay, there's still a bit of a learning curve when it comes to remembering what all of the abilities and actions do. New players may require a few playthrus to get a feel on how some of these abilities and actions work and when to use them. The manual is twenty-eight pages long, though to be fair, there are diagrams to help drive a few mechanics home and not all of it is gameplay related. Luckily, knowing all of the abilities and actions is not required to win...new players can explore as they go, mastering an ability here or learning about an action there. The kids and I actually did exactly that, and the first game was just as fun and engaging as the next.
I also appreciate how the ship classes and their specific characteristics were included in this game. I've played X-Wing, TIE Fighter, X-Wing vs TIE Fighter, X-Wing Alliance (all on the PC)...needless to say, I became familiar with how a lot of the ships in the Star Wars universe acted in combat. While the X-Wing is bulkier and slower to turn than a TIE Fighter, it has shields. Fans of the ships of the Star Wars universe will appreciate the detail and how they play in this game.
If I had one gripe, it would be the cost of the core game and the expansions. As of 9/19/12, the game was going for about $39.99 at Target, though I purchased it off of Amazon for about $33. Each expansion was about $15 and I purchased four of them through Amazon as well. As someone who loves larger space battles, I didn't feel that one X-Wing and two TIE Fighter models were enough to warrant a $39.99 price tag for the core game. When you add it all up, you can be spending a little under a $100, which is quite the investment. Though, I admit, as a newcomer to the miniatures genre, this could be the standard. I also would have liked a way to store the expansions in the main box, similar to what Summoner Wars did with their insert. As it stands, my four expansions are in four separate baggies...not a big deal, but the plastic models are a bit fragile. I thought about removing the insert from the main box to fit everything, but the rectangular hole in the box lid would need sealed off in some manner to prevent the pieces from escaping. I would have been happier with a bigger box and thus more room to properly fit everything in one place.
Regarding the expansions, they were a lot of fun to play and my favorite thus far has to be the Y-Wing. It sports an ion cannon that can "disable" an enemy ship within a certain radius...that is...it flies straight ahead without the ability to much else. This can allow other ships approaching it to get some easy shots off while the Y-Wing flies away out of harms way. The TIE Advanced can be just as deadly, seeing as how it can sport shields, concussion missiles, and is a fairly nimble craft. It looks like there are more expansions in the works (as of 9/19/20) that includes the A-Wing, TIE Interceptor, Millennium Falcon, and Slave I...needless to say I'm excited. I wouldn't mind a B-Wing, Z-95, TIE Defender, TIE Bomber...the list could go on.
Vinnie (11) and Anthony (16) both loved the game and the idea behind the miniatures. They were able to customize their forces how they wanted and enjoyed trying out different combinations. The challenge I had in my games with them was how I thought they might maneuver each turn so that I could play a maneuver that would put me into a favorable position once movement was resolved. At one point it turned into a never-ending loop of, "knowing that he knows that I know that he knows, he might go this way...however...", but still, it was all in good fun.
Regardless of the cost, the Star Wars: X-Wing Miniatures Game and the four expansions I mentioned were fun to play and offers a lot in terms of replayability. The fact that there is no board allows players to use maneuvers to their fullest, opening up quite a bit of different strategies depending on the situation. Overall, I'm happy with the purchase as I intend to bring it out every chance I get and experiment with different ship /pilot / squad combinations. If you're a fan of those old school video games that I mentioned earlier or just like a good dogfight, then you should seriously look into this game.
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Pilot list
X-Wing : Luke Skywalker (had to be!), Biggs Darklighter, Red Squadron pilot, Rookie pilot.
TIE Fighter : Mauler Mithel, Dark Curse, Night Beast, Black Squadron pilot x 2, Obsidian Squadron pilot x 2, Academy pilot x 2.
The details on each pilot card are repeated on a card that you fix to your ship base for identification. These are two sided so you’ll need to make sure you fit it correct side up. While the core ship values remain constant, each pilot has a different skill level and may be able to fit different upgrades, but each pilot and upgrade has its own point cost and if you are setting up a balanced fight, say with 50 points each team on the starter set, you may trade down on pilot skill to fit a certain weapon or instrument. I like this as it means that you have to work out what works best with each pilot to meet your objective (usually destroying all the opposition, but there are scenario games as an alternative).
There are 33 damage cards (taken as a result of being attacked and unable to avoid) plus 5 upgrade (equipment or skill) cards including R2-D2. While it’s not true of the starter set, as you buy additional ships you may find that some upgrades are only available to certain ships or to one side. This is sensible, as a bonus for having Luke in your squad would be stupid if ‘bought’ by the Empire player for example.
Setting up the fighters : the plastic pegs that go in to the bases and the bottom of the fighters only fit properly when the peg is lined up for the fighter to face forward in line with the moulded arrow in the base. The instructions suggest using two pegs on each ship, but I’ve just used one each so that I have some spares in case of breakages. Be careful not to break the top of the peg off when it is fixed into a ship as removing it could be difficult (if not impossible). I suggest that until you add more ships to your collection and need something like a DIY compartmentalised storage box for your collection, keep the plastic insert to keep your fighters protected.
The set comes with a ‘quick-start’ 4 side rules leaflet plus a more detailed 28 page rule book. Both are well printed with lots of pictures to help in understanding the rules. The usual battle area is 3’ x 3’ and you can even but battle mats at varying costs. As for getting started and developing your skills, practice at home trying different upgrades and tactics and watch tutorials and matches on You-Tube (search Star Wars X-Wing miniatures) – some of these are humorous but most that I’ve watched are very high quality recordings and informative. For a starter price around £26, I think you’ll get many years of fun and this is a good value starter set. A nice thing about it is that if you are buying for a teenager (14+ is the recommended age, but I think younger children will cope given that the losing world finalist in 2015 was only 14) then additional ships will make great birthday and Christmas (or other religious festival) presents.


The game play is well thought out. There is plenty of strategy involved with an element of luck. The game is balanced for each side, fast paced so you wont fall asleep waiting for your turn, and captures the feeling of Star Wars fighter combat as well as I imagine a board game can. Each player chooses empire or rebels and chooses fighters to use and upgrades to those ships, or versions with more skilled pilots, up to a set point value for the side. This box contains several of each to keep playing for a while without getting bored, as well you can get new upgrades with other ship expansions. The elements of gameplay are tracked using tokens which can be a bit daunting at first but once youve been playing an hour or so you have the basics down, and it makes it easy to remember if a ship has taken damage or has special effects applied to it without needing to record anything on a special score sheet etc.
The game has been out for a few years now and is one of the more popular non-magic the gathering games in my area, with several game shops having X-wing nights. There are many expansions out now so you can get pretty much any fighter or smaller ship youve ever dreamed of. Larger ships such as star destroyers are still the realm of Armada. The miniatures are well painted and detailed and could be used as nothing more than a display on your shelf if you wanted.

I write this review not of the game itself (which can be better done justice elsewhere) but of this starter set. It's really commendably perfect.
The X wings miniatures game is a tabletop wargame and I like to play it as one with loads of ships on the table and this core set is complete and affordable enough that buying two or three will give you good customizable sides and more than you need to play at the price of one army or sometimes even a rulebook of other tabletop wargames. Fantastic! On the other hand this box on it's own is a self contained board game.
I buy board games I play them two or three times and then they disappear for years. No doubt a good proportion if not the majority of these boxes have seen a similar fate and there's everything you need in box for it to be a self contained board game.
Initially I had only one core set and even though the one X vs two TIEs does get a little stale. I'd played more games (maybe 5 or 6) before I felt it than I ever play of other similarly priced if not much more expensive games.
With two boxes and a few expansions that all fit back in these boxes you have a wargame as expansive and fun as any. One that takes no extra time and money to prepare and fits back on the shelf or better yet back in my bag like no other.
These boxes look great and are strong and spacious. I fit the relevant contents of 3 core sets and 5 expansions into two of these boxes (the hole needs patched ofc) and people are regularly willing to play it and I'm a little surprised to say that as the Star Wars brand can be polarising among my friends (I was initially more interested in the WW1 predecessors of the game mechanics).
I honestly might even get my moneys worth and I've never felt that from any other tabletop game (an upfront pricey hobby). Which is why this is the most I've invested in a game as an adult and in over a decade.
Fair Warning: It is addictive and many of the expansions aren't as fairly/generously priced as this core set but that's a side effect of a really good game.

Aside from the Tie fighters being slanted (at an angle) pointing a bit to the side rather than forward on the stand, the models are very pretty and highly detailed! I love it!! can't wait to start expanding collection.
Bear in mind that the Force Awaken starter set is also available and the ships in it have different abilities and pilots so do some research as they are equally fun but one might suit your style better than other. Or get them both!