Fantasy Flight Games Star Wars: The Card Game
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- A two-player head-to-head duel for the fate of the galaxy
- Command the most legendary heroes, villains, and starships from the Star Wars universe
- Unique deck construction rules streamline deck-building
- The edge battle bidding mechanic adds a layer of drama to the game’s dynamic and tactical combats
- The Core Set comes with everything necessary for two players to dive into the action
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars: The Card Game, a head-to-head Living Card Game of tactical combat and strategic planning that allows two players to wage cinematic combats between the light and dark sides of the Force. Command such legendary characters as Luke Skywalker, Han Solo, Leia Organa, Boba Fett, and Darth Vader. Launch strategic assaults against your opponent’s objectives. Tempt fate in thrilling edge battles. Seek to make an ally of the Force or master its power for your own purposes. The Star Wars: The Card Game Core Set contains everything two players need to begin battling for the fate of the galaxy: --240 Cards (117 light side, 117 dark side, and 6 Force cards) --1 Death Star dial --Nearly 100 damage, shield, and focus tokens --1 Balance of the Force token --Rulebook
From the Manufacturer
The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars: The Card Game, a head-to-head Living Card Game of tactical combat and strategic planning that allows two players to wage cinematic combats between the light and dark sides of the Force. Command such legendary characters as Luke Skywalker, Han Solo, Leia Organa, Boba Fett, and Darth Vader. Launch strategic assaults against your opponent’s objectives. Tempt fate in thrilling edge battles. Seek to make an ally of the Force or master its power for your own purposes. The Star Wars: The Card Game Core Set contains everything two players need to begin battling for the fate of the galaxy: 240 Cards (117 light side, 117 dark side, and 6 Force cards), 1 Death Star dial, nearly 100 tokens, and a rulebook.
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What I really like:
1. It's got a quick pace (you can finish games quickly, but they are intense, which I love!)
2. There is a lot of intensity at times, balancing which units are attacking, which will be available on your opponent's attack and how many cards to burn on an edge battle.
3. The edge battle mechanic is just a splendid idea. I've never seen anything like it (but I'm not a hardcore board/card game guy)
4. The artwork is really nice
5. I like that you can't just build a deck from absolutely everything. You are basically playing with 8 "sets", called "objective sets"; these sets contain five additional, pertinent cards.
6. The balance of the force adds an additional element of strategy which I like as a strategist and goes well with the Star Wars lore.
7. The user manual is very well laid out, and if you read it front to back, you should have a good grasp of what happens. I read the manual, played one game, reread the manual and I have a lot of confidence I'm playing it correctly.
1. The base set really only contains 2 DS and 2 LS packs. The "Scum and Villiany" and "Smugglers and Spies" seem like an afterthought. I'm ok with that, though, as what you get is worth the price, and you can actually use those two with other neutral objective sets.
2. The learning curve may put off potential buyers. I learned within two games with my son, but I had played another FF LCG and was accustomed to a lot of the terminology.
I won't lie...I had to read the instruction manual a few times to get a grasp on what was going on. The hardest part was understanding how all of the cards were organized, though once I saw how the objective and five accompanying cards tied together, it became a bit more clear. Each card has a deck identifier number on it, as well as an X of 6 identifier, which allowed me to clearly see which cards belonged to what deck when organizing them. These little details went a long way in helping to keep the learning curve manageable.
Having played and reviewed the two Star Trek Deck Building games by Bandai, I was surprised that the card art was hand drawn as opposed to being actual movie stills. I have to say though that the card art is exceptional and full of theme. The hand drawn art almost looks like the real thing...a tribute to the artists who helped to make this game possible.
I thought it was pretty gutsy for the designers of the game to include two different objectives for either side. The Dark Side has the luxury of being able to wait things out, for their Death Star tracker will advance on their turn no matter what. If they happen to gain the Dark Side advantage via the Balance of the Force, all the better. The Light Side is practically forced to go on the offense and destroy those objectives before the Death Star tracker reaches its end. The good news is that both sides play fairly different, giving players a unique experience depending on the side they choose.
Just to name a few examples, Vinnie (12) took control of the Imperial Fleet while I took ownership of the Rebel Alliance for our first game. I had a lot of objective and command cards that did extra damage to enemy objectives. I found myself able to swoop in and do a lot of damage, though I had to remember to pay attention to each card's special ability to implement them. Vinnie, on the other hand, had more resources at his disposal and brought in the Devastator (a powerful capital ship) and a TIE Bomber. He wiped out one objective with a superlaser card and two more with his ships on following turns. Even though I had Force control throughout the majority of the game, he brought his Death Star tracker from zero to nine in no time flat. If it wasn't for special abilities and Force priority, I would have lost.
Overall, the experience was a positive one. Our first few games took much longer than the average play time called for, mainly because we were still trying to get used to how the cards interacted with one another. To that end, you'll definitely want to allot yourself some extra time during your first few games. It becomes much easier to play the more times you cycle through the cards you're used to seeing. Battles also take a little time to get used to, though I must commend Fantasy Flight for publishing a twenty minute video tutorial, which I linked below. I highly recommend watching it before attempting to decipher the manual.
"Star Wars: The Card Game" takes a little effort to understand, but is well worth the trouble. I really enjoyed seeing the iconic characters duking it out, though I did find it odd that ships and characters were treated on an equal level. This simplifies things a bit by eliminating the complexities of space and ground combat, so I found that I didn't mind as much. Still, I chuckled a bit when characters like Yoda went up against capital ships like the Devastator...though knowing Yoda, I wouldn't count him out of the fight completely. Great production values and a lot of room for expansion will keep this game exciting game after game.
Speaking of expansions, there are a number of expansion sets available that provide more decks for players to use. Some even expand the game to three or four players, while others expand on the underrepresented Smugglers and Spies / Scum and Villainy factions. Before spending any cash on them however, I'd highly recommend giving the base game a go first to see if this is a game that you can get into. It's safe to say however that Vinnie and I most certainly did.
Prior to conflict you do what's called an Edge Battle where you basically discard cards one at a time in hopes of getting more Force icons than your opponent (the downside is you lose those cards), and this fun bit of bluffing and jockeying is for the all-important "edge" of going first when combat resolves, then you alternate as either sides characters attack each other and opposing objectives. Between turn actions you resolve a Force Struggle, where both sides compare characters "committed" to their struggle to see if anyone gets a force bonus to their cause: Dark Side is basically trying to get to 12 of their Death Star turn marker while Light Side is trying to destroy 3 Dark Side objectives before that happens. These combined with the cards themselves, the Units, locations, events, all add up to a giving a story-like feel to the game that's just fantastic. If you like Star Wars, this game is for you...you'll like it even more. If you're one of the few that don't (why are you reading this?) but you enjoy a well-made, really fun card game then this is also for you.