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Twilight Imperium 3rd Edition
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- Includes over 200 miniatures
- En epic board game of galactic conquest, politics, and trade
- For Ages: 14 +
- 3-6 Players
- 3-4 hours playing time
- Includes over 200 miniatures
- En epic board game of galactic conquest, politics, and trade
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
An age of twilight shall once more spread across the galaxy. A broken empire shall once more be re-forged. Hidden powers from dark space shall come forth to make an ancient claim. War shall rage across space. Secret treaties, political whispers, and devious plots shall again echo through the halls of the imperial city on Mecatol Rex. TI3 is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With new oversize geomorphic board tiles, finely detailed plastic miniatures, hundreds of cards, and a massive plurality of options, TI3 will ship in a massive, epic-size box, with more than 200 masterfully sculpted oversize plastic miniatures - the typical TI units (Ground Forces, Cruisers, Dreadnaughts, Carriers, Fighters, PDS, and Space Docks) as well as two new units (the massive War Sun, and the Destroyer). TI3 contains new oversize board tiles, more than 400 cards, every known civilization of the Twilight Imperium universe, almost every expansion rule and component ever published for TI, a gorgeous graphical overhaul, and an impressive full color rules set. The TI gameplay has been refined and redone by original designer Christian T. Petersen. The new design features faster gameplay, and involves players in a far more active game experience with much less down-time. In addition, TI3 will include the new Race Cards, as well a dramatic new approach to the structure of the gameplay itself using the new Command system. Are you ready for another age of Twilight?.
From the Manufacturer
Shipping in massive (12 inches 24 inches epic-size box, this new giant-size edition of Twilight Imperium features more than 200 masterfully sculpted oversize plastic miniatures the typical TI units (Ground Forces, Cruisers, Dreadnaughts, Carriers, Fighters, PDS, and Space Docks) as well as two new units (the massive War Sun, and the Destroyer). TI3 contains new oversize board tiles, more than 400 cards, every known civilization of the Twilight Imperium universe, almost every expansion rule and component ever published for Twilight Imperium, gorgeous graphical overhaul, and an impressive full-color rules set. The Twilight Imperium gameplay has been refined and redone by original designer Christian T. Petersen. The new design features faster gameplay, and involves players in far more active game experience, with much less downtime. In addition, TI3 will include the new inches Race Cards, inches as well dramatic new approach to the structure of the gameplay itself using the new inches Command inches system. Twilight Imperium 3rd Edition is nothing short of massive epic release, and is destined to become classic for years to come. FFG has directed all its craft, talent, and energy into this massive production. Are you ready for another age of Twilight?
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|Are Batteries Required||No||No||No||No|
|Item Dimensions||23.25 x 4.25 x 11.75 in||11.75 x 11.75 x 5.25 in||6.3 x 2.8 x 9 in||3.5 x 11 x 16 in|
|Item Weight||8.2 lbs||2.2 lbs||1.25 lbs||6.08 lbs|
Top Customer Reviews
The game is played to victory 10 points and unlike most war games, conquest is not the only means of victory. Points are acquired through capturing planets but also "researching" technology, and political decisions. The method of determining turn order is also quite original. Each player chooses a card (1-8) which in addition to being the order in which the players play, gives each player a special ability for that round. To further add interest each card has a secondary ability which all the other players can use when the player owning the card uses it. As a result not only are broad discussion (like conquest or technology) important but every turn can be critical as the players ability to ace often depends directly on when and how the other players act. This may seem as if it would slow the game, but a restriction on how many turns a player can take per round keeps the game moving nicely but keeps strategy extremely important through out.
This is not to say I don't have a few complaints about the game. The first couple of times we played we noticed some imbalances which led to certain having a definite advantage and the game always trending in the same way. There are 3 ways to get these points. Every player can complete common objectives, a new one being revealed each turn. A player gets 2 points every time they get the 8 card, and a player has a secret objective which can be worth two points. Our problem was that everyone accomplished the same common objectives. Because the 8 is so valuable, whoever went first had to take the 8, the person on their right then always took the 1 (and so they chose first next turn), so they could get the 8 next turn. Anyone who failed to follow this pattern automatically became 2 points behind, and never could catch up. The result is that there is little strategy to taking the 8 or the 1. Finally the secret objectives vary greatly in difficulty. As a result players who got easy secret objectives, or got to go first were far more likely to win. In fact in our first 3 games (5 players), the player who went first won 2 of them, and the only player that completed his secret objective in the 3rd game, won that one. At this point we were ready to give up on the game but instead we played around with the rules and came up with a slightly variation which greatly helped improve the game. If you do buy this game I highly recommend trying this variation after playing the normal rules a couple of times.
Many of these rule variations were taken from the Twilight Imperium Rule Variations which can be found (...)
1) The 8 card's text has been modified to the Game Option: Ancient Throne which gives a player 1 point for controlling Mecatol Rex. This modification greatly increases the strategy in choosing the 8 or 1.
2) Long War Variant: Play to 14 victory points. This will be necessary due to rule change # 3.
3) A player receives 2 victory points if they capture a planet in an opponent's home system. A player may only get points for a home system once. If the owner of the home system was not in control of the planet when it was captured this is reduced to 1 point. The reason for this rule was to encourage conquest (something that was seriously lacking in our previous games). The point reduction rule is to help prevent two players from allying to take a home system (since one of the players will not get all the points).
4) Every player receives 2 secret objectives. After creating the board but before the first turn each player must choose and discard one of them. This rule helps reduce the problem of unbalanced (in terms of difficulty) secret objectives.
5) You may only complete public objectives if you control all the planets in your home system (you may complete other objectives however). This allows players to slow down a player who gets too far ahead.
6) Destroyers get 4x Anti-fighter barrage. Destroyers are the weakest units in the game; this makes them a little better, but still hardly worth using.
7) The common objectives are laid face up on the table (you may still only complete the first after the first turn, second after the second, etc). This reduces the luck involved near the end of the game, as every one knows what is coming.
8) Technology can be purchased with influence or resources (but no combination). This rule helps balance the planets so everyone has more equal resources.
These rules seem to be very effective. While most players still get all of the common objectives, winning the game now depends on controlling Mecatol Rex, completing secret objectives or taking home systems. Players have been very successful using any combination of these three methods, and no race has done better or worse than any other. While these may seem to lead to large amount of conquest, this has never been the case, with only 3-10 major battles occurring in 4 player games.
A cool mechanic is the strategy cards, which allow the person who chooses them an important advantage in one area, but allows other plays to do something cool too. This is a great way to keep all players engaged every round and making sure no one gets board on someone else's turn. This game does boast quite a few rules and concepts that you need to know, so it's not a game that you can jump right into, but if you are willing to invest the time to learn it you will be richly rewarded.
The thing that really makes "Twilight Imperium" come alive, however, is the epic stories that the game tells. You and your friends will love reliving the tension of each game during the post-mortem, and for years to come. It really is a game that comes alive each time you play, and great story telling is the hallmark of a great game.
It is phenomenal in every way. It balances really well and the rules, as copious as they are, are well thought out and intuitive. You can learn them with ease but it will take some time to get through them all. The game is also really fun and the theme is spectacular. The gameplay is so deep that it feels so much more sophisticated than any board game I've ever played. The biggest problem I have with the game is that it never leaves my shelf. The game is great and I recommend it for anyone with some other roommates that have similar schedules but the problem with the game is the length of time it takes to play.The product description says about 3 hours but that is, in my experience, way underestimated.Of the five games I have played, it usually took about 7 or 8 hours, the fastest game was 5 hours. That big chunk of time is just too much especially for 4 or 5 people to all be in the same place at the same time. If that is not a problem then I say you should buy it, but for 70 bucks, the one game that you might play just isn't worth it.